1 Attachment(s)
Commonly Used Skill Params
Hello
Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like ;)
| DESC |
PARAM |
VALUE 1 |
VALUE 2 |
VALUE 3 |
VALUE 4 |
| duration |
1685418593
|
-1875767296
|
|
|
|
| hp/mp recovery |
1751474540
|
11728 |
100 |
11728 |
100 |
| phy/mag dmg |
6582901
|
1000 |
1000 |
|
|
| critical |
25458
|
68 |
0 |
|
|
| phy/mag abs |
1868849522
|
15 |
100 |
0 |
|
| phy/mag def |
1684366960
|
12564 |
20104 |
0 |
|
| parry rate |
25970
|
0 |
1500 |
|
|
| attack rate |
26738
|
0 |
1500 |
|
|
| str |
1937011305
|
29696 |
0 |
|
|
| int |
1768846441
|
29696 |
0 |
|
|
| speed |
1752396901
|
500 |
|
|
|
| curse block |
1919246700
|
25145280 |
100 |
12 |
|
| curse treat |
1919246708
|
63 |
500 |
|
|
| hp/mp reincarnation rate |
1769105251
|
1000 |
1000 |
|
|
| damage return |
1684891506
|
50
|
35 |
35
|
150
|
| lucky % |
1819632491
|
10
|
|
|
|
| alchemy probability % |
1634493301
|
20
|
|
|
|
|
|
|
|
|
|
| time service |
1667396966
|
1851946342 |
|
|
|
A little explanation of values:
- hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
- phy/mag dmg: VALUE 1, VALUE 2: percentage
- phy/mag abs: VALUE 2: absorb percentage
- phy/mag def: VALUE 1: Phy def, VALUE 2: Mag def
- parry rate: VALUE 1: point, VALUE 2: percentage
- attack rate: VALUE 1: point, VALUE 2: percentage
- str: VALUE 1: point, VALUE 2: percentage
- int: VALUE 1: point, VALUE 2: percentage
- speed: VALUE 1: percentage
- curse block: VALUE 2: probability percentage, VALUE 3: curse level
- curse treat: VALUE 2: curse dmg point
- hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
- damage return: VALUE 2: phy dmg return probability, VALUE 3: mag dmg return probability, VALUE 4: range (150 = 15meters)
- lucky: VALUE 1: percentage
- alchemy probability: VALUE 1: percentage
Some Notes:
- Each skill must have all values marked in RED, even if it's a zero.
- For "duration", it's in milliseconds, and -1875767296 means 30 days.
- For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
- "time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.
For example, if you make a skill line like this:
Code:
1 44126 1233 SKILL_BLABLABLA_01 xxx SKILL_BLABLABLA 0 1 1 0 0 0 0 0 5000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\skill_blablabla_icon.ddj SN_SKILL_BLABLABLA xxx SN_SKILL_BLABLABLA_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 -1875767296 1751474540 11728 100 11728 100 1868849522 15 1000 0 1684366960 12564 20104 0 25970 0 1500 26738 0 1500 1752396901 500 1919246700 25145280 100 12 1769105251 1000 1000 6582901 1000 1000 25458 75 0 1937011305 29696 0 1768846441 29696 0 0 0 0 0 0
You will get this:
Attachment 152488
have fun ;)
Re: Commonly Used Skill Params
table updated, added a little explanation ;)
Re: Commonly Used Skill Params
something help
Quote:
Phy/Mag Dmg aps
Param6
6582901
Param7
100
Param8
100
Phy/Mag Dmg aps
Param9
1868849522
Param10
100
Param11
100
Parry Rate
Param12
25970
Param13
0
Param14
100
Attack Rate
Param15
26738
Param16
0
Param17
100
Alchemy succ rate
Param18
1819632491
Param19
100
Lucky rate
Param20
1634493301
Param21
100
STR
Param22
1937011305
Param23
100
Param24
0
INT
Param25
1768846441
Param26
100
Param27
0
HP
Param28
6844521
Param29
2100
Param30
0
MP
Param31
7172201
Param32
2100
Param33
0
Re: Commonly Used Skill Params
can you add luck params ?
Re: Commonly Used Skill Params
Quote:
Originally Posted by
kotsh
can you add luck params ?
added ;) have fun
Re: Commonly Used Skill Params
Would be great if we could just figure out the very little occupied byte for every single parameter (skill, weapon and argument related).
