GameEngine 1.8.0.0 (Rebirth)
Hello to all fans of GameEngine, sincerely so many years passed from what were the early versions of GameEngine, it is with great pride that today I like Release in new and completely re-designed GameEngine Version 1.8.0.0 born of sources: 1.7.0.0 (never released), this version is still in BETA, but should work very well. Enjoy It!
Change Log:
Code:
//--------------------------------------------------------------------------
// - Project: Game Engine
// - Edition: Rebirth
// - Version: 1.8.0.0
// - Current: Beta
//--------------------------------------------------------------------------
// - Developer: Nemesis
//--------------------------------------------------------------------------
// Change Log:
//--------------------------------------------------------------------------
- Project Source Code Based on: 1.7.0.0 (Official Version Never Released)
- Added New: Camera Class & New Methods for this (Files: Camera.cpp & .h)
- Added New: Minimap Class & New Methods for this (Files: Minimap.cpp & .h)
- Added New: Skybox Class & New Methods for this (Files: Skybox.cpp & .h)
- Fixed on: Minimap Class some old ASM parts of code (using pointers now)
- Fixed on: Skybox Class some old Methods (Now using a better performance)
- Fixed on: Camera Class some old Methods (Now using a better performance)
- Fixed TAB Key on Select Server Screen Now Works (Like on: zClient Source)
- Fixed SHIFT Key to use now on: Minimap (Now Minimap Show/Hide with this)
- Fixed Camera Return in Game & Added ResetClips() Function (on the Finish)
- Fixed Minimap problems with Enter on the Event Maps (Devil, Blood, Chaos)
- Fixed Minimap Bug with main Opened on: TaskBar (Tested on: Windows 7 x64)
- Fixed Skybox problems with Bottom Texture on some Maps (Like: Vulcanus, Swamp)
- Added Fog Effect & Check Functions to Special Maps (Like: Dungeon) (Black Fog)
- Fixed Fog Effect on: Normal Maps (Drawing Distance now using: Cam_PosZ)
- Fixed Fog Effect on some Interfaces Windows Events (Like: Friend Window)
- Added Font Class & Some Special New Methods to: Hook (Result = NOCRASH)
- Added Minimap cases for: Karutan 1 & Karutan 2 (Used: Screen Map Images)
- Added Skybox Class New Method to Hook Display (Result=Elbeland have Sky)
- Changes & Improvements on: Load Custom Items/Sets (255) (Now using: Buffers)
- Changes & Improvements on: Custom Jewels Shines & Switcher Functions (Class)
- Changes & Improvements on: Rotate Damage Monster View Fix with 3D (Class)
- Added Interface Class & His Methods (Special Thanks to: SmallHabit & DarkSim)
- Added Clock Mode In Game & Option to: (SHOW/HIDE) using: "H" Key (In Game)
- Added Some New Checks Functions to: Clock,Camera Buttons & MiniMap (Interface)
- Added New OpenGL Filter Linear on all Textures of the Client (Mr. Kernighan)
- Added New OpenGL Filter Anisotric on all Textures of the Client (DarkSim)
- Added & Fixed Separated Chat System code and Relocated Y Axis coord (Gembrid)
- Added New 'Version Selector' for Disable: SUM or RF Chars Creation Buttons
Screenshots:
https://i.imgur.com/kP5PBwa.jpg
https://i.imgur.com/LogKlD4.jpg
https://i.imgur.com/9HGjuzw.jpg
https://i.imgur.com/XkNxt5I.jpg
https://i.imgur.com/WBhMDwu.jpg
https://i.imgur.com/7iAmo1p.jpg
https://i.imgur.com/T4ZkKZc.jpg
Download BETA GameEngine 1.8.0.0:
https://nemesiscoder.files.wordpress...load.png?w=593
PS: For more info about this dev, you must see my project page that is: nemesiscoder.wordpress.com
Credits:
-> Sobieh (3D Camera Source Original)
-> ZergNM (3D Camera Source Modifications & Sky)
-> Leo123 (Minimap Source Original 1.0 on old School Mains)
-> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
-> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
-> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
-> Leo123 & UCD Team (For Original External Main Change Font Sources)
-> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
-> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
-> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
-> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
-> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
-> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
-> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
-> DarkSim & zTeam (Interface Class & Decompilation Process from Main)
Re: GameEngine 1.8.0.0 (Rebirth)
which client should I use?
