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[Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Well hello to everyone, I made this topic .. because I really need some of my friends here in the forum give me a hand with a few problems I'm having trying to add 1 new map on my server and client, I'll try to Specifically explaining be more or less than what I did...
Code:
DWORD MapTextOffset = 0x00402FF0;
DWORD MapJumpOffset = 0x005A4A4C;
DWORD MapReturnOffset = 0x005A476F;
void __declspec(naked) LoadNewTextMapName()
{
_asm
{
CMP ESI,0x22 // Crywolf MapId: 34
JNZ NextMapText1
PUSH 0x73B
MOV ECX, 0x07AAE868
CALL MapTextOffset
JMP MapJumpOffset
// ---
NextMapText1:
// ---
CMP ESI,0x43 // Arkania MapId: 67
JNZ ReturnMapLoad
PUSH 0x741 // Text.bmd number line: 1857
MOV ECX, 0x07AAE868
CALL MapTextOffset
JMP MapJumpOffset
// ---
ReturnMapLoad:
// ---
JMP MapReturnOffset
}
}
char * arkania_map = "Interface\\Arkania_Map.tga";
void __declspec(naked) LoadNewInterfaceMapName()
{
_asm
{
MOV DWORD PTR SS:[EBP-0x0D8],0x40 // 0x40 = 64 duel arena (Hook place)
PUSH 0x008C2BC0 // Arg1 = ASCII "Interface\duelarena.tga"
LEA EDX,[EBP-0x0D8]
PUSH EDX
MOV ECX,DWORD PTR SS:[EBP-0x0DC]
ADD ECX,0x4
CALL InterfaceLoad1
MOV ECX,EAX
CALL InterfaceLoad2
// ---
MOV DWORD PTR SS:[EBP-0x0D8],0x43 // 0x43 = 67 Arkania (custom map)
PUSH arkania_map // Arg1 = ASCII "Interface\Arkania_Map.tga"
LEA EDX,[EBP-0x0D8]
PUSH EDX
MOV ECX,DWORD PTR SS:[EBP-0x0DC]
ADD ECX,0x4
CALL InterfaceLoad1
MOV ECX,EAX
CALL InterfaceLoad2
// ---
MOV EDI, 0x0045F6A1
JMP EDI
// ---
InterfaceLoad1:
MOV EDI, 0x0045FAD0
JMP EDI
// ---
InterfaceLoad2:
MOV EDI, 0x00409F10
JMP EDI
// ---
MOV ESP, EBP
POP EBP
RETN
}
}
void NewMapHooks()
{
// Load new map name to show on new maps hook
Utils.SetNop(0x005A4756,25);
Utils.WriteJmp(0x005A4756,(DWORD)&LoadNewTextMapName);
// ---
// Load new .tga file to show on new maps hook
Utils.SetNop(0x0045F676,43);
Utils.WriteJmp(0x0045F676,(DWORD)&LoadNewInterfaceMapName);
}
This part I made directly on my main.exe with ollydbg:
Code:
// Load new .MAP files hook (0x005E9351)
// Here must be changed value from limit to load .map files from: Data in this case original value is: 005E9351 |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .ATT files hook (0x005E95A8)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E95A8 |. 3B4D 98 CMP ECX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .OBJ files hook (0x005E964B)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E964B |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
PS: I make this follow this thread by pinkof I only add .OBJ load part and ready!
http://forum.ragezone.com/f508/addin...client-953281/
Well on server side is more easy.. only add your: TerrainXX.att and fix your GS to load new Terrains.. I work with AI Julia project like base.. then I only make this changes on: Maps.cpp file on Julia Source:
Code:
#include "stdafx.h"
#include "Maps.h"
#include "Utilits.h"
#include "Configs.h"
cMaps Maps;
// changed arrays here 67 to MAX terrain load and 25 is count of
// characters I mean.. "..\\data\\Terrain1.att" = 22 characters.. how I put
// limit on my client from: EBP-0x68 = 104 then I must think on load
// some like this: "..\\data\\Terrain100.att" = 25 characters...
