Questions about repair items
Hello. I recently starting modding or fixing some stuff to dayz 0.59 version and I'll need some help from those who already have this knowledge.
1st - Where is defined the repair items and repair amount, that allows you to fix the item back to pristine (not just maximum to worn), eventually I can create some rare special uber repair stuff.
2nd - Where is defined what items could be repaired and with what other items (I see in dayz have only 2 items mixing or crafting system (probably due to the engine or the game from which had been ported). I mean there are the weapon components that have a limited life. Man there are huge number of addons there !
3rd - Have anyone succeeded adding spawnloot to the military structure ?
It's the one with beds on the side of the main corridor, and lights hanging down from the roof.
Cause I added a custom spawn loot there to the only pointloot available, which is increased number of items to 4, but no spawn in none of the buildings along the map.
Thank you and waiting for illumination :blink:
Re: Questions about repair items
1st, new barracks now actually have a spawn points, see military addons from 0.60 version.
2nd, to know name of spawn point you need open model with P3D Analyzer and go to Memory section, than there you can see a names of spawn point's like this:
http://i79.fastpic.ru/big/2016/0519/...1de3778eaf.jpg
"lootbeds"
"lootfloor"
"lootcase"
"lootsmall"
"lootall"
That point's from 0.60 barracks, in 0.59 we have only "lootfloor" and that have only 4 points
Re: Questions about repair items
Thank you. Yes i know about p3d editor and how to see. I'll use then the .60 model thanks.
How about the repair configs ? Have any idea ?
Re: Questions about repair items
No, sorry, i don't have any ideas about this. If you find the way how to do this, place here tut.
1 Attachment(s)
Re: Questions about repair items
Thank you again.
Sure I'll share it if I found out.
Later edit:
About military barracks spawn, found the problem: it was an , (comma) before defining all items so that's why it didnt spawn :P
Anyway i share this spawn config and new military barracks from 0.60 with more loot points:
First : replace Mil_barracks.p3d from structures_military.pbo.
Then insert into DZ/server/config.cpp or server_data/config.cpp / bin after
Code:
class Land_Mil_Barracks_i : HouseDefault {
for example, those lines:
Code:
class Land_Mil_Barracks : HouseDefault {
class Spawns : Spawns {
class ItemsFloor {
locations[] = { { "lootFloor", 4 } };
