Release[Aura Kingdom HK patched server+client]
server version: hk_003.1.01.03_6
client: https://mega.nz/#!dA5xAa5D!-e9LHSYRq...sT5fm04DONrro0
itemnames for serverside to ENG: https://mega.nz/#!NAwERZKT!H_hkBkV1r...lEocJbUesQy--k
PKG pack for english client (around 80%): https://mega.nz/#!oQoD0arQ!HDI16H5MY...h_3Kf4j8b1w1hY
server: https://mega.nz/#!BIZTULwQ!QTTnaXRRM...2NwT35FIvWOk3s
pwd: RaGEZONE for all archive
HK standalone server bins: https://mega.nz/#!JFBmWZDJ!fJLca6UPQ...1xBgFCAfAi7xDQ
NOTE:
This tested only on LAN. Able to login and play. i dunno about bugs, probably there is some.
on WAN, there is version error even you change version in database. needs to find matching client for it.
Translate client is easy. if any1 finds i can make it in 5 minutes
NOTE2:
setup is the same, like in Eperty's tut.
IP BINDED. I DID NOT REMOVE OR REWRITED ANYTHING IN BINS
works on 192.168.1.X
have more some stuffs in my HDD, stay tuned
greetigns:
@Eperty123, @whoami1995, @lastfun, @Bola, @DNC, @Hulu, @evestu, @YesOfCourse, @cmb
i hope we can bring some of you to work on that awsome game together
@MentaL -> thx for section lazy man <3
Re: Release[Aura Kingdom HK patched server+client]
I left AK section but seems i will back again :)
Thanks for the release.
Re: Release[Aura Kingdom HK patched server+client]
Finally, new place to work with.
Re: Release[Aura Kingdom HK patched server+client]
Re: Release[Aura Kingdom HK patched server+client]
Thanks for the section @MentaL and thanks for the release @Hycker :)
Is this version any different than the other released files?
Re: Release[Aura Kingdom HK patched server+client]
Quote:
Originally Posted by
YesOfCourse
Thanks for the section @
MentaL and thanks for the release @
Hycker :)
Is this version any different than the other released files?
should be. With Eperty's released client i cannot join. with client in that thread you can join BUT ONLY IN LAN (since there is no version check).
i have more versions, newer then released ones, but need aeriagames client to be cracked since looks IP is hardcoded into any binary.
Re: Release[Aura Kingdom HK patched server+client]
Re: Release[Aura Kingdom HK patched server+client]
I have a VPS setup and people are able to connect and play.
Re: Release[Aura Kingdom HK patched server+client]
so...
convert ip to hex - IP Address to Hex Converter
192.168.1.1 = (hex) 0xC0A80101 --> search mask 192.168.x.x = C0A8
and see:
http://screenshot.ru/upload/images/2...ch0f95e.md.png
go in adress, and:
http://screenshot.ru/upload/images/2...ra18fce.md.png
see big net)
hex to ip converter - Hex to IP converter
what should be done? - change the address on your external ip address
perhaps, it will be easier to understand:
Code:
if ( a2 != 0x4B01A8C0 && a2 != 0x100007F && a2 != 0x66FB48D3 )
{
v11 = result == 0x1A8C0;
if ( a2 == 0x3701A8C0 )
v11 = 1;
}
else
{
v11 = 1;
}
if ( result == 0xAA8C0 )
{
v11 = 1;
}
else if ( result == 0xBA8C0 )
{
v11 = 1;
}
v12 = a2 & lapis::CMSTCPService::CMSTCPService(unsigned int,int,lapis::CSessionManager *,unsigned short)::Dmask;
if ( (a2 & lapis::CMSTCPService::CMSTCPService(unsigned int,int,lapis::CSessionManager *,unsigned short)::Dmask) == -550328128
|| v12 == 0xBBF6C73C
|| v12 == 0xBAF6C73C
|| v12 == 0xC5F6C73C )
{
v11 = 1;
}
else if ( v12 == 0x25F6C73C )
{
v11 = 1;
}
if ( result == 0xDCC73C || result == 0xDDC73C )
{
v11 = 1;
}
else if ( result == 0x31EAC || result == 0x310AC || result == 0x1010A )
{
goto LABEL_17;
}
if ( result == 0xB60A71
|| result == 0xA0A0A
|| result == 0x87A36C
|| result == 0x454F0A
|| result == 0xC6CBD5
|| result == 0x125A0A
|| result == 0xC082D2
|| result == 0x30A0A )
{
LABEL_17:
v11 = 1;
goto LABEL_18;
}
if ( result == 0xA0A )
v11 = 1;
LABEL_18:
if ( v12 == 0x1DA4F936 )
v11 = 1;
if ( result == 0x33A8C0 || result == 0x272BCA )
{
v11 = 1;
}
else if ( result == 0x9DA777 || result == 0x9EA777 || result == 0xC6A777 )
{
goto LABEL_23;
}
if ( result == 0xFCA777
|| result == 0x9D200A
|| result == 0x9E200A
|| result == 0xC6200A
|| result == 0xFC200A
|| result == 0x21060A
|| result == 0x33060A
|| v11 )
{
LABEL_23:
v13 = lapis::BasicLogger;
*&v5[20].dummy[0] = a2;
*&v5[24].dummy[0] = v6;
*&v5[32].dummy[0] = v7;
result = (*(*v13 + 32LL))(v13, 9759786LL);
}
return result;
at the moment I have no way to install the server aura
All that i have written above - a simple analysis of the code (i think it is correct)
and more ... see the log files when outputting "Server is rolling on TCP 0.0.0.0:" <- this is an error! (should be your IP address)
Re: Release[Aura Kingdom HK patched server+client]
@lastfun
thats why i want you in that section!
Awsome catch!
Time to crack aeriagames game.bin
(i highly doubt any1 from redksingom or aurakingdom.to wanna share they solution since guess they wanna keep the goldmine to themself)
Re: Release[Aura Kingdom HK patched server+client]
Quote:
Originally Posted by
lastfun
so...
convert ip to hex -
IP Address to Hex Converter
192.168.1.1 = (hex) 0xC0A80101 --> search mask 192.168.x.x = C0A8
and see:
http://screenshot.ru/upload/images/2...ch0f95e.md.png
go in adress, and:
http://screenshot.ru/upload/images/2...ra18fce.md.png
see big net)
hex to ip converter -
Hex to IP converter
what should be done? - change the address on your external ip address
perhaps, it will be easier to understand:
Code:
if ( a2 != 0x4B01A8C0 && a2 != 0x100007F && a2 != 0x66FB48D3 )
{
v11 = result == 0x1A8C0;
if ( a2 == 0x3701A8C0 )
v11 = 1;
}
else
{
v11 = 1;
}
if ( result == 0xAA8C0 )
{
v11 = 1;
}
else if ( result == 0xBA8C0 )
{
v11 = 1;
}
v12 = a2 & lapis::CMSTCPService::CMSTCPService(unsigned int,int,lapis::CSessionManager *,unsigned short)::Dmask;
if ( (a2 & lapis::CMSTCPService::CMSTCPService(unsigned int,int,lapis::CSessionManager *,unsigned short)::Dmask) == -550328128
|| v12 == 0xBBF6C73C
|| v12 == 0xBAF6C73C
|| v12 == 0xC5F6C73C )
{
v11 = 1;
}
else if ( v12 == 0x25F6C73C )
{
v11 = 1;
}
if ( result == 0xDCC73C || result == 0xDDC73C )
{
v11 = 1;
}
else if ( result == 0x31EAC || result == 0x310AC || result == 0x1010A )
{
goto LABEL_17;
}
if ( result == 0xB60A71
|| result == 0xA0A0A
|| result == 0x87A36C
|| result == 0x454F0A
|| result == 0xC6CBD5
|| result == 0x125A0A
|| result == 0xC082D2
|| result == 0x30A0A )
{
LABEL_17:
v11 = 1;
goto LABEL_18;
}
if ( result == 0xA0A )
v11 = 1;
LABEL_18:
if ( v12 == 0x1DA4F936 )
v11 = 1;
if ( result == 0x33A8C0 || result == 0x272BCA )
{
v11 = 1;
}
else if ( result == 0x9DA777 || result == 0x9EA777 || result == 0xC6A777 )
{
goto LABEL_23;
}
if ( result == 0xFCA777
|| result == 0x9D200A
|| result == 0x9E200A
|| result == 0xC6200A
|| result == 0xFC200A
|| result == 0x21060A
|| result == 0x33060A
|| v11 )
{
LABEL_23:
v13 = lapis::BasicLogger;
*&v5[20].dummy[0] = a2;
*&v5[24].dummy[0] = v6;
*&v5[32].dummy[0] = v7;
result = (*(*v13 + 32LL))(v13, 9759786LL);
}
return result;
at the moment I have no way to install the server aura
All that i have written above - a simple analysis of the code (i think it is correct)
and more ... see the log files when outputting "Server is rolling on TCP 0.0.0.0:" <- this is an error! (should be your IP address)
Thank you lastfun! Works like charm! ;)
Re: Release[Aura Kingdom HK patched server+client]
Re: Release[Aura Kingdom HK patched server+client]
What are you talking about?
Tapatalk-kal küldve az én LG-D802-el
Re: Release[Aura Kingdom HK patched server+client]
ops sorry, wrong place... i mean about this post
Re: Release[Aura Kingdom HK patched server+client]
Quote:
Originally Posted by
Hycker
@
lastfun
thats why i want you in that section!
Awsome catch!
Time to crack aeriagames game.bin
(i highly doubt any1 from redksingom or aurakingdom.to wanna share they solution since guess they wanna keep the goldmine to themself)
me and my friend already try the one with 11 client and its working right now, did ur client has 12/13 class like greatsword and necromancer? i hope you can try see it at character creation, if yes maybe we can use yours, and about newer client, can you post a link here so we try use that too :) thx anyway