[Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hi, today I like Release this (my own) compilation from: 0.99.28 GS + .MAP from: MC, for all... maybe can be usefull to something.
Change Log:
Code:
Anti-Cheat [Integrated to GS]
Anti-Dup [Integrated to GS]
Anti-WPE PRO [Integrated to GS]
Anti-Speed [Integrated to GS]
Dark Raven 100% Working
Dark Horse 100% Working
Kalima Event 100% Working
White Wizard Event 100% Working
Personal Shop 100% Working
Duels 100% Working
Guild Creations 100% Working
Battle Soccer 100% Working
Global Post System 100% Working
Items Ancient 100% Working
NPC Guards with Functions: (Reset, Pkclear y Buffs) 100% Working
Ring Lorencia 100% Working
Friend List 100% Working
Life Bug 100% Solved
Pet Trainer 100% Working
Devil Square 1 - 6 100% Working
Blood Castle 1 - 7 100% Working
Chaos Castle 1 - 6 100% Working
PVP Event 100% Working - New!
NPC from Buffs (Like: Soldier) - New!
Golden Invasion 100% Working
Kundum Drop Rates 100% Working
Twisting Slash PVP 100% Working
2º Quest 100% Working
Marlon Quest 100% Working
Combo 100% Working
Commands:
/str /dex /vit /ene /com = Add Points (without Re-login)
/reset = Reset Character (with Automatic Re-login)
/online = Shows Users Online Count
/Q 1 /W 1 = Buy Life and Mana Pots
/pkclear = Quit Character Pk State
/joinpvp = Enter to the PVP Event
/time = Shows Server Local Time
! = Instead of /post <= to Send Global Messages
/guild = Guild Enter
/war = Declare Guild War
/soccer = Declare Guild Battle Soccer
GameServer.exe + GameServer.map (Only) Download Link:
https://mega.nz/#!LIBjHbbS!yGVy-vFSNKETmQXrkQsaL1VRhIJYUfNUkk8u4hzPEbM
Full Mu Server Files Repack + My Compiled GS Download Link:
https://mega.nz/#!yEgVWTIQ!V07kZsB3a...9DV4AwTHaPQzHg
-------------------------------------------------------------------------
UPDATE DATE: 15/09/16
NEW GameServer.exe + NEW GameServer.map (VS 2010):
https://mega.nz/#!fZxTGDCD!ZdPdmPUfb...zK-iCgo0wsiET4
PS: For Developers... the structs and/or class Released, are the same.
Credits:
Webzen (For Game)
Mirage Continent (For Server Files)
Matias65 (By: Make Original Repack)
Kiosani (Me: Nemesis, by: Remove Backdoor and Re-compile)
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hi, feature????????????? thx
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
Karuritoku
Hi, feature????????????? thx
Added Change Log to Main Thread.
- - - Updated - - -
Quote:
Originally Posted by
magtjr
post PDB?
NO :):
PS: And.. at least 1 'Thanks' button from you ?? not ??
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
CAPITOL
No config files?
yes, here a good and full repack for this files, with this GS apply:
Download Full Server Files Repack:
https://mega.nz/#!yEgVWTIQ!V07kZsB3a...9DV4AwTHaPQzHg
PS: Updated on Main Thread too..
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Que cliente me recomendas para estos files?
What client would u recommend to use with these files?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
can you share the struct?
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
chise08
Que cliente me recomendas para estos files?
What client would u recommend to use with these files?
Original MU Client 0.99B+ from China is the best, using Full Cracked Main.exe 0.99.28 or 0.99.29
Link from Full Cracked Mains: 0.99A+, 0.99B+, and 0.99C+ here:
0.99.27 Original & Cracked Dowload Link:
https://mega.nz/#!bJZUXAzZ!zS-CX5ZIU...iOK3LCoeSCVG6M
0.99.28 Original & Cracked Download Link:
https://mega.nz/#!LUBgCACR!If6lQCv_o...2Fi4h_jK3kaBJw
0.99.29 Original & Cracked Download Link:
https://mega.nz/#!3MwhBBaK!EAICgo8VB...fOL1wY2_6N_8SA
Credits:
Webzen (For Game)
Nemesis (me: Kiosani) (For Crack and Fix this mains)
- - - Updated - - -
Quote:
Originally Posted by
natzugen
can you share the struct?
