[Source Code] Start Battle & End Battle 100%
CM_BATTLE_STARTBATTLE
CM_BATTLE_ENDBATTLE
Spoiler :
Code:
using PBServer;using PBServer.model.players;
using PBServer.network;
using PBServer.network.BattleConnect;
using PBServer.src.managers;
using PBServer.src.model.accounts;
using PBServer.src.model.rooms;
using PBServer.src.network.gsPacket.serverpackets;
using System;
using System.Collections.Generic;
namespace PBServer.src.network.gsPacket.clientpackets
{
public class CM_BATTLE_ENDBATTLE : ReceiveBaseGamePacket
{
private int itemid;
public CM_BATTLE_ENDBATTLE(GameClient Client, byte[] data)
{
base.makeme(Client, data);
CLogger.getInstance().info_blue(BitConverter.ToString(data));
}
protected internal override void read()
{
base.readH();
this.itemid = base.readD();
}
protected internal override void run()
{
Account playerInRoom = null;
Account player = base.getClient().getPlayer();
Room room = player.getRoom();
player._statistic.setEscapes(player._statistic.getEscapes_s() + 1);
AccountManager.getInstance().updateEscapes(player);
UdpHandler.getInstance().RemovePlayerInRoom(player);
if (!(player.getSlot() != player.getRoom().getLeader().getSlot() ? true : player.getRoom().getAllPlayers().Count != 1))
{
for (int slot = 0; slot < 16; slot++)
{
if ((room._slots[slot].state == SLOT_STATE.SLOT_STATE_BATTLE ? true : room._slots[slot].state == SLOT_STATE.SLOT_STATE_PRESTART))
{
room.changeSlotState(slot, SLOT_STATE.SLOT_STATE_NORMAL, true);
}
room._slots[slot].allDeaths = 0;
room._slots[slot].allKills = 0;
room._slots[slot].killMessage = 0;
room._slots[slot].killsOnLife = 0;
room._slots[slot].lastKillState = 0;
room._slots[slot].repeatLastState = false;
room._slots[slot].botScore = 0;
room._slots[slot].headshotsInPlay = 0;
}
room._redKills = 0;
room._redDeaths = 0;
room._blueKills = 0;
room._blueDeaths = 0;
room._timeRoom = room.getTimeByMask() * 60;
room.setState(ROOM_STATE.ROOM_STATE_READY);
player.sendPacket(new SM_BATTLE_ENDBATTLE(player));
}
else if (!(player.getSlot() != player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count <= 1 ? true : player.getRoom().special != 6))
{
foreach (Account allPlayer in player.getRoom().getAllPlayers())
{
if (allPlayer != null)
{
if (player.getRoom().getSlotState(allPlayer.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE)
{
if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
{
player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
}
player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
player.getRoom().getSlot(player.getSlot()).allKills = 0;
player.getRoom().getSlot(player.getSlot()).killMessage = 0;
player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
player.getRoom().getSlot(player.getSlot()).botScore = 0;
player.sendPacket(new SM_BATTLE_ENDBATTLE2(player));
player.sendPacket(new SM_3385(player.getSlot()));
if (player.getPlayerId() != allPlayer.getPlayerId())
{
allPlayer.sendPacket(new SM_BATTLE_CHANGE_NETWORK_INFO(player.getRoom()));
}
}
}
}
}
else if (!(player.getSlot() != player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count != 2 ? true : player.getRoom().special == 6))
{
foreach (Account account in player.getRoom().getAllPlayers())
{
if ((player.getSlot() == account.getSlot() ? false : player.getRoom().getSlotState(account.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE))
{
if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
{
player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
}
player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
player.getRoom().getSlot(player.getSlot()).allKills = 0;
player.getRoom().getSlot(player.getSlot()).killMessage = 0;
player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
player.getRoom().getSlot(player.getSlot()).botScore = 0;
account.sendPacket(new SM_3385(player.getSlot()));
account.sendPacket(new SM_BATTLE_CHANGE_NETWORK_INFO(player.getRoom()));
player.getRoom().setState(ROOM_STATE.ROOM_STATE_BATTLE_END);
account.getRoom().CalculateBattleResult(account);
account.sendPacket(new SM_BATTLE_ENDBATTLE(account));
}
}
}
else if (!(player.getSlot() == player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count != 2 ? true : player.getRoom().special == 6))
{
