[ Release] Survivalsunknown Source
fort i would release my old source
The features are
- spawn protection
- unload clip
- stack clips
- safezone teleport system
- when backpack overweight you move slower
- fairfight anti cheat with auto ban
- Terrain 2
- fixed backpack weight when in clan
- skilltree
- no med cooldown
- alpha frontend and alpha hud
- unmossed and open buildings
- longer stamina with faster regen
- THERE IS MORE BUT CANT THINK RIGHT NOW
NO SUPPORT GIVEN IF YOU KNOW HOW TO SETUP IT WORKS FINE
SRC
https://mega.co.nz/#!wUcjXYDa!kjulWk...p0ian0d0DjJSpg
SERVER
https://mega.co.nz/#!kcciQKBQ!jqLrEQ..._qlHbNu96CLt3s
BIN
https://mega.co.nz/#!hAMA0KIZ!bx8Y7e...HYicVhxbHzQ0xU
Re: [ Release] Survivalsunknown Sources
Re: [ Release] Survivalsunknown Sources
Re: [ Release] Survivalsunknown Source
so many mistakes:(::(::(:
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
askmyleg
so many mistakes:(::(::(:
there is no errors with this source it works fine as i was useing it for ages
just place src into c:/
place server into c:/
place bin into c:/ and works fine you dont need to put them into a folder called warz
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
fpskiller
there is no errors with this source it works fine as i was useing it for ages
just place src into c:/
place server into c:/
place bin into c:/ and works fine you dont need to put them into a folder called warz
error in the build of the server "4>Project : error PRJ0019: A tool returned an error code from "copying exe"":*:
Re: [ Release] Survivalsunknown Source
just change the project output directory in visual studio
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
fpskiller
just change the project output directory in visual studio
it's like I'm probably stupid
where to change it?
Re: [ Release] Survivalsunknown Source
Hey I am Can't Restore Database form sql server 2008 r2
https://forum.ragezone.com/cache.php...reenshot_1.png
Re: [ Release] Survivalsunknown Source
Open WarZ_Server.sln With Notepad++
Replace All
Code:
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Eternity", "..\..\WarZ\src\Eternity\Eternity.vcproj", "{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}"
ProjectSection(ProjectDependencies) = postProject
{143F9B67-C223-4F2D-B8F9-B644CA710CA6} = {143F9B67-C223-4F2D-B8F9-B644CA710CA6}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WO Game Server", "WO_GameServer\WO_GameServer.vcproj", "{32AD275B-9E09-431E-94D7-41780F91B239}"
ProjectSection(ProjectDependencies) = postProject
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF} = {3D51BE84-6441-4AC7-A73F-587C6B36DDAF}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MasterServer", "MasterServer\MasterServer.vcproj", "{32AD275B-9E08-431E-94D7-42780F91B239}"
ProjectSection(ProjectDependencies) = postProject
{32AD275B-2E08-431E-94D7-42781F91B239} = {32AD275B-2E08-431E-94D7-42781F91B239}
{32AD275B-9E09-431E-94D7-41780F91B239} = {32AD275B-9E09-431E-94D7-41780F91B239}
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF} = {3D51BE84-6441-4AC7-A73F-587C6B36DDAF}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SupervisorServer", "SupervisorServer\SupervisorServer.vcproj", "{32AD275B-2E08-431E-94D7-42781F91B239}"
ProjectSection(ProjectDependencies) = postProject
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF} = {3D51BE84-6441-4AC7-A73F-587C6B36DDAF}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RakNet", "..\..\WarZ\src\External\RakNet\RakNet.vcproj", "{143F9B67-C223-4F2D-B8F9-B644CA710CA6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Debug|Win32.ActiveCfg = Debug_Server|Win32
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Debug|Win32.Build.0 = Debug_Server|Win32
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Release|Win32.ActiveCfg = Release_Server|Win32
{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Release|Win32.Build.0 = Release_Server|Win32
{32AD275B-9E09-431E-94D7-41780F91B239}.Debug|Win32.ActiveCfg = Debug|Win32
{32AD275B-9E09-431E-94D7-41780F91B239}.Debug|Win32.Build.0 = Debug|Win32
{32AD275B-9E09-431E-94D7-41780F91B239}.Release|Win32.ActiveCfg = Release|Win32
{32AD275B-9E09-431E-94D7-41780F91B239}.Release|Win32.Build.0 = Release|Win32
{32AD275B-9E08-431E-94D7-42780F91B239}.Debug|Win32.ActiveCfg = Debug|Win32
{32AD275B-9E08-431E-94D7-42780F91B239}.Debug|Win32.Build.0 = Debug|Win32
{32AD275B-9E08-431E-94D7-42780F91B239}.Release|Win32.ActiveCfg = Release|Win32
{32AD275B-9E08-431E-94D7-42780F91B239}.Release|Win32.Build.0 = Release|Win32
{32AD275B-2E08-431E-94D7-42781F91B239}.Debug|Win32.ActiveCfg = Debug|Win32
{32AD275B-2E08-431E-94D7-42781F91B239}.Debug|Win32.Build.0 = Debug|Win32
{32AD275B-2E08-431E-94D7-42781F91B239}.Release|Win32.ActiveCfg = Release|Win32
{32AD275B-2E08-431E-94D7-42781F91B239}.Release|Win32.Build.0 = Release|Win32
{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Debug|Win32.ActiveCfg = Debug|Win32
{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Debug|Win32.Build.0 = Debug|Win32
{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Release|Win32.ActiveCfg = Release|Win32
{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Now You Can Use C:\WarZ
Re: [ Release] Survivalsunknown Source
Loginfaield Wrongusername or password how to fix ?????