OBJECTSTRUCT:
Code:
struct OBJECTSTRUCT
{
int m_Index;
int Connected;
char LoginMsgSnd;
char LoginMsgCount;
char CloseCount;
char CloseType;
int bEnableDelCharacter;
_PER_SOCKET_CONTEXT *PerSocketContext;
unsigned int m_socket;
char Ip_addr[16];
int UserNumber;
int DBNumber;
char Magumsa;
unsigned int AutoSaveTime;
unsigned int ConnectCheckTime;
unsigned int CheckTick;
char CheckSpeedHack;
unsigned int CheckTick2;
char CheckTickCount;
unsigned int dwPlayTime;
unsigned int SaveTimeForStatics;
int iPingTime;
char m_TimeCount;
unsigned int m_dwPKTimer;
__int16 CheckSumTableNum;
unsigned int CheckSumTime;
unsigned __int16 Type;
char Live;
char CharacterPos;
char AccountID[11];
char Name[11];
char LastJoominNumber[14];
char PlusStatQuestClear;
char ComboSkillquestClear;
ComboSkillData comboSkill;
unsigned __int16 Class;
char DbClass;
char ChangeUP;
__int16 Level;
int LevelUpPoint;
unsigned int Experience;
unsigned int NextExp;
int Money;
unsigned __int16 Strength;
unsigned __int16 Dexterity;
unsigned __int16 Vitality;
unsigned __int16 Energy;
float Life;
float MaxLife;
int m_iScriptMaxLife;
float FillLife;
float FillLifeMax;
float Mana;
float MaxMana;
unsigned __int16 Leadership;
unsigned __int16 AddLeadership;
unsigned __int16 ChatLitmitTime;
char ChatLimitTimeSec;
char FillLifeCount;
unsigned __int16 AddStrength;
unsigned __int16 AddDexterity;
unsigned __int16 AddVitality;
unsigned __int16 AddEnergy;
int BP;
int MaxBP;
int AddBP;
float VitalityToLife;
float EnergyToMana;
char m_PK_Count;
char m_PK_Level;
int m_PK_Time;
__int16 X;
__int16 Y;
char Dir;
char MapNumber;
int AddLife;
int AddMana;
char DamageMinus;
char DamageReflect;
__int16 MonsterDieGetMoney;
char MonsterDieGetLife;
char MonsterDieGetMana;
char StartX;
char StartY;
__int16 m_OldX;
__int16 m_OldY;
__int16 TX;
__int16 TY;
__int16 MTX;
__int16 MTY;
int PathCount;
int PathCur;
char PathStartEnd;
__int16 PathOri[15];
__int16 PathX[15];
__int16 PathY[15];
char PathDir[15];
unsigned int PathTime;
char m_MoveGateNumber;
unsigned int Authority;
unsigned int Penalty;
char m_cAccountItemBlock;
tagActionState m_ActState;
char m_ActionNumber;
unsigned int m_State;
char m_StateSub;
char m_Rest;
char m_ViewState;
unsigned __int16 m_ViewSkillState;
unsigned int m_LastMoveTime;
unsigned int m_LastAttackTime;
char m_FriendServerOnline;
int m_DetectSpeedHackTime;
unsigned int m_SumLastAttackTime;
unsigned int m_DetectCount;
int m_DetectedHackKickCount;
int m_SpeedHackPenalty;
char m_AttackSpeedHackDetectedCount;
unsigned int m_PacketCheckTime;
char m_ShopTime;
unsigned int m_TotalAttackTime;
int m_TotalAttackCount;
unsigned int TeleportTime;
char Teleport;
char KillerType;
char DieRegen;
char RegenOk;
char RegenMapNumber;
char RegenMapX;
char RegenMapY;
unsigned int RegenTime;
unsigned int MaxRegenTime;
__int16 m_PosNum;
unsigned int LifeRefillTimer;
unsigned int CurActionTime;
unsigned int NextActionTime;
unsigned int DelayActionTime;
char DelayLevel;
char m_PoisonType;
char m_IceType;
char m_ImmuneToMagicCount;
char m_ImmuneToHarmCount;
char m_iMonsterBattleDelay;
char m_cKalimaGateExist;
int m_iKalimaGateIndex;
char m_cKalimaGateEnterCount;
OBJECTSTRUCT *lpAttackObj;