foreach (Account allPlayer1 in player.getRoom().getAllPlayers())
{
if ((player.getSlot() == allPlayer1.getSlot() ? false : player.getRoom().getSlotState(allPlayer1.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE))
{
if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
{
player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
}
player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
player.getRoom().getSlot(player.getSlot()).allKills = 0;
player.getRoom().getSlot(player.getSlot()).killMessage = 0;
player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
player.getRoom().getSlot(player.getSlot()).botScore = 0;
allPlayer1.sendPacket(new SM_3385(player.getSlot()));
allPlayer1.sendPacket(new SM_BATTLE_CHANGE_NETWORK_INFO(player.getRoom()));
player.getRoom().setState(ROOM_STATE.ROOM_STATE_BATTLE_END);
allPlayer1.getRoom().CalculateBattleResult(allPlayer1);
allPlayer1.sendPacket(new SM_BATTLE_ENDBATTLE(allPlayer1));
}
}
}
else if (!(player.getSlot() == player.getRoom().getLeader().getSlot() ? true : player.getRoom().getAllPlayers().Count <= 2))
{
if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
{
player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
}
player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
player.getRoom().getSlot(player.getSlot()).allKills = 0;
player.getRoom().getSlot(player.getSlot()).killMessage = 0;
player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
player.getRoom().getSlot(player.getSlot()).botScore = 0;
foreach (Account playersInRoom in player.getRoom().getAllPlayers())
{
playersInRoom.sendPacket(new SM_3385(player.getSlot()));
}
player.sendPacket(new SM_BATTLE_ENDBATTLE2(player));
}
else if ((player.getSlot() == player.getRoom().getLeader().getSlot() || player.getRoom().getAllPlayers().Count <= 1 ? true : player.getRoom().special != 6))
{
CLogger.getInstance().info("FALHA AO RETIRAR JOGADOR.");
}
else
{
foreach (Account playerInRoom2 in player.getRoom().getAllPlayers())
{
if (playerInRoom2 != null)
{
if (player.getRoom().getSlotState(playerInRoom2.getSlot()) == SLOT_STATE.SLOT_STATE_BATTLE)
{
if ((player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_BATTLE ? true : player.getRoom().getSlot(player.getSlot()).state == SLOT_STATE.SLOT_STATE_PRESTART))
{
player.getRoom().changeSlotState(player.getSlot(), SLOT_STATE.SLOT_STATE_NORMAL, true);
}
player.getRoom().getSlot(player.getSlot()).allDeaths = 0;
player.getRoom().getSlot(player.getSlot()).allKills = 0;
player.getRoom().getSlot(player.getSlot()).killMessage = 0;
player.getRoom().getSlot(player.getSlot()).killsOnLife = 0;
player.getRoom().getSlot(player.getSlot()).lastKillState = 0;
player.getRoom().getSlot(player.getSlot()).repeatLastState = false;
player.getRoom().getSlot(player.getSlot()).botScore = 0;
player.sendPacket(new SM_BATTLE_ENDBATTLE2(player));
playerInRoom2.sendPacket(new SM_3385(player.getSlot()));
}
}
}
}
}
}
}
Credits:
Skelleton
Dwlic [Post]
Re: [Source Code] Start Battle & End Battle 100%
this Credits: not from
Skelleton
Dwlic
original Credits: OZ-NETWORK, DarkSkeleton, PBTroll
this people Skelleton
Dwlic not fixed nothing this source!
you Dwlic just crtl + c and crtl +v source PBTroll
Re: [Source Code] Start Battle & End Battle 100%
Quote:
Originally Posted by
DTRank
this Credits: not from
Skelleton
Dwlic
original Credits: OZ-NETWORK, DarkSkeleton, PBTroll
this people Skelleton
Dwlic not fixed nothing this source!
you Dwlic just crtl + c and crtl +v source PBTroll
do not talk things without knowing friend ^^ , this code was before leaving the server of OZ,
and was not caught anything DarkSkelleton :D this server has downloaded friend,
and it was not at all used the PBTroll...
SHUT UP
Re: [Source Code] Start Battle & End Battle 100%
you who do not know anything even what I'm seeing!
Re: [Source Code] Start Battle & End Battle 100%
is a shame to know people recognize Skelleton as a coder, this guy just copy code from another gameservers, mix some packets and make his crap and put his name from code of another people, he is dumb and don't know basic rules from coding systems
Re: [Source Code] Start Battle & End Battle 100%
Not Work in java i need code (round start and round end)