items[] = { { "Winchester70", 0.11 }, { "ShotgunMp133", 0.25 }, { "ShotgunIzh43", 0.25 }, { MP5K, 0.1 }, { "b95", 0.1 }, { UMP45, 0.1 }, { "PM73Rak", 0.1 }, { "izh18", 0.1 }, { "Att_Suppressor_Pistol", 0.1 }, { 1911, 0.12 }, { CZ75, 0.15 }, { "Derringer_Black", 0.1 }, { "Derringer_Pink", 0.1 }, { "Derringer_Grey", 0.1 }, { FNX45, 0.1 }, { "LongHorn", 0.1 }, { "magnum", 0.1 }, { "mkii", 0.1 }, { "P1", 0.1 }, { "ij70", 0.1 }, { "Red9", 0.11 }, { "Att_Optic_M4CarryHandle", 0.01 }, { "Att_Optic_BUIS", 0.01 }, { "Att_Optic_M68", 0.01 }, { "Att_Optic_M4T3NRDS", 0.01 }, { "Att_Optic_FNP45_MRD", 0.01 }, { "Att_Optic_Redpoint", 0.01 }, { "Att_Optic_ACOG", 0.01 }, { "Att_Optic_PUScope", 0.01 }, { "Att_Optic_Kashtan", 0.01 }, { "Att_Optic_Longrange", 0.01 }, { "Att_Optic_Hunting", 0.01 }, { "Att_Optic_Pistol", 0.01 }, { "Att_Optic_PSO1", 0.01 }, { "Att_Bayonet_AK", 0.01 }, { "Att_Bayonet_M9A1", 0.01 }, { "Att_Bayonet_Mosin", 0.01 }, { "Att_Bayonet_SKS", 0.01 }, { "Att_Compensator_Mosin", 0.01 }, { "Att_Compensator_MP5", 0.01 }, { "Att_Suppressor_M4", 0.01 }, { "Att_Suppressor_AK", 0.01 }, { "Att_Suppressor_Pistol", 0.01 }, { "Att_Buttstock_M4OE", 0.01 }, { "Att_Buttstock_M4MP", 0.01 }, { "Att_Buttstock_M4CQB", 0.01 }, { "Att_Buttstock_AK_Wood", 0.01 }, { "Att_Buttstock_MP5_Stock", 0.01 }, { "Att_Buttstock_AKS74U", 0.01 }, { "Att_Buttstock_AK74", 0.01 }, { "Att_Buttstock_AK_Plastic", 0.01 }, { "Att_Buttstock_AK74_Camo", 0.01 }, { "Att_Buttstock_AK_Folding_Black", 0.01 }, { "Att_Buttstock_Red9", 0.01 }, { "Att_Handguard_M4Plastic", 0.01 }, { "Att_Handguard_M4RIS", 0.01 }, { "Att_Handguard_M4MP", 0.01 }, { "Att_Handguard_AK_Wood", 0.01 }, { "Att_Handguard_AK74", 0.01 }, { "Att_Handguard_AK_Rail", 0.01 }, { "Att_Handguard_AK_Plastic", 0.01 }, { "Att_Handguard_MP5_Plastic", 0.01 }, { "Att_Handguard_MP5_Rail", 0.01 }, { "Att_Bipod_Atlas", 0.01 }, { "TentMedium_Packed", 0.01 }, { "TentLarge_Backpack", 0.01 }, { "TTsKO_Jacket_Camo", 0.004 }, { "Gorka_up_summer", 0.004 }, { "Gorka_up_flat", 0.004 }, { "Gorka_up_autumn", 0.004 }, { "Gorka_up_PautRev", 0.004 }, { "PrisonUniformJacket", 0.004 }, { "Hunting_jacket_autumn", 0.004 }, { "Hunting_jacket_brown", 0.004 }, { "Hunting_jacket_spring", 0.004 }, { "Hunting_jacket_summer", 0.004 }, { "Hunting_jacket_winter", 0.004 }, { "ttsko_pants_Beige", 0.004 }, { "HunterPants_Autumn", 0.004 }, { "HunterPants_Brown", 0.004 }, { "HunterPants_Spring", 0.004 }, { "HunterPants_Summer", 0.004 }, { "HunterPants_Winter", 0.004 }, { "Gorka_pants_summer", 0.004 }, { "Gorka_pants_autumn", 0.004 }, { "Gorka_pants_flat", 0.004 }, { "Gorka_pants_PautRev", 0.004 }, { "FirefightersPants_Beige", 0.004 }, { "FirefightersPants_Black", 0.004 }, { "USMC_Pants_Desert", 0.004 }, { "USMC_Pants_Woodland", 0.004 }, { "Slacks_Pants_Beige", 0.004 }, { "Slacks_Pants_Black", 0.004 }, { "Slacks_Pants_Blue", 0.004 }, { "Slacks_Pants_Brown", 0.004 }, { "Slacks_Pants_DarkGrey", 0.004 }, { "Slacks_Pants_Khaki", 0.004 }, { "Slacks_Pants_LightGrey", 0.004 }, { "Slacks_Pants_White", 0.004 }, { "PlateCarrierBlank", 0.004 }, { "PlateCarrierHolster", 0.004 }, { "PlateCarrierComplete", 0.004 }, { "Vest_LeatherStorage_Natural", 0.004 }, { "Vest_LeatherStorage_Beige", 0.004 }, { "Vest_LeatherStorage_Brown", 0.004 }, { "Vest_LeatherStorage_Black", 0.004 }, { "TacticalVest", 0.004 }, { "SmershVest", 0.004 }, { "SmershVestBackpack", 0.004 }, { "Smersh_Vest_Military", 0.004 }, { "Tactical_Vest_Military", 0.004 }, { "Ammo_Vest_Small", 0.004 }, { "UKAssVest_Black", 0.004 }, { "UKAssVest_Camo", 0.004 }, { "UKAssVest_Khaki", 0.004 }, { "UKAssVest_Olive", 0.004 }, { "UKAssVest_Russian", 0.004 }, { "UKAssVest_Chack", 0.004 }, { "UKAssVest_Spring", 0.004 }, { "UKAssVest_Autumn", 0.004 }, { "CarrierHolsterSolo", 0.004 }, { "ForestCamo_Vest", 0.004 }, { "WinterCamo_Vest", 0.004 }, { "UKAssVest_Digital", 0.004 }, { "DesertCamo_Vest", 0.004 }, { "ESF_Vest", 0.004 }, { "HighCapacityVest_Black", 0.004 }, { "HighCapacityVest_Olive", 0.004 }, { "HighCapacityVest_Svoboda", 0.004 }, { "HighCapacityVest_Smerch", 0.004 }, { "HighCapacityVest_Yellow", 0.004 }, { "HighCapacityVest_Winter", 0.004 }, { "JungleBoots_Beige", 0.004 }, { "JungleBoots_Black", 0.004 }, { "JungleBoots_Brown", 0.004 }, { "JungleBoots_Green", 0.004 }, { "JungleBoots_Olive", 0.004 }, { "MilitaryBoots_Beige", 0.01 }, { "MilitaryBoots_Black", 0.004 }, { "MilitaryBoots_Bluerock", 0.004 }, { "MilitaryBoots_Brown", 0.004 }, { "MilitaryBoots_Redpunk", 0.004 }, { "CombatBoots_Beige", 0.004 }, { "CombatBoots_Brown", 0.01 }, { "CombatBoots_Green", 0.004 }, { "CombatBoots_Grey", 0.004 }, { "BagHunting", 0.004 }, { "SmershBackpack", 0.004 }, { "GhillieBushragTan", 0.004 }, { "GhillieBushragWoodland", 0.01 }, { "GhillieBushragMossy", 0.004 }, { "BagAssault", 0.004 }, { "BagAssaultBlack", 0.004 }, { "BagAssaultGreen", 0.004 }, { "BallisticHelmet", 0.004 }, { "BallisticHelmet_UN", 0.01 }, { "PilotHelmet_ZSh3", 0.004 }, { "MilitaryBeret", 0.004 }, { "MilitaryBeretUN", 0.004 }, { "MilitaryBeretNZ", 0.004 }, { "MilitaryBeretChDKZ", 0.004 }, { "MilitaryBeretCDF", 0.01 }, { "TankerHelmet", 0.004 }, { "GorkaHelmet_Green", 0.004 }, { "GorkaHelmet_Black", 0.004 }, { "GorkaHelmet_complete", 0.004 }, { "FirefightersHelmet_Red", 0.004 }, { "FirefightersHelmet_White", 0.01 }, { "FirefightersHelmet_Yellow", 0.004 }, { "Ssh68Helmet", 0.004 }, { AK74, 0.011 }, { AKS74U, 0.01 }, { AK101, 0.01 }, { AKM, 0.01 }, { "CZ61", 0.01 }, { "cz527", 0.01 }, { "AugSteyr", 0.01 }, { M4A1, 0.01 }, { "izh18", 0.01 }, { "Repeater", 0.01 }, { "Ruger1022", 0.01 }, { SVD, 0.009 }, { "Trumpet", 0.01 }, { VSS, 0.01 }, { "1911_Engraved", 0.01 }, { "DE_Gold", 0.01 }, { "MedicalScrubs_Shirt_Blue", 0.001 }, { "MedicalScrubs_Shirt_Green", 0.001 }, { "MedicalScrubs_Shirt_White", 0.001 }, { "LabCoat", 0.001 }, { "NurseDress_White", 0.001 }, { "NurseDress_Blue", 0.001 }, { "TShirtAbove", 0.001 }, { "MedicalScrubs_Hat_Blue", 0.001 }, { "MedicalScrubs_Hat_White", 0.001 }, { "MedicalScrubs_Hat_Green", 0.001 }, { "Greathelm", 0.001 }, { "Hat_Leather_Beige", 0.001 }, { "Hat_Leather_Natural", 0.001 }, { "Hat_Leather_Brown", 0.001 }, { "Hat_Leather_Black", 0.001 } };
};
class MilitaryLeftovers {
locations[] = { { "lootBeds", 2 } };
items[] = { { "JungleBoots_Beige", 0.012 }, { "JungleBoots_Black", 0.048 }, { "JungleBoots_Brown", 0.024 }, { "JungleBoots_Green", 0.024 }, { "JungleBoots_Olive", 0.012 }, { "MilitaryBoots_Beige", 0.036 }, { "MilitaryBoots_Black", 0.072 }, { "MilitaryBoots_Bluerock", 0.048 }, { "MilitaryBoots_Brown", 0.072 }, { "MilitaryBoots_Redpunk", 0.012 }, { "CombatBoots_Beige", 0.048 }, { "CombatBoots_Black", 0.048 }, { "CombatBoots_Brown", 0.048 }, { "CombatBoots_Green", 0.048 }, { "CombatBoots_Grey", 0.048 }, { "BagMountain_Blue", 0.01 }, { "BagMountain_Red", 0.04 }, { "BagMountain_Green", 0.01 }, { "BagMountain_Orange", 0.04 }, { "BagHunting", 0.08 }, { "SmershBackpack", 0.01 }, { "BagTortilla", 0.01 }, { "TentLarge_Backpack", 0.3 } };
};
class MilitaryAttachments {
locations[] = { { "lootSmall", 2 } };
items[] = { { "Att_Compensator_Mosin", 0.21 }, { "Att_Bipod_Atlas", 0.09 }, { "M_IJ70_8Rnd", 0.2 }, { "Ammo_9mm", 0.075 }, { "Ammo_45FMJ", 0.045 }, { "B_Flare_Single", 0.03 }, { "Ammo_556", 0.075 }, { "Ammo_762x39", 0.075 }, { "Ammo_9mm_25rnd", 0.039 }, { "Ammo_45acp_25rnd", 0.039 }, { "Ammo_556_20Rnd", 0.039 }, { "Ammo_762x39_20Rnd", 0.039 }, { "Ammo_545_20Rnd", 0.039 }, { "Tool_WeaponCleaningKit", 0.005 }, { AK74, 0.011 }, { AKS74U, 0.01 }, { AK101, 0.01 }, { AKM, 0.01 }, { "CZ61", 0.01 }, { "cz527", 0.01 }, { "AugSteyr", 0.01 }, { M4A1, 0.01 }, { "izh18", 0.01 }, { "Repeater", 0.01 }, { "Ruger1022", 0.01 }, { SVD, 0.009 }, { "Trumpet", 0.01 }, { VSS, 0.01 }, { "1911_Engraved", 0.01 }, { "DE_Gold", 0.01 }, { "Att_Optic_M4CarryHandle", 0.01 }, { "Att_Optic_BUIS", 0.01 }, { "Att_Optic_M68", 0.01 }, { "Att_Optic_M4T3NRDS", 0.01 }, { "Att_Optic_FNP45_MRD", 0.01 }, { "Att_Optic_Redpoint", 0.01 }, { "Att_Optic_ACOG", 0.01 }, { "Att_Optic_PUScope", 0.01 }, { "Att_Optic_Kashtan", 0.01 }, { "Att_Optic_Longrange", 0.01 }, { "Att_Optic_Hunting", 0.01 }, { "Att_Optic_Pistol", 0.01 }, { "Att_Optic_PSO1", 0.01 }, { "Att_Bayonet_AK", 0.01 }, { "Att_Bayonet_M9A1", 