__int16 m_SkillNumber;
unsigned int m_SkillTime;
char m_bAttackerKilled;
char m_ManaFillCount;
char m_LifeFillCount;
int SelfDefense[7];
unsigned int SelfDefenseTime[7];
unsigned int MySelfDefenseTime;
char m_Drink;
int m_SkillAttack2;
char m_SkillAttackTime2;
int PartyNumber;
int PartyTargetUser;
int GuildNumber;
_GUILD_INFO_STRUCT *lpGuild;
char GuildName[11];
int m_RecallMon;
int m_Change;
__int16 TargetNumber;
__int16 TargetShopNumber;
__int16 ShopNumber;
__int16 LastAttackerID;
int m_AttackDamageMin;
int m_AttackDamageMax;
int m_MagicDamageMin;
int m_MagicDamageMax;
int m_AttackDamageLeft;
int m_AttackDamageRight;
int m_AttackDamageMaxLeft;
int m_AttackDamageMinLeft;
int m_AttackDamageMaxRight;
int m_AttackDamageMinRight;
int m_AttackRating;
int m_AttackSpeed;
int m_MagicSpeed;
int m_Defense;
int m_MagicDefense;
int m_SuccessfulBlocking;
__int16 m_MoveSpeed;
__int16 m_MoveRange;
__int16 m_AttackRange;
__int16 m_AttackType;
__int16 m_ViewRange;
__int16 m_Attribute;
__int16 m_ItemRate;
__int16 m_MoneyRate;
int m_CriticalDamage;
int m_ExcelentDamage;
CMagicInf *m_lpMagicBack;
CMagicInf *Magic;
char MagicCount;
char UseMagicNumber;
unsigned int UseMagicTime;
char UseMagicCount;
__int16 OSAttackSerial;
char SASCount;
unsigned int SkillAttackTime;
char CharSet[13];
char m_Resistance[7];
char m_AddResistance[7];
int FrustrumX[4];
int FrustrumY[4];
VIEWPORT_STRUCT VpPlayer[75];
VIEWPORT_PLAYER_STRUCT VpPlayer2[75];
int VPCount;
int VPCount2;
HITDAMAGE_STRUCT sHD[40];
__int16 sHDCount;
tagInterfaceState m_IfState;
unsigned int m_InterfaceTime;
CItem *pInventory;
char *pInventoryMap;
char *pInventoryCount;
char pTransaction;
CItem *Inventory1;
char *InventoryMap1;
char InventoryCount1;
CItem *Inventory2;
char *InventoryMap2;
char InventoryCount2;
CItem *Trade;
char *TradeMap;
int TradeMoney;
char TradeOk;
CItem *pWarehouse;
char *pWarehouseMap;
char WarehouseCount;
__int16 WarehousePW;
char WarehouseLock;
char WarehouseUnfailLock;
int WarehouseMoney;
int WarehouseSave;
CItem *pChaosBox;
char *pChaosBoxMap;
int ChaosMoney;
int ChaosSuccessRate;
int ChaosLock;
unsigned int m_Option;
int m_nEventScore;
int m_nEventExp;
int m_nEventMoney;
char m_bDevilSquareIndex;
char m_bDevilSquareAuth;
char m_cBloodCastleIndex;
char m_cBloodCastleSubIndex;
int m_iBloodCastleEXP;
char m_bBloodCastleComplete;
char m_cChaosCastleIndex;
char m_cChaosCastleSubIndex;
int m_iChaosCastleBlowTime;
char m_cKillUserCount;
char m_cKillMonsterCount;
int m_iDuelUserReserved;
int m_iDuelUserRequested;
int m_iDuelUser;
char m_btDuelScore;
int m_iDuelTickCount;
char m_bPShopOpen;
char m_bPShopTransaction;
char m_bPShopItemChange;
char m_bPShopRedrawAbs;
char m_szPShopText[36];
char m_bPShopWantDeal;
int m_iPShopDealerIndex;
char m_szPShopDealerName[10];
_RTL_CRITICAL_SECTION m_critPShopTrade;
int m_iVpPShopPlayer[75];
unsigned __int16 m_wVpPShopPlayerCount;
char IsInBattleGround;
char HaveWeaponInHand;
__int16 EventChipCount;
int MutoNumber;
int UseEventServer;
char LoadWareHouseInfo;
int iStoneCount;
char m_Quest[50];
char m_SendQuestInfo;
int m_SkyBossMonSheildLinkIndex;
int m_SkyBossMonSheild;
int m_SkyBossMonSheildTime;
int m_MaxLifePower;