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
askmyleg
error in the build of the server "4>Project : error PRJ0019: A tool returned an error code from "copying exe"":*:
Change Output Directory To This
"..\bin"
- - - Updated - - -
Quote:
Originally Posted by
phiraphatz
Loginfaield Wrongusername or password how to fix ?????
You Need Send Your r3dlog.txt
then we can fix it :P
Re: [ Release] Survivalsunknown Source
--- Log started at Thu Aug 06 21:50:56 2015
000000.077| ComputerID: 0x6da61e5d40d5
000000.077| Game Version: WarZ v1.0 (build: Aug 6 2015 00:16:43) - final
000000.077| Available memory: 8156 MB
000000.117| r3dFS: version:August 5, 2015 16:49, 41432 files
000000.263| readGameOptionsFile: found INI at C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
000000.263| r3dFile: can't open local.ini
000000.264| Can't open file "local.ini"
000000.264| writeGameOptionsFile: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
000000.267| readInputMap: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
000000.269| writeInputMap: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
000000.270| userSettings: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
000000.270| userSettings: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
000000.270| SOUND: initializing sound system
000000.290| SOUND: '2' sound drivers found
000000.291| SOUND: sound caps = 0xF8, speakermode= 2
000000.291| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.301| SOUND: sound system ready
000000.301| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.297| Input Devices enabled: Mouse, Keyboard
000001.320| VMEM As seen through DDRaw: 1993
000001.320| VMEM As seen through WMI: 0
000001.320| Setting mode: 1600x900x32 Flags=4
000001.322| NVApi successfuly initialized.
000001.322| NVApi: stereo is not available. Stereo driver not installed?
000001.322| Adapter: NVIDIA GeForce GTX 750 Ti
000001.322| nvd3dum.dll 10.18.13.5362
000001.322| Monitor: \\.\DISPLAY1 (1600x900)
000001.326| res adjusted 1600x900->1594x871
000001.326| r3dRenderLayer::SetMode(x=1594,y=871,bpp=32,windowed=4,hz=60)
000001.327| Creating d3d device
000001.340| NVApi: failed to create stereo handle!
000001.340| GPU supports D3DQUERYTYPE_TIMESTAMP
000001.340| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.340| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000001.341| We have 4090 MB texture memory
000001.343| r3dFont: Creating Verdana 10pt
000001.344| r3dFont: Finished creating Verdana 10pt
000001.346| Loading shaders...
000001.988| Finished loading shaders (0.642443 sec)!
000002.038| r3dFont: Creating Tahoma 12pt
000002.044| r3dFont: Finished creating Tahoma 12pt
000002.044| r3dFont: Creating Verdana 10pt
000002.045| r3dFont: Finished creating Verdana 10pt
000002.132| Creating render targets
000002.137| r3dFont: Creating Verdana 8pt
000002.139| r3dFont: Finished creating Verdana 8pt
000002.146| Loaded 14 of 14 grass settings locations from the glist file
000002.147| Loaded 14 grass settings files
000003.668| WO_API: http timeout
000003.668| LoginAuth: 8
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
phiraphatz
--- Log started at Thu Aug 06 21:50:56 2015
000000.077| ComputerID: 0x6da61e5d40d5
000000.077| Game Version: WarZ v1.0 (build: Aug 6 2015 00:16:43) - final
000000.077| Available memory: 8156 MB
000000.117| r3dFS: version:August 5, 2015 16:49, 41432 files
000000.263| readGameOptionsFile: found INI at C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
000000.263| r3dFile: can't open local.ini
000000.264| Can't open file "local.ini"
000000.264| writeGameOptionsFile: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
000000.267| readInputMap: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
000000.269| writeInputMap: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
000000.270| userSettings: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
000000.270| userSettings: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
000000.270| SOUND: initializing sound system
000000.290| SOUND: '2' sound drivers found
000000.291| SOUND: sound caps = 0xF8, speakermode= 2
000000.291| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.301| SOUND: sound system ready
000000.301| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.297| Input Devices enabled: Mouse, Keyboard
000001.320| VMEM As seen through DDRaw: 1993
000001.320| VMEM As seen through WMI: 0
000001.320| Setting mode: 1600x900x32 Flags=4
000001.322| NVApi successfuly initialized.
000001.322| NVApi: stereo is not available. Stereo driver not installed?
