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[Release] Unpacked main season11
Hello. Since i do not have interest in keeping things private anymore, i upload the main.exe from latest GMO update, 3 September 16.
What i did, was: removed unpacking stub, resolved OEP, rebuilt imports, patched runtime guards, fixed codesection antipatch, disabled gameguard.
The client is ready to be modified, still obfuscated tho.
You can easly modify the IP and anything you like to use on your own private s11 server.
Questions, suggestions always appreciated, will be glad to answer.
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
How about files ? Do you advice any ? Or can you help any ?
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re: [Release] Unpacked main season11
This comes from latest global mu online client
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re: [Release] Unpacked main season11
now waiting only for s11 muserver files:D Szaka what happen with your site:D?
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re: [Release] Unpacked main season11
I stopped selling the bot, going to upload random stuff on my site from now on.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
Hello. Since i do not have interest in keeping things private anymore, i upload the main.exe from latest GMO update, 3 September 16.
What i did, was: removed unpacking stub, resolved OEP, rebuilt imports, patched runtime guards, fixed codesection antipatch, disabled gameguard.
The client is ready to be modified, still obfuscated tho.
You can easly modify the IP and anything you like to use on your own private s11 server.
the link
Questions, suggestions always appreciated, will be glad to answer.
Can post link full client?
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re: [Release] Unpacked main season11
I think that the client is the Global
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re: [Release] Unpacked main season11
I downloaded version 1.06.15.0 Webzen client but not open to use this main xd
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re: [Release] Unpacked main season11
you have tried to enter the game with this Main? its have some protections when put login and password get Disconnect from client side.
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1 Attachment(s)
re: [Release] Unpacked main season11
Quote:
Originally Posted by
michi28
I downloaded version 1.06.15.0 Webzen client but not open to use this main xd
I checked it is the same.
ClientExeVersion = 1.06.23
ClientExeSerial = 12fD8d293Nfks91Z ;Mu Global - Version= 2295:
Attachment 158201
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re: [Release] Unpacked main season11
IGCN SS 11 ep 2 Incoming..........
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re: [Release] Unpacked main season11
This client is 1.06.23 http://www.legend.mu/#downloads
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
lordaton
This client is 1.06.23 http://www.legend.mu/#downloads
client webzen is 1.06.15.0
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re: [Release] Unpacked main season11
Awesome! ^^ The main works but needs to crack Itemtooltip_eng.bmd :w00t:
I used this client:
https://mega.nz/#!HIh2lCiL!ydbV-R9gA...1JCgxzEB7W6JT4
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re: [Release] Unpacked main season11
I am using latest GMO client with my main. Everything runs smoothly
http://i.imgur.com/7SKqa2a.jpg
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
hello Szaka, would be possible if I asked inject a .dll?
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
michi28
hello Szaka, would be possible if I asked inject a .dll?
I am afraid you are missing point of the thread, you can load dll with standard injector and you do not need special main for it.
This is unprotected main to be used on private servers.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
I am afraid you are missing point of the thread, you can load dll with standard injector and you do not need special main for it.
This is unprotected main to be used on private servers.
so we can Play it and add some protection without any problem?
Are you testing without any Guard so?
Thanks for Sharing boss...
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Gm2gustavo
so we can Play it and add some protection without any problem?
Are you testing without any Guard so?
Thanks for Sharing boss...
Yes, thats basically the point. The client is clean
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re: [Release] Unpacked main season11
Itemtooltip_eng.bmd error
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re: [Release] Unpacked main season11
Are you sure you are using the latest GMO client?
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re: [Release] Unpacked main season11
How to make to use this main ? I mean.. not exists: Season 11 MuServer public files :D: well at least this main can be used to make: Research's on more easy way. Thanks anyways.
PS: Maybe some good programmer here :D: must try to catch some packets :O: from GMO and re-build protocolcore...
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re: [Release] Unpacked main season11
for those who still do not have the client, here I leave the client with main.exe of Szaka.
Link: https://mega.nz/#!qhFGhDJB!9W1DmvASH...IwKx8fx-lKBFmQ
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re: [Release] Unpacked main season11
local folder, in case you have problems with files bmd
https://www.mediafire.com/?pycbge7pwtit83c
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re: [Release] Unpacked main season11
download full client for WZ, Update to last version! and work fine non errors. Only main need crack its not cracked.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Dankend
download full client for WZ, Update to last version! and work fine non errors. Only main need crack its not cracked.
