[help] Cannot open r3dlibf.lib
anyone have this solution for working this compilation.
here this the err Imgur: The most awesome images on the Internet
Log.==>
Code:
Build Log Build started: Project: Eclipse Studio, Configuration: Final|Win32
Command Lines Creating temporary file "c:\OverZ\src\EclipseStudio\Final\RSP0000087449320.rsp" with contents
[
/Ox /Ob2 /Oi /Ot /Oy /GL /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /I "..\External\ts3_sdk_3\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo"Final\" /Fd"Final\vc90.pdb" /W0 /c /Zi /Gd /TP /MP
.\Sources\TeamSpeakClient.cpp
.\Sources\SteamHelper.cpp
.\Sources\multiplayer\NetCellMover.cpp
.\Sources\ObjectsCode\WORLD\MaterialTypes.cpp
.\Sources\ObjectsCode\Nature\GrassEditorPlanes.cpp
.\Sources\ObjectsCode\WORLD\DecalChiefUndoRedoActions.cpp
.\Sources\ObjectsCode\WORLD\DecalChief.cpp
..\GameEngine\TrueNature2\Terrain3.cpp
..\GameEngine\TrueNature2\Terrain2.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_Texture.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_ShaderDescs.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_ShaderBinary.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_Shader.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_MeshCache.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_HALSetup.cpp
..\External\Scaleform\Src\Render\D3D9\D3D9_HAL.cpp
..\GameEngine\APIScaleformGfx.cpp
..\GameEngine\TrueNature\Terrain_Erosion.cpp
..\GameEngine\TrueNature\Sun.cpp
..\GameEngine\TrueNature\SkyDome.cpp
..\GameEngine\TrueNature\ITerrain.cpp
..\GameEngine\TrueNature\HoffmanScatter.cpp
..\GameEngine\gameobjects\VehicleManager.cpp
..\GameEngine\gameobjects\VehicleDescriptor.cpp
..\GameEngine\gameobjects\sceneBox.cpp
..\GameEngine\gameobjects\PhysXWorld.cpp
..\GameEngine\gameobjects\PhysXRepXHelpers.cpp
..\GameEngine\gameobjects\PhysObj.cpp
..\GameEngine\gameobjects\ObjManag.cpp
..\GameEngine\gameobjects\obj_Vehicle.cpp
..\GameEngine\gameobjects\obj_Sprite.cpp
..\GameEngine\gameobjects\obj_Mesh.cpp
..\GameEngine\gameobjects\obj_Dummy.cpp
..\GameEngine\gameobjects\obj_Apex.cpp
..\GameEngine\gameobjects\GenericQuadTree.cpp
..\GameEngine\gameobjects\GameObj.cpp
..\GameEngine\gameobjects\ApexWorld.cpp
..\GameEngine\gameobjects\ApexRenderer.cpp
..\GameEngine\gameobjects\ApexFileStream.cpp
..\GameEngine\gameobjects\ApexActor.cpp
..\GameEngine\gameobjects\AObject.cpp
..\GameEngine\fmod\SoundSys.cpp
..\GameEngine\ai\AutodeskNav\AutodeskNavProfile.cpp
..\GameEngine\ai\AutodeskNav\AutodeskNavMesh.cpp
..\GameEngine\ai\AutodeskNav\AutodeskNavAvoidanceFilter.cpp
..\GameEngine\ai\AutodeskNav\AutodeskNavAgent.cpp
..\GameEngine\ai\AutodeskNav\AutodeskCustomBridges.cpp
..\GameEngine\ai\NavRegionManager.cpp
..\GameEngine\ai\NavGenerationHelpers.cpp
..\GameEngine\ai\AI_Tactics.cpp
..\GameEngine\ai\AI_Brain.cpp
..\GameEngine\DebugHelpers.cpp
..\GameEngine\CSVLog.cpp
..\GameEngine\CamouflageDataManager.cpp
.\Sources\Backend\WOBackendAPI.cpp
.\Sources\Backend\HttpDownload.cpp
.\Sources\XMLHelpers.cpp
..\External\PunkBuster\pbsv.cpp
..\External\PunkBuster\pbsdk.cpp
..\External\PunkBuster\pbmd5.cpp
..\External\PunkBuster\pbcl.cpp
.\Sources\multiplayer\MasterServerLogic.cpp
.\Sources\multiplayer\LoginSessionPoller.cpp
.\Sources\multiplayer\FriendsServerLogic.cpp
.\Sources\multiplayer\ClientGameLogic.cpp
.\Sources\UIFilters\NightVisionController.cpp
.\Sources\GameCode\UserSkills.cpp
.\Sources\GameCode\UserSettings.cpp
.\Sources\GameCode\UserServerRental.cpp
.\Sources\GameCode\UserRewards.cpp
.\Sources\GameCode\UserProfile.cpp
.\Sources\GameCode\UserFriends.cpp
.\Sources\GameCode\UserClans.cpp
.\Sources\Menus\m_Main.cpp
.\Sources\UI\m_LoadingScreen.cpp
.\Sources\Menus\m_AppSelect.cpp
.\Sources\UI\FrontEndWarZ.cpp
