Where can i config the effects of lack of Durability on the items?
You know, when an item its halfway broken its defense or damage is reduced and get worse the more broken it is up until it become unusable at zero. I was wondering if there is a way to alter this to come up with more interesting side effects, as well decide if a broken item can drop from the player if it dies.
Re: Where can i config the effects of lack of Durability on the items?
"IF you're using Lucky Items (Hegaton set etc, ancient tier2) you can use a Jewel called Elevation Jewel. That jewel helps to repair before it hits 0."
Not sure what has to do with anything since i am talking about the effects of lack of durability on a set/weapon that is about to be broken completely, which of course affects ALL items not just lucky.
What i want to edit and manipulate is NOT how much durability an item has in item.bmd, i just want to control what other side effects there is ASIDE from just lower def/dmg. Imagine if an ancient set (lets say one that gives 5% IGN Dmg and 10% Double Dmg) removes bonuses because one of the pieces is halfway broken, only giving part of a bonus ( 3%IGN Dmg and 7%Double Dmg because of it), or just removing one option entirely (5% IGN dmg is left and no Double Dmg).
Imagine if you can config the completely broken items (0 durability) to drop down on death REGARDLESS of PK/commoner lvl. I want to know where do i edit these variables and more to my likings.
Re: Where can i config the effects of lack of Durability on the items?
Ah yes, the smell of angry engrish in the morning. If only Rich Evans was here.
https://www.youtube.com/watch?v=JBqPkMQ2ToU
*sigh*
Just say that the game is too shitty to be altered in other ways that doesnt involve retarded naruto/DBZ reskins and you would have retained some dignity, you know?