[Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hi, today I like Release this (my own) compilation from: 0.99.28 GS + .MAP from: MC, for all... maybe can be usefull to something.
Change Log:
Code:
Anti-Cheat [Integrated to GS]
Anti-Dup [Integrated to GS ]
Anti-WPE PRO [Integrated to GS ]
Anti-Speed [Integrated to GS ]
Dark Raven 100% Working
Dark Horse 100% Working
Kalima Event 100% Working
White Wizard Event 100% Working
Personal Shop 100% Working
Duels 100% Working
Guild Creations 100% Working
Battle Soccer 100% Working
Global Post System 100% Working
Items Ancient 100% Working
NPC Guards with Functions: (Reset, Pkclear y Buffs) 100% Working
Ring Lorencia 100% Working
Friend List 100% Working
Life Bug 100% Solved
Pet Trainer 100% Working
Devil Square 1 - 6 100% Working
Blood Castle 1 - 7 100% Working
Chaos Castle 1 - 6 100% Working
PVP Event 100% Working - New!
NPC from Buffs (Like: Soldier) - New!
Golden Invasion 100% Working
Kundum Drop Rates 100% Working
Twisting Slash PVP 100% Working
2º Quest 100% Working
Marlon Quest 100% Working
Combo 100% Working
Commands:
/str /dex /vit /ene /com = Add Points (without Re-login)
/reset = Reset Character (with Automatic Re-login)
/online = Shows Users Online Count
/Q 1 /W 1 = Buy Life and Mana Pots
/pkclear = Quit Character Pk State
/joinpvp = Enter to the PVP Event
/time = Shows Server Local Time
! = Instead of /post <= to Send Global Messages
/guild = Guild Enter
/war = Declare Guild War
/soccer = Declare Guild Battle Soccer
GameServer.exe + GameServer.map (Only) Download Link:
https://mega.nz/#!LIBjHbbS!yGVy-vFSNKETmQXrkQsaL1VRhIJYUfNUkk8u4hzPEbM
Full Mu Server Files Repack + My Compiled GS Download Link:
https://mega.nz/#!yEgVWTIQ!V07kZsB3a...9DV4AwTHaPQzHg
-------------------------------------------------------------------------
UPDATE DATE: 15/09/16
NEW GameServer.exe + NEW GameServer.map (VS 2010):
https://mega.nz/#!fZxTGDCD!ZdPdmPUfb...zK-iCgo0wsiET4
PS: For Developers... the structs and/or class Released, are the same.
Credits:
Webzen (For Game)
Mirage Continent (For Server Files)
Matias65 (By: Make Original Repack)
Kiosani (Me: Nemesis, by: Remove Backdoor and Re-compile)
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hi, feature????????????? thx
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Karuritoku
Hi, feature????????????? thx
Added Change Log to Main Thread.
- - - Updated - - -
Quote:
Originally Posted by
magtjr
post PDB?
NO :):
PS: And.. at least 1 'Thanks' button from you ?? not ??
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
CAPITOL
No config files?
yes, here a good and full repack for this files, with this GS apply:
Download Full Server Files Repack:
https://mega.nz/#!yEgVWTIQ!V07kZsB3a...9DV4AwTHaPQzHg
PS: Updated on Main Thread too..
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Que cliente me recomendas para estos files?
What client would u recommend to use with these files?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
can you share the struct?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
chise08
Que cliente me recomendas para estos files?
What client would u recommend to use with these files?
Original MU Client 0.99B+ from China is the best, using Full Cracked Main.exe 0.99.28 or 0.99.29
Link from Full Cracked Mains: 0.99A+, 0.99B+, and 0.99C+ here:
0.99.27 Original & Cracked Dowload Link:
https://mega.nz/#!bJZUXAzZ!zS-CX5ZIU...iOK3LCoeSCVG6M
0.99.28 Original & Cracked Download Link:
https://mega.nz/#!LUBgCACR!If6lQCv_o...2Fi4h_jK3kaBJw
0.99.29 Original & Cracked Download Link:
https://mega.nz/#!3MwhBBaK!EAICgo8VB...fOL1wY2_6N_8SA
Credits:
Webzen (For Game)
Nemesis (me: Kiosani) (For Crack and Fix this mains)
- - - Updated - - -
Quote:
Originally Posted by
natzugen
can you share the struct?
OBJECTSTRUCT:
Code:
struct OBJECTSTRUCT
{
int m_Index;
int Connected;
char LoginMsgSnd;
char LoginMsgCount;
char CloseCount;
char CloseType;
int bEnableDelCharacter;
_PER_SOCKET_CONTEXT *PerSocketContext;
unsigned int m_socket;
char Ip_addr[16];
int UserNumber;
int DBNumber;
char Magumsa;
unsigned int AutoSaveTime;
unsigned int ConnectCheckTime;
unsigned int CheckTick;
char CheckSpeedHack;
unsigned int CheckTick2;
char CheckTickCount;
unsigned int dwPlayTime;
unsigned int SaveTimeForStatics;
int iPingTime;
char m_TimeCount;
unsigned int m_dwPKTimer;
__int16 CheckSumTableNum;
unsigned int CheckSumTime;
unsigned __int16 Type;
char Live;
char CharacterPos;
char AccountID[11];
char Name[11];
char LastJoominNumber[14];
char PlusStatQuestClear;
char ComboSkillquestClear;
ComboSkillData comboSkill;
unsigned __int16 Class;
char DbClass;
char ChangeUP;
__int16 Level;
int LevelUpPoint;
unsigned int Experience;
unsigned int NextExp;
int Money;
unsigned __int16 Strength;
unsigned __int16 Dexterity;
unsigned __int16 Vitality;
unsigned __int16 Energy;
float Life;
float MaxLife;
int m_iScriptMaxLife;
float FillLife;
float FillLifeMax;
float Mana;
float MaxMana;
unsigned __int16 Leadership;
unsigned __int16 AddLeadership;
unsigned __int16 ChatLitmitTime;
char ChatLimitTimeSec;
char FillLifeCount;
unsigned __int16 AddStrength;
unsigned __int16 AddDexterity;
unsigned __int16 AddVitality;
unsigned __int16 AddEnergy;