.\Sources\UI\FrontEndShared.cpp
.\Sources\Editors\WaterEditorUndoSubsystem.cpp
.\Sources\Editors\Tool_AxisControl.cpp
.\Sources\Editors\Terrain3Editor.cpp
.\Sources\Editors\Terrain2Editor.cpp
.\Sources\Editors\RoadEditor.cpp
.\Sources\Editors\ParticleEditorUndoSubsystem.cpp
.\Sources\Editors\ParticleEditor.cpp
.\Sources\Editors\ObjectManipulator3d.cpp
.\Sources\Editors\LevelEditor_Decorators.cpp
.\Sources\Editors\LevelEditor_CollectionsUndo.cpp
.\Sources\Editors\LevelEditor_Collections.cpp
.\Sources\Editors\LevelEditor.cpp
.\Sources\Editors\EditedValueTracker.cpp
.\Sources\Editors\DecalProxyObject.cpp
.\Sources\Editors\CollectionType.cpp
.\Sources\Editors\CollectionsManager.cpp
.\Sources\Editors\CollectionElementProxyObject.cpp
.\Sources\Editors\CollectionElement.cpp
.\Sources\Editors\CameraSpotsManager.cpp
.\Sources\UI\UIMenu.cpp
.\Sources\UI\HUDVault.cpp
.\Sources\UI\HUDTrade.cpp
.\Sources\UI\HUDStore.cpp
.\Sources\UI\HUDSafelock.cpp
.\Sources\UI\HUDRepair.cpp
.\Sources\UI\HUDPause.cpp
.\Sources\UI\HUDDisplay.cpp
.\Sources\UI\HUDCrafting.cpp
.\Sources\UI\HUDCameraEffects.cpp
.\Sources\UI\HUDAttachments.cpp
.\Sources\UI\HUDActionUI.cpp
.\Sources\UI\HUD_TPSGame.cpp
.\Sources\UI\HUD_Spectator.cpp
.\Sources\UI\HUD_PhysicsEditor.cpp
.\Sources\UI\HUD_ParticleEditor.cpp
.\Sources\UI\HUD_EditorGame.cpp
.\Sources\UI\HUD_Character.cpp
.\Sources\UI\HUD_Base.cpp
.\Sources\SectorMaster.cpp
.\Sources\r3dAtmosphere.cpp
.\Sources\MeshPropertyLib.cpp
.\Sources\Main_Network.cpp
.\Sources\Main.cpp
.\Sources\LangMngr.cpp
.\Sources\GameLevel_IO.cpp
.\Sources\GameLevel.cpp
.\Sources\Game.cpp
.\Sources\DamageLib.cpp
.\Sources\RENDERING\Deffered\PFX_Transform.cpp
.\Sources\RENDERING\Deffered\PFX_SunGlare.cpp
.\Sources\RENDERING\Deffered\PFX_StereoReproject.cpp
.\Sources\RENDERING\Deffered\PFX_StencilToMask.cpp
.\Sources\RENDERING\Deffered\PFX_StarShapeBlur.cpp
.\Sources\RENDERING\Deffered\PFX_SeedSunThroughStencil.cpp
.\Sources\RENDERING\Deffered\PFX_ScopeEffect.cpp
.\Sources\RENDERING\Deffered\PFX_RadialBlur.cpp
.\Sources\RENDERING\Deffered\PFX_ObjectMotionBlur.cpp
.\Sources\RENDERING\Deffered\PFX_NightVision.cpp
.\Sources\RENDERING\Deffered\PFX_MLAA.cpp
.\Sources\RENDERING\Deffered\PFX_MixIn.cpp
.\Sources\RENDERING\Deffered\PFX_MinExpand.cpp
.\Sources\RENDERING\Deffered\PFX_LensDirt_ExtractLuma.cpp
.\Sources\RENDERING\Deffered\PFX_LensDirt.cpp
.\Sources\RENDERING\Deffered\PFX_Interpolate.cpp
.\Sources\RENDERING\Deffered\PFX_GodRays.cpp
.\Sources\RENDERING\Deffered\PFX_GammaCorrect.cpp
.\Sources\RENDERING\Deffered\PFX_FXAA.cpp
.\Sources\RENDERING\Deffered\PFX_FilmTone.cpp
.\Sources\RENDERING\Deffered\PFX_FilmGrain.cpp
.\Sources\RENDERING\Deffered\PFX_Fill.cpp
.\Sources\RENDERING\Deffered\PFX_ExtractGlow.cpp
.\Sources\RENDERING\Deffered\PFX_ExtractBloom.cpp
.\Sources\RENDERING\Deffered\PFX_ExposureBlend.cpp
.\Sources\RENDERING\Deffered\PFX_ExplosionBlur.cpp
.\Sources\RENDERING\Deffered\PFX_DownSample.cpp
.\Sources\RENDERING\Deffered\PFX_DOFExtractNear.cpp
.\Sources\RENDERING\Deffered\PFX_DirectionalStreaks.cpp
.\Sources\RENDERING\Deffered\PFX_DirectionalBlur.cpp
.\Sources\RENDERING\Deffered\PFX_CopyOutput.cpp
.\Sources\RENDERING\Deffered\PFX_Copy.cpp
.\Sources\RENDERING\Deffered\PFX_ConvertToLDR.cpp
.\Sources\RENDERING\Deffered\PFX_ComposeMultibloom.cpp
.\Sources\RENDERING\Deffered\PFX_Combine.cpp
.\Sources\RENDERING\Deffered\PFX_CameraMotionBlur.cpp
.\Sources\RENDERING\Deffered\PFX_CalcLuma.cpp
.\Sources\RENDERING\Deffered\PFX_BrightPass.cpp
.\Sources\RENDERING\Deffered\PFX_BrightnessContrast.cpp
.\Sources\RENDERING\Deffered\PFX_BlurEdges.cpp
.\Sources\RENDERING\Deffered\PFX_BlackWhiteColorCorrection.cpp
.\Sources\RENDERING\Deffered\PFX_AnaglyphComposite.cpp
.\Sources\RENDERING\Deffered\PFX_3DLUTColorCorrection.cpp
