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[RELEASE] BattleRoyale\Launcher\IncreaseFPS
please note, many things here are not mine, was just bought, I publish for lack of ignorance of the people, but is a gift
The goal is to give all I have to Warz, plus some things really can not be released.
If you are the "PROFESSIONAL" I just speak in FaceBook, please do not feel bad, I'm not doing it for you, but for people.
(exclusive for you )
why reason?
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Launcher from PSD and files .CPP
FIXED!!!
Download:
Click Here (Mega.nz)
ScreenShots of Launcher:
Click Here (Imgur.com)
PSD Files:
Click Here (Mega.nz)
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BattleRoyale (tutorial how to install coming soon
)
View Code:
Click Here (PasteBin.com)
View Code Fixed By RAZOR:
Click Here (PasteBin.com)
Download how to install By lukasccb (
sorry only in PT-BR):
Click Here (Mega.nz)
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Spawn Map Site (From H1Z1 re-edited By lukasccb)
It is not complete
Download:
Click Here (Mega.nz)
ScreenShot:
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IncreaseFPS
View Code:
Click Here (PasteBin.com)
By fdrgamer or ??? (I not remember)
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Show GamerTag in Clan / Group using /gamertag char
View Code:
Click Here (PasteBin.com)
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I will release more things, if my pain right stop :(
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another, with all my heart <3
Credits:
BattleRoyale
woner @
m70b1jr from QuarantineZ, fixed for v2 and v3 source by RAZOR (@ItaloFialho)
Laucnher @
Sakrom (a guy stupid and no job done and are $ 35 dollars thrown away)
Tutorial: Me _|_
R.I.P ex-friends.
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remember, we fixed 100% errors launcher !
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(i love hater)
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Re: [RELEASE] Merry Christmas to all!
wow nice release was looking for a way to increase fps.
:/ battle royal sounds nice but the txt file is uh confusing when not in english lmao
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Re: [RELEASE] Merry Christmas to all!
Ohw look mom we have a Santa there! :D
Awesome man keep the spirit! +1
...sad bro take care
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Re: [RELEASE] Merry Christmas to all!
nice lukasccb
but battle royalle not complete i and RAZOR(@italofialho) working in this code and not finished.
==============off toppic============
in portugese.
da proxima vez que for postar nosso codigo peça autorização antes.
mas como vc liberou nao iremos solicitar a retirada. Contudo estavamos pensando em liberar o codigo quando estivesse pronto.
Como vc liberou antes da hora de o devido suporte. Pois nao pretendemos mais liberar o nosso Battle Royal.
Estamos trabalhando em outras funçoes novas para esta source e em breve colocaremos novidades aqui no forum.
in english (by translator)
the next time you post our code ask for permission .
but how you released we will not request the withdrawal . However we were thinking of releasing the code when he was ready .
How do you released ahead of time to the proper support. Because we want no more release our Battle Royal.
We are working on other new functions to this source and soon will post news here on the forum.
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
ADM-U307
nice lukasccb
but battle royalle not complete i and RAZOR(@italofialho) working in this code and not finished.
==============off toppic============
in portugese.
da proxima vez que for postar nosso codigo peça autorização antes.
mas como vc liberou nao iremos solicitar a retirada. Contudo estavamos pensando em liberar o codigo quando estivesse pronto.
Como vc liberou antes da hora de o devido suporte. Pois nao pretendemos mais liberar o nosso Battle Royal.
Estamos trabalhando em outras funçoes novas para esta source e em breve colocaremos novidades aqui no forum.
in english (by translator)
the next time you post our code ask for permission .
but how you released we will not request the withdrawal . However we were thinking of releasing the code when he was ready .
How do you released ahead of time to the proper support. Because we want no more release our Battle Royal.
We are working on other new functions to this source and soon will post news here on the forum.
I've done on their own award system and arranged, I will release soon.
(I do not care about threats)
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Re: [RELEASE] Merry Christmas to all!
increase fps dont work just tosses error after error
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
demonlord21
increase fps dont work just tosses error after error
works yes, you did something wrong!
Show print error!
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Re: [RELEASE] Merry Christmas to all!