Re: GameEngine 1.8.0.0 (Rebirth)
Quote:
Originally Posted by
shiiift
which client should I use?
Any MU Client 1.04.04 (GMO) Protocol... even original one.
PS: I'm remaking the Change Log... more later I will to add to main thread.
Re: GameEngine 1.8.0.0 (Rebirth)
credits to pinkof that helped to you. XD
Re: GameEngine 1.8.0.0 (Rebirth)
Quote:
Originally Posted by
Pinkof
credits to pinkof that helped to you. XD
yes, of course! :): I don't put credits anyways on this time... but yes
Credits:
-> Sobieh (3D Camera Source Original)
-> ZergNM (3D Camera Source Modifications & Sky)
-> Leo123 (Minimap Source Original 1.0 on old School Mains)
-> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
-> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
-> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
-> Leo123 & UCD Team (For Original External Main Change Font Sources)
-> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
-> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
-> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
-> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
-> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
-> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
-> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
-> DarkSim & zTeam (Interface Class & Decompilation Process from Main)
Re: GameEngine 1.8.0.0 (Rebirth)
Maybe we can start coding something else to season 6 again :D
Re: GameEngine 1.8.0.0 (Rebirth)
Quote:
Originally Posted by
SmileYzn
Maybe we can start coding something else to season 6 again :D
I'm thinking that is at least difficult... because all new Main.exe that I know. come packaged by Webzen. in itself is tedious with only start to make offsets research from on any Main.exe higher that: Season 6.3... Well is very tedious and if I have to be honest, I don't like the changes made in the Interface by Webzen on: eX700.
Re: GameEngine 1.8.0.0 (Rebirth)
Quote:
Originally Posted by
Kiosani
I'm thinking that is at least difficult... because all new Main.exe that I know. come packaged by Webzen. in itself is tedious with only start to make offsets research from on any Main.exe higher that: Season 6.3... Well is very tedious and if I have to be honest, I don't like the changes made in the Interface by Webzen on: eX700.
Is the same for me bro, you know that i have hard worked on s4.
If i can start code with that, pm me :D
Re: GameEngine 1.8.0.0 (Rebirth)
Updated first post, added Full Change Log from this version.
Re: GameEngine 1.8.0.0 (Rebirth)
Re: GameEngine 1.8.0.0 (Rebirth)
Quote:
Originally Posted by
NanoGuy
nice release :)
Thanks bro :) I'm trying to make a better work than in the past, for example: SkyDome Class instead of: SkyBox Static... and things like this. maybe even also: Atmospheric Fog with coordinates instead of: Linear Fog... Well in really. I have so many experiments in development process. but the most problematic part is: Additional Graphical Lag, sincerely.. I'm trying to make all without use of: glext, I mean using normal opengl functions like wz on main source, I'm thinking that maybe is the better way, to make hard customs in the MU Client.
Re: GameEngine 1.8.0.0 (Rebirth)
Make custom claw for RF :)
Re: GameEngine 1.8.0.0 (Rebirth)
Re: GameEngine 1.8.0.0 (Rebirth)
how can i use this files ?
am i going to hook the GameEngine.dll to my main.exe ?
or just copy and paste in on my client files ?
any help ?
Re: GameEngine 1.8.0.0 (Rebirth)
good job, but who care this? look all private server online have fully custom like offtrade/hpbar/custom...etc
and can you add new pet for s6e3?