.\Sources\RENDERING\Deffered\PFX_1DLUTColorCorrection.cpp
.\Sources\RENDERING\Deffered\CommonPostFX.cpp
.\Sources\RENDERING\Deffered\VisibilityGrid.cpp
.\Sources\RENDERING\Deffered\RenderDeffered.cpp
.\Sources\RENDERING\Deffered\RenderDeferredPointLightsOptimized.cpp
.\Sources\RENDERING\Deffered\PostFXChief.cpp
.\Sources\RENDERING\Deffered\PostFX.cpp
.\Sources\RENDERING\Deffered\HUDFilters.cpp
.\Sources\RENDERING\Deffered\DeferredHelpers.cpp
.\Sources\RENDERING\Deffered\D3DMiscFunctions.cpp
.\Sources\RENDERING\DX9\RenderDX9.cpp
.\Sources\ObjectsCode\Gameplay\ZombieStates.cpp
.\Sources\ObjectsCode\Gameplay\obj_ZombieSpawn.cpp
.\Sources\ObjectsCode\Gameplay\obj_ZombieDummy.cpp
.\Sources\ObjectsCode\Gameplay\obj_Zombie.cpp
.\Sources\ObjectsCode\Gameplay\obj_DeerDummy.cpp
.\Sources\ObjectsCode\Gameplay\UIWeaponModel.cpp
.\Sources\ObjectsCode\Gameplay\SharedUsableItem.cpp
.\Sources\ObjectsCode\Gameplay\ReverbZoneBox.cpp
.\Sources\ObjectsCode\Gameplay\ReverbZone.cpp
.\Sources\ObjectsCode\Gameplay\obj_VehicleSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\obj_StoreNPC.cpp
.\Sources\ObjectsCode\Gameplay\obj_RepairBench.cpp
.\Sources\ObjectsCode\Gameplay\obj_PostBox.cpp
.\Sources\ObjectsCode\Gameplay\obj_PlayerSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\obj_PermanentNote.cpp
.\Sources\ObjectsCode\Gameplay\obj_Note.cpp
.\Sources\ObjectsCode\Gameplay\obj_NoClipPlane.cpp
.\Sources\ObjectsCode\Gameplay\obj_NoClipBox.cpp
.\Sources\ObjectsCode\Gameplay\obj_MissionTrigger.cpp
.\Sources\ObjectsCode\Gameplay\obj_MissionStateObject.cpp
.\Sources\ObjectsCode\Gameplay\obj_MissionArea.cpp
.\Sources\ObjectsCode\Gameplay\obj_ItemSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\obj_Gravestone.cpp
.\Sources\ObjectsCode\Gameplay\obj_FakeGlass.cpp
.\Sources\ObjectsCode\Gameplay\obj_DroppedItem.cpp
.\Sources\ObjectsCode\Gameplay\obj_DamageArea.cpp
.\Sources\ObjectsCode\Gameplay\MusicTriggerArea.cpp
.\Sources\ObjectsCode\Gameplay\MapBorder.CPP
.\Sources\ObjectsCode\Gameplay\BaseVehicleSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\BaseItemSpawnPoint.cpp
.\Sources\ObjectsCode\Gameplay\AmbientSound.cpp
.\Sources\ObjectsCode\AI\AI_PlayerSenses.cpp
.\Sources\ObjectsCode\AI\AI_PlayerAnim.cpp
.\Sources\ObjectsCode\AI\AI_Player.CPP
.\Sources\ObjectsCode\WORLD\obj_EnvmapProbe.cpp
.\Sources\ObjectsCode\WORLD\obj_Depot.cpp
.\Sources\ObjectsCode\WORLD\EnvmapProbes.cpp
.\Sources\ObjectsCode\WORLD\EnvmapGen.cpp
.\Sources\ObjectsCode\Nature\wind.cpp
.\Sources\ObjectsCode\Nature\obj_Terrain.cpp
.\Sources\ObjectsCode\WORLD\obj_Road.cpp
.\Sources\ObjectsCode\Nature\obj_LocalColorCorrection.cpp
.\Sources\ObjectsCode\Nature\GrassMap.cpp
.\Sources\ObjectsCode\Nature\GrassLib.cpp
.\Sources\ObjectsCode\Nature\GrassGen.cpp
.\Sources\ObjectsCode\WEAPONS\WeaponConfig.cpp
.\Sources\ObjectsCode\WEAPONS\WeaponArmory.cpp
.\Sources\ObjectsCode\WEAPONS\Weapon.cpp
.\Sources\ObjectsCode\WEAPONS\Safelock.cpp
.\Sources\ObjectsCode\WEAPONS\HeroConfig.cpp
.\Sources\ObjectsCode\WEAPONS\Grenade.cpp
.\Sources\ObjectsCode\WEAPONS\GearConfig.cpp
.\Sources\ObjectsCode\WEAPONS\Gear.cpp
.\Sources\ObjectsCode\WEAPONS\FlashbangVisualController.cpp
.\Sources\ObjectsCode\WEAPONS\Flare.cpp
.\Sources\ObjectsCode\WEAPONS\FarmBlock.cpp
.\Sources\ObjectsCode\WEAPONS\ExplosionVisualController.cpp
.\Sources\ObjectsCode\WEAPONS\ClientWeaponArmory.cpp
.\Sources\ObjectsCode\WEAPONS\ChemLight.cpp
.\Sources\ObjectsCode\WEAPONS\BulletShellManager.cpp
.\Sources\ObjectsCode\WEAPONS\Bullet.cpp
.\Sources\ObjectsCode\WEAPONS\BaseItemConfig.cpp
.\Sources\ObjectsCode\WEAPONS\Barricade.cpp
.\Sources\ObjectsCode\WEAPONS\Ammo.cpp
.\Sources\ObjectsCode\Effects\obj_ParticleSystem.cpp
.\Sources\ObjectsCode\WORLD\waterAnim\wavesGenerator.cpp