int BP;
int MaxBP;
int AddBP;
float VitalityToLife;
float EnergyToMana;
char m_PK_Count;
char m_PK_Level;
int m_PK_Time;
__int16 X;
__int16 Y;
char Dir;
char MapNumber;
int AddLife;
int AddMana;
char DamageMinus;
char DamageReflect;
__int16 MonsterDieGetMoney;
char MonsterDieGetLife;
char MonsterDieGetMana;
char StartX;
char StartY;
__int16 m_OldX;
__int16 m_OldY;
__int16 TX;
__int16 TY;
__int16 MTX;
__int16 MTY;
int PathCount;
int PathCur;
char PathStartEnd;
__int16 PathOri[15];
__int16 PathX[15];
__int16 PathY[15];
char PathDir[15];
unsigned int PathTime;
char m_MoveGateNumber;
unsigned int Authority;
unsigned int Penalty;
char m_cAccountItemBlock;
tagActionState m_ActState;
char m_ActionNumber;
unsigned int m_State;
char m_StateSub;
char m_Rest;
char m_ViewState;
unsigned __int16 m_ViewSkillState;
unsigned int m_LastMoveTime;
unsigned int m_LastAttackTime;
char m_FriendServerOnline;
int m_DetectSpeedHackTime;
unsigned int m_SumLastAttackTime;
unsigned int m_DetectCount;
int m_DetectedHackKickCount;
int m_SpeedHackPenalty;
char m_AttackSpeedHackDetectedCount;
unsigned int m_PacketCheckTime;
char m_ShopTime;
unsigned int m_TotalAttackTime;
int m_TotalAttackCount;
unsigned int TeleportTime;
char Teleport;
char KillerType;
char DieRegen;
char RegenOk;
char RegenMapNumber;
char RegenMapX;
char RegenMapY;
unsigned int RegenTime;
unsigned int MaxRegenTime;
__int16 m_PosNum;
unsigned int LifeRefillTimer;
unsigned int CurActionTime;
unsigned int NextActionTime;
unsigned int DelayActionTime;
char DelayLevel;
char m_PoisonType;
char m_IceType;
char m_ImmuneToMagicCount;
char m_ImmuneToHarmCount;
char m_iMonsterBattleDelay;
char m_cKalimaGateExist;
int m_iKalimaGateIndex;
char m_cKalimaGateEnterCount;
OBJECTSTRUCT *lpAttackObj;
__int16 m_SkillNumber;
unsigned int m_SkillTime;
char m_bAttackerKilled;
char m_ManaFillCount;
char m_LifeFillCount;
int SelfDefense[7];
unsigned int SelfDefenseTime[7];
unsigned int MySelfDefenseTime;
char m_Drink;
int m_SkillAttack2;
char m_SkillAttackTime2;
int PartyNumber;
int PartyTargetUser;
int GuildNumber;
_GUILD_INFO_STRUCT *lpGuild;
char GuildName[11];
int m_RecallMon;
int m_Change;
__int16 TargetNumber;
__int16 TargetShopNumber;
__int16 ShopNumber;
__int16 LastAttackerID;
int m_AttackDamageMin;
int m_AttackDamageMax;
int m_MagicDamageMin;
int m_MagicDamageMax;
int m_AttackDamageLeft;
int m_AttackDamageRight;
int m_AttackDamageMaxLeft;
int m_AttackDamageMinLeft;
int m_AttackDamageMaxRight;
int m_AttackDamageMinRight;
int m_AttackRating;
int m_AttackSpeed;
int m_MagicSpeed;
int m_Defense;
int m_MagicDefense;
int m_SuccessfulBlocking;
__int16 m_MoveSpeed;
__int16 m_MoveRange;
__int16 m_AttackRange;
__int16 m_AttackType;
__int16 m_ViewRange;
__int16 m_Attribute;
__int16 m_ItemRate;
__int16 m_MoneyRate;
int m_CriticalDamage;
int m_ExcelentDamage;
CMagicInf *m_lpMagicBack;
CMagicInf *Magic;
char MagicCount;
char UseMagicNumber;
unsigned int UseMagicTime;
char UseMagicCount;
__int16 OSAttackSerial;
char SASCount;
unsigned int SkillAttackTime;
char CharSet[13];
char m_Resistance[7];
char m_AddResistance[7];
int FrustrumX[4];
int FrustrumY[4];
VIEWPORT_STRUCT VpPlayer[75];
VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
int VPCount;
int VPCount2;
HITDAMAGE_STRUCT sHD[40];
__int16 sHDCount;
tagInterfaceState m_IfState;
unsigned int m_InterfaceTime;
CItem *pInventory;
char *pInventoryMap;
char *pInventoryCount;
char pTransaction;
CItem *Inventory1;
char *InventoryMap1;
char InventoryCount1;
CItem *Inventory2;
char *InventoryMap2;
char InventoryCount2;
CItem *Trade;
char *TradeMap;
int TradeMoney;
char TradeOk;
CItem *pWarehouse;
char *pWarehouseMap;
char WarehouseCount;
__int16 WarehousePW;
char WarehouseLock;
char WarehouseUnfailLock;
int WarehouseMoney;
int WarehouseSave;
CItem *pChaosBox;
char *pChaosBoxMap;
int ChaosMoney;
int ChaosSuccessRate;
int ChaosLock;
unsigned int m_Option;
int m_nEventScore;
int m_nEventExp;
int m_nEventMoney;
char m_bDevilSquareIndex;
char m_bDevilSquareAuth;
char m_cBloodCastleIndex;
char m_cBloodCastleSubIndex;
int m_iBloodCastleEXP;
char m_bBloodCastleComplete;
char m_cChaosCastleIndex;
char m_cChaosCastleSubIndex;
int m_iChaosCastleBlowTime;
char m_cKillUserCount;
char m_cKillMonsterCount;
int m_iDuelUserReserved;
int m_iDuelUserRequested;
int m_iDuelUser;
char m_btDuelScore;
int m_iDuelTickCount;
char m_bPShopOpen;
char m_bPShopTransaction;
char m_bPShopItemChange;
char m_bPShopRedrawAbs;
char m_szPShopText[36];
char m_bPShopWantDeal;
int m_iPShopDealerIndex;
char m_szPShopDealerName[10];
_RTL_CRITICAL_SECTION m_critPShopTrade;
int m_iVpPShopPlayer[75];
unsigned __int16 m_wVpPShopPlayerCount;
char IsInBattleGround;
char HaveWeaponInHand;
__int16 EventChipCount;
int MutoNumber;
int UseEventServer;
char LoadWareHouseInfo;
int iStoneCount;
char m_Quest[50];
char m_SendQuestInfo;
int m_SkyBossMonSheildLinkIndex;
int m_SkyBossMonSheild;
int m_SkyBossMonSheildTime;
int m_MaxLifePower;
int m_PacketChecksumTime;
int m_CheckLifeTime;
char m_BossGoldDerconMapNumber;
char m_InWebzen;
char m_LastTeleportTime;
char m_ClientHackLogCount;
int m_iVerifyType;
int m_iPlayTimeLimit;
unsigned int m_dwPlayTick;
int m_iPlayNoticeTick;
int m_bIsInMonsterHerd;