Thats it. Download latest client from official site, update it and use my main. Bingo!
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Dankend
ready, and I was wrong. Thank you
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one knows why not show the server to configure the ip?
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re: [Release] Unpacked main season11
Guys for what we can use it right now if we dont have any public server files ?
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
michi28
Ready!
Please give me Main Info in Server and Serial to Start. ;)
PM Me if you have a Chance...
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re: [Release] Unpacked main season11
It may not show the server you put more local IP address?
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1 Attachment(s)
re: [Release] Unpacked main season11
Attachment 158224
Mu Global Client
...
main by Szaka change ip:
connect.muonline.co.kr
connect.muonline.webzen.com
...
CS by S@nek[BoR]
BoR_ServerList.dat
0 "Normal" "192.168.25.2" 55901 "SHOW"
AllowableIPList.txt
192 168 25 2 255
...
DataServer Error
GetQueuedCompletionStatus failed with error 64
...
Disconnected after select the server :*:
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re: [Release] Unpacked main season11
Well, this is just latest main. You will need to adapt server files, but client side is ready :)
I am into general reverse engineering, not MU specific, the official server executables in general are always a lot of fun to unpack and analyze
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re: [Release] Unpacked main season11
Szaka nop main need crack have some protections packet twister and he sees what you have done crack when you connect you will be given random buffs for client side :)
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
Well, this is just latest main. You will need to adapt server files, but client side is ready :)
I am into general reverse engineering, not MU specific, the official server executables in general are always a lot of fun to unpack and analyze
Cant you provide us also files please ?? If you need donate for that we will dont worry just help community please.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
ahmetoz27
Cant you provide us also files please ?? If you need donate for that we will dont worry just help community please.
Are people there reading first post? It's like 5th question about same thing
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re: [Release] Unpacked main season11
Has anyone already reversed the EncodePacketByHeadcode(), that function called before the EncryptC3Packet()? I'm working on it, but it needs a better approach than mine because it will take an eternity for me to translate all the subfunctions it uses for every MU packet. I'm sure that a more experienced reverser will be able to figure out a better way to accomplish it, because the subfunctions are not hard to translate into C language.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
Well, this is just latest main. You will need to adapt server files, but client side is ready :)
I am into general reverse engineering, not MU specific, the official server executables in general are always a lot of fun to unpack and analyze
Fun? It is not fun when you've already tried 10000000 Times.I am not Reverse Eng. andI've never worked with NOOBYPROTECT or so... Would you please give me some help i want to Open this Gameserver.exe.
It is 1.01.10B_2 version.
need it RUNNING even with ERROR.
https://mega.nz/#!I94y1BZT
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
podreca
Has anyone already reversed the EncodePacketByHeadcode(), that function called before the EncryptC3Packet()? I'm working on it, but it needs a better approach than mine because it will take an eternity for me to translate all the subfunctions it uses for every MU packet. I'm sure that a more experienced reverser will be able to figure out a better way to accomplish it, because the subfunctions are not hard to translate into C language.
If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Gembrid
If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
Was about to write same thing, just nop the encoding call lol
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Gembrid
If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
I want to write the encode function, not to remove it.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
podreca
I want to write the encode function, not to remove it.
What for do you take the harder, less stable road? Imagine that new version of main comes - the original packets are the same, but twisting functions are different. With encrpytion removing approach u will have system handling every packet correctly, without obligation of decrypting twisters fo every packet every version over and over
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
podreca
I want to write the encode function, not to remove it.
There is season 9 gs released (ex901 test I think it's called here on forum) compiled as debug .exe and you may reverse from it. There are 82 pairs of functions twisting & correcting the packets.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
lordaton
This client is 1.06.23 http://www.legend.mu/#downloads
what kind of website is that? it's awesome dud!
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re: [Release] Unpacked main season11
I am not around mu, I wonder, do you use emulators written from scratch or official leaked compiled server files? In first case, just dump the twister on client side. In second - thats hard
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
The server file?
How do you use?
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re: [Release] Unpacked main season11
bla bla bla :D so many noise around this.. be like its a servers latest GS with PDB release. Fun to read.. #MUNoobsWannaAllandWannaNow still around rz T___T
Heal me, if u feel me!
PS. Hi Mira :D long time...
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re: [Release] Unpacked main season11
Noise around what? Id rather say lots of clueless people hopping around here.