.\Sources\ObjectsCode\WORLD\waterAnim\fft.cpp
.\Sources\ObjectsCode\WORLD\WaterPlane.CPP
.\Sources\ObjectsCode\WORLD\water.cpp
.\Sources\ObjectsCode\WORLD\tree.cpp
.\Sources\ObjectsCode\WORLD\PrefabUndoActions.cpp
.\Sources\ObjectsCode\WORLD\PrefabManager.cpp
.\Sources\ObjectsCode\WORLD\obj_Prefab.cpp
.\Sources\ObjectsCode\WORLD\obj_LightMesh.cpp
.\Sources\ObjectsCode\WORLD\obj_Group.cpp
.\Sources\ObjectsCode\World\Lamp.cpp
.\Sources\ObjectsCode\WORLD\Lake.CPP
.\Sources\ObjectsCode\World\Building.cpp
.\Sources\ObjectsCode\WORLD\obj_DebugTexture.cpp
]
Creating command line "cl.exe @c:\OverZ\src\EclipseStudio\Final\RSP0000087449320.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\OverZ\src\EclipseStudio\Final\RSP0000097449320.rsp" with contents
[
/Ox /Ob2 /Oi /Ot /Oy /GL /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /I "..\External\ts3_sdk_3\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Yc"r3dPCH.h" /Fp"Final\OverZ.pch" /Fo"Final\" /Fd"Final\vc90.pdb" /W0 /c /Zi /Gd /TP /MP
.\r3dPCH.cpp
]
Creating command line "cl.exe @c:\OverZ\src\EclipseStudio\Final\RSP0000097449320.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\OverZ\src\EclipseStudio\Final\RSP00000A7449320.rsp" with contents
[
/Ox /Ob2 /Oi /Ot /Oy /GL /I ".\..\External\PhysX\Source\Common\src" /I ".\..\External\PhysX\Source\foundation\include" /I ".\..\External\PhysX\Source\GeomUtils\src" /I ".\..\External\PhysX\Source\GeomUtils\headers" /I ".\..\External\PhysX\include\common" /I ".\..\External\PhysX\include\foundation" /I ".\..\External\PhysX\include\extensions" /I ".\..\External\PhysX\include\geometry" /I ".\..\External\PhysX\include\characterkinematic" /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /I "..\External\ts3_sdk_3\include" /D "PX_PHYSX_CHARACTER_STATIC_LIB" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo"Final\" /Fd"Final\vc90.pdb" /W0 /c /Zi /Gd /TP /MP
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptVolume.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptCapsule.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctSweptBox.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctObstacleContext.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctController.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterControllerManager.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterControllerCallbacks.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCharacterController.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctCapsuleController.cpp
..\External\PhysX\Source\PhysXCharacterKinematic\src\CctBoxController.cpp
]
Creating command line "cl.exe @c:\OverZ\src\EclipseStudio\Final\RSP00000A7449320.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\OverZ\src\EclipseStudio\Final\RSP00000B7449320.rsp" with contents
[
/Ox /Ob2 /Oi /Ot /Oy /GL /I ".\..\External\PhysX\PhysXAPI\extensions" /I ".\..\External\PhysX\PhysXAPI\geometry" /I ".\..\External\PhysX\PhysXAPI\common" /I ".\..\External\PhysX\PhysXCommon\src" /I ".\..\External\PhysX\GeomUtils\src" /I ".\..\External\PhysX\RepXUpgrader\include" /I ".\..\External\PhysX\PhysXAPI\cloth" /I ".\..\External" /I ".\..\External\dxsdk\Include" /I ".\..\External\PhysX\include" /I ".\Sources" /I "..\eternity\include" /I "..\GameEngine" /I "..\External\Scaleform\Include" /I "..\External\Scaleform\Src" /I "..\External\ChilKat\Include" /I "..\External\SteamWorks" /I "..\External\Apex\framework\public" /I "..\External\Apex\public" /I "..\External\Apex\framework\public\PhysX3" /I "..\External\Apex\NxParameterized\public" /I "..\External\Apex" /I "..\External\AutodeskNav\sdk\include" /I "..\External\AutodeskNav\integration" /I "..\External\ts3_sdk_3\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "FINAL_BUILD" /D "_CRT_SECURE_NO_WARNINGS" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MT /GS- /Gy /arch:SSE2 /fp:fast /GR- /Fo"Final\" /Fd"Final\vc90.pdb" /W0 /c /Zi /Gd /TP /MP
