Help with understand Invasions
Hello i try to understand how the invasion manager works and how to make a custom invasions
Here The Code
Code:
1//Index RespawnMessage DespawnMessage BossIndex BossMessage InvasionTime
0 192 * 55 202 1600
1 193 * 42 203 1600
2 194 * 501 204 1600
3 195 * 135 205 1600
4 196 * * * 1600
5 197 * * * 1600
6 198 * * * 1600
7 199 * 476 206 1600
8 200 * 561 207 1600
9 210 * * * 1600
10 211 * * * 1600
end
2
//Index Group Map Value
0 0 0 0
0 0 3 0
1 0 0 0
1 0 2 0
1 0 3 0
2 0 0 0
2 1 2 0
2 2 2 0
2 3 3 0
2 4 0 0
2 4 2 0
2 4 3 0
2 4 51 0
2 5 7 0
2 6 7 0
2 7 8 0
2 8 8 0
2 9 1 0
2 10 4 0
2 11 33 0
2 12 10 0
2 13 37 0
2 14 38 0
2 15 57 0
2 16 56 0
2 17 37 0
2 17 57 0
2 18 51 0
3 0 0 0
3 0 2 0
3 0 3 0
4 0 4 0
4 0 7 0
4 0 8 0
4 0 33 0
4 0 37 0
4 0 57 0
5 0 4 0
5 0 7 0
5 0 8 0
5 0 33 0
5 0 37 0
5 0 57 0
6 0 4 0
6 0 7 0
6 0 8 0
6 0 33 0
6 0 37 0
6 0 57 0
7 0 0 0
7 0 2 0
7 0 3 0
8 0 56 0
8 0 56 1
8 0 56 2
8 0 56 3
9 0 8 0
9 0 33 0
9 0 37 0
9 0 80 0
9 0 81 0
9 0 91 0
10 0 0 0
10 0 2 0
10 0 3 0
10 0 51 0
10 1 4 0
10 1 10 0
10 1 28 0
10 1 33 0
10 2 36 0
10 2 37 0
10 2 56 0
10 2 57 0
end
3
//Index Group MonsterClass RegenType RegenTime
0 0 55 0 0
0 0 56 0 0
1 0 42 0 0
2 0 43 0 0
2 1 53 0 0
2 2 54 0 0
2 3 78 0 0
2 4 79 0 0
2 5 80 0 0
2 6 81 0 0
2 7 82 0 0
2 8 83 0 0
2 9 493 0 0
2 10 494 0 0
2 11 495 0 0
2 12 496 0 0
2 13 497 0 0
2 14 498 0 0
2 15 499 0 0
2 16 500 0 0
2 17 501 0 0
2 18 502 0 0
3 0 135 0 0
3 0 136 0 0
3 0 137 0 0
4 0 365 0 0
5 0 413 0 0
6 0 463 0 0
7 0 466 0 0
7 0 476 0 0
8 0 560 0 0
8 0 561 0 0
9 0 652 0 0
10 0 674 0 0
10 1 675 0 0
10 2 676 0 0
end
This how I understand it from Guides
Section 0
Index - Index of invasion
And here we can set the time when invasion will start
Section 1
Here we can set Information about invasions and there is a question
Why here is boosindex 55 =Beam Knight ?
There is laso white wizard golden dragon and santa claus etc
Section 2
Index- example 0 =Golden Invasion
Group-Have no idea
Map-Just map number 10=Icarus
Value- 1=random place in map ?
Section 3
In my opinion its just a support monsters for bosses from section 1
Mu Question
How to setup
White Wizard for noria lorencia devias
Old Golden Dragon Ivasion
Skeleton Invasion
Red Dragon Invasion
Re: Help with understand Invasions
section 0
section 1
boosindex 55 =Beam Knight ? thats Death King (55) monster ID u can see below from the MonsterClass numbers and also from monster.txt u can check it out.. and yes thats an Invasion Monster! beam knight is wrong name i dont know why lol
ill tell u how to setup this invasions..
number 1 config:
1//= thats the code form index
Index RespawnMessage DespawnMessage BossIndex BossMessage InvasionTime
0 192 * 55 202 1600
0 = the index code for the specific invasion monster config
192 = i think its the list one after one invasion monster on that config
* = despawn message which is not needed
55 = thats the first monster (ID) in the invasion
202 = i am not sure just leave it there for custom mobs u wanna add just keep raising the number 203/204/205/206.
1600 = How many seconds should the invasion appear (1600 = 26 minutes the monster will be in the map untill it dies)
number 2 config:
2// = thats the code form indexIndex Group Map Value
0 0 0 0
0 0 3 0
Index 0 = the first mob on index (check number 1 and 2 config Index)
Group = nothing special leave it 0
Map = 0 means in Lorencia
value = 0 Not needed
number 3 config:
You see that monster 55 respawns at map 0 and that monster is on
3// = the code form index
Index Group MonsterClass RegenType RegenTime
0 0 55 0 0
Index = 0 as we said everything has to match together
Group = 0 and default for like all the mobs
55 = monster class/ ID / code whatever u call it
regentype and regentime is not required because u can edit it on the first code form 1//
so what you must do is not much, you just put the normal golden monsters in number 3 configs of standard Invasion with the monsterclass codes and //name them so u know what u doing.
then you put them on number 2 config so we know in which Map they appear!
and then you put them on number 1 config and you can configure how long they should appear on invasion!
btw skeleton invasion = Death King and Death Bone - 2 monsters, here are the old invasion monsters:
135 = white wizzard
55 = death king
56 = death bone
Gold Mobs
78 = Goblin
53 = Titan
79 = Dragon
80 = Lizard King
82 = Tantallos
44 = Red Dragon
and the corps are:
43 = Golden Budge Dragon
54 = Golden Soldier
81 = Golden Vepar
83 = Golden Wheel
150 = Bali
151 = Soldier
and as i see in the number config 3 those mobs are already there and you need to add only Bali and Soldier ( if its important for u..)
then remove all the other mobs that you dont need from the number 3 config and start adding the mobs in the number 1 and number 2 config as i explained.
i am not going to do it for you, i wrote this whole example for you to try it your self and learn, its better !
good luck.
Re: Help with understand Invasions
Thank u for help now i understand how it works buy i just add 2 lines i mean spawn for skeleton in lorencia And noria but dont know why hes