0.01 }, { "Att_Bayonet_Mosin", 0.01 }, { "Att_Bayonet_SKS", 0.01 }, { "Att_Compensator_Mosin", 0.01 }, { "Att_Compensator_MP5", 0.01 }, { "Att_Suppressor_M4", 0.01 }, { "Att_Suppressor_AK", 0.01 }, { "Att_Suppressor_Pistol", 0.01 }, { "Att_Buttstock_M4OE", 0.01 }, { "Att_Buttstock_M4MP", 0.01 }, { "Att_Buttstock_M4CQB", 0.01 }, { "Att_Buttstock_AK_Wood", 0.01 }, { "Att_Buttstock_MP5_Stock", 0.01 }, { "Att_Buttstock_AKS74U", 0.01 }, { "Att_Buttstock_AK74", 0.01 }, { "Att_Buttstock_AK_Plastic", 0.01 }, { "Att_Buttstock_AK74_Camo", 0.01 }, { "Att_Buttstock_AK_Folding_Black", 0.01 }, { "Att_Buttstock_Red9", 0.01 }, { "Att_Handguard_M4Plastic", 0.01 }, { "Att_Handguard_M4RIS", 0.01 }, { "Att_Handguard_M4MP", 0.01 }, { "Att_Handguard_AK_Wood", 0.01 }, { "Att_Handguard_AK74", 0.01 }, { "Att_Handguard_AK_Rail", 0.01 }, { "Att_Handguard_AK_Plastic", 0.01 }, { "Att_Handguard_MP5_Plastic", 0.01 }, { "Att_Handguard_MP5_Rail", 0.01 } };
};
class InterestingLootMix {
locations[] = { { "lootAll", 3 } };
items[] = { { "Ammo_9mm", 0.0075 }, { "Ammo_45FMJ", 0.0045 }, { "B_Flare_Single", 0.003 }, { "Ammo_556", 0.0075 }, { "Ammo_762x39", 0.0075 }, { "Ammo_9mm_25rnd", 0.0039 }, { "Ammo_45acp_25rnd", 0.0039 }, { "Ammo_556_20Rnd", 0.0039 }, { "Ammo_762x39_20Rnd", 0.0039 }, { "Ammo_545_20Rnd", 0.0039 }, { "Tool_WeaponCleaningKit", 0.0005 }, { "M_IJ70_8Rnd", 0.05 }, { "Att_Compensator_Mosin", 0.035 }, { "Att_Bipod_Atlas", 0.015 }, { "Medical_CharcoalTablets", 0.039 }, { "Medical_Epinephrine", 0.0195 }, { "Medical_Morphine", 0.0195 }, { "Medical_PainkillerTablets", 0.039 }, { "Medical_TetracyclineAntibiotics", 0.0195 }, { "Medical_VitaminBottle", 0.0585 }, { "Medical_BloodBag_Empty", 0.0195 }, { "Medical_BloodTest_Kit", 0.02925 }, { "Medical_Defibrillator", 0.00975 }, { "Medical_InjectionVial", 0.0195 }, { "Medical_SalineBag", 0.0195 }, { "Medical_StartKit", 0.02925 }, { "Medical_Syringe", 0.0195 }, { "Medical_TransfusionKit", 0.0195 }, { "Medical_Thermometer", 0.0195 }, { "Tool_Heatpack", 0.00975 }, { "Medical_PurificationTablets", 0.0195 }, { "Medical_BandageDressing", 0.039 }, { "Container_FirstAidKit", 0.0065 }, { "Medical_DisinfectantSpray", 0.117 }, { "Medical_DisinfectantAlcohol", 0.078 }, { "Drink_Canteen", 0.04 }, { "Drink_WaterBottle", 0.16 }, { "CLIP_762x39_10Rnd", 0.01 }, { "CLIP_9mm_10Rnd", 0.01 }, { "M_akm_30Rnd", 0.012 }, { "M_cz527_5rnd", 0.01 }, { "M_akm_drum_Black", 0.01 }, { "M_akm_drum_Green", 0.01 }, { "M_akm_palm30_green", 0.01 }, { "M_akm_palm30_black", 0.01 }, { "M_STANAG_30Rnd", 0.01 }, { "M_CMAG_10Rnd_Green", 0.01 }, { "M_CMAG_10Rnd_Black", 0.01 }, { "M_CMAG_20Rnd", 0.01 }, { "M_CMAG_20Rnd_Green", 0.01 }, { "M_CMAG_20Rnd_Black", 0.01 }, { "M_CMAG_30Rnd_Green", 0.01 }, { "M_CMAG_30Rnd_Black", 0.01 }, { "M_CMAG_40Rnd", 0.01 }, { "M_CMAG_40Rnd_Green", 0.008 }, { "M_CMAG_40Rnd_Black", 0.008 }, { "M_STANAG_30Rnd_Coupled", 0.008 }, { "M_STANAG_100Rnd", 0.008 }, { "M_ak101_30Rnd_Black", 0.01 }, { "M_ak101_30Rnd", 0.01 }, { "M_ak101_30Rnd_Green", 0.01 }, { "M_ak101_30Rnd_Black", 0.01 }, { "M_ak74_30Rnd", 0.01 }, { "M_ak74_30Rnd_Green", 0.01 }, { "M_ak74_30Rnd_Black", 0.01 }, { "M_ak74_30Rnd_Black", 0.01 }, { "M_svd_10Rnd", 0.01 }, { "M_UMP_25Rnd", 0.01 }, { "M_Vss_10Rnd", 0.01 }, {"CLIP_762_Snaploader", 0.01}, { "M_DE_9rnd", 0.01 }, { "FlashGrenade", 0.01 }, { "SmokeGrenade_White", 0.01 }, { "SmokeGrenade_Yellow", 0.01 }, { "SmokeGrenade_Red", 0.01 }, { "SmokeGrenade_Violet", 0.01 }, { "SmokeGrenade_Green", 0.01 }, { "Grenade", 0.01 }, { "GrenadeRDG5", 0.01 } };
};
class Foodandtrash {
locations[] = { { "lootCase", 2 } };
items[] = { { "Food_CanBakedBeans", 0.01 }, { "Food_CanSardines", 0.0075 }, { "Food_CanSpaghetti", 0.01 }, { "Food_CanPeaches", 0.0075 }, { "Food_CanTuna", 0.0145 }, { "Food_CanTacticalBacon", 0.0005 }, { "Drink_SodaCanPipsi", 0.05 }, { "Drink_SodaCanCola", 0.05 }, { "Drink_SodaCanSpite", 0.05 }, { "Drink_SodaCanKvass", 0.05 }, { "Drink_SodaCanPipsi", 0.0125 }, { "Drink_SodaCanCola", 0.0125 }, { "Drink_SodaCanSpite", 0.0125 }, { "Drink_SodaCanKvass", 0.0125 }, { "Pen_Black", 0.01875 }, { "Pen_Red", 0.01875 }, { "Pen_Green", 0.01875 }, { "Pen_Blue", 0.01875 }, { "Consumable_Battery9V", 0.025 }, { "Consumable_Paper", 0.040625 }, { "Consumable_DuctTape", 0.021875 }, { "Tool_Hammer", 0.000625 }, { "Tool_Pliers", 0.000625 }, { "Tool_Screwdriver", 0.00125 }, { "Tool_SewingKit", 0.00125 }, { "Tool_Broom", 0.00125 }, { "Tool_LeatherSewingKit", 0.00125 }, { "Tool_LugWrench", 0.000625 }, { "Tool_Pipe", 0.00125 }, { "Tool_Iceaxe", 0.000625 }, { "Tool_Wrench", 0.00175 }, { "Tool_Crowbar", 0.000625 }, { "WeldingMask", 0.000125 }, { "SledgeHammer", 0.000625 }, { "Cooker_PortableStove", 0.00125 }, { "Light_PortableLamp", 0.00125 }, { "Compass", 0.00025 }, { "OrienteeringCompass", 0.002 }, { "Tool_SteakKnife", 0.001 }, { "HuntingKnife", 0.00125 }, { "Trap_Bear", 0.00025 }, { "Cooking_Tripod", 0.0025 }, { "Consumable_Matchbox", 0.00375 }, { "Tool_Iceaxe", 0.00075 }, { "Tool_FieldShovel", 0.00175 }, { "Consumable_Hook", 0.00875 }, { "Fruit_Potato", 0.15 }, { "Fruit_GreenBellPepper", 0.05 }, { "Fruit_Zucchini", 0.05 }, { "Fruit_Apple", 0.1 }, { "Fruit_Tomato", 0.05 }, { "Fruit_Orange", 0.05 }, { "Fruit_Banana", 0.025 }, { "Fruit_Kiwi", 0.025 } };
};
};
};
And with this we fixed those barracks loot spawn (didn't tested yet but should do the work).