.\Sources\ObjectsCode\AI\r3dPhysSkeleton.cpp
]
Creating command line "cl.exe @c:\OverZ\src\EclipseStudio\Final\RSP00000B7449320.rsp /nologo /errorReport:prompt"
Creating command line "rc.exe /d "NDEBUG" /d "_VC80_UPGRADE=0x0710" /l 0x409 /fo"Final/resource.res" .\Sources\resource.rc"
Creating temporary file "c:\OverZ\src\EclipseStudio\Final\RSP00000C7449320.rsp" with contents
[
/OUT:"C:\OverZ\src\EclipseStudio\\..\..\bin\OverZ.exe" /INCREMENTAL:NO /LIBPATH:".\..\External\dxsdk\lib" /LIBPATH:"../External/dbghelp/lib" /LIBPATH:"../External/CrashRpt/Lib" /LIBPATH:"../External/fmod" /LIBPATH:"../External/PhysX/lib/Win32" /LIBPATH:"../External/Scaleform/Lib" /LIBPATH:"../External/Chilkat/Libs" /LIBPATH:"../External/jpeg-6b/lib/Win32/Msvc80/Release_Static" /LIBPATH:"../External/VMProtect" /LIBPATH:"../External/Apex/lib" /MANIFEST /MANIFESTFILE:"Final\OverZ.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\OverZ\bin\OverZ.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /LTCG /DYNAMICBASE /MACHINE:I386 /largeaddressaware dbghelp.lib winmm.lib ws2_32.lib strsafe.lib d3dx9.lib d3d9.lib dinput8.lib dxguid.lib xinput.lib iphlpapi.lib libjpeg.lib ChilkatRel.lib rpcrt4.lib dnsapi.lib crypt32.lib Shlwapi.lib odbc32.lib odbccp32.lib wbemuuid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\eternity\lib\r3dlibf.lib" "..\external\raknet\lib\release\raknet.lib"
".\Final\obj_DebugTexture.obj"
".\Final\Building.obj"
".\Final\Lake.obj"
".\Final\Lamp.obj"
".\Final\obj_Group.obj"
".\Final\obj_LightMesh.obj"
".\Final\obj_Prefab.obj"
".\Final\PrefabManager.obj"
".\Final\PrefabUndoActions.obj"
".\Final\tree.obj"
".\Final\water.obj"
".\Final\WaterPlane.obj"
".\Final\fft.obj"
".\Final\wavesGenerator.obj"
".\Final\obj_ParticleSystem.obj"
".\Final\Ammo.obj"
".\Final\Barricade.obj"
".\Final\BaseItemConfig.obj"
".\Final\Bullet.obj"
".\Final\BulletShellManager.obj"
".\Final\ChemLight.obj"
".\Final\ClientWeaponArmory.obj"
".\Final\ExplosionVisualController.obj"
".\Final\FarmBlock.obj"
".\Final\Flare.obj"
".\Final\FlashbangVisualController.obj"
".\Final\Gear.obj"
".\Final\GearConfig.obj"
".\Final\Grenade.obj"
".\Final\HeroConfig.obj"
".\Final\Safelock.obj"
".\Final\Weapon.obj"
".\Final\WeaponArmory.obj"
".\Final\WeaponConfig.obj"
".\Final\GrassGen.obj"
".\Final\GrassLib.obj"
".\Final\GrassMap.obj"
".\Final\obj_LocalColorCorrection.obj"
".\Final\obj_Road.obj"
".\Final\obj_Terrain.obj"
".\Final\wind.obj"
".\Final\EnvmapGen.obj"
".\Final\EnvmapProbes.obj"
".\Final\obj_Depot.obj"
".\Final\obj_EnvmapProbe.obj"
".\Final\AI_Player.obj"
".\Final\AI_PlayerAnim.obj"
".\Final\AI_PlayerSenses.obj"
".\Final\r3dPhysSkeleton.obj"
".\Final\AmbientSound.obj"
".\Final\BaseItemSpawnPoint.obj"
".\Final\BasePlayerSpawnPoint.obj"
".\Final\BaseVehicleSpawnPoint.obj"
".\Final\MapBorder.obj"
".\Final\MusicTriggerArea.obj"
".\Final\obj_DamageArea.obj"
".\Final\obj_DroppedItem.obj"
".\Final\obj_FakeGlass.obj"
".\Final\obj_Gravestone.obj"
".\Final\obj_ItemSpawnPoint.obj"
".\Final\obj_MissionArea.obj"
".\Final\obj_MissionStateObject.obj"
".\Final\obj_MissionTrigger.obj"
".\Final\obj_NoClipBox.obj"
".\Final\obj_NoClipPlane.obj"
".\Final\obj_Note.obj"
".\Final\obj_PermanentNote.obj"
".\Final\obj_PlayerSpawnPoint.obj"
".\Final\obj_PostBox.obj"
".\Final\obj_RepairBench.obj"
".\Final\obj_StoreNPC.obj"
".\Final\obj_VehicleSpawnPoint.obj"
".\Final\ReverbZone.obj"
".\Final\ReverbZoneBox.obj"
".\Final\SharedUsableItem.obj"
".\Final\UIWeaponModel.obj"
".\Final\obj_DeerDummy.obj"
".\Final\obj_Zombie.obj"
".\Final\obj_ZombieDummy.obj"
".\Final\obj_ZombieSpawn.obj"
".\Final\ZombieStates.obj"
".\Final\RenderDX9.obj"