char MapAttrName[67][25] =
{
"..\\data\\Terrain1.att",
"..\\data\\Terrain2.att",
"..\\data\\Terrain3.att",
"..\\data\\Terrain4.att",
"..\\data\\Terrain5.att",
"..\\data\\Terrain6.att",
"..\\data\\Terrain7.att",
"..\\data\\Terrain8.att",
"..\\data\\Terrain9.att",
"..\\data\\Terrain10.att",
"..\\data\\Terrain11.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain25.att",
"..\\data\\Terrain25.att",
"..\\data\\Terrain25.att",
"..\\data\\Terrain25.att",
"..\\data\\Terrain25.att",
"..\\data\\Terrain25.att",
"..\\data\\Terrain31.att",
"..\\data\\Terrain32.att",
"..\\data\\Terrain33.att",
"..\\data\\Terrain34.att",
"..\\data\\Terrain35.att",
"..\\data\\Terrain36.att",
"..\\data\\Terrain37.att",
"..\\data\\Terrain38.att",
"..\\data\\Terrain39.att",
"..\\data\\Terrain40.att",
"..\\data\\Terrain41.att",
"..\\data\\Terrain42.att",
"..\\data\\Terrain43.att",
"..\\data\\Terrain43.att",
"..\\data\\Terrain43.att",
"..\\data\\Terrain46.att",
"..\\data\\Terrain46.att",
"..\\data\\Terrain46.att",
"..\\data\\Terrain46.att",
"..\\data\\Terrain46.att",
"..\\data\\Terrain46.att",
"..\\data\\Terrain52.att",
"..\\data\\Terrain12.att",
"..\\data\\Terrain19.att",
"..\\data\\Terrain1.att",
"..\\data\\Terrain1.att",
"..\\data\\Terrain57.att",
"..\\data\\Terrain58.att",
"..\\data\\Terrain59.att",
"..\\data\\Terrain59.att",
"..\\data\\Terrain59.att",
"..\\data\\Terrain59.att",
"..\\data\\Terrain63.att",
"..\\data\\Terrain64.att",
"..\\data\\Terrain65.att",
"..\\data\\Terrain66.att",
"..\\data\\Terrain67.att",
};
#ifdef _GS
void cMaps::MapInit()
{
BYTE NumMaps = 67;
Utilits.SetByte(0x0059F133+2,NumMaps);
Utilits.SetByte(0x0050AD29,0xE9);
Utilits.SetByte(0x0050AD2A,0xA2);
Utilits.SetByte(0x0050AD2B,0x01);
Utilits.SetByte(0x0050AD2C,0x00);
Utilits.SetByte(0x0050AD2D,0x00);
Utilits.SetByte(0x0050AD2E,0x90);
Utilits.SetByte(0x005692F3+1,NumMaps);
Utilits.SetByte(0x0056935E+1,NumMaps);
Utilits.SetByte(0x0056A3BB,0xE9);
Utilits.SetByte(0x0056A3BC,0x81);
Utilits.SetByte(0x0056A3BD,0x0D);
Utilits.SetByte(0x0056A3BE,0x00);
Utilits.SetByte(0x0056A3BF,0x00);
Utilits.SetByte(0x0056A3C0,0x89);
Utilits.SetByte(0x0056B153+3,NumMaps);
Utilits.SetByte(0x0056B177,0x81);
Utilits.SetByte(0x0056B178,0xC2);
Utilits.SetByte(0x0056B179,0x24);
Utilits.SetByte(0x0056B17A,0x28);
Utilits.SetByte(0x0056B17B,0x78);
Utilits.SetByte(0x0056B17C,0x00);
Utilits.SetByte(0x0056B17D,0x90);
Utilits.SetByte(0x0056B17E,0x90);
Utilits.SetByte(0x0056B17F,0x90);
Utilits.SetByte(0x0056B180,0x90);
Utilits.SetByte(0x0056B181,0x90);
Utilits.SetByte(0x0056B182,0x90);
Utilits.SetByte(0x0056B183,0x90);
Utilits.SetByte(0x0056B184,0x90);
Utilits.SetByte(0x0056B185,0x90);