PS: if you don't like my items mix spawn salad you can replace with your own taste :)
Re: Questions about repair items
Good work) Right now with 0.60 patch we have a lot of new buildings with working loot points.
That buildings in addons like:
structures_industrial_quarry
structures_industrial_sawmill
structures_military [How you know]
structures_misc_powerlines
structures_radio_station [Right now we don't have any loot points in this building]
structures_skilift [Right now we don't have any loot points in this building]
structures_tisy_base [New buildings from Tisy base, but now we don't have any loot points in this building]
And that addons isn't all of what we got.
I wery iterested in building named SecretBase_HQ.p3d, because that bulding have not only ground levels, that building have an underground level too.
Screenshot:
http://i78.fastpic.ru/big/2016/0521/...bbe5b3ec39.png
Rith now i have many work in real world. But if i found a time, i try to modify map landscape to add this buiding. That is wery, wery interested me, underground is cool) But if we add an any nderground systems, light system is not too good to work in undergrounds.
Re: Questions about repair items
And how can we add new buildings to the map ? Where is buildings defined as position ?
I think position can be taken with the editor.
Re: Questions about repair items
ChernarusPlus.wrp
The problem is that the new (0.58+) ChernarusPlus crushes 0.45 game engine :sneaky2:
Re: Questions about repair items
I presume the authors included all those new structures into .60 map already.
@unconscious it's about the .45 server code ? or just an unfinished .60 client engine ?
Re: Questions about repair items
Re: Questions about repair items
Quote:
Originally Posted by
cata123
I presume the authors included all those new structures into .60 map already.
@
unconscious it's about the .45 server code ? or just an unfinished .60 client engine ?
Yeah, they included, but all problem in new engine, .45 code don't open map 0.58+, they using Enfusion.
Only what we can do it's a rework .57 map. I know that is hard work, and take too much time. But when i have tome, i start working on this idea.
Re: Questions about repair items
Anyone know how about an map editor ? I mean edit the main wrp file.
I don't know but it should be in ARMA2 tools, i presume..
Re: Questions about repair items
Quote:
Originally Posted by
cata123
Anyone know how about an map editor ? I mean edit the main wrp file.
I don't know but it should be in ARMA2 tools, i presume..
Map can be edited with "Visitor" firstly you need to unpack an wrp file in to Visitor file format, than open in Visitor and modfy, after that you need to create wrp file. But 1 problem, after converting an wrp file in to Visitor format, we have problem with objects, pacement isn't correct. In game we can see that the trees are flying and no roads.
Re: Questions about repair items
And how do you convert .wrp to .xyz or .pev or .pbi.
I think at conversion the errors appears.
Re: Questions about repair items
Quote:
Originally Posted by
cata123
And how do you convert .wrp to .xyz or .pev or .pbi.
I think at conversion the errors appears.
Yes problem in conversion.