int m_bIsMonsterAttackFirst;
MonsterHerd *m_lpMonsterHerd;
unsigned int m_NPggCheckSumSendTime;
int fSkillFrustrumX[4];
int fSkillFrustrumY[4];
char SkillHellFire2State;
char SkillHellFire2Count;
unsigned int SkillHellFire2Time;
char m_ReqWarehouseOpen;
int m_NotAttackAreaCount;
int m_NotAttackAreaCountFor10Min;
__int16 SetOpAddSkillAttack;
__int16 SetOpAddExDamage;
__int16 SetOpAddExDamageSuccessRate;
__int16 SetOpAddCriticalDamage;
__int16 SetOpAddCriticalDamageSuccessRate;
__int16 SetOpIncAGValue;
__int16 SetOpAddDamage;
__int16 SetOpAddMinAttackDamage;
__int16 SetOpAddMaxAttackDamage;
__int16 SetOpAddAttackDamage;
__int16 SetOpAddDefence;
__int16 SetOpAddDefenceRate;
__int16 SetOpAddMagicPower;
char SetOpIgnoreDefense;
char SetOpDoubleDamage;
char SetOpTwoHandSwordImproveDamage;
char SetOpImproveSuccessAttackRate;
char SetOpReflectionDamage;
char SetOpImproveSheldDefence;
char SetOpDecreaseAG;
char SetOpImproveItemDropRate;
char IsFullSetItem;
TDurMagicKeyChecker DurMagicKeyChecker;
unsigned __int16 SkillRecallParty_Time;
char SkillRecallParty_MapNumber;
char SkillRecallParty_X;
char SkillRecallParty_Y;
char bIsChaosMixCompleted;
char SkillLongSpearChange;
CSkillDelay SkillDelay;
int iObjectSecTimer;
int m_iAccumulatedCrownAccessTime;
unsigned int m_dwLastCheckTick;
int m_SkillAddLife;
int m_SkillAddLifeTime;
int m_SkillHarden;
int m_SkillHardenTime;
int m_SkillMagumReduceDefense;
int m_SkillMagumReduceDefenseTime;
int m_WizardSkillDefense;
int m_WizardSkillDefenseTime;
unsigned __int16 SkillAddCriticalDamageTime;
unsigned __int16 SkillAddCriticalDamage;
char m_PoisonBeattackCount;
char m_ColdBeattackCount;
int m_SkillDefense;
unsigned int m_SkillDefenseTime;
int m_SkillAttack;
unsigned int m_SkillAttackTime;
unsigned __int16 m_wExprienceRate;
unsigned __int16 m_wItemDropRate;
char m_btMoveMapBound;
unsigned __int16 m_wExcellentDropRate;
unsigned __int16 m_wAncientDropRate;
int m_iSkillDistanceErrorCount;
unsigned int m_dwSkillDistanceErrorTick;
int m_bSkillKeyRecv;
int m_UserKillRecvCount;
PacketStatistics m_kRecvPacketStatistics;
char m_bGMSummon;
char m_AccountType;
__int64 m_EndTime;
int m_JoinTime;
unsigned int m_dwRequestVip;
char m_bRequestVip;
char m_bVIPReload;
char m_bResetState;
int m_iResetNumber;
char m_bReqUpdateReset;
char m_bShell;
PVP_USER_STATE m_stateEngagePVP;
char m_bBuffHelper;
};
ITEM_ATTRIBUTE:
Code:
struct ITEM_ATTRIBUTE
{
char Name[32];
char HaveItemInfo;
char TwoHand;
char Level;
char Width;
char Height;
char Serial;
char OptionFlag;
char MondownFlag;
char AttackSpeed;
char WalkSpeed;
char DamageMin;
char DamageMax;
char SuccessfulBlocking;
char Defense;
char MagicDefense;
char Speed;
char Durability;
char MagicDurability;
char AttackDur;
char DefenceDur;
unsigned __int16 RequireStrength;
unsigned __int16 RequireDexterity;
unsigned __int16 RequireEnergy;
unsigned __int16 RequireLevel;
unsigned __int16 Value;
char RequireClass[5];
char Resistance[7];
unsigned __int16 RequireVitality;
int BuyMoney;
int MagicPW;
float RepaireMoneyRate;
float AllRepaireMoneyRate;
char QuestItem;
char SetAttr;
char ResistanceType;
int ItemSlot;
int SkillType;
int RequireLeadership;
};
and I leave here: ItemClass too is sufficient ?? :D:
CItem:
Code:
struct CItem
{
unsigned int m_Number;
char m_serial;
__int16 m_Type;
__int16 m_Level;
char m_Part;
char m_Class;
char m_TwoHand;
char m_AttackSpeed;
char m_WalkSpeed;
unsigned __int16 m_DamageMin;
unsigned __int16 m_DamageMax;
char m_SuccessfulBlocking;
unsigned __int16 m_Defense;
unsigned __int16 m_MagicDefense;
char m_Speed;
unsigned __int16 m_DamageMinOrigin;
unsigned __int16 m_DefenseOrigin;
unsigned __int16 m_Magic;
float m_Durability;
unsigned __int16 m_DurabilitySmall;
float m_BaseDurability;
char m_SpecialNum;
char m_Special[8];
char m_SpecialValue[8];
unsigned __int16 m_RequireStrength;
unsigned __int16 m_RequireDexterity;
unsigned __int16 m_RequireEnergy;
unsigned __int16 m_RequireLevel;
unsigned __int16 m_RequireVitality;
unsigned __int16 m_RequireLeaderShip;
unsigned __int16 m_Leadership;
char m_RequireClass[5];
char m_Resistance[7];
int m_Value;
unsigned int m_SellMoney;
unsigned int m_BuyMoney;
int m_iPShopValue;
char m_bItemExist;
int m_OldSellMoney;
int m_OldBuyMoney;
char m_Option1;
char m_Option2;
char m_Option3;
char m_NewOption;
float m_DurabilityState[4];
float m_CurrentDurabilityState;
char m_SkillChange;
char m_QuestItem;
char m_SetOption;
char m_SetAddStat;
char m_IsValidItem;
char m_SkillResistance[7];
int m_IsLoadPetItemInfo;
int m_PetItem_Level;
int m_PetItem_Exp;
};
VirusTotal Analisis Results from: 0.99.28 Chs Cracked Main:
https://www.virustotal.com/es-ar/fil...is/1470077749/
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
could you reupload engine main 0.99b? pls
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
MilkyChic
could you reupload engine main 0.99b? pls
Yes, I'm uploading again... I re-make hook on this new: "main-cracked.exe" from: 0.99.28 of my: "Engine.dll" from: Engine V3 old... because... I found that my old main causes of: "Process Opened on TaskBar after of Exit" is a bad Crack Method in old hooked Main, then I make again hook on this new Main, :): New Patch is called: "Engine V3.5".