I actually took a deeper look into the twister thingy. Every function is obfuscated on client side, i managed to deobfuscate it. Basically it is shit ton of byte shifts, xors, masking etc
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re: [Release] Unpacked main season11
I still dont understand.. :( i downloaded your file and loaded mu global tru it T__T where is DUPE button, how dupe with this items?
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re: [Release] Unpacked main season11
LierningDelphi, miras made me remove the button :(
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
I'll gib u $666WCoin for dupe mu online ex11.
You should reverse twister algorithms generation and then guess seed used to generate twisters for current main version.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Szaka
Noise around what? Id rather say lots of clueless people hopping around here.
I actually took a deeper look into the twister thingy. Every function is obfuscated on client side, i managed to deobfuscate it. Basically it is shit ton of byte shifts, xors, masking etc
Even obfuscated the twister functions are very easy to understand and to translate into C. I have translated 5 until now, only by hands^_^. But I think there may exist a better approach. Using a dump, as you suggested, is a good idea. I will try to work with it.
mirraseq: your suggestion is the pro solution, but it can only be done by pro crax0rz, not by me. xD
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re: [Release] Unpacked main season11
I used to reversed 1 or 2.. but then i got bored of that 100lines crap code
a[4] := a[3]
a[5] := a[4] xor a[5]
a[6] := a[7] shl 1
untill 100line code.
http://forum.ragezone.com/f508/rever...-crypt-888277/
i even reversed DES T__T cuz im noob and idiot :F my IQ test gives errors and ask me try again in next life
Twister sht
Code:
procedure DecryptLevel2(lpSource: Pointer);
var
Offset: Byte;
ContentSize: Word;
PBuffer: PByte;
Condition, Condition2: Byte;
begin
Offset := GetHdrSize(lpSource) +2; // Counter = 2
ContentSize := GetContentSize(lpSource);
PBuffer := PByte(lpSource) + Offset;
if not (ContentSize >= 4) then
Exit // No Decryption for this size
else
if not (ContentSize >= 8) then
begin
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ xor $85; //09CB6897
Condition := SAR(PByte(PBuffer +3)^, 4) and 1;
Condition2 := SAR(PByte(PBuffer +3)^, 2) and 1;
if (Condition = 0) then
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ and $EF //09BFCD94
else
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ or $10; //09CB6573
if (Condition2 = 0) then
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ and $EF //09BFCD94
else
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ or $10; //09CB6573
Condition := SAR(PByte(PBuffer +7)^, 4) and 1;
Condition2 := SAR(PByte(PBuffer +7)^, 5) and 1;
if (Condition = 0) then
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ and $DF //09BFCCF4
else
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ or $20; //09CB6356
if (Condition2 = 0) then
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ and $EF //09BFCD36
else
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ or $10;
end
else
if not (ContentSize >= 16) then
begin
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ xor $85; //09CB6897
Condition := SAR(PByte(PBuffer +3)^, 4) and 1;
Condition2 := SAR(PByte(PBuffer +3)^, 2) and 1;
if (Condition = 0) then
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ and $EF //09BFCD94
else
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ or $10; //09CB6573
if (Condition2 = 0) then
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ and $EF //09BFCD94
else
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ or $10; //09CB6573
Condition := SAR(PByte(PBuffer +7)^, 4) and 1;
Condition2 := SAR(PByte(PBuffer +7)^, 5) and 1;
if (Condition = 0) then
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ and $DF //09BFCCF4
else
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ or $20; //09CB6356
if (Condition2 = 0) then
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ and $EF //09BFCD36
else
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ or $10;
end
else
