Download Mega : https://mega.nz/#!YYgBgIhK!u-nh8xG6i...jbOu96ipCvcsbU
Pass: ViralHZ
Screenshoot:Screenshot by Lightshot
Clean extracted untouched data not .sco files......
For Pribate use only
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Download Mega : https://mega.nz/#!YYgBgIhK!u-nh8xG6i...jbOu96ipCvcsbU
Pass: ViralHZ
Screenshoot:Screenshot by Lightshot
Clean extracted untouched data not .sco files......
For Pribate use only
most of people here won't be even able to use anything else than just textures but thanks for releasing it, at least i dont have to download whole game :D
Downloading now, can pull sco from scb myself. so thanks, will be quicker than their slow download speed.
The problem with the download speed is not their service / server :D. It's the fucking chilkat library and their implementation.
Anyway, thanks for the share! Appreciate it :). Unfortunately they didn't forget any *.fbx or *.max files in there like last time :(
actualy we won't have even any use of 3dsmax files ;s the skeleton is different than the old warz ones. But with some time you can still animate their stuff into old rig and make it work :D example that ak-12 below
https://www.youtube.com/watch?v=4HDx...rj&index=9
I am already working on animating their sniper rifle and that new version of honey badger ( MS4 it is called in game )
Never saw that car before:
http://i65.tinypic.com/nmg8wk.png
http://i67.tinypic.com/rwjwg5.png
http://i63.tinypic.com/10zsq40.png
(Yes UV's aren't handled correctly. I know... And yes AA is NOT on ;))
you can already find the 3rd car.. that buggy in the parts of map we got acces in the alpha..
+ this car is the "Rise of the badlands" car.. + funny thing... there is a company called "RMORY" a 3rd party team that makes concepts and models based on these concepts for a game...
and on their site you can see all things they did for Aftermath and in past days they added "Rise of the Badlands" which got all of the stuff you can get in the SS files
Rise of the Badlands : rmory
Thank you :)
Any chance I could learn the method for decompiling the archive? I'm interested int he high res map and new icons ;)
EDIT: Intel makes a nifty DX11 ripper ;)
Patch Day 22 map:
https://mega.nz/#!qBZlyICD!Az0g4UQp-...bAsdrYofkxsRPA
Same engine with new 3D models, thanks for the client vaxter!
Spoiler:
You have to convert them to .sco's if you want to use them.