Utilits.SetByte(0x0056B186,0x90);
Utilits.SetByte(0x0056B187,0x90);
Utilits.SetByte(0x0056B188,0x90);
Utilits.SetByte(0x0056B189,0x52);
Utilits.SetByte(0x0059F9F9,0xEB);
*(DWORD*)(0x0056B177+2) = (DWORD)&MapAttrName;
Utilits.SetByte(0x0056B174+2,25);
Utilits.SetByte(0x00503282+2,NumMaps);//gObjSetCharacter
Utilits.SetByte(0x004B6C3F+3,NumMaps);
Utilits.SetByte(0x0053A0A7+3,NumMaps);//gObjCheckAttackArea
Utilits.SetByte(0x0053A0D7+3,NumMaps);//gObjCheckAttackArea
Utilits.SetByte(0x0052D011+3,NumMaps);//gObjSetState
Utilits.SetByte(0x00430529+3,NumMaps);
Utilits.SetByte(0x0043D05F+3,NumMaps);
// Fixes by Nemesis (Added but is lacking more work)
Utilits.SetByte(0x0041F6A9,0xEB);//gObjMonsterDieGiveItem (Fix item monster drop)
Utilits.SetByte(0x0043D073,0xEB);//CGItemGetRequest (Fix item pick up)
Utilits.SetByte(0x004B7D8D,0xEB);//MapClass::ItemGive (Fix item pick up)
}
#endif
#ifdef _GS_CS
void cMaps::MapInit()
{
BYTE NumMaps = 65;
Utilits.SetByte(0x005D5FC3+2,NumMaps); // MapServ info max map change
Utilits.SetByte(0x0051C7C9,0xE9);
Utilits.SetByte(0x0051C7CA,0xA2);
Utilits.SetByte(0x0051C7CB,0x01);
Utilits.SetByte(0x0051C7CC,0x00);
Utilits.SetByte(0x0051C7CD,0x00);
Utilits.SetByte(0x0051C7CE,0x90);
Utilits.SetByte(0x0057C223+1,NumMaps);
Utilits.SetByte(0x0057C28E+1,NumMaps);
Utilits.SetByte(0x0057D349,0xE9);
Utilits.SetByte(0x0057D34A,0x81);
Utilits.SetByte(0x0057D34B,0x0D);
Utilits.SetByte(0x0057D34C,0x00);
Utilits.SetByte(0x0057D34D,0x00);
Utilits.SetByte(0x0057D34E,0x89);
Utilits.SetByte(0x0057E0E1+3,NumMaps);
Utilits.SetByte(0x0057E105,0x81);
Utilits.SetByte(0x0057E106,0xC2);
Utilits.SetByte(0x0057E107,0x58);
Utilits.SetByte(0x0057E108,0x6F);
Utilits.SetByte(0x0057E109,0x7D);
Utilits.SetByte(0x0057E10A,0x00);
Utilits.SetByte(0x0057E10B,0x90);
Utilits.SetByte(0x0057E10C,0x90);
Utilits.SetByte(0x0057E10D,0x90);
Utilits.SetByte(0x0057E10E,0x90);
Utilits.SetByte(0x0057E10F,0x90);
Utilits.SetByte(0x0057E110,0x90);
Utilits.SetByte(0x0057E111,0x90);
Utilits.SetByte(0x0057E112,0x90);
Utilits.SetByte(0x0057E113,0x90);
Utilits.SetByte(0x0057E114,0x90);
Utilits.SetByte(0x0057E115,0x90);
Utilits.SetByte(0x0057E116,0x90);
Utilits.SetByte(0x0057E117,0x52);
Utilits.SetByte(0x005D6889,0xEB);
*(DWORD*)(0x0057E105+2) = (DWORD)&MapAttrName;
Utilits.SetByte(0x0057E102+2,24);
Utilits.SetByte(0x00514B52+2,NumMaps);
Utilits.SetByte(0x004C7C5F+3,NumMaps);
Utilits.SetByte(0x0054D007+3,NumMaps);
Utilits.SetByte(0x0054D037+3,NumMaps);
Utilits.SetByte(0x0053F88C+3,NumMaps);
Utilits.SetByte(0x00431E89+3,NumMaps);
Utilits.SetByte(0x0044009F+3,NumMaps);
}
#endif
Results from all this SHIT..