Code:
} enableDisableShaderLoading; ( void )enableDisableShaderLoading;
LoadGrassShaders(true);
LoadFillBufferShaders(true);
ReloadWaterShaders();
r3dTerrain3::ReloadShaders();
ReloadLightingShaders();
}
replaced with this
Code:
if(r_allow_render_grass->GetBool() || r_increase_fps_player->GetBool())
{
LoadGrassShaders(false);
}
else
{
LoadGrassShaders(true);
}
Code:
REG_VAR( r_increase_fps_player , false , VF_SAVE );
added to vars.h
Code:
int old_increase = r_increase_fps_player->GetInt();
r_increase_fps_player ->SetInt(0);
added under
Code:
int old_vsync = r_vsync_enabled->GetInt();
r_vsync_enabled ->SetInt(0);
Code:
var[31].SetNumber( r_increase_fps_player->GetInt()+1);
added under
Code:
var[29].SetNumber( r_vsync_enabled->GetInt()+1);
Code:
Scaleform::GFx::Value var[32];
changed from this
Code:
]Scaleform::GFx::Value var[30];
Code:
if(r_increase_fps_player->GetInt())
{
r_half_res_particles->SetBool(true);
r_split_grass_render->SetBool(true);
r_optimize_shadow_map->SetBool(true);
r_shadow_blur->SetBool(false);
r_hardware_shadow_method->SetBool(true);
r_allow_hw_shadows->SetBool(true);
r_optimize_meshes->SetBool(true);
r_fxaa->SetBool(true);
r_bloom->SetBool(true);
r_ssao->SetBool(false);
r_double_depth_ssao->SetBool(true);
r_fxaa->SetBool(true);
r_vsync_enabled->SetBool(false);
r_particle_shadows->SetBool(false);
r_cw_shadows->SetBool(true);
r_optimized_ssao->SetBool(false);
}
added under
Code:
case 5:
{
settings.mesh_quality = (int)args[17].GetNumber();
settings.texture_quality = (int)args[20].GetNumber();
settings.terrain_quality = (int)args[11].GetNumber();
settings.shadows_quality = (int)args[14].GetNumber()-1;
settings.lighting_quality = (int)args[15].GetNumber();
settings.environment_quality = (int)args[12].GetNumber();
settings.anisotropy_quality = (int)args[18].GetNumber();
settings.postprocess_quality = (int)args[19].GetNumber();
SaveCustomSettings( settings );
}
break;
default:
Code:
if(old_fullscreen!=r_fullscreen->GetInt() || old_vsync!=r_vsync_enabled->GetInt() || old_increase!=r_increase_fps_player->GetInt() || old_grass!=r_allow_render_grass->GetInt())
replaced
Code:
if(old_fullscreen!=r_fullscreen->GetInt() || old_vsync!=r_vsync_enabled->GetInt())
Code:
int old_increase = r_increase_fps_player->GetInt();
r_increase_fps_player ->SetInt(0);
added too
Code:
void FrontendWarZ::eventOptionsReset(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
{
r3d_assert(args);
r3d_assert(argCount == 0);
// get options
g_tps_camera_mode->SetInt(0);
g_enable_voice_commands ->SetBool(true);
//added here
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
lukasccb
should i undo the fps increase and just do this? or add in the stuff from this post also?
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
demonlord21
should i undo the fps increase and just do this? or add in the stuff from this post also?
delete old or replace for this (compare)
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
lukasccb
delete old or replace for this (compare)
ok im trying to compile right now ill edit this when i know if it compiles or errors
so it compiled but i dont notice any increase in fps so dont think it rly works
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1 Attachment(s)
Re: [RELEASE] Merry Christmas to all!
nice release man! but the launcher need still alot of work in the Play section :s
https://forum.ragezone.com/attachmen...d=155000&stc=1
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
Suycune
I packed this launcher, please use gfx by lccb
I'll upload one that got fixed!
Download Launcher Fixed Here https://mega.nz/#!ZQARBRRA!1kSiPOfP2voP0kiBrBLq2bDKgsdsBCgZvRKFhL3Iog8
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#update
Launcher FIXED uploaded!!!!
https://mega.nz/#!ZQARBRRA!1kSiPOfP2...CgZvRKFhL3Iog8
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Re: [RELEASE] Merry Christmas to all!