".\Final\D3DMiscFunctions.obj"
".\Final\DeferredHelpers.obj"
".\Final\HUDFilters.obj"
".\Final\PostFX.obj"
".\Final\PostFXChief.obj"
".\Final\RenderDeferredPointLightsOptimized.obj"
".\Final\RenderDeffered.obj"
".\Final\VisibilityGrid.obj"
".\Final\CommonPostFX.obj"
".\Final\PFX_1DLUTColorCorrection.obj"
".\Final\PFX_3DLUTColorCorrection.obj"
".\Final\PFX_AnaglyphComposite.obj"
".\Final\PFX_BlackWhiteColorCorrection.obj"
".\Final\PFX_BlurEdges.obj"
".\Final\PFX_BrightnessContrast.obj"
".\Final\PFX_BrightPass.obj"
".\Final\PFX_CalcLuma.obj"
".\Final\PFX_CameraMotionBlur.obj"
".\Final\PFX_Combine.obj"
".\Final\PFX_ComposeMultibloom.obj"
".\Final\PFX_ConvertToLDR.obj"
".\Final\PFX_Copy.obj"
".\Final\PFX_CopyOutput.obj"
".\Final\PFX_DirectionalBlur.obj"
".\Final\PFX_DirectionalStreaks.obj"
".\Final\PFX_DOFExtractNear.obj"
".\Final\PFX_DownSample.obj"
".\Final\PFX_ExplosionBlur.obj"
".\Final\PFX_ExposureBlend.obj"
".\Final\PFX_ExtractBloom.obj"
".\Final\PFX_ExtractGlow.obj"
".\Final\PFX_Fill.obj"
".\Final\PFX_FilmGrain.obj"
".\Final\PFX_FilmTone.obj"
".\Final\PFX_FXAA.obj"
".\Final\PFX_GammaCorrect.obj"
".\Final\PFX_GodRays.obj"
".\Final\PFX_Interpolate.obj"
".\Final\PFX_LensDirt.obj"
".\Final\PFX_LensDirt_ExtractLuma.obj"
".\Final\PFX_MinExpand.obj"
".\Final\PFX_MixIn.obj"
".\Final\PFX_MLAA.obj"
".\Final\PFX_NightVision.obj"
".\Final\PFX_ObjectMotionBlur.obj"
".\Final\PFX_RadialBlur.obj"
".\Final\PFX_ScopeEffect.obj"
".\Final\PFX_SeedSunThroughStencil.obj"
".\Final\PFX_StarShapeBlur.obj"
".\Final\PFX_StencilToMask.obj"
".\Final\PFX_StereoReproject.obj"
".\Final\PFX_SunGlare.obj"
".\Final\PFX_Transform.obj"
".\Final\DamageLib.obj"
".\Final\Game.obj"
".\Final\GameLevel.obj"
".\Final\GameLevel_IO.obj"
".\Final\LangMngr.obj"
".\Final\Main.obj"
".\Final\Main_Network.obj"
".\Final\MeshPropertyLib.obj"
".\Final\r3dAtmosphere.obj"
".\Final\SectorMaster.obj"
".\Final\HUD_Base.obj"
".\Final\HUD_Character.obj"
".\Final\HUD_EditorGame.obj"
".\Final\HUD_ParticleEditor.obj"
".\Final\HUD_PhysicsEditor.obj"
".\Final\HUD_Spectator.obj"
".\Final\HUD_TPSGame.obj"
".\Final\HUDActionUI.obj"
".\Final\HUDAttachments.obj"
".\Final\HUDCameraEffects.obj"
".\Final\HUDCrafting.obj"
".\Final\HUDDisplay.obj"
".\Final\HUDPause.obj"
".\Final\HUDRepair.obj"
".\Final\HUDSafelock.obj"
".\Final\HUDStore.obj"
".\Final\HUDTrade.obj"
".\Final\HUDVault.obj"
".\Final\UIMenu.obj"
".\Final\CameraSpotsManager.obj"
".\Final\CollectionElement.obj"
".\Final\CollectionElementProxyObject.obj"
".\Final\CollectionsManager.obj"
".\Final\CollectionType.obj"
".\Final\DecalProxyObject.obj"
".\Final\EditedValueTracker.obj"
".\Final\LevelEditor.obj"
".\Final\LevelEditor_Collections.obj"
".\Final\LevelEditor_CollectionsUndo.obj"
".\Final\LevelEditor_Decorators.obj"
".\Final\ObjectManipulator3d.obj"
".\Final\ParticleEditor.obj"
".\Final\ParticleEditorUndoSubsystem.obj"
".\Final\RoadEditor.obj"
".\Final\Terrain2Editor.obj"
".\Final\Terrain3Editor.obj"
".\Final\Tool_AxisControl.obj"
".\Final\WaterEditorUndoSubsystem.obj"
".\Final\FrontEndShared.obj"
".\Final\FrontEndWarZ.obj"
".\Final\m_AppSelect.obj"
".\Final\m_LoadingScreen.obj"
".\Final\m_Main.obj"
".\Final\UserClans.obj"
".\Final\UserFriends.obj"
".\Final\UserProfile.obj"
".\Final\UserRewards.obj"
".\Final\UserServerRental.obj"
".\Final\UserSettings.obj"
".\Final\UserSkills.obj"
".\Final\NightVisionController.obj"
".\Final\ClientGameLogic.obj"
".\Final\FriendsServerLogic.obj"
".\Final\LoginSessionPoller.obj"
".\Final\MasterServerLogic.obj"
".\Final\pbcl.obj"
".\Final\pbmd5.obj"
".\Final\pbsdk.obj"
".\Final\pbsv.obj"
".\Final\XMLHelpers.obj"
".\Final\HttpDownload.obj"
".\Final\WOBackendAPI.obj"
".\Final\CamouflageDataManager.obj"
".\Final\CSVLog.obj"
".\Final\DebugHelpers.obj"