http://i.imgur.com/RKygHX8.jpg
http://i.imgur.com/Kx8rok5.jpg
http://i.imgur.com/MamuMET.jpg
https://www.youtube.com/watch?v=2bdX...ature=youtu.be
PS 2: If some person can help me with this dev.. please contact to me on: Skype -> nemesis thunder
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Nice work Mauro :) (desde tus inicios hasta ahora, tienes 1 muy buena mejora, un saludo) and i hope your video don't say "Hello Ragezone, I'm Maruo, i come here to show bla bla bla bla bla" ^^ u think you make videos for the school?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
[KeysS]
Nice work Mauro :) (desde tus inicios hasta ahora, tienes 1 muy buena mejora, un saludo) and i hope your video don't say "Hello Ragezone, I'm Maruo, i come here to show bla bla bla bla bla" ^^ u think you make videos for the school?
English:
haha Thanks bro.. and don't worry I don't make a video like anothers.. I understand that I need help from forum like all :D but this is something specially difficult.. on server side I see that: dataserver and gameserver have checks to limit of maps. all this shit is difficult in really
Spanish:
Jaja Gracias viejo... y no te preocupes que no hice un video como otros que hice antes... Entendi que necesito de la ayuda del foro como cualquiera :D pero esto es algo especialmente dificil al menos en el lado del servidor, vi que hay que alterar el dataserver y el gameserver que tienen verificacions del limite maximo de mapas toda esta mierda es dificil en realidad.
Sorry for my very very bad English.
- - - Updated - - -
I forgot this fixes:
Code:
// Fix Check .map files
Utils.SetByte(0x005E9354,0xEB); // Data\%s\EncTerrain%d.map....%s file corrupted. Error Msg Check 1
Utils.SetByte(0x005E935A,0xEB); // Data\%s\EncTerrain%d.map....%s file corrupted. Error Msg Check 2
// Fix Check .att files
Utils.SetByte(0x005E95AB,0xEB); // Data\%s\EncTerrain%d.att....%s file corrupted. Error Msg Check 1
Utils.SetByte(0x005E95B1,0xEB); // Data\%s\EncTerrain%d.att....%s file corrupted. Error Msg Check 2
// Fix Check .obj files
Utils.SetByte(0x005E964E,0xEB); // Data\%s\EncTerrain%d.obj....%s file corrupted. Error Msg Check 1
Utils.SetByte(0x005E9654,0xEB); // Data\%s\EncTerrain%d.obj....%s file corrupted. Error Msg Check 2
Is for that main.exe not show EncTerrainXX.map or .obj or .att file corrupted.
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
First post updated.. added VIDEO
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
VeltonD
Very nice customizations !
