Anyone have an idea please give me a hint thanks!
Attachment 157629
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Anyone have an idea please give me a hint thanks!
Attachment 157629
check item ID of you set
check seteffect + Hp xxxxx
even I have no set the HP is not equal
Attachment 157631
Sir can you specify? here is the first value of seteffect
PHP Code:[SetEffect_Set] set_index glove boots suit helmet 2set 3set 4set
0 1 150 195 105 240 0 0 1
rank.scp not mate cabal.dec
or Hp Skill ID300
I already change rank.scp
cabal.encQuote:
[RankUpBonus] UpgradeNum sNum sSTR sDEX mNum mINT mDEX
9 30 30 14 14 30 14 14
but not working. I did not found Skill ID300 in item.enc or cabal.enc.Quote:
<rank_bonus readyrank="9" upgradenum="30" >
<bonus num="30" str="" dex="14" int="14" type="1" />
<bonus num="30" str="14" dex="14" int="" type="0" />
</rank_bonus>
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I found out there is another problem in rune. When I upgrade rune from lvl 1 to above I was auto logout..
here is the error in WorldSvr_01_01
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[Sun Jul 31 2016 18:49:54.766431 2805844880]: [##ERROR##] 'CheckEnoughAbilityMaterial' fail (Proc/SoulAbility.cpp:1110)
[Sun Jul 31 2016 18:49:54.766521 2805844880]: [##ERROR##] UsrMap Fail : MainCmd(1061) Ret(456:0:1110) Addr(192.168.2.112) CharIdx(8)
I already fixed hp bug!!.
cabal.enc
rank.scpQuote:
</rankup_limit>
<rank_bonus readyrank="0" upgradenum="1" >
<bonus num="4" str="" dex="0" int="0" type="1" />
<bonus num="3" str="0" dex="0" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="1" upgradenum="2" >
<bonus num="6" str="" dex="4" int="4" type="1" />
<bonus num="5" str="4" dex="4" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="2" upgradenum="2" >
<bonus num="9" str="" dex="6" int="6" type="1" />
<bonus num="7" str="6" dex="6" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="3" upgradenum="3" >
<bonus num="11" str="" dex="8" int="8" type="1" />
<bonus num="9" str="8" dex="8" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="4" upgradenum="3" >
<bonus num="14" str="" dex="10" int="10" type="1" />
<bonus num="11" str="10" dex="10" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="5" upgradenum="4" >
<bonus num="16" str="" dex="12" int="12" type="1" />
<bonus num="13" str="12" dex="12" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="6" upgradenum="4" >
<bonus num="19" str="" dex="14" int="14" type="1" />
<bonus num="15" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="7" upgradenum="5" >
<bonus num="21" str="" dex="14" int="14" type="1" />
<bonus num="17" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="8" upgradenum="5" >
<bonus num="24" str="" dex="14" int="14" type="1" />
<bonus num="19" str="14" dex="14" int="" type="0" />
</rank_bonus>
<rank_bonus readyrank="9" upgradenum="12" >
<bonus num="30" str="" dex="14" int="14" type="1" />
<bonus num="30" str="14" dex="14" int="" type="0" />
</rank_bonus>
cabal.encQuote:
[RankUpBonus] UpgradeNum sNum sSTR sDEX mNum mINT mDEX
0 1 3 0 0 4 0 0
1 2 5 4 4 6 4 4
2 2 7 6 6 9 6 6
3 3 9 8 8 11 8 8
4 3 11 10 10 14 10 10
5 4 13 12 12 16 12 12
6 4 15 14 14 19 14 14
7 5 17 14 14 21 14 14
8 5 19 14 14 24 14 14
9 12 30 14 14 30 14 14
Quote:
<char_init>
<init style="1" name="class1" world_id="1" x="21" y="37" suit_1="105" glove_2="150" boot_3="195" rhand_4="90" lhand_5="" icon="J_icn_battle001_1" delta_hp="250" delta_mp="10" hp="50" mp="20" />