- - - Updated - - -
Engine V3.5 (The same that: V3, but with new: "main-cracked.exe" Re-maked hook) Download:
https://mega.nz/#!7EYXjDBI!eNnLJfRQ-...v9jW6QpNvBg1Ic
PS: Maybe in some days... I can release a better Engine Patch Version on performance, code, etc.. V4 :8:
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hola, el repack lo hice yo Mauro, para MU Server, lo dice en el "LEER IMPORTANTE". Excelente aporte, hace años se espera esto.
-
Hello, I did the repack I Mauro, for MU Server, he says the "READ IMPORTANT". Excellent contribution, is expected this for years.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hey bro. Thanks for this release.
can i ask somethings?
- backdoor is removed?
- calc character is working?
- raven and horse bug when relog (this back to level 0) is fixed?
~Lucila.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Lucila
Hey bro. Thanks for this release.
can i ask somethings?
- backdoor is removed?
- calc character is working?
- raven and horse bug when relog (this back to level 0) is fixed?
~Lucila.
Backdoor is removed, CalCharacter dont work ? I don't know and about Raven and Horse Bug... I can try to fix if bug exists.. anyways, but even if this have some bugs.. even witout src, you can fix anything.. you have now: GameServer.map + OBJSTRUCT, ITEMSTRUCT, etc... :/
- - - Updated - - -
Quote:
Originally Posted by
Matias65
Hola, el repack lo hice yo Mauro, para MU Server, lo dice en el "LEER IMPORTANTE". Excelente aporte, hace años se espera esto.
-
Hello, I did the repack I Mauro, for MU Server, he says the "READ IMPORTANT". Excellent contribution, is expected this for years.
Oka, ahi lo agrego en los creditos :):
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Anyone can share 99b original client
Alguien me puede compartir el cliente 99b original? gracias!
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
genial trabajo, veremos como hacer una dll..
Google traductor !
great job, we will see how to make a dll ..
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Tenes idea de por qué cuando prendo el gameserver, aparece la ventana, y luego de 10 segundos se cierra? No aparece ningun error ni carga nada, aparece la botonera, queda en estado loading, y despues se cierra, el resto de los ejecutables funciona correctamente, ya probe bajando todos los GS que tenes posteados... gracias!
You got any idea why when I turn on the gameserver , the window appears , and after 10 seconds closes ? No error or cargo nothing appears , the keypad appears, it keeps loading , and then closes. the rest of the executable is working properly, i've downloaded all GS that got posted and the same... thanks!
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hola Maestro las fuentes del main de la 99 fueron liberadas? como las podria conseguir? si las venden me avisas por favor, gracias
Traslate
Hello Master of the main sources of the 99 were released? as you could get? if you sell me know please thanks
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Tenes idea de por qué cuando prendo el gameserver, aparece la ventana, y luego de 10 segundos se cierra? No aparece ningun error ni carga nada, aparece la botonera, queda en estado loading, y despues se cierra, el resto de los ejecutables funciona correctamente, ya probe bajando todos los GS que tenes posteados... gracias!
You got any idea why when I turn on the gameserver , the window appears , and after 10 seconds closes ? No error or cargo nothing appears , the keypad appears, it keeps loading , and then closes. the rest of the executable is working properly, i've downloaded all GS that got posted and the same... thanks!
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
chise08
Tenes idea de por qué cuando prendo el gameserver, aparece la ventana, y luego de 10 segundos se cierra? No aparece ningun error ni carga nada, aparece la botonera, queda en estado loading, y despues se cierra, el resto de los ejecutables funciona correctamente, ya probe bajando todos los GS que tenes posteados... gracias!
You got any idea why when I turn on the gameserver , the window appears , and after 10 seconds closes ? No error or cargo nothing appears , the keypad appears, it keeps loading , and then closes. the rest of the executable is working properly, i've downloaded all GS that got posted and the same... thanks!