if not (ContentSize >= 32) then
begin
PByte(PBuffer +$1F)^ := PByte(PBuffer +$1F)^ xor $7D;
Condition := PByte(PBuffer +$10)^;
PByte(PBuffer +$10)^ := PByte(PBuffer +$18)^;
PByte(PBuffer +$18)^ := Condition;
Condition2 := (PByte(PBuffer +$1A)^ shr 5);
PByte(PBuffer)^ := PByte(PBuffer +$1A)^ or Condition2;
PByte(PBuffer +$1A)^ := (PByte(PBuffer)^ shl 3);
Condition := PByte(PBuffer +3)^;
PByte(PBuffer +3)^ := PByte(PBuffer +$18)^;
PByte(PBuffer +$18)^ := Condition;
Condition := (PByte(PBuffer +4)^ shl 2);
PByte(PBuffer +4)^ := PByte(PBuffer +4)^ shr 6;
PByte(PBuffer +4)^ := (PByte(PBuffer +4)^ or Condition);
Condition := (PByte(PBuffer +2)^ shr 5) and 1;
Condition2 := (PByte(PBuffer +2)^ shr 2) and 1;
if (Condition2 = 0) then
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ and $DF //09CB75DE
else
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ or $20; //09CB75D0
if (Condition = 0) then
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ and $FB //09BFD34A
else
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ or 4; //09CB75B7
Condition := (PByte(PBuffer +6)^ shr 7) and 1; //8bit
Condition2 := (PByte(PBuffer +6)^ shr 6) and 1; //7bit
if (Condition = 0) then
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ and $BF //09CB74CB
else
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ or $40; //09CB74BD
if (Condition2 = 0) then
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ and $7F //09CB755F
else
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ or $80; //$FFFFFF7F
PByte(PBuffer +$11)^ := PByte(PBuffer +$11)^ xor $AC;
Condition := (PByte(PBuffer +$15)^ shr 2) and 1;
Condition2 := (PByte(PBuffer +$15)^ shr 2) and 1;
if (Condition = 0) then
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ and $FB //9CB740B
else
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ or 4;
if (Condition2 = 0) then
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ and $DF
else
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ or 4;
PByte(PBuffer +1)^ := PByte(PBuffer +1)^ xor $1A; //09CB7290
end
else
begin
Condition := PByte(PBuffer +$C)^ shl 6;
Condition2 := PByte(PBuffer +$C)^ shr 2;
PByte(PBuffer +$C)^ := (Condition or Condition2);
Condition := PByte(PBuffer +$A)^ shr 1 and 1;
Condition2 := PByte(PBuffer +$A)^ shr 1 and 1;
if (Condition = 0) then
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ and $FD //09BFD1E6
else
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ or $20;
if (Condition2 = 0) then
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ and $FD //09BFD251
else
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ or 2; //09BFD242
PByte(PBuffer +8)^ := PByte(PBuffer +8)^ xor $DF;
PByte(PBuffer)^ := PByte(PBuffer)^ xor $A;
Condition := PByte(PBuffer +$B)^;
PByte(PBuffer +$B)^ := PByte(PBuffer +2)^;
PByte(PBuffer +$B)^ := Condition;
end;
end;
procedure EncryptLevel2(lpSource: Pointer); //1.14.17
var
Offset: Byte;
ContentSize: Word;
PBuffer: PByte;
Condition, Condition2: Byte;
begin
Offset := GetHdrSize(lpSource) +2; // Counter = 2
ContentSize := GetContentSize(lpSource);
PBuffer := PByte(lpSource) + Offset;
if not (ContentSize >= 4) then
Exit // No Encryption for this size
else
if not (ContentSize >= 8) then
begin
PByte(PBuffer +2)^ := ((PByte(PBuffer +2)^ shr 2) or (PByte(PBuffer +2)^ shl 6)) xor $91;
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ xor $F6; //09CB62E6
end
else
if not (ContentSize >= 16) then //006681FB
begin
Condition := SAR(PByte(PBuffer +7)^, 4) and 1;
Condition2 := SAR(PByte(PBuffer +7)^, 5) and 1;
if (Condition = 0) then
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ and $DF //09BFCCF4
else
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ or $20; //09CB6356
if (Condition2 = 0) then
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ and $EF //09BFCD36
else
PByte(PBuffer +7)^ := PByte(PBuffer +7)^ or $10;
Condition := SAR(PByte(PBuffer +3)^, 4) and 1;
Condition2 := SAR(PByte(PBuffer +3)^, 2) and 1;
if (Condition = 0) then
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ and $EF //09BFCD94
else
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ or $10; //09CB6573
if (Condition2 = 0) then
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ and $EF //09BFCD94
else
