[RELEASE] BattleRoyale\Launcher\IncreaseFPS
please note, many things here are not mine, was just bought, I publish for lack of ignorance of the people, but is a gift
The goal is to give all I have to Warz, plus some things really can not be released.
If you are the "PROFESSIONAL" I just speak in FaceBook, please do not feel bad, I'm not doing it for you, but for people.
(exclusive for you )
why reason?
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Launcher from PSD and files .CPP
FIXED!!!
Download:
Click Here (Mega.nz)
ScreenShots of Launcher:
Click Here (Imgur.com)
PSD Files:
Click Here (Mega.nz)
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BattleRoyale (tutorial how to install coming soon
)
View Code:
Click Here (PasteBin.com)
View Code Fixed By RAZOR:
Click Here (PasteBin.com)
Download how to install By lukasccb (
sorry only in PT-BR):
Click Here (Mega.nz)
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Spawn Map Site (From H1Z1 re-edited By lukasccb)
It is not complete
Download:
Click Here (Mega.nz)
ScreenShot:
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IncreaseFPS
View Code:
Click Here (PasteBin.com)
By fdrgamer or ??? (I not remember)
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Show GamerTag in Clan / Group using /gamertag char
View Code:
Click Here (PasteBin.com)
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I will release more things, if my pain right stop :(
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another, with all my heart <3
Credits:
BattleRoyale
woner @
m70b1jr from QuarantineZ, fixed for v2 and v3 source by RAZOR (@ItaloFialho)
Laucnher @
Sakrom (a guy stupid and no job done and are $ 35 dollars thrown away)
Tutorial: Me _|_
R.I.P ex-friends.
- - - Updated - - -
remember, we fixed 100% errors launcher !
- - - Updated - - -
(i love hater)
Re: [RELEASE] Merry Christmas to all!
wow nice release was looking for a way to increase fps.
:/ battle royal sounds nice but the txt file is uh confusing when not in english lmao
Re: [RELEASE] Merry Christmas to all!
Ohw look mom we have a Santa there! :D
Awesome man keep the spirit! +1
...sad bro take care
Re: [RELEASE] Merry Christmas to all!
nice lukasccb
but battle royalle not complete i and RAZOR(@italofialho) working in this code and not finished.
==============off toppic============
in portugese.
da proxima vez que for postar nosso codigo peça autorização antes.
mas como vc liberou nao iremos solicitar a retirada. Contudo estavamos pensando em liberar o codigo quando estivesse pronto.
Como vc liberou antes da hora de o devido suporte. Pois nao pretendemos mais liberar o nosso Battle Royal.
Estamos trabalhando em outras funçoes novas para esta source e em breve colocaremos novidades aqui no forum.
in english (by translator)
the next time you post our code ask for permission .
but how you released we will not request the withdrawal . However we were thinking of releasing the code when he was ready .
How do you released ahead of time to the proper support. Because we want no more release our Battle Royal.
We are working on other new functions to this source and soon will post news here on the forum.
Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
ADM-U307
nice lukasccb
but battle royalle not complete i and RAZOR(@italofialho) working in this code and not finished.
==============off toppic============
in portugese.
da proxima vez que for postar nosso codigo peça autorização antes.
mas como vc liberou nao iremos solicitar a retirada. Contudo estavamos pensando em liberar o codigo quando estivesse pronto.
Como vc liberou antes da hora de o devido suporte. Pois nao pretendemos mais liberar o nosso Battle Royal.
Estamos trabalhando em outras funçoes novas para esta source e em breve colocaremos novidades aqui no forum.
in english (by translator)
the next time you post our code ask for permission .
but how you released we will not request the withdrawal . However we were thinking of releasing the code when he was ready .
How do you released ahead of time to the proper support. Because we want no more release our Battle Royal.
We are working on other new functions to this source and soon will post news here on the forum.
I've done on their own award system and arranged, I will release soon.
(I do not care about threats)
Re: [RELEASE] Merry Christmas to all!
increase fps dont work just tosses error after error
Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
demonlord21
increase fps dont work just tosses error after error
works yes, you did something wrong!
Show print error!
Re: [RELEASE] Merry Christmas to all!
