[OnlyPros] how to do this ...........
someone has the source or know how to do it ? :huh:
https://www.youtube.com/watch?v=qJG0LykxxHw
Re: [OnlyPros] how to do this ...........
why you need something like this ?
Re: [OnlyPros] how to do this ...........
You can do this without any source edits at all, just set muzzle flash to an extremely high Z value and it will shoot from the sky.
Credits to Wucas
Re: [OnlyPros] how to do this ...........
It's in DarkGunZ lol.
That played that map.
It's a Nuke, Missile.
Yes, i know.
Quote:
<ITEM id="101337" name="UrNameRocket" mesh_name="MODELNAME" totalpoint="0" type="range" res_sex="a" res_level="1" slot="range" weapon="rocket" weight="40" bt_price="0" delay="5000" damage="85" ctrl_ability="0" magazine="1" reloadtime="3" slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#00FFFF" desc="Create RageZone" duplicate="false" image_id="2" bullet_image_id="0" magazine_image_id="0" maxbullet="1" snd_reload="we_pistol_reload" snd_fire="MWhistle" snd_dryfire="357magrevolver_dryfire" effect_id="3"/>
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
qet123
why you need something like this ?
for events
Quote:
Originally Posted by
Patrick2607
You can do this without any source edits at all, just set muzzle flash to an extremely high Z value and it will shoot from the sky.
as you would ? , could leave a sample please
mi zitem.xml rocket
Quote:
<ITEM id="9999" name="STR:ZITEM_NAME_9999" mesh_name="rocketlauncher02" totalpoint="0"
type="range" res_sex="a" res_level="30" slot="range" weapon="rocket" weight="28" bt_price="5200"
delay="900" damage="35" ctrl_ability="50" magazine="5" maxbullet="20" reloadtime="3"
slug_output="flase" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" limitwall="1" limitspeed="90" color="#FFFFFFFF" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire"
desc="STR:ZITEM_DESC_9999" />
which partly modified ? so the shots are from heaven
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
Joseesito
which partly modified ? so the shots are from heaven
None, zitem does not contain any fire location information.
That information is within the elu container itself with the muzzle_flash dummy's position and rotation.
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
HellSniper
None, zitem does not contain any fire location information.
That information is within the elu container itself with the muzzle_flash dummy's position and rotation.
oh, you have this elu file with muzzle_flash modified?
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
Joseesito
oh, you have this elu file with muzzle_flash modified?
Literally import your model and in 3ds max just place a dummy and name it muzzle_flash at your desired location, in blender import your model and place an empty called muzzle_flash at the desired location.
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
HellSniper
Literally import your model and in 3ds max just place a dummy and name it muzzle_flash at your desired location, in blender import your model and place an empty called muzzle_flash at the desired location.
what's filename elu to edit ?
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
Joseesito
what's filename elu to edit ?
Has to be a joke, anyways, each weapon has its own muzzle_flash since not all weapon have the same size so to not have the shots come out of the players asshole they all have a muzzle_flash dummy.
So just import what ever model you want, place your dummy/empty, and export that as your rocketlauncher.
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
HellSniper
Has to be a joke, anyways, each weapon has its own muzzle_flash since not all weapon have the same size so to not have the shots come out of the players asshole they all have a muzzle_flash dummy.
So just import what ever model you want, place your dummy/empty, and export that as your rocketlauncher.
answers 0
I hope someone can help me
PD:Open topic yet
Re: [OnlyPros] how to do this ...........
Quote:
Originally Posted by
Joseesito
answers 0
Except that its one solution to your question/problem but you just dont seem to understand.
Not gonna bother further, gl.