Anyone knows the solution? // Alguien sabe la solución?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
i have same problem, and it create a crash dump file
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
MilkyChic
i have same problem, and it create a crash dump file
Could make it work? i couldnt T_T
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Kiosani
Original MU Client 0.99B+ from China is the best, using Full Cracked Main.exe 0.99.28 or 0.99.29
Link from Full Cracked Mains: 0.99A+, 0.99B+, and 0.99C+ here:
0.99.27 Original & Cracked Dowload Link:
https://mega.nz/#!bJZUXAzZ!zS-CX5ZIU...iOK3LCoeSCVG6M
0.99.28 Original & Cracked Download Link:
https://mega.nz/#!LUBgCACR!If6lQCv_o...2Fi4h_jK3kaBJw
0.99.29 Original & Cracked Download Link:
https://mega.nz/#!3MwhBBaK!EAICgo8VB...fOL1wY2_6N_8SA
Credits:
Webzen (For Game)
Nemesis (me: Kiosani) (For Crack and Fix this mains)
- - - Updated - - -
OBJECTSTRUCT:
Code:
struct OBJECTSTRUCT
{
int m_Index;
int Connected;
char LoginMsgSnd;
char LoginMsgCount;
char CloseCount;
char CloseType;
int bEnableDelCharacter;
_PER_SOCKET_CONTEXT *PerSocketContext;
unsigned int m_socket;
char Ip_addr[16];
int UserNumber;
int DBNumber;
char Magumsa;
unsigned int AutoSaveTime;
unsigned int ConnectCheckTime;
unsigned int CheckTick;
char CheckSpeedHack;
unsigned int CheckTick2;
char CheckTickCount;
unsigned int dwPlayTime;
unsigned int SaveTimeForStatics;
int iPingTime;
char m_TimeCount;
unsigned int m_dwPKTimer;
__int16 CheckSumTableNum;
unsigned int CheckSumTime;
unsigned __int16 Type;
char Live;
char CharacterPos;
char AccountID[11];
char Name[11];
char LastJoominNumber[14];
char PlusStatQuestClear;
char ComboSkillquestClear;
ComboSkillData comboSkill;
unsigned __int16 Class;
char DbClass;
char ChangeUP;
__int16 Level;
int LevelUpPoint;
unsigned int Experience;
unsigned int NextExp;
int Money;
unsigned __int16 Strength;
unsigned __int16 Dexterity;
unsigned __int16 Vitality;
unsigned __int16 Energy;
float Life;
float MaxLife;
int m_iScriptMaxLife;
float FillLife;
float FillLifeMax;
float Mana;
float MaxMana;
unsigned __int16 Leadership;
unsigned __int16 AddLeadership;
unsigned __int16 ChatLitmitTime;
char ChatLimitTimeSec;
char FillLifeCount;
unsigned __int16 AddStrength;
unsigned __int16 AddDexterity;
unsigned __int16 AddVitality;
unsigned __int16 AddEnergy;
int BP;
int MaxBP;
int AddBP;
float VitalityToLife;
float EnergyToMana;
char m_PK_Count;
char m_PK_Level;
int m_PK_Time;
__int16 X;
__int16 Y;
char Dir;
char MapNumber;
int AddLife;
int AddMana;
char DamageMinus;
char DamageReflect;
__int16 MonsterDieGetMoney;
char MonsterDieGetLife;
char MonsterDieGetMana;
char StartX;
char StartY;
__int16 m_OldX;
__int16 m_OldY;
__int16 TX;
__int16 TY;
__int16 MTX;
__int16 MTY;
int PathCount;
int PathCur;
char PathStartEnd;
__int16 PathOri[15];
__int16 PathX[15];
__int16 PathY[15];
char PathDir[15];
unsigned int PathTime;
char m_MoveGateNumber;
unsigned int Authority;
unsigned int Penalty;
char m_cAccountItemBlock;
tagActionState m_ActState;
char m_ActionNumber;
unsigned int m_State;
char m_StateSub;
char m_Rest;
char m_ViewState;
unsigned __int16 m_ViewSkillState;
unsigned int m_LastMoveTime;
unsigned int m_LastAttackTime;
char m_FriendServerOnline;
int m_DetectSpeedHackTime;
unsigned int m_SumLastAttackTime;
unsigned int m_DetectCount;
int m_DetectedHackKickCount;
int m_SpeedHackPenalty;
char m_AttackSpeedHackDetectedCount;
unsigned int m_PacketCheckTime;
char m_ShopTime;
unsigned int m_TotalAttackTime;
int m_TotalAttackCount;
unsigned int TeleportTime;
char Teleport;
char KillerType;
char DieRegen;
char RegenOk;
char RegenMapNumber;
char RegenMapX;
char RegenMapY;
unsigned int RegenTime;
unsigned int MaxRegenTime;
__int16 m_PosNum;
unsigned int LifeRefillTimer;
unsigned int CurActionTime;
unsigned int NextActionTime;
unsigned int DelayActionTime;
char DelayLevel;
char m_PoisonType;
char m_IceType;
char m_ImmuneToMagicCount;
char m_ImmuneToHarmCount;
char m_iMonsterBattleDelay;
char m_cKalimaGateExist;
int m_iKalimaGateIndex;
char m_cKalimaGateEnterCount;
OBJECTSTRUCT *lpAttackObj;
__int16 m_SkillNumber;
unsigned int m_SkillTime;
char m_bAttackerKilled;
char m_ManaFillCount;
char m_LifeFillCount;
int SelfDefense[7];
unsigned int SelfDefenseTime[7];
unsigned int MySelfDefenseTime;
char m_Drink;
int m_SkillAttack2;
char m_SkillAttackTime2;
int PartyNumber;
int PartyTargetUser;
int GuildNumber;
_GUILD_INFO_STRUCT *lpGuild;
char GuildName[11];
int m_RecallMon;
int m_Change;
__int16 TargetNumber;
__int16 TargetShopNumber;
__int16 ShopNumber;
__int16 LastAttackerID;
int m_AttackDamageMin;
int m_AttackDamageMax;
int m_MagicDamageMin;
int m_MagicDamageMax;
int m_AttackDamageLeft;
int m_AttackDamageRight;
int m_AttackDamageMaxLeft;
int m_AttackDamageMinLeft;
int m_AttackDamageMaxRight;
int m_AttackDamageMinRight;
int m_AttackRating;
int m_AttackSpeed;
int m_MagicSpeed;
int m_Defense;
int m_MagicDefense;
int m_SuccessfulBlocking;
__int16 m_MoveSpeed;
__int16 m_MoveRange;
__int16 m_AttackRange;
__int16 m_AttackType;
__int16 m_ViewRange;
__int16 m_Attribute;
__int16 m_ItemRate;
__int16 m_MoneyRate;
int m_CriticalDamage;
