Re: MuEmu connect problem
Re: MuEmu connect problem
Check your JoinServer if it runs on localhost / 127.0.0.1
Re: MuEmu connect problem
If u use win 10 unistall last security update
Re: MuEmu connect problem
Re: MuEmu connect problem
Only CS and GS server ports need to be open?
Im using Windows 8.1 Essential x64
Last security update only on win10 or on win8.1?
My conf:
CS TCP Open
CS UDP close
DATA-JOIN ports close for public
GS ports open
Re: MuEmu connect problem
Quote:
Originally Posted by
kamaro1337
Only CS and GS server ports need to be open?
Im using Windows 8.1 Essential x64
Last security update only on win10 or on win8.1?
My conf:
CS TCP Open
CS UDP close
DATA-JOIN ports close for public
GS ports open
If you are running on your pc the server and the client, so on the same machine, you can use 127.0.0.1 everywhere and it must work Give us screenshot from your GS screen, when you press OK on the login or if the loggin not appear it can be joinserver / gs request recv problem, than show us screenshot from every window,and from every important config file, than we will see whats the problem.
Re: MuEmu connect problem
The configs are right, bcz after 2-3 days, the server running right, i can connect and login to the game, and the login stopped unforutnetly, i get dc, like i write.
Any Idea?:/
Re: MuEmu connect problem
Its interesting, when I tryed on VMWARE on my pc the muemu files, I had problem like this, than I put it on my real server, and than it was okey without changing anything, so its interesting for me too.
Re: MuEmu connect problem
omm, maybe... need global IP? i using 192.168.1.8, but i dont know, bcz it was working 1 week ago.
Re: MuEmu connect problem
It needs public IP guys...
Re: MuEmu connect problem
It doesn't work with Global IP and router ip. :$:
Re: MuEmu connect problem
Quote:
Originally Posted by
kamaro1337
It doesn't work with Global IP and router ip. :$:
So if its not working with any ip, than how can anybody use it....? :|
Re: MuEmu connect problem
i dont know what is the problem :D
I share a video in few minutes.
What may be the problem?:D
Other server files are work.
In muemu ports ips are OK.
ports dont closed, all ports is opened.
any idea?
http://sendvid.com/s1y09k4q
Re: MuEmu connect problem
Quote:
Originally Posted by
kamaro1337
i dont know what is the problem :D
I share a video in few minutes.
What may be the problem?:D
Other server files are work.
In muemu ports ips are OK.
ports dont closed, all ports is opened.
any idea?
http://sendvid.com/s1y09k4q
when you click Server and DC go to GameServer.exe (and you will see some error..) then post screenshot with that error here.
if no error then its definetly ports or the ports u opened arent the same with the ports which are running with ur files.
Re: MuEmu connect problem
Quote:
Originally Posted by
Mecanik
It needs public IP guys...
Im using it with loopback IP and it's working flawlessly.
Quote:
Originally Posted by
kamaro1337
It doesn't work with Global IP and router ip. :$:
Re-checl configs, most sure its an IP/Port issue.
Quote:
Originally Posted by
RevolGaming
So if its not working with any ip, than how can anybody use it....? :|
Good question xD
Enviado desde mi SM-G531M mediante Tapatalk
Re: MuEmu connect problem
The opened ports are right, i try to turn off firewall bit dont work.
i dont get error in cs/Gs
Re: MuEmu connect problem
Quote:
Originally Posted by
kamaro1337
The opened ports are right, i try to turn off firewall bit dont work.
i dont get error in cs/Gs
dude if you go Open Port Check Tool and write 55901 will it say success or not?
if not = port problem
if success = bad configs somewhere.
Re: MuEmu connect problem
Ports are opened, like i wrote.
Configs are right.
All server is worked while i dont restart my computer after 2 weeks online.
I was reinstalled and updated the system (Win7x64) and it dont work.
Configs:
https://i.solidfiles.com/jeN2MKWXY4Lkr.jpg
Re: MuEmu connect problem
Hello, u need make steps MuEMU source original post!!
Error [ObjectManager] DelAcc
They have to modify the main.cpp to create a bypass[/CENTER]
Code:
gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);
gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");
gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");
InitCommon();
//InitHackCheck();
InitItem();
InitJewel();
InitPrintPlayer();
InitReconnect();
InitResolution();
InitWing();
and the GS
Code:
#define ENCRYPT_STATE 0 // Change 1 by 0
Fix License on all Project
Code:
#define PROTECT_STATE 0 // Change 1 by 0
Fix Server Full // Thx ashlay
CServerDisplayer::SetWindowName
Code:
wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
gAccountManager.GetAccountCount(),
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
);
on
GJConnectAccountRecv
Code:
if(gAccountManager.GetAccountCount() >=
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
)
Re: MuEmu connect problem
Quote:
Originally Posted by
nemeth
Hello, u need make steps MuEMU source original post!!
Error [ObjectManager] DelAcc
They have to modify the main.cpp to create a bypass[/CENTER]
Code:
gCustomItem.Load(gProtect.m_MainInfo.CustomItemInfo);
gCustomWingEffect.Load(gProtect.m_MainInfo.CustomWingEffectInfo);
gPacketManager.LoadEncryptionKey("Data\\Enc1.dat");
gPacketManager.LoadDecryptionKey("Data\\Dec2.dat");
InitCommon();
//InitHackCheck();
InitItem();
InitJewel();
InitPrintPlayer();
InitReconnect();
InitResolution();
InitWing();
and the GS
Code:
#define ENCRYPT_STATE 0 // Change 1 by 0
Fix License on all Project
Code:
#define PROTECT_STATE 0 // Change 1 by 0
Fix Server Full // Thx ashlay
CServerDisplayer::SetWindowName
Code:
wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
gAccountManager.GetAccountCount(),
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
);
on
GJConnectAccountRecv
Code:
if(gAccountManager.GetAccountCount() >=
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
)
i changed all, but nothing happend. :/