".\Final\AI_Brain.obj"
".\Final\AI_Tactics.obj"
".\Final\NavGenerationHelpers.obj"
".\Final\NavRegionManager.obj"
".\Final\AutodeskCustomBridges.obj"
".\Final\AutodeskNavAgent.obj"
".\Final\AutodeskNavAvoidanceFilter.obj"
".\Final\AutodeskNavMesh.obj"
".\Final\AutodeskNavProfile.obj"
".\Final\SoundSys.obj"
".\Final\AObject.obj"
".\Final\ApexActor.obj"
".\Final\ApexFileStream.obj"
".\Final\ApexRenderer.obj"
".\Final\ApexWorld.obj"
".\Final\GameObj.obj"
".\Final\GenericQuadTree.obj"
".\Final\obj_Apex.obj"
".\Final\obj_Dummy.obj"
".\Final\obj_Mesh.obj"
".\Final\obj_Sprite.obj"
".\Final\obj_Vehicle.obj"
".\Final\ObjManag.obj"
".\Final\PhysObj.obj"
".\Final\PhysXRepXHelpers.obj"
".\Final\PhysXWorld.obj"
".\Final\sceneBox.obj"
".\Final\VehicleDescriptor.obj"
".\Final\VehicleManager.obj"
".\Final\HoffmanScatter.obj"
".\Final\ITerrain.obj"
".\Final\SkyDome.obj"
".\Final\Sun.obj"
".\Final\Terrain_Erosion.obj"
".\Final\APIScaleformGfx.obj"
".\Final\D3D9_HAL.obj"
".\Final\D3D9_HALSetup.obj"
".\Final\D3D9_MeshCache.obj"
".\Final\D3D9_Shader.obj"
".\Final\D3D9_ShaderBinary.obj"
".\Final\D3D9_ShaderDescs.obj"
".\Final\D3D9_Texture.obj"
".\Final\Terrain2.obj"
".\Final\Terrain3.obj"
".\Final\CctBoxController.obj"
".\Final\CctCapsuleController.obj"
".\Final\CctCharacterController.obj"
".\Final\CctCharacterControllerCallbacks.obj"
".\Final\CctCharacterControllerManager.obj"
".\Final\CctController.obj"
".\Final\CctObstacleContext.obj"
".\Final\CctSweptBox.obj"
".\Final\CctSweptCapsule.obj"
".\Final\CctSweptVolume.obj"
".\Final\DecalChief.obj"
".\Final\DecalChiefUndoRedoActions.obj"
".\Final\GrassEditorPlanes.obj"
".\Final\MaterialTypes.obj"
".\Final\NetCellMover.obj"
".\Final\r3dPCH.obj"
".\Final\resource.res"
".\Final\SteamHelper.obj"
".\Final\TeamSpeakClient.obj"
]
Creating command line "link.exe @c:\OverZ\src\EclipseStudio\Final\RSP00000C7449320.rsp /NOLOGO /ERRORREPORT:PROMPT"
Output Window Compiling...
r3dPCH.cpp
Compiling...
TeamSpeakClient.cpp
SteamHelper.cpp
NetCellMover.cpp
MaterialTypes.cpp
GrassEditorPlanes.cpp
DecalChiefUndoRedoActions.cpp
DecalChief.cpp
Terrain3.cpp
Terrain2.cpp
D3D9_Texture.cpp
D3D9_ShaderDescs.cpp
D3D9_ShaderBinary.cpp
D3D9_Shader.cpp
D3D9_MeshCache.cpp
D3D9_HALSetup.cpp
D3D9_HAL.cpp
APIScaleformGfx.cpp
Terrain_Erosion.cpp
Sun.cpp
SkyDome.cpp
ITerrain.cpp
HoffmanScatter.cpp
VehicleManager.cpp
VehicleDescriptor.cpp
sceneBox.cpp
PhysXWorld.cpp
PhysXRepXHelpers.cpp
PhysObj.cpp
ObjManag.cpp
obj_Vehicle.cpp
obj_Sprite.cpp
obj_Mesh.cpp
obj_Dummy.cpp
obj_Apex.cpp
GenericQuadTree.cpp
GameObj.cpp
ApexWorld.cpp
ApexRenderer.cpp
ApexFileStream.cpp
ApexActor.cpp
AObject.cpp
SoundSys.cpp
AutodeskNavProfile.cpp
AutodeskNavMesh.cpp
AutodeskNavAvoidanceFilter.cpp
AutodeskNavAgent.cpp
AutodeskCustomBridges.cpp
NavRegionManager.cpp
NavGenerationHelpers.cpp
AI_Tactics.cpp
AI_Brain.cpp
DebugHelpers.cpp
CSVLog.cpp
CamouflageDataManager.cpp
WOBackendAPI.cpp
HttpDownload.cpp
XMLHelpers.cpp
pbsv.cpp
pbsdk.cpp
pbmd5.cpp
pbcl.cpp
MasterServerLogic.cpp
LoginSessionPoller.cpp
FriendsServerLogic.cpp
ClientGameLogic.cpp
NightVisionController.cpp
UserSkills.cpp
UserSettings.cpp
UserServerRental.cpp
UserRewards.cpp
UserProfile.cpp
UserFriends.cpp
UserClans.cpp
m_Main.cpp
m_LoadingScreen.cpp
m_AppSelect.cpp
FrontEndWarZ.cpp
FrontEndShared.cpp
WaterEditorUndoSubsystem.cpp
Tool_AxisControl.cpp
Terrain3Editor.cpp
Terrain2Editor.cpp
RoadEditor.cpp
ParticleEditorUndoSubsystem.cpp
ParticleEditor.cpp
ObjectManipulator3d.cpp
LevelEditor_Decorators.cpp
LevelEditor_CollectionsUndo.cpp
LevelEditor_Collections.cpp
LevelEditor.cpp
EditedValueTracker.cpp
DecalProxyObject.cpp
CollectionType.cpp
CollectionsManager.cpp
CollectionElementProxyObject.cpp
CollectionElement.cpp
CameraSpotsManager.cpp
UIMenu.cpp
HUDVault.cpp
HUDTrade.cpp