Probably going to make a tool, which inherit each paramater slot for declaration, since I have every single parameter listed already yet.
Would become handy as well, "fixing" joymax's misunderstandings of "AOE" SKILLS! God damn it... I am still upset about the fact that they failed calibrating the latest china nuke skills as "single target", while the .efp obviously is for AOE configured!
Or the latest Heuksal chainskills won't cause any kind of status effect ...
E.g. how the effect should look like, IMHO:
https://forum.ragezone.com/cache.php...28429067_o.jpg
https://forum.ragezone.com/cache.php...51942513_o.jpg
https://forum.ragezone.com/cache.php...31537866_o.jpg
https://forum.ragezone.com/cache.php...34668678_o.jpg
1 Attachment(s)
Re: Commonly Used Skill Params
yep, effect should be for area attack if i don't misunderstand you. You can try adding these Params in front (must go first before the attack/debuff effects) of skill column that you want:
| VALUE 1 |
VALUE 2 |
VALUE 3 |
VALUE 4 |
VALUE 5 |
VALUE 6 |
6645362
|
1 |
2 |
500 |
8 |
0 |
A little explanation of what i knew so far:
VALUE 1 and 2: Param
VALUE 3: Type of area (1 = surround, 2 = front range)
VALUE 4: Range (500 = 50 Meters), tested with "front range"
VALUE 5: Amount of monster/players that will get hit in that area
VALUE 6: separator, maybe, gotta have this before other skill param :P
For example, if you make this line:
| Param1 |
Param2 |
Param3 |
Param4 |
Param5 |
Param6 |
Param7 |
Param8 |
Param9 |
Param10 |
Param11 |
Param12 |
0
|
6645362
|
1 |
1 |
500 |
8 |
0 |
24 |
29556 |
30000 |
100 |
11 |
You will have "Stun Area (Surrounding), range 50 meters, 8 target hits, 100% probability, 30 seconds, Level 11 Stun" effect :)
Yeah, the 24 29556 30000 100 11 is stun :) (24, 29556 are params, 30000 is second, 100 is percent, 11 is level)
Example:
Attachment 152601
have fun ;) *G*
Re: Commonly Used Skill Params
Quote:
Originally Posted by
Witchy Moo
yep, effect should be for area attack if i don't misunderstand you. You can try adding these Params in front (must go first before the attack/debuff effects) of skill column that you want:
| VALUE 1 |
VALUE 2 |
VALUE 3 |
VALUE 4 |
VALUE 5 |
VALUE 6 |
6645362
|
1 |
2 |
500 |
8 |
0 |
A little explanation of what i knew so far:
VALUE 1 and 2:
Param
VALUE 3: Type of area (
1 = surround,
2 = front range)
VALUE 4: Range (
500 = 50 Meters), tested with "front range"
VALUE 5: Amount of monster/players that will get hit in that area
VALUE 6: separator, maybe, gotta have this before other skill param :P
For example, if you make this line:
| Param1 |
Param2 |
Param3 |
Param4 |
Param5 |
Param6 |
Param7 |
Param8 |
Param9 |
Param10 |
Param11 |
Param12 |
0
|
6645362
|
1 |
1 |
500 |
8 |
0 |
24 |
29556 |
30000 |
100 |
11 |
You will have "Stun Area (Surrounding), range 50 meters, 8 target hits, 100% probability, 30 seconds, Level 11 Stun" effect :)
Yeah, the 24 29556 30000 100 11 is stun :) (
24,
29556 are params,
30000 is second,
100 is percent,
11 is level)
Example:
Attachment 152601
have fun ;) *G*
Actually, those are my screenshots from my server ^^
Parameters haven't been a pretty mess for me. Just combining them to more useful stuff, or something like you would say on the first usage "WOW" - is the real challenge.
Re: Commonly Used Skill Params
Fist Of all Very Good Topic Usefull ...
iam use this to add buff but item give attribites and blues to char but dont apear options line in Skill Icon .
Se Image .. Someone can HelP ?
http://s16.postimg.org/cieloo345/SRO...9_47_46_80.jpg
Re: Commonly Used Skill Params
Hello. Teach me how to create new Skill?
- - - Updated - - -
Quote:
Originally Posted by
blapanda
Actually, those are my screenshots from my server ^^
Parameters haven't been a pretty mess for me. Just combining them to more useful stuff, or something like you would say on the first usage "WOW" - is the real challenge.
Hello. Teach me how to create new Skill?