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ or $10; //09CB6573
PByte(PBuffer +3)^ := PByte(PBuffer +3)^ xor $85; //09CB6897
end
else
if not (ContentSize >= 32) then // Login packet
begin
PBuffer := PByte(lpSource) + Offset;
PByte(PBuffer +1)^ := PByte(PBuffer +1)^ xor $1A; //09CB7290
Condition := SAR(PByte(PBuffer +$15)^, 2) and 1;
Condition2 := SAR(PByte(PBuffer +$15)^, 2) and 1;
if (Condition = 0) then
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ and $FB //9CB740B
else
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ or 4;
if (Condition2 = 0) then
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ and $DF
else
PByte(PBuffer +$15)^ := PByte(PBuffer +$15)^ or 4;
Condition := SAR(PByte(PBuffer +6)^, 7) and 1;
Condition2 := SAR(PByte(PBuffer +6)^, 6) and 1;
if (Condition = 0) then
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ and $BF //09CB74CB
else
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ or $40; //09CB74BD
if (Condition2 = 0) then
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ and $7F //09CB755F
else
PByte(PBuffer +6)^ := PByte(PBuffer +6)^ or $80; //$FFFFFF7F
PByte(PBuffer +$11)^ := PByte(PBuffer +$11)^ xor $AC;
Condition := SAR(PByte(PBuffer +2)^, 5) and 1;
Condition2 := SAR(PByte(PBuffer +2)^, 2) and 1;
if (Condition = 0) then
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ and $FB //09BFD34A
else
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ or 4; //09CB75B7
if (Condition2 = 0) then
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ and $DF //09CB75DE
else
PByte(PBuffer +2)^ := PByte(PBuffer +2)^ or $20; //09CB75D0
Condition := SAR(PByte(PBuffer +4)^, 2);
PByte(PBuffer +4)^ := PByte(PBuffer +4)^ shl 6;
PByte(PBuffer +4)^ := (PByte(PBuffer +4)^ or Condition);
Condition := PByte(PBuffer +$18)^;
PByte(PBuffer +$18)^ := PByte(PBuffer +3)^;
PByte(PBuffer +3)^ := Condition;
Condition := SAR(PByte(PBuffer +$1A)^, 3); //09CB7680
Condition2 := (PByte(PBuffer +$1A)^ shl 5);
PByte(PBuffer)^ := (Condition or Condition2);
PByte(PBuffer +$1A)^ := Condition;
Condition := PByte(PBuffer +$10)^;
PByte(PBuffer +$10)^ := PByte(PBuffer +$18)^;
PByte(PBuffer +$18)^ := Condition;
PByte(PBuffer +$1F)^ := PByte(PBuffer +$1F)^ xor $7D;
end
else
begin
Condition := PByte(PBuffer +2)^;
PByte(PBuffer +2)^ := PByte(PBuffer +$B)^;
PByte(PBuffer +$B)^ := Condition;
PByte(PBuffer +8)^ := PByte(PBuffer +8)^ xor $DF;
PByte(PBuffer)^ := PByte(PBuffer)^ xor $A;
Condition := SAR(PByte(PBuffer +$A)^, 1) and 1;
Condition2 := SAR(PByte(PBuffer +$A)^, 5) and 1;
if (Condition = 0) then
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ and $FD //09BFD1E6
else
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ or $20;
if (Condition2 = 0) then
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ and $FD //09BFD251
else
PByte(PBuffer +$A)^ := PByte(PBuffer +$A)^ or 2; //09BFD242
Condition := SAR(PByte(PBuffer +$C)^, 6);
Condition2 := PByte(PBuffer +$C)^ shl 2;
PByte(PBuffer +$C)^ := (Condition or Condition2);
end;
end;
long time ago.. ahauhauahu
PS. i would reverse all, but then i noticed packettwister changes with every main.exe update and i give up
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re: [Release] Unpacked main season11
Why are you even tryin to reverse the twisters, masohists?
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re: [Release] Unpacked main season11
its was.. in first week when wz moved to new crypt :D
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Dankend
https://mega.nz/#!I94y1BZT!1oAnFKkJv...OrKN3Fm8taoStY
Try It again Please. Update
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
datcom
İts full of virus please clean it firs
https://www.virustotal.com/tr/file/2...is/1475046731/
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
datcom
Real Season 10 Episode 3 Server Files ? or only a small upgrade from: 9.1 ? :D:
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
datcom
Server Season Sx3I Crack ?
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
ahmetoz27
themida WinLicense do not virus
Quote:
Originally Posted by
Kiosani
Real Season 10 Episode 3 Server Files ? or only a small upgrade from: 9.1 ? :D:
yes :)
Quote:
Originally Posted by
harddidmai
Server Season Sx3I Crack ?