Thanks You Luka.
There are no .PSD in the launcher
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
XxFuR4xX
Thanks You Luka.
There are no .PSD in the launcher
yes have
https://forum.ragezone.com/cache.php...%2FTi9XGRB.png
PSD Files: Download (Mega.nz)
Files RSUpdate Fixed: Download (Mega.nz)
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
lukasccb
Thanks You
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1 Attachment(s)
Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
Bombillo
dont bother bud neither of the posted "fps increases" work first one is broken and 2nd one dont do any sort of increase
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Quote:
Originally Posted by
demonlord21
dont bother bud neither of the posted "fps increases" work first one is broken and 2nd one dont do any sort of increase
but should be this if i recall
Code:
if(r_increase_fps_player->GetBool())
{
LoadGrassShaders(false);
}
else
{
LoadGrassShaders(true);
}
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Re: [RELEASE] Merry Christmas to all!
For the battle royal map? as it happens?
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Re: [RELEASE] Merry Christmas to all!
Quote:
000037.621| !!! server reported loadout is different with local
000037.622| r3dNetwork: Deinitialize
!help
crash when load battle royal map
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Re: [RELEASE] Merry Christmas to all!
what exactly this Battle Royale?
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
lukasccb
how to install code ?
Quote:
if(r_increase_fps_player->GetBool())
{
LoadGrassShaders(false);
}
else
{
LoadGrassShaders(true);
}
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Re: [RELEASE] Merry Christmas to all!
tnx bro , but give me explain for increase fps , wht did it to ?
in this video ,Color's changed because , increase fps ?
Note : Sry for poor english.
https://www.youtube.com/watch?v=68UAF7W3X68
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
lukas untouched source work battle royal ? thanks to release
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
AlexandreDiaz
lukas untouched source work battle royal ? thanks to release
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Everything can work , if you make it work.
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
balazs12
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Everything can work , if you make it work.
I mean, without me implementing some code, just use tutorial codes, I do not know programming, I'm taking course, so my wisdom is low.
thank you for reply
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Re: [RELEASE] Merry Christmas to all!
Battleroyale is not teleporting to safe location and not starting game. But maybe easy fix.
https://scontent-ams3-1.xx.fbcdn.net...7d&oe=58AFB345
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
Adnan DatLife
Battleroyale is not teleporting to safe location and not starting game. But maybe easy fix.
Easy to fix, maybe you have the fix in the release, just search.
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
LukasCCB
Easy to fix, maybe you have the fix in the release, just search.
i.am.used.fixed.codes.but.not.worked.
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
Adnan DatLife
i.am.used.fixed.codes.but.not.worked.
for me worked in unitedz source using the fix code
for make reward winer is hard?
Thank you lukas
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Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
AlexandreDiaz
for me worked in unitedz source using the fix code
for make reward winer is hard?
Thank you lukas
Yeah its working. I ' m used global war and united src it works fine.
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Re: [RELEASE] Merry Christmas to all!
000029.375 > !!! server reported loadout is different with local
Battle Royale I follow your installation tutorial @LukasCCB Ask for help
Quote:
// make sure that our loadout is same as server reported. if not - disconnect and try again if(slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON1 ].itemID != n.WeaponID0 || slot.Items[wiCharDataFull::CHAR_LOADOUT_WEAPON2 ].itemID != n.WeaponID1 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ARMOR ].itemID != n.ArmorID || slot.Items[wiCharDataFull::CHAR_LOADOUT_HEADGEAR].itemID != n.HeadGearID || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM1].itemID != n.Item0 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM2].itemID != n.Item1 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM3].itemID != n.Item2 || slot.Items[wiCharDataFull::CHAR_LOADOUT_ITEM4].itemID != n.Item3) { r3dOutToLog("!!! server reported loadout is different with local\n"); Disconnect(); return; }
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Re: [RELEASE] Merry Christmas to all!
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Re: [RELEASE] Merry Christmas to all!
Error resolution has been resolved.But the game has no effect!
[PermGame3]
map = MAPID_WZ_Cliffside DOESNOTHING GBNET_REGION_US_West 0 0
data = 80 0 0 2 0 0 0 1
name = PVP
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Re: [RELEASE] Merry Christmas to all!