int m_ExcelentDamage;
CMagicInf *m_lpMagicBack;
CMagicInf *Magic;
char MagicCount;
char UseMagicNumber;
unsigned int UseMagicTime;
char UseMagicCount;
__int16 OSAttackSerial;
char SASCount;
unsigned int SkillAttackTime;
char CharSet[13];
char m_Resistance[7];
char m_AddResistance[7];
int FrustrumX[4];
int FrustrumY[4];
VIEWPORT_STRUCT VpPlayer[75];
VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
int VPCount;
int VPCount2;
HITDAMAGE_STRUCT sHD[40];
__int16 sHDCount;
tagInterfaceState m_IfState;
unsigned int m_InterfaceTime;
CItem *pInventory;
char *pInventoryMap;
char *pInventoryCount;
char pTransaction;
CItem *Inventory1;
char *InventoryMap1;
char InventoryCount1;
CItem *Inventory2;
char *InventoryMap2;
char InventoryCount2;
CItem *Trade;
char *TradeMap;
int TradeMoney;
char TradeOk;
CItem *pWarehouse;
char *pWarehouseMap;
char WarehouseCount;
__int16 WarehousePW;
char WarehouseLock;
char WarehouseUnfailLock;
int WarehouseMoney;
int WarehouseSave;
CItem *pChaosBox;
char *pChaosBoxMap;
int ChaosMoney;
int ChaosSuccessRate;
int ChaosLock;
unsigned int m_Option;
int m_nEventScore;
int m_nEventExp;
int m_nEventMoney;
char m_bDevilSquareIndex;
char m_bDevilSquareAuth;
char m_cBloodCastleIndex;
char m_cBloodCastleSubIndex;
int m_iBloodCastleEXP;
char m_bBloodCastleComplete;
char m_cChaosCastleIndex;
char m_cChaosCastleSubIndex;
int m_iChaosCastleBlowTime;
char m_cKillUserCount;
char m_cKillMonsterCount;
int m_iDuelUserReserved;
int m_iDuelUserRequested;
int m_iDuelUser;
char m_btDuelScore;
int m_iDuelTickCount;
char m_bPShopOpen;
char m_bPShopTransaction;
char m_bPShopItemChange;
char m_bPShopRedrawAbs;
char m_szPShopText[36];
char m_bPShopWantDeal;
int m_iPShopDealerIndex;
char m_szPShopDealerName[10];
_RTL_CRITICAL_SECTION m_critPShopTrade;
int m_iVpPShopPlayer[75];
unsigned __int16 m_wVpPShopPlayerCount;
char IsInBattleGround;
char HaveWeaponInHand;
__int16 EventChipCount;
int MutoNumber;
int UseEventServer;
char LoadWareHouseInfo;
int iStoneCount;
char m_Quest[50];
char m_SendQuestInfo;
int m_SkyBossMonSheildLinkIndex;
int m_SkyBossMonSheild;
int m_SkyBossMonSheildTime;
int m_MaxLifePower;
int m_PacketChecksumTime;
int m_CheckLifeTime;
char m_BossGoldDerconMapNumber;
char m_InWebzen;
char m_LastTeleportTime;
char m_ClientHackLogCount;
int m_iVerifyType;
int m_iPlayTimeLimit;
unsigned int m_dwPlayTick;
int m_iPlayNoticeTick;
int m_bIsInMonsterHerd;
int m_bIsMonsterAttackFirst;
MonsterHerd *m_lpMonsterHerd;
unsigned int m_NPggCheckSumSendTime;
int fSkillFrustrumX[4];
int fSkillFrustrumY[4];
char SkillHellFire2State;
char SkillHellFire2Count;
unsigned int SkillHellFire2Time;
char m_ReqWarehouseOpen;
int m_NotAttackAreaCount;
int m_NotAttackAreaCountFor10Min;
__int16 SetOpAddSkillAttack;
__int16 SetOpAddExDamage;
__int16 SetOpAddExDamageSuccessRate;
__int16 SetOpAddCriticalDamage;
__int16 SetOpAddCriticalDamageSuccessRate;
__int16 SetOpIncAGValue;
__int16 SetOpAddDamage;
__int16 SetOpAddMinAttackDamage;
__int16 SetOpAddMaxAttackDamage;
__int16 SetOpAddAttackDamage;
__int16 SetOpAddDefence;
__int16 SetOpAddDefenceRate;
__int16 SetOpAddMagicPower;
char SetOpIgnoreDefense;
char SetOpDoubleDamage;
char SetOpTwoHandSwordImproveDamage;
char SetOpImproveSuccessAttackRate;
char SetOpReflectionDamage;
char SetOpImproveSheldDefence;
char SetOpDecreaseAG;
char SetOpImproveItemDropRate;
char IsFullSetItem;
TDurMagicKeyChecker DurMagicKeyChecker;
unsigned __int16 SkillRecallParty_Time;
char SkillRecallParty_MapNumber;
char SkillRecallParty_X;
char SkillRecallParty_Y;
char bIsChaosMixCompleted;
char SkillLongSpearChange;
CSkillDelay SkillDelay;
int iObjectSecTimer;
int m_iAccumulatedCrownAccessTime;
unsigned int m_dwLastCheckTick;
int m_SkillAddLife;
int m_SkillAddLifeTime;
int m_SkillHarden;
int m_SkillHardenTime;
int m_SkillMagumReduceDefense;
int m_SkillMagumReduceDefenseTime;
int m_WizardSkillDefense;
int m_WizardSkillDefenseTime;
unsigned __int16 SkillAddCriticalDamageTime;
unsigned __int16 SkillAddCriticalDamage;
char m_PoisonBeattackCount;
char m_ColdBeattackCount;
int m_SkillDefense;
unsigned int m_SkillDefenseTime;
int m_SkillAttack;
unsigned int m_SkillAttackTime;
unsigned __int16 m_wExprienceRate;
unsigned __int16 m_wItemDropRate;
char m_btMoveMapBound;
unsigned __int16 m_wExcellentDropRate;
unsigned __int16 m_wAncientDropRate;
int m_iSkillDistanceErrorCount;
unsigned int m_dwSkillDistanceErrorTick;
int m_bSkillKeyRecv;
int m_UserKillRecvCount;
PacketStatistics m_kRecvPacketStatistics;
char m_bGMSummon;
char m_AccountType;
__int64 m_EndTime;
int m_JoinTime;
unsigned int m_dwRequestVip;
char m_bRequestVip;
char m_bVIPReload;
char m_bResetState;
int m_iResetNumber;
char m_bReqUpdateReset;
char m_bShell;
PVP_USER_STATE m_stateEngagePVP;
char m_bBuffHelper;
};
ITEM_ATTRIBUTE:
Code:
struct ITEM_ATTRIBUTE
{
char Name[32];
char HaveItemInfo;
char TwoHand;
char Level;
char Width;
char Height;
char Serial;
char OptionFlag;
char MondownFlag;
char AttackSpeed;
char WalkSpeed;
char DamageMin;