HUDStore.cpp
HUDSafelock.cpp
HUDRepair.cpp
HUDPause.cpp
HUDDisplay.cpp
HUDCrafting.cpp
HUDCameraEffects.cpp
HUDAttachments.cpp
HUDActionUI.cpp
HUD_TPSGame.cpp
HUD_Spectator.cpp
HUD_PhysicsEditor.cpp
HUD_ParticleEditor.cpp
HUD_EditorGame.cpp
HUD_Character.cpp
HUD_Base.cpp
SectorMaster.cpp
r3dAtmosphere.cpp
MeshPropertyLib.cpp
Main_Network.cpp
Main.cpp
LangMngr.cpp
GameLevel_IO.cpp
GameLevel.cpp
Game.cpp
DamageLib.cpp
PFX_Transform.cpp
PFX_SunGlare.cpp
PFX_StereoReproject.cpp
PFX_StencilToMask.cpp
PFX_StarShapeBlur.cpp
PFX_SeedSunThroughStencil.cpp
PFX_ScopeEffect.cpp
PFX_RadialBlur.cpp
PFX_ObjectMotionBlur.cpp
PFX_NightVision.cpp
PFX_MLAA.cpp
PFX_MixIn.cpp
PFX_MinExpand.cpp
PFX_LensDirt_ExtractLuma.cpp
PFX_LensDirt.cpp
PFX_Interpolate.cpp
PFX_GodRays.cpp
PFX_GammaCorrect.cpp
PFX_FXAA.cpp
PFX_FilmTone.cpp
PFX_FilmGrain.cpp
PFX_Fill.cpp
PFX_ExtractGlow.cpp
PFX_ExtractBloom.cpp
PFX_ExposureBlend.cpp
PFX_ExplosionBlur.cpp
PFX_DownSample.cpp
PFX_DOFExtractNear.cpp
PFX_DirectionalStreaks.cpp
PFX_DirectionalBlur.cpp
PFX_CopyOutput.cpp
PFX_Copy.cpp
PFX_ConvertToLDR.cpp
PFX_ComposeMultibloom.cpp
PFX_Combine.cpp
PFX_CameraMotionBlur.cpp
PFX_CalcLuma.cpp
PFX_BrightPass.cpp
PFX_BrightnessContrast.cpp
PFX_BlurEdges.cpp
PFX_BlackWhiteColorCorrection.cpp
PFX_AnaglyphComposite.cpp
PFX_3DLUTColorCorrection.cpp
PFX_1DLUTColorCorrection.cpp
CommonPostFX.cpp
VisibilityGrid.cpp
RenderDeffered.cpp
RenderDeferredPointLightsOptimized.cpp
PostFXChief.cpp
PostFX.cpp
HUDFilters.cpp
DeferredHelpers.cpp
D3DMiscFunctions.cpp
RenderDX9.cpp
ZombieStates.cpp
obj_ZombieSpawn.cpp
obj_ZombieDummy.cpp
obj_Zombie.cpp
obj_DeerDummy.cpp
UIWeaponModel.cpp
SharedUsableItem.cpp
ReverbZoneBox.cpp
ReverbZone.cpp
obj_VehicleSpawnPoint.cpp
obj_StoreNPC.cpp
obj_RepairBench.cpp
obj_PostBox.cpp
obj_PlayerSpawnPoint.cpp
obj_PermanentNote.cpp
obj_Note.cpp
obj_NoClipPlane.cpp
obj_NoClipBox.cpp
obj_MissionTrigger.cpp
obj_MissionStateObject.cpp
obj_MissionArea.cpp
obj_ItemSpawnPoint.cpp
obj_Gravestone.cpp
obj_FakeGlass.cpp
obj_DroppedItem.cpp
obj_DamageArea.cpp
MusicTriggerArea.cpp
MapBorder.CPP
BaseVehicleSpawnPoint.cpp
BasePlayerSpawnPoint.cpp
BaseItemSpawnPoint.cpp
AmbientSound.cpp
AI_PlayerSenses.cpp
AI_PlayerAnim.cpp
AI_Player.CPP
obj_EnvmapProbe.cpp
obj_Depot.cpp
EnvmapProbes.cpp
EnvmapGen.cpp
wind.cpp
obj_Terrain.cpp
obj_Road.cpp
obj_LocalColorCorrection.cpp
GrassMap.cpp
GrassLib.cpp
GrassGen.cpp
WeaponConfig.cpp
WeaponArmory.cpp
Weapon.cpp
Safelock.cpp
HeroConfig.cpp
Grenade.cpp
GearConfig.cpp
Gear.cpp
FlashbangVisualController.cpp
Flare.cpp
FarmBlock.cpp
ExplosionVisualController.cpp
ClientWeaponArmory.cpp
ChemLight.cpp
BulletShellManager.cpp
Bullet.cpp
BaseItemConfig.cpp
Barricade.cpp
Ammo.cpp
obj_ParticleSystem.cpp
wavesGenerator.cpp
fft.cpp
WaterPlane.CPP
water.cpp
tree.cpp
PrefabUndoActions.cpp
PrefabManager.cpp
obj_Prefab.cpp
obj_LightMesh.cpp
obj_Group.cpp
Lamp.cpp
Lake.CPP
Building.cpp
obj_DebugTexture.cpp
Compiling...
CctSweptVolume.cpp
CctSweptCapsule.cpp
CctSweptBox.cpp
CctObstacleContext.cpp
CctController.cpp
CctCharacterControllerManager.cpp
CctCharacterControllerCallbacks.cpp
CctCharacterController.cpp
CctCapsuleController.cpp
CctBoxController.cpp
Compiling...
r3dPhysSkeleton.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation. All rights reserved.
Linking...
LINK : fatal error LNK1181: cannot open input file '..\eternity\lib\r3dlibf.lib'
Results Build log was saved at "file://c:\OverZ\src\EclipseStudio\Final\BuildLog.htm"
Eclipse Studio - 1 error(s), 0 warning(s)
Re: [help]Source OverZ Compilation
Re: [help]Source OverZ Compilation
Woops, that was me with the acc of my bro by accident. :x
- - - Updated - - -
Also, do u got a SQL File with stuff in it, instead a empty one? :P
Re: [help]Source OverZ Compilation