Congratulations :)
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Here I leave another fix.. this is for that the GameServer recognize custom added maps:
on: Maps.cpp from (AI Julia)
Code:
#ifdef _GS
void __declspec(naked) CheckMoveMapServer()
{
_asm
{
CMP DWORD PTR DS:[EAX+4],0
JNZ MapServerCheck
MOV EDI,0x0059FA5D
JMP EDI
MapServerCheck:
}
// ---
DWORD Map, NewMap;
NewMap=0;
// ---
_asm
{
MOV EDX,DWORD PTR SS:[EBP+0x0C]
MOV Map,EDX
}
if (Map==67) // ARKANIA
{
NewMap=3;
}
// ---
if (NewMap>0) // Update map number for transfer request
{
_asm
{
MOV EDX, NewMap
MOV DWORD PTR SS: [EBP+0x0C], EDX
}
}
// ---
_asm
{
MOV EDI,0x0059FA68
JMP EDI
}
}
void MapServerManager()
{
Utilits.SetNop(0x0059FA57,6);
Utilits.WriteJmp(0x0059FA57,(DWORD)&CheckMoveMapServer);
}
#endif
Maps.h file:
Code:
void MapServerManager();
on Lite.cpp file:
Code:
#ifdef _GS
OfflineTrade.InitOfflineTrade();
if(DuelSystem.Config.Enabled)
{
DuelSystem.DuelCreateThread();
Utilits.HookThis((DWORD)&HookSetDuelOption,0x004037B5);
Utilits.HookThis((DWORD)&HookIsDuelEnable,0x00404BCE);
Utilits.HookThis((DWORD)&HookIsOnDuel,0x00404B56);
Utilits.HookThis((DWORD)&HookDuelCheck1,0x00403017);
Utilits.HookThis((DWORD)&HookDuelCheck2,0x004012DA);
Utilits.HookThis((DWORD)&GSgObjUserDie,0x0040367A);
}
// ---
MapServerManager();
// ---
Utilits.HookThis((DWORD)&CheckItemType,0x00402E9B);
Utilits.HookThis((DWORD)&ProtocolCore, 0x004038BE);
Utilits.HookThis((DWORD)&gObjGameClose_Func, 0x004034B8);
Utilits.HookThis((DWORD)&ProtocolCoreSend,0x004055BF);
Utilits.HookThis((DWORD)&MyObjCalCharacter,0x004031A7);
Utilits.HookThis((DWORD)&MonsterDie, 0x004184C4);
Utilits.HookThis((DWORD)&GCEquipmentSendHook, 0x00407509);
Utilits.HookThis((DWORD)&GCKillPlayerExpSendHook, 0x00406D11);
Utilits.HookThis((DWORD)&MyItemSerialCreateSend, 0x00407004);
Utilits.HookThis((DWORD)&MygEventMonsterItemDrop, 0x00402AD1);
Utilits.HookThis((DWORD)&gObjLevelUpPointAddEx,0x00406D7F);
Utilits.HookThis((DWORD)&gObjPlayerKiller, 0x0040655F);
Utilits.HookThis((DWORD)&gObjAttack, 0x00403CA6);
Utilits.HookThis((DWORD)&gObjTradeOkButton, 0x00404A93);
Utilits.HookThis((DWORD)&GSItemDurRepaire, 0x00405097);
Utilits.HookThis((DWORD)&gObjInventoryMoveItemEx, 0x004021AD);
Utilits.HookThis((DWORD)&CGItemDropRequestEx, 0x00401163);
Utilits.HookThis((DWORD)&_gObjCheckTeleportArea, 0x0040268A);
Utilits.HookThis((DWORD)&GetRandomOpExe, 0x0049D3BB);
Utilits.HookThis((DWORD)&GCDamageSend, 0x00403BA7); // HP Bar
#endif
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Anyone can share main 1.03.13 version?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Source 100% Great
Only Season 4.6 Vie:
http://i.imgur.com/gdbOU2K.jpg
thanks Velton D
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Can you share your "Arkania" ozt :) please?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
I will arrange for written wrong Akania " Arkania "
and share
sorry my english i'm brazilian
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
BladeKnight109
Nemesis shared all code how to add new map so easy for do it.
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
tomatoes
Nemesis shared all code how to add new map so easy for do it.
maybe, but code Nemesis not using for main 1.04d. and have bug ^_^
Need check (;
Quote:
// Load new .MAP files hook (0x005E9351)
// Here must be changed value from limit to load .map files from: Data in this case original value is: 005E9351 |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .ATT files hook (0x005E95A8)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E95A8 |. 3B4D 98 CMP ECX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .OBJ files hook (0x005E964B)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E964B |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
someone tried Season II or Season III Ep I?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Is this development still alive?
