Questing, Lua Script, Daily Quests - String
Hey there everybody,
just having a small question,
does anyone know, which string counts as a "You did this quest once, wait for tomorrow"?
I actually have 99% of working daily quests, flawless re-rewarding items on the next day, all strings are properly working and showing up.
Included basic strings:
BASIC_MENUSTRING_GREETING <- to ...
BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST
BASIC_MENUSTRING_AT_ACCEPT
BASIC_MENUSTRING_AT_DENY
BASIC_MENUSTRING_NOT_ACHIEVED
BASIC_MENUSTRING_INVENTORY_FULL
BASIC_MENUSTRING_ACHIEVED
BASIC_MENUSTRING_ACHIEVED_NOW <- here. These basics are obvious.
BASIC_MENUSTRING_COUNT_LIMIT <- This one here should be the "Bla bla, you did this, wait for tomorrow to redo this quest" etc.
But it isn't showing up afterall. Just the "OK" clickable string shows up and nothing else.
I searched through the other lua scripts, and wasn't able to find any other basic string related to daily quest stuff. Any of them uses "_COUNT_LIMIT" and has a proper text on the file "textquest_queststring.txt". As well, the counter
InsertQuestMenuStringList("NPC_NAME_HERE", >>>9<<<, ...
has been set correctly, as well the declaration on the last menustring inside the text file is the 1:1 copy to the lua script one.
Anyone has a clue about this issue?
Code:
"BASIC_MENUSTRING_COUNT_LIMIT", "SN_TALK_TEST_TALK_DAILY_END")
1 SN_TALK_TEST_TALK_DAILY_END Daily Quest End Msg. (Placeholder)
- - - Updated - - -
Nvm ... it kinda got fixed by its own.
Silkroad client ... the developer who programmed the client needs to be haunted...