<init style="2" name="class2" world_id="2" x="75" y="205" suit_1="135" glove_2="180" boot_3="225" rhand_4="45" lhand_5="60" icon="J_icn_battle002_1" delta_hp="250" delta_mp="10" hp="50" mp="20" />
<init style="3" name="class3" world_id="2" x="75" y="205" suit_1="135" glove_2="180" boot_3="225" rhand_4="15" lhand_5="15" icon="J_icn_battle003_1" delta_hp="150" delta_mp="20" hp="40" mp="30" />
<init style="4" name="class4" world_id="3" x="160" y="61" suit_1="120" glove_2="165" boot_3="210" rhand_4="30" lhand_5="30" icon="J_icn_battle004_1" delta_hp="150" delta_mp="20" hp="40" mp="30" />
<init style="5" name="class5" world_id="1" x="21" y="37" suit_1="105" glove_2="150" boot_3="195" rhand_4="60" lhand_5="30" icon="J_icn_battle005_1" delta_hp="200" delta_mp="15" hp="45" mp="25" />
<init style="6" name="class6" world_id="3" x="160" y="61" suit_1="120" glove_2="165" boot_3="210" rhand_4="45" lhand_5="15" icon="J_icn_battle006_1" delta_hp="200" delta_mp="15" hp="45" mp="25" />
</char_init>
Rank.scpQuote:
<class_formula class="2hand" class_atk="8,-5" class_matk="5,-4" class_def="6,-6" class_ar="7,-7" class_dr="7,-7" stat_atk="3000,2000,0" stat_matk="1000,1000,3000" stat_def="2500,2500,0" stat_ar="4000,17500,4000" stat_dr="2000,10000,1000" />
<class_formula class="dual" class_atk="7,-4" class_matk="5,-4" class_def="6,-6" class_ar="10,-10" class_dr="10,-10" stat_atk="2500,2500,0" stat_matk="1000,1000,3500" stat_def="2500,2500,0" stat_ar="20000,20000,4000" stat_dr="12000,12000,1000" />
<class_formula class="magic" class_atk="5,-4" class_matk="8,-7" class_def="7,-6" class_ar="7,-7" class_dr="7,-7" stat_atk="2000,1000,1000" stat_matk="0,1000,3500" stat_def="2250,2250,1750" stat_ar="4000,17500,4000" stat_dr="1500,10000,4000" />
<class_formula class="magic_arrow" class_atk="5,-5" class_matk="6,-5" class_def="5,-5" class_ar="8,-7" class_dr="7,-7" stat_atk="2000,1200,1000" stat_matk="0,2500,3000" stat_def="2250,2250,2000" stat_ar="4000,17500,4000" stat_dr="1000,10000,1500" />
<class_formula class="sword_shield" class_atk="6,-2" class_matk="5,-4" class_def="7,-6" class_ar="8,-7" class_dr="3,-3" stat_atk="3500,3300,2000" stat_matk="500,5000,5000" stat_def="3200,3200,3200" stat_ar="4000,17500,4000" stat_dr="2000,10000,1000" />
<class_formula class="maigc_sword" class_atk="6,-3" class_matk="5,-4" class_def="6,-6" class_ar="8,-8" class_dr="5,-5" stat_atk="2400,2300,1000" stat_matk="500,2500,2850" stat_def="2250,2500,2000" stat_ar="4000,17500,4000" stat_dr="1000,10000,1000" />
Attachment 157632Quote:
[BattleStyleData] AttackCoef MagAttCoef DefensCoef AttckRCoef DefenRCoef StatMaxAtt StatMagAtt StatDefens StatAttckR StatDefenR InitHP InitMP DeltaHP DeltaMP MinDmgRate
0 <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null> <null>
1 8,-5 5,-4 6,-6 7,-7 7,-7 3000,2000,0 1000,1000,3000 2500,2500,0 4000,17500,4000 2000,10000,1000 50 20 250 10 80
2 7,-4 5,-4 6,-6 10,-10 10,-10 2500,2500,0 1000,1000,3500 2500,2500,0 20000,20000,4000 12000,12000,1000 50 20 250 10 90
3 5,-4 8,-7 7,-6 7,-7 7,-7 2000,1000,1000 0,1000,3500 2250,2250,1750 4000,17500,4000 1500,10000,4000 40 30 150 20 85
4 5,-5 6,-5 5,-5 8,-7 7,-7 2000,1200,1000 0,2500,3000 2250,2250,2000 4000,17500,4000 1000,10000,1500 40 30 150 20 85
5 6,-2 5,-4 7,-6 8,-7 3,-3 3500,3300,2000 500,5000,5000 3200,3200,3200 4000,17500,4000 2000,10000,1000 45 25 200 15 85
6 6,-3 5,-4 6,-6 8,-8 5,-5 2400,2300,1000 500,2500,2850 2250,2500,2000 4000,17500,4000 1000,10000,1000 45 25 200 15 85
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Thanks GODSKIN for the hint. another problem runes bug any idea or hint? thanks. Im going to sleep now!! tomorrow again!!