I can't actually test right now but I think the wrong tga loading is from here:
Code:
MOV DWORD PTR SS:[EBP-0xD8],0x43 //Change to 0xDC (?)
PUSH arkania_map
LEA EDX,[EBP-0xD8] //Change to 0xDC (?)
PUSH EDX
MOV ECX,DWORD PTR SS:[EBP-0x0DC]
Also can someone confirm these offsets for 1.04D?
Offsets:
Code:
Load Map Text: 0x005D2C13
Load Map Icon: 0x0047FC85
.att, .obj & .map corrupted check:
0x0062EBF8
0x0062EBFE
0x0062EE42
0x0062EE48
0x0062EEE5
0x0062EEEB
Max .att, .obj & .map load:
0x0062EBF7
0x0062EE41
0x0062EEE4
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
I try to add new maps on Season4 (Kor) Main 1.05X, I think i have all the right offsets, but main don't open (crash on start) What can be wrong?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
https://forum.ragezone.com/cache.php...%2FZ9NaCU8.jpg
This shit is because main exe dont know what is this map. How to let main.exe think, that this is map lorencia or devias?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
psychedelic
Share offsets from 1.04.04 plz
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
psychedelic
No, i have a client with arkania. But is not a replacement of other map and i have same bug.
Is an random error that i not know, with .map file maybe?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
No, its from main.exe bug. If you change davias world with this, bug will not apear and you can lean on walls where you have added this by worleditor.
So need find in main function, where calls devias, lorencia maps to get work this shit
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Even with main supporting new maps instead of devias, lorencia and other craps skins?
LOL
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
psychedelic
any tips?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
@psychedelic inbox your id teamviewer i can help you fix that
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
areyoukiddingme
@
psychedelic inbox your id teamviewer i can help you fix that
Why not share this fix?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
areyoukiddingme
@
psychedelic inbox your id teamviewer i can help you fix that
maybe share fix here? for all?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
psychedelic
maybe share fix here? for all?
I think should remove its , if you want i can help :D
sorry my english
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
freepro2101
I think should remove its , if you want i can help :D
sorry my english
I know how to use WorldEditor.. I dont want remove anything, or replace with working map. I want just find solution for this bug. This triangles must be invisible, and when cursor is on that place, it must chagne to this:
https://forum.ragezone.com/cache.php...%2FHHDORI4.png
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
@psychedelic can you share offset main 1.04D!
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
psychedelic
it is only error number the BMD...
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Kiosani you can inform the offsets to the main 1.04E ?
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
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re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (Jpn)
Quote:
Originally Posted by
Kiosani
This part I made directly on my main.exe with ollydbg:
Code:
// Load new .MAP files hook (0x005E9351)
// Here must be changed value from limit to load .map files from: Data in this case original value is: 005E9351 |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .ATT files hook (0x005E95A8)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E95A8 |. 3B4D 98 CMP ECX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
// ----
// Load new .OBJ files hook (0x005E964B)
// Here must be changed value from limit to load .att files from: Data in this case original value is: 005E964B |. 3B45 98 CMP EAX,DWORD PTR SS:[EBP-0x10] and I change by: [EBP-0x68]
Does anyone have this offsets for 1.03.11 (1.03K)? :)
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Re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (J
Hello Source for MuEmu season 6 ?
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Re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (J
Quote:
Originally Posted by
muonlinegr2
Hello Source for MuEmu season 6 ?
here http://forum.ragezone.com/f197/relea...s6-3-a-1133736
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Re: [Development] Trying to add NEW Maps to Server and Client (1.03.13) Season 4.6 (J
Quote:
Originally Posted by
ashlay
The offsets are the same for 1.04E in muemu?
In that sources dont have anything about new maps.