Code:
} enableDisableShaderLoading; ( void )enableDisableShaderLoading;
LoadGrassShaders(true);
LoadFillBufferShaders(true);
ReloadWaterShaders();
r3dTerrain3::ReloadShaders();
ReloadLightingShaders();
}
replaced with this
Code:
if(r_allow_render_grass->GetBool() || r_increase_fps_player->GetBool())
{
LoadGrassShaders(false);
}
else
{
LoadGrassShaders(true);
}
Code:
REG_VAR( r_increase_fps_player , false , VF_SAVE );
added to vars.h
Code:
int old_increase = r_increase_fps_player->GetInt();
r_increase_fps_player ->SetInt(0);
added under
Code:
int old_vsync = r_vsync_enabled->GetInt();
r_vsync_enabled ->SetInt(0);
Code:
var[31].SetNumber( r_increase_fps_player->GetInt()+1);
added under
Code:
var[29].SetNumber( r_vsync_enabled->GetInt()+1);
Code:
Scaleform::GFx::Value var[32];
changed from this
Code:
]Scaleform::GFx::Value var[30];
Code:
if(r_increase_fps_player->GetInt())
{
r_half_res_particles->SetBool(true);
r_split_grass_render->SetBool(true);
r_optimize_shadow_map->SetBool(true);
r_shadow_blur->SetBool(false);
r_hardware_shadow_method->SetBool(true);
r_allow_hw_shadows->SetBool(true);
r_optimize_meshes->SetBool(true);
r_fxaa->SetBool(true);
r_bloom->SetBool(true);
r_ssao->SetBool(false);
r_double_depth_ssao->SetBool(true);
r_fxaa->SetBool(true);
r_vsync_enabled->SetBool(false);
r_particle_shadows->SetBool(false);
r_cw_shadows->SetBool(true);
r_optimized_ssao->SetBool(false);
}
added under
Code:
case 5:
{
settings.mesh_quality = (int)args[17].GetNumber();
settings.texture_quality = (int)args[20].GetNumber();
settings.terrain_quality = (int)args[11].GetNumber();
settings.shadows_quality = (int)args[14].GetNumber()-1;
settings.lighting_quality = (int)args[15].GetNumber();
settings.environment_quality = (int)args[12].GetNumber();
settings.anisotropy_quality = (int)args[18].GetNumber();
settings.postprocess_quality = (int)args[19].GetNumber();
SaveCustomSettings( settings );
}
break;
default:
Code:
if(old_fullscreen!=r_fullscreen->GetInt() || old_vsync!=r_vsync_enabled->GetInt() || old_increase!=r_increase_fps_player->GetInt() || old_grass!=r_allow_render_grass->GetInt())
replaced
Code:
if(old_fullscreen!=r_fullscreen->GetInt() || old_vsync!=r_vsync_enabled->GetInt())
Code:
int old_increase = r_increase_fps_player->GetInt();
r_increase_fps_player ->SetInt(0);
added too
Code:
void FrontendWarZ::eventOptionsReset(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
{
r3d_assert(args);
r3d_assert(argCount == 0);
// get options
g_tps_camera_mode->SetInt(0);
g_enable_voice_commands ->SetBool(true);
//added here
Re: [RELEASE] Merry Christmas to all!
Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
lukasccb
should i undo the fps increase and just do this? or add in the stuff from this post also?
Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
demonlord21
should i undo the fps increase and just do this? or add in the stuff from this post also?
delete old or replace for this (compare)
Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
lukasccb
delete old or replace for this (compare)
ok im trying to compile right now ill edit this when i know if it compiles or errors
so it compiled but i dont notice any increase in fps so dont think it rly works
1 Attachment(s)
Re: [RELEASE] Merry Christmas to all!
nice release man! but the launcher need still alot of work in the Play section :s
https://forum.ragezone.com/attachmen...d=155000&stc=1
Re: [RELEASE] Merry Christmas to all!
Quote:
Originally Posted by
Suycune
I packed this launcher, please use gfx by lccb
I'll upload one that got fixed!
Download Launcher Fixed Here https://mega.nz/#!ZQARBRRA!1kSiPOfP2voP0kiBrBLq2bDKgsdsBCgZvRKFhL3Iog8
- - - Updated - - -
#update
Launcher FIXED uploaded!!!!
https://mega.nz/#!ZQARBRRA!1kSiPOfP2...CgZvRKFhL3Iog8
Re: [RELEASE] Merry Christmas to all!
Thanks You Luka.
There are no .PSD in the launcher