000001.322| Adapter: NVIDIA GeForce GTX 750 Ti
000001.322| nvd3dum.dll 10.18.13.5362
000001.322| Monitor: \\.\DISPLAY1 (1600x900)
000001.326| res adjusted 1600x900->1594x871
000001.326| r3dRenderLayer::SetMode(x=1594,y=871,bpp=32,windowed=4,hz=60)
000001.327| Creating d3d device
000001.340| NVApi: failed to create stereo handle!
000001.340| GPU supports D3DQUERYTYPE_TIMESTAMP
000001.340| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.340| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000001.341| We have 4090 MB texture memory
000001.343| r3dFont: Creating Verdana 10pt
000001.344| r3dFont: Finished creating Verdana 10pt
000001.346| Loading shaders...
000001.988| Finished loading shaders (0.642443 sec)!
000002.038| r3dFont: Creating Tahoma 12pt
000002.044| r3dFont: Finished creating Tahoma 12pt
000002.044| r3dFont: Creating Verdana 10pt
000002.045| r3dFont: Finished creating Verdana 10pt
000002.132| Creating render targets
000002.137| r3dFont: Creating Verdana 8pt
000002.139| r3dFont: Finished creating Verdana 8pt
000002.146| Loaded 14 of 14 grass settings locations from the glist file
000002.147| Loaded 14 grass settings files
000003.668| WO_API: http timeout
000003.668| LoginAuth: 8
Change gDomainBaseUrl On WarZ.sln
And Change 212.129.18.24 Your Server ip
- - - Updated - - -
@fpskiller
TIMEOUT CONNECTING MASTER SERVER TRY AGAIN LATER CODE : 8
im getting this error nothing on r3dlog
Re: [ Release] Survivalsunknown Source
okay how to fix "COULD NOT TO SERVER PLEASE TRY AGAIN IN FEW MINUTES"
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
phiraphatz
okay how to fix "COULD NOT TO SERVER PLEASE TRY AGAIN IN FEW MINUTES"
im getting the same error
@fpskiller
Re: [ Release] Survivalsunknown Source
check the ports in the server src i cant remember if i chamged the ports or not
- - - Updated - - -
check the ports in the server src i cant remember if i chamged the ports or not
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
fpskiller
check the ports in the server src i cant remember if i chamged the ports or not
- - - Updated - - -
check the ports in the server src i cant remember if i chamged the ports or not
#define SBNET_MASTER_PORT 35000 // default port for master server
#define GBNET_CLIENT_PORT 34001 // default port for game browser master server (client requests)
#define SBNET_MASTER_WATCH_PORT 35005 // watch port for master server
#define SBNET_SUPER_WATCH_PORT 35006 // watch port for supervisor server
#define SBNET_GAME_PORT 35010
its true but not works
Re: [ Release] Survivalsunknown Source
well you missed a ip or messed something up in the api
where do you have the api folder placed ?
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
fpskiller
well you missed a ip or messed something up in the api
where do you have the api folder placed ?
its on the wwwroot folder and im tryed change api folder
- - - Updated - - -
@phiraphatz @fpskiller im fixed
Search :
Code:
#define SBNET_MASTER_PORT 35000 // default port for master server
#define GBNET_CLIENT_PORT 34001 // default port for game browser master server (client requests)
#define SBNET_MASTER_WATCH_PORT 35005 // watch port for master server
#define SBNET_SUPER_WATCH_PORT 35006 // watch port for supervisor server
#define SBNET_GAME_PORT 35010
Change It To
Code:
#define SBNET_MASTER_PORT 34000 // default port for master server
#define GBNET_CLIENT_PORT 34001 // default port for game browser master server (client requests)
#define SBNET_MASTER_WATCH_PORT 34005 // watch port for master server
#define SBNET_SUPER_WATCH_PORT 34006 // watch port for supervisor server
#define SBNET_GAME_PORT 34010
Build WarZ_Server.sln then it works fine
Re: [ Release] Survivalsunknown Source
Quote:
Originally Posted by
Burak DatLife
its on the wwwroot folder and im tryed change api folder
- - - Updated - - -
@
phiraphatz @
fpskiller im fixed
Search :
Code:
#define SBNET_MASTER_PORT 35000 // default port for master server
#define GBNET_CLIENT_PORT 34001 // default port for game browser master server (client requests)
#define SBNET_MASTER_WATCH_PORT 35005 // watch port for master server
#define SBNET_SUPER_WATCH_PORT 35006 // watch port for supervisor server
#define SBNET_GAME_PORT 35010
Change It To
Code:
#define SBNET_MASTER_PORT 34000 // default port for master server
#define GBNET_CLIENT_PORT 34001 // default port for game browser master server (client requests)
#define SBNET_MASTER_WATCH_PORT 34005 // watch port for master server
#define SBNET_SUPER_WATCH_PORT 34006 // watch port for supervisor server
#define SBNET_GAME_PORT 34010
Build WarZ_Server.sln then it works fine
yep see said it was something to do with the ports as i was running off set ports due to my war inc server to :)
have fun with the source my friend and if anyone needs more help post it in the help part of the forum not in the release
https://forum.ragezone.com/f792/
Re: [ Release] Survivalsunknown Source
Download links are down. If anybody has a reupload PM a moderator of this section with a link to this thread