char DamageMax;
char SuccessfulBlocking;
char Defense;
char MagicDefense;
char Speed;
char Durability;
char MagicDurability;
char AttackDur;
char DefenceDur;
unsigned __int16 RequireStrength;
unsigned __int16 RequireDexterity;
unsigned __int16 RequireEnergy;
unsigned __int16 RequireLevel;
unsigned __int16 Value;
char RequireClass[5];
char Resistance[7];
unsigned __int16 RequireVitality;
int BuyMoney;
int MagicPW;
float RepaireMoneyRate;
float AllRepaireMoneyRate;
char QuestItem;
char SetAttr;
char ResistanceType;
int ItemSlot;
int SkillType;
int RequireLeadership;
};
and I leave here: ItemClass too is sufficient ?? :D:
CItem:
Code:
struct CItem
{
unsigned int m_Number;
char m_serial;
__int16 m_Type;
__int16 m_Level;
char m_Part;
char m_Class;
char m_TwoHand;
char m_AttackSpeed;
char m_WalkSpeed;
unsigned __int16 m_DamageMin;
unsigned __int16 m_DamageMax;
char m_SuccessfulBlocking;
unsigned __int16 m_Defense;
unsigned __int16 m_MagicDefense;
char m_Speed;
unsigned __int16 m_DamageMinOrigin;
unsigned __int16 m_DefenseOrigin;
unsigned __int16 m_Magic;
float m_Durability;
unsigned __int16 m_DurabilitySmall;
float m_BaseDurability;
char m_SpecialNum;
char m_Special[8];
char m_SpecialValue[8];
unsigned __int16 m_RequireStrength;
unsigned __int16 m_RequireDexterity;
unsigned __int16 m_RequireEnergy;
unsigned __int16 m_RequireLevel;
unsigned __int16 m_RequireVitality;
unsigned __int16 m_RequireLeaderShip;
unsigned __int16 m_Leadership;
char m_RequireClass[5];
char m_Resistance[7];
int m_Value;
unsigned int m_SellMoney;
unsigned int m_BuyMoney;
int m_iPShopValue;
char m_bItemExist;
int m_OldSellMoney;
int m_OldBuyMoney;
char m_Option1;
char m_Option2;
char m_Option3;
char m_NewOption;
float m_DurabilityState[4];
float m_CurrentDurabilityState;
char m_SkillChange;
char m_QuestItem;
char m_SetOption;
char m_SetAddStat;
char m_IsValidItem;
char m_SkillResistance[7];
int m_IsLoadPetItemInfo;
int m_PetItem_Level;
int m_PetItem_Exp;
};
VirusTotal Analisis Results from: 0.99.28 Chs Cracked Main:
https://www.virustotal.com/es-ar/fil...is/1470077749/
could you send me 99.55 or 99.50 GS
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
i'am testing, gameserver.exe no opening.. and create .dmp file, i test in windows 2003 and windows 7
sorry bad inglish.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Kiosani
Spoiler :
Hi, today I like Release this (my own) compilation from: 0.99.28 GS + .MAP from: MC, for all... maybe can be usefull to something.
Change Log:
Code:
Anti-Cheat [Integrated to GS]
Anti-Dup [Integrated to GS ]
Anti-WPE PRO [Integrated to GS ]
Anti-Speed [Integrated to GS ]
Dark Raven 100% Working
Dark Horse 100% Working
Kalima Event 100% Working
White Wizard Event 100% Working
Personal Shop 100% Working
Duels 100% Working
Guild Creations 100% Working
Battle Soccer 100% Working
Global Post System 100% Working
Items Ancient 100% Working
NPC Guards with Functions: (Reset, Pkclear y Buffs) 100% Working
Ring Lorencia 100% Working
Friend List 100% Working
Life Bug 100% Solved
Pet Trainer 100% Working
Devil Square 1 - 6 100% Working
Blood Castle 1 - 7 100% Working
Chaos Castle 1 - 6 100% Working
PVP Event 100% Working - New!
NPC from Buffs (Like: Soldier) - New!
Golden Invasion 100% Working
Kundum Drop Rates 100% Working
Twisting Slash PVP 100% Working
2º Quest 100% Working
Marlon Quest 100% Working
Combo 100% Working
Commands:
/str /dex /vit /ene /com = Add Points (without Re-login)
/reset = Reset Character (with Automatic Re-login)
/online = Shows Users Online Count
/Q 1 /W 1 = Buy Life and Mana Pots
/pkclear = Quit Character Pk State
/joinpvp = Enter to the PVP Event
/time = Shows Server Local Time
! = Instead of /post <= to Send Global Messages
/guild = Guild Enter
/war = Declare Guild War
/soccer = Declare Guild Battle Soccer
GameServer.exe + GameServer.map (Only) Download Link:
https://mega.nz/#!LIBjHbbS!yGVy-vFSNKETmQXrkQsaL1VRhIJYUfNUkk8u4hzPEbM
Full Mu Server Files Repack + My Compiled GS Download Link:
https://mega.nz/#!yEgVWTIQ!V07kZsB3a...9DV4AwTHaPQzHg
Credits:
Webzen (For Game)
Mirage Continent (For Server Files)
Matias65 (By: Make Original Repack)
Kiosani (Me: Nemesis, by: Remove Backdoor and Re-compile)
using "CGMMng::ResetViewport(LPOBJECTSTRUCT lpObj)" for add commands?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
ashlay
using "CGMMng::ResetViewport(LPOBJECTSTRUCT lpObj)" for add commands?
yes :):
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
El GS abre y se cierra. Porfavor solucionar problema. Kosami.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
alejandroxd17
El GS abre y se cierra. Porfavor solucionar problema. Kosami.
English:
NEW GameServer.exe + NEW GameServer.map Files, Released: 12/09/16 on the First Page of this thread.
Spanish:
Aportados Nuevos Archivos: GameServer.exe + GameServer.map, Actualizado: 12/09/16 links agregados en el post principal.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Kiosani
English:
NEW GameServer.exe + NEW GameServer.map Files, Released: 12/09/16 on the First Page of this thread.
Spanish:
Aportados Nuevos Archivos: GameServer.exe + GameServer.map, Actualizado: 12/09/16 links agregados en el post principal.
Thanks Kiosani (are you Nemesis ? :) )
btw, did you try this main Engine V3 Engine Main 99B+ 3D + MiniMap + Cielos + Glow + Fog + Soporte de Items - Clientes - MU Server ? because I cannot access mu with this main only.
I remember that you share your main V3.5 Engine somewhere, but I tried and could not access to MU (is there any problem with default main.exe port ?)
http://www.upsieutoc.com/images/2016...23_42-0000.jpg
So hmmm, I need to use this engine main.exe because it has source, please help me to use it :) thank you.
Hoang.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
El Gameserver todavia anda sin funcional sale mismo error 2016-9-14_11h9m21s.dmp
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
alejandroxd17
El Gameserver todavia anda sin funcional sale mismo error 2016-9-14_11h9m21s.dmp
Que sistema operativo tenes y bajo que arquitectura ?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Windons Server 2008 64 bits
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
alejandroxd17
Windons Server 2008 64 bits
OK, cuando vuelva a mi casa... voy a aportar otra compilacion, yo uso: Windows 7 Ultimate x64 bits, y tengo estos mismos problemas con algunos otros GameServers, como vos. Pienso que es un maldito problema de compatibilidad... de cualquier modo... despues voy a estar probando esto usando una Maquina Virtual.
PD: Por si nadie lo noto, estube compilando todos estos GameServers usando Visual Studio 6.0 Developer Edition + Service Pack 6, podria haber hecho la compilacion de entrada con: Visual Studio 2010 y su conjunto de herramientas: "v100", pero... mi intension era hacer quizas mas sencillo de leer el codigo ensamblador para ollydbg.
OK, When I back to my house... I will to release another compilation, I use: Windows 7 Ultimate x64 bits, and I have this problems with some anothers GameServers like you. I thinking that is a fucking problem of compatibility... anyways... Later I'm testing this using VM.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Spanish:
Bueno como lo prometi, acá les dejo este otro: GameServer.exe version: 1.02.01 (Protocolo: Chino) que es funcional en cualquier sistema operativo Windows, bajo cualquier arquitectura, únicos requisitos: .NET Framework 4.0 + Los paquetes de Visual C++ 2010 Redistribuibles.
PD: Este fue compilado usando el IDE de: Microsoft Visual Studio 2015 Edicion Comunidad + SDK (Conjunto de herramientas) de: 2010.
English:
Well as it promised, here I leave this another: GameServer.exe version: 1.02.01 (Chs Protocol) that is functional on any Operative System: Windows: x86 or x64 Bits, you must have only installed: .NET Framework 4.0 + C++ 2010 Redistributables Packages.
https://mega.nz/#!fZxTGDCD!ZdPdmPUfb...zK-iCgo0wsiET4
PS: This is compiled using: Microsoft Visual Studio 2015 Community Edition (IDE) & SDK (Toolset) from: Visual 2010.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Funciona Sin problemas eres el mejo r . :D
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hi,
The files are working good but CalcCharacter is not working and DarkRaven and DarkHorse stats are not being saved. DarkLord pets problem is caused by invalid serial generated by wz_getitemserial2 because of missing record in the database. You should run the following query:
Quote:
INSERT INTO [GameServerInfo] VALUES (0, 0, 0)
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
anyone knows why Dataservers wont open?
alguien sabe por que no me abren los dataserver?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
chise08
anyone knows why Dataservers wont open?
alguien sabe por que no me abren los dataserver?
https://mega.nz/#!WFJzDSDJ!OXqzy-CQm...vcp-RIiRUeLy7E
try with this.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Kiosani
Thx so much it works, now i need client, all 99 clients i have give me corrupt error with engine main, can u tell me where to download one for use with it?
los clientes 99 que tengo no me sirven, tendras alguno para pasarme?
Btw this should be edited with I¨Pv4 IP? or default ip? i mean for self pc connection...
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
joseph1191
que es lo q tiene ese nuevo gameserver.map???
Spanish:
El archivo: GameServer.map se utiliza para encontrar rápidamente la localización exacta de las funciones en el binario (usualmente sirve cuando se lo quiere alterar por .DLL), pero esto lo hice mas que nada pensando en aquellas personas que sean programadores, para facilitarles el trabajo un poco. si no es tu caso, ignóralo.
PD: Trata de hablar en Ingles, porque el foro no es de habla hispana.
English:
The file: GameServer.map is used to quickly find the exact localization of every function in the binary (usually used when you want to alter using .DLL), but... this is util only for programmers, to facilitate work a little. if you are not a programmer then this is not util for you.
PS: You ought to try to speak in English, because the forum is not Spanish speaking.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
this has Castle Siege Event?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
bk can't use Twisting Slash & Rageful Blow in ChaosCastle
how to fix it
who can hlep me
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
I love this version, this gameserver is very good but the command /post don't work, anyone can help me?
CalCharacter don't work too, but is possible edit using ollydbg.
Thanks!
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
morgow
I love this version, this gameserver is very good but the command /post don't work, anyone can help me?
CalCharacter don't work too, but is possible edit using ollydbg.
Thanks!
Command /post is !msj, example: ! Hi people.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hello Matias65, it worked, thank you very much for your attention, I am very happy, this version is perfect.bye
Hello%, it worked, thank you very much for your attention, I am very happy, this version is perfect.bye
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Does anyone know how to disable trade and party, the / re off command does not work.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
morgow
Does anyone know how to disable trade and party, the / re off command does not work.
Is /request off bro.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
There is no way to edit jewel prices?
does not work CalCharacter??
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
I love this version, but so many skills don't work in ChaosCastle ,
How to fix it?
anyone can help me?
Thanks!
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
backdoor not is removed when you eject the server automatcally the firewall close and open ports dangerous,imposible close thats ports why again open the ports,please fix that.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Someone would have main 99c version 99.29 to share, and someone could tell me if it has new system function, and if there is the pdb by net or nemesis did not come post?
Re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Can you share the source code? This post has been a long time, I want to continue to improve it.
Re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
king548962
Can you share the source code? This post has been a long time, I want to continue to improve it.
i join to request :)
Re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
anybody have client for this GS?