It has WinLicense
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re: [Release] Unpacked main season11
i am looking for a man who can go to mu with MuEmu and this Main! pay for this work need only bugless connect to game!
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Reverse the packettwister is not real
the best methods to get it works, disabled loginserver to webzen and packettwister checks
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
michi28
Ip Main?? Pleasess
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re: [Release] Unpacked main season11
Lewislly give me your contacts please or check pm.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
lewislly
what?! How did you?
Using pack recently posted? (server side)
would you please give us pediy.exe ? I will try it like that
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re: [Release] Unpacked main season11
Did someone actually test that supposed sX repack? Im about to start tests on VM....even if my protection didnt alert of virus im not sure to use it on my hdd
Enviado desde mi SM-G531M mediante Tapatalk
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
ianvalls90
Did someone actually test that supposed sX repack? Im about to start tests on VM....even if my protection didnt alert of virus im not sure to use it on my hdd
Enviado desde mi SM-G531M mediante Tapatalk
I test it on VM...
The gameserver not run....
GSCS ok
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
muzic25
I test it on VM...
The gameserver not run....
GSCS ok
Mmmm ok...
Same i s happening here so far....maybe ill test again. As soon as i get home. Im at work atm
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re: [Release] Unpacked main season11
JfMu(SeasonXI)Server Files
MEGA
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
show40
Maybe you must put more Info about this Files bro... I don't know even maybe create your own thread here on forum for this, and explain features on this files, bugs, etc... Thanks.
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
show40
Same that posted just Before... GS Still doesnt Open at All...
Need some kind of Cracking Bro? Saludos Desde Venezuela
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re: [Release] Unpacked main season11
Game Server = requires authentication to be enabled
Run -> 01 to start the service .bat + GS (local validation tool) + OS: Win2003 Sp1
Try to run, good luck. . .
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
show40
no databasE?
ops sorry :D
fix
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re: [Release] Unpacked main season11
show40 client have for this serverfiles?
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
show40
Game Server = requires authentication to be enabled
Run -> 01 to start the service .bat + GS (local validation tool) + OS: Win2003 Sp1
Try to run, good luck. . .
32bit or 64bit?
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
show40
Mirror please
Thx
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Avant
Mirror please
Thx
Just copy the mega link and paste in a new tab.
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
lordaton
Just copy the mega link and paste in a new tab.
Hey lordaton, you could run those files? I tried and when I start the .bat files doesnt start and If I go to the folder Data/ etc where'd are the shortut the Dataserver1 & 2 start but doesnt show and have a memory leak (I think), and everything start but the GS not, the gs_cs start too
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
MsK
Hey lordaton, you could run those files? I tried and when I start the .bat files doesnt start and If I go to the folder Data/ etc where'd are the shortut the Dataserver1 & 2 start but doesnt show and have a memory leak (I think), and everything start but the GS not, the gs_cs start too
I dont try yet.
Dont forget to change
127.0.0.1 55970 192.168.1.102 55960 55901
in the 08ÓÎÏ··þÎñÆ÷.lnk
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re: [Release] Unpacked main season11
No real GameServer Season XI
d:\MuServerSvn\Job_Branch\Kor\Job_Season9\GameServer\GameServer___Win32_KORBlueTest_Debug\GameServer_2008.pdb
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
slander
No real GameServer Season XI
d:\MuServerSvn\Job_Branch\Kor\Job_Season9\GameServer\GameServer___Win32_KORBlueTest_Debug\GameServer_2008.pdb
Ah we all assumed that...at least its a S9 sort of....
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
show40
Virus ?
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re: [Release] Unpacked main season11
Main got updated today. I might do another challenge ~~
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
datcom
Hey When I run the gs I get this: http://i.imgur.com/cFi98z6.png
why?, the gs_cs load fine
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re: [Release] Unpacked main season11
what sql server should i use to attach databases cause with 2016 version gives me error
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re: [Release] Unpacked main season11
After i run GS
Runtime Error: visual c++ runtime library
Abnormal progran termination
Sent from my GT-I9082 using Tapatalk
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re: [Release] Unpacked main season11
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
city7
you can share server file : )
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
city7
Sir you can given the muserver of the files season x3 ? For have test
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re: [Release] Unpacked main season11
Quote:
Originally Posted by
Ryuno
Sir you can given the muserver of the files season x3 ? For have test
City7 never share his project, is privated.
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re: [Release] Unpacked main season11
Gameserver does not go :w00t: