Special code both client side and server side
then thats all !
Thank you .!
If you have questions just reply :)
Re: Special code both client side and server side
Credits to the person who shared this one
Re: Special code both client side and server side
sir what do you mean to prevent bypass the server?
Re: Special code both client side and server side
Quote:
Originally Posted by
Shichibukai
Credits to the person who shared this one
Credits to someone ;)
Re: Special code both client side and server side
Quote:
Originally Posted by
metan0ia
sir what do you mean to prevent bypass the server?
i'm asking too
? give me enlightenment
Re: Special code both client side and server side
Basically what this means that if you do not use their HTLauncher with their server you will not be able to connect. It won't matter if you simply alter the version or not. Without that code it will not communicate with the server files hence, not connect to the server. Very simply stated. Credits to the one that shared this. Good share!
Re: Special code both client side and server side
Quote:
Originally Posted by
jbeitz107
Basically what this means that if you do not use their HTLauncher with their server you will not be able to connect. It won't matter if you simply alter the version or not. Without that code it will not communicate with the server files hence, not connect to the server. Very simply stated. Credits to the one that shared this. Good share!
That's right bro , with this method we can assure that no one can bypass our HtLauncher :)
Re: Special code both client side and server side
Quote:
Originally Posted by
jbeitz107
Basically what this means that if you do not use their HTLauncher with their server you will not be able to connect. It won't matter if you simply alter the version or not. Without that code it will not communicate with the server files hence, not connect to the server. Very simply stated. Credits to the one that shared this. Good share!
thank you very much sir..
Re: Special code both client side and server side
Does this work with HTLauncher 6.9.0.6? Because I cannot find the offsets that are explained in here for it. Thanks
Re: Special code both client side and server side
Quote:
Originally Posted by
jbeitz107
Does this work with HTLauncher 6.9.0.6? Because I cannot find the offsets that are explained in here for it. Thanks
This was my problem too but luckily Ijust search for the word "jo" and find one that is closest to the offset seen in the example so I just change it and it worked!
Re: Special code both client side and server side
its useless .because if you change this hex data ,anothers can find this change,and change too. bypassing your client is also ok.
Re: Special code both client side and server side
Quote:
Originally Posted by
johnsoncom
its useless .because if you change this hex data ,anothers can find this change,and change too. bypassing your client is also ok.
if you protect your Exe , no one can find the exact code ;)
Re: Special code both client side and server side
Quote:
Originally Posted by
Panyawan
if you protect your Exe , no one can find the exact code ;)
You are clearly underestimating people. Anyone can unpack any packer, even if its Themida.
Re: Special code both client side and server side
Quote:
Originally Posted by
master_unknown
You are clearly underestimating people. Anyone can unpack any packer, even if its Themida.
Even it is true what you are saying, we have to admit that from 100% of players only 1% or less knows how to unpack, and if its packed with a hard key, then less than 0.1% will take the time to unpack.
All developers knows that no matter the efforts you made to protect your game, if there is just one who wants to unprotect it, and have the skills, your effots will be wasted, but anyways protecting is better than not protecting it, because you reduce the amount of trying.
But related to this thread:
the code posted works but it works not because the change of "jo" it works because the change of the "j".
if you debug you will notice that that "j" belongs to a dword (4 bytes) stored on the data segment of the client,dbsrv,zone....etc (it is a var) and the j is the last one of those 4 bytes, so what you are really doing is just changing 1 byte of the 4 used to link the client to the server thread. So this way to patch the client is so easy to discover, because you only have to try with 0->9 A->F combinations (16 combinations).
In other words, if you want to use this, better to change all the 4 bytes instead just 1.
Re: Special code both client side and server side
Hi ts or anyone, can you please post again the tutorial of this method. Thank you so much.
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