the code virtually source is ready, but just have some basic changes.
Thank @Yuri-BR for sharing this code, only it is already in the source.
I'll just teach to put the code in flash.
Go to Data folder
LangPack/NameLang.lang
Search
Code:
Code:$FR_SURVIVOR_SCREEN_CREATE_KILLED_CIVILIANS=CIVILIANS KILLED
Add
Code:$FR_HeadShot_Ratio=HEADSHOT RATIO
$FR_KDR=KILL DEATH RATIO
$FR_ACCURACY=ACCURACY
Now, go to FrontEnd.fla
\src\classes\warz\frontend
Open Frontend.as
Search
Add final lineCode:public function addClientSurvivor (Name:String, health:Number, xp:int, timeplayed:int,
like this, don't forgot ',' symbolCode:, kdrS:int, hsrS:int, accyS:int)
Spoiler:
Now
Go to src\classes\warz\dataObjects
Open Survivor.as
Search and edit
AddCode:public var civiliansKilled:int;
SearchCode:public var kdrS:int;
public var hsrS:int;
public var accyS:int;
Change or addCode:public function Survivor (Name:String, health:Number, xp:int, timeplayed:int,
Like this (don't forgot ',' symbol)Code:kdrS:int, hsrS:int, accyS:int
Spoiler:
Search
AddCode:this.civiliansKilled = civiliansKilled;
Now, open FrontEnd.fla and go toCode:this.kdrS = kdrS;
this.hsrS = hsrS;
this.accyS = accyS;
_Survivors>Survivors
Right Click and EDIT
Add in TEXT
and add in RED line TEXTPHP Code:KDRTitle
HeadShotTitle
AccuracyTitle
Now, Open src\classes\warz\frontendPHP Code:kdrS
hsrS
accyS
SurvivorsScreen.as
Search
AddCode:Survivors.KilledCivTitle.text = "$FR_SURVIVOR_SCREEN_CREATE_KILLED_CIVILIANS";
SearchCode:Survivors.HeadShotTitle.text = "$FR_HeadShot_Ratio";
Survivors.KDRTitle.text = "$FR_KDR";
Survivors.AccuracyTitle.text = "$FR_ACCURACY";
AddCode:Survivors.KilledCiv.text = "";
Code:Survivors.HeadShotTitle.text = "";
Code:Survivors.KDRTitle.text = "";
Survivors.AccuracyTitle.text = "";
Go to FrontEndDebug
Search
Add final lineCode:api.addClientSurvivor(
Code:0.00, 0.00, 0);
Search
AddCode:Survivors.KilledCivTitle.visible = false;
Code:Survivors.HeadShotTitle.visible = false;
Code:Survivors.KDRTitle.visible = false;
Survivors.AccuracyTitle.visible = false;
Search
AddCode:Survivors.KilledCivTitle.visible = true;
Code:Survivors.HeadShotTitle.visible = true;
Code:Survivors.KDRTitle.visible = true;
Survivors.AccuracyTitle.visible = true;
Search
AddCode:Survivors.LastMap.text = survivor.lastMap;
Publish and TestCode:Survivors.kdrS.text = String (survivor.kdrS);
Survivors.hsrS.text = String (survivor.hsrS);
Survivors.accyS.text = String (survivor.accyS);
Now in WarZ.sln
Search and uncomment
Now, change all this func.Code:sprintf(kdrS, "%.2f", getRatio(float(slot.Stats.KilledSurvivors + slot.Stats.KilledBandits), float(slot.Stats.Deaths)));
in 23 change to 26Code:// Kill/Death System Code \ RaGEZONE
char kdrS[32];
sprintf(kdrS, "%.2f", getRatio(float(slot.Stats.KilledSurvivors + slot.Stats.KilledBandits), float(slot.Stats.Deaths)));
var[23].SetString(kdrS); // kdr
char hsrS[32];
sprintf(hsrS, "%.2f", getRatio(float(slot.Stats.ShotsHeadshots), float(slot.Stats.ShotsFired)));
var[24].SetString(hsrS); // hsr
char accyS[32];
sprintf(accyS, "%.2f", getRatio(float(slot.Stats.ShotsHits), float(slot.Stats.ShotsFired)*100.0f)); // accuracy
var[25].SetString(accyS); // accyS
var[26].SetInt(slot.Stats.Deaths); // died*/
Build and testCode:gfxMovie.Invoke("_root.api.addClientSurvivor", var, 23);
Finish
http://i.imgur.com/CzcMyAp.png