int m_PacketChecksumTime;
int m_CheckLifeTime;
char m_BossGoldDerconMapNumber;
char m_InWebzen;
char m_LastTeleportTime;
char m_ClientHackLogCount;
int m_iVerifyType;
int m_iPlayTimeLimit;
unsigned int m_dwPlayTick;
int m_iPlayNoticeTick;
int m_bIsInMonsterHerd;
int m_bIsMonsterAttackFirst;
MonsterHerd *m_lpMonsterHerd;
unsigned int m_NPggCheckSumSendTime;
int fSkillFrustrumX[4];
int fSkillFrustrumY[4];
char SkillHellFire2State;
char SkillHellFire2Count;
unsigned int SkillHellFire2Time;
char m_ReqWarehouseOpen;
int m_NotAttackAreaCount;
int m_NotAttackAreaCountFor10Min;
__int16 SetOpAddSkillAttack;
__int16 SetOpAddExDamage;
__int16 SetOpAddExDamageSuccessRate;
__int16 SetOpAddCriticalDamage;
__int16 SetOpAddCriticalDamageSuccessRate;
__int16 SetOpIncAGValue;
__int16 SetOpAddDamage;
__int16 SetOpAddMinAttackDamage;
__int16 SetOpAddMaxAttackDamage;
__int16 SetOpAddAttackDamage;
__int16 SetOpAddDefence;
__int16 SetOpAddDefenceRate;
__int16 SetOpAddMagicPower;
char SetOpIgnoreDefense;
char SetOpDoubleDamage;
char SetOpTwoHandSwordImproveDamage;
char SetOpImproveSuccessAttackRate;
char SetOpReflectionDamage;
char SetOpImproveSheldDefence;
char SetOpDecreaseAG;
char SetOpImproveItemDropRate;
char IsFullSetItem;
TDurMagicKeyChecker DurMagicKeyChecker;
unsigned __int16 SkillRecallParty_Time;
char SkillRecallParty_MapNumber;
char SkillRecallParty_X;
char SkillRecallParty_Y;
char bIsChaosMixCompleted;
char SkillLongSpearChange;
CSkillDelay SkillDelay;
int iObjectSecTimer;
int m_iAccumulatedCrownAccessTime;
unsigned int m_dwLastCheckTick;
int m_SkillAddLife;
int m_SkillAddLifeTime;
int m_SkillHarden;
int m_SkillHardenTime;
int m_SkillMagumReduceDefense;
int m_SkillMagumReduceDefenseTime;
int m_WizardSkillDefense;
int m_WizardSkillDefenseTime;
unsigned __int16 SkillAddCriticalDamageTime;
unsigned __int16 SkillAddCriticalDamage;
char m_PoisonBeattackCount;
char m_ColdBeattackCount;
int m_SkillDefense;
unsigned int m_SkillDefenseTime;
int m_SkillAttack;
unsigned int m_SkillAttackTime;
unsigned __int16 m_wExprienceRate;
unsigned __int16 m_wItemDropRate;
char m_btMoveMapBound;
unsigned __int16 m_wExcellentDropRate;
unsigned __int16 m_wAncientDropRate;
int m_iSkillDistanceErrorCount;
unsigned int m_dwSkillDistanceErrorTick;
int m_bSkillKeyRecv;
int m_UserKillRecvCount;
PacketStatistics m_kRecvPacketStatistics;
char m_bGMSummon;
char m_AccountType;
__int64 m_EndTime;
int m_JoinTime;
unsigned int m_dwRequestVip;
char m_bRequestVip;
char m_bVIPReload;
char m_bResetState;
int m_iResetNumber;
char m_bReqUpdateReset;
char m_bShell;
PVP_USER_STATE m_stateEngagePVP;
char m_bBuffHelper;
};
ITEM_ATTRIBUTE:
Code:
struct ITEM_ATTRIBUTE
{
char Name[32];
char HaveItemInfo;
char TwoHand;
char Level;
char Width;
char Height;
char Serial;
char OptionFlag;
char MondownFlag;
char AttackSpeed;
char WalkSpeed;
char DamageMin;
char DamageMax;
char SuccessfulBlocking;
char Defense;
char MagicDefense;
char Speed;
char Durability;
char MagicDurability;
char AttackDur;
char DefenceDur;
unsigned __int16 RequireStrength;
unsigned __int16 RequireDexterity;
unsigned __int16 RequireEnergy;
unsigned __int16 RequireLevel;
unsigned __int16 Value;
char RequireClass[5];
char Resistance[7];
unsigned __int16 RequireVitality;
int BuyMoney;
int MagicPW;
float RepaireMoneyRate;
float AllRepaireMoneyRate;
char QuestItem;
char SetAttr;
char ResistanceType;
int ItemSlot;
int SkillType;
int RequireLeadership;
};
and I leave here: ItemClass too is sufficient ?? :D:
CItem:
Code:
struct CItem
{
unsigned int m_Number;
char m_serial;
__int16 m_Type;
__int16 m_Level;
char m_Part;
char m_Class;
char m_TwoHand;
char m_AttackSpeed;
char m_WalkSpeed;
unsigned __int16 m_DamageMin;
unsigned __int16 m_DamageMax;
char m_SuccessfulBlocking;
unsigned __int16 m_Defense;
unsigned __int16 m_MagicDefense;
char m_Speed;
unsigned __int16 m_DamageMinOrigin;
unsigned __int16 m_DefenseOrigin;
unsigned __int16 m_Magic;
float m_Durability;
unsigned __int16 m_DurabilitySmall;
float m_BaseDurability;
char m_SpecialNum;
char m_Special[8];
char m_SpecialValue[8];
unsigned __int16 m_RequireStrength;
unsigned __int16 m_RequireDexterity;
unsigned __int16 m_RequireEnergy;
unsigned __int16 m_RequireLevel;
unsigned __int16 m_RequireVitality;
unsigned __int16 m_RequireLeaderShip;
unsigned __int16 m_Leadership;
char m_RequireClass[5];
char m_Resistance[7];
int m_Value;
unsigned int m_SellMoney;
unsigned int m_BuyMoney;
int m_iPShopValue;
char m_bItemExist;
int m_OldSellMoney;
int m_OldBuyMoney;
char m_Option1;
char m_Option2;
char m_Option3;
char m_NewOption;
float m_DurabilityState[4];
float m_CurrentDurabilityState;
char m_SkillChange;
char m_QuestItem;
char m_SetOption;
char m_SetAddStat;
char m_IsValidItem;
char m_SkillResistance[7];
int m_IsLoadPetItemInfo;
int m_PetItem_Level;
int m_PetItem_Exp;
};
VirusTotal Analisis Results from: 0.99.28 Chs Cracked Main:
https://www.virustotal.com/es-ar/fil...is/1470077749/
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
could you reupload engine main 0.99b? pls
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Quote:
Originally Posted by
MilkyChic
could you reupload engine main 0.99b? pls
Yes, I'm uploading again... I re-make hook on this new: "main-cracked.exe" from: 0.99.28 of my: "Engine.dll" from: Engine V3 old... because... I found that my old main causes of: "Process Opened on TaskBar after of Exit" is a bad Crack Method in old hooked Main, then I make again hook on this new Main, :): New Patch is called: "Engine V3.5".
- - - Updated - - -
Engine V3.5 (The same that: V3, but with new: "main-cracked.exe" Re-maked hook) Download:
https://mega.nz/#!7EYXjDBI!eNnLJfRQ-...v9jW6QpNvBg1Ic
PS: Maybe in some days... I can release a better Engine Patch Version on performance, code, etc.. V4 :8:
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hola, el repack lo hice yo Mauro, para MU Server, lo dice en el "LEER IMPORTANTE". Excelente aporte, hace años se espera esto.
-
Hello, I did the repack I Mauro, for MU Server, he says the "READ IMPORTANT". Excellent contribution, is expected this for years.
re: [Release] GameServer 0.99.28 Chs (Compiled from MC) + GameServer.map File
Hey bro. Thanks for this release.
can i ask somethings?
- backdoor is removed?
- calc character is working?
- raven and horse bug when relog (this back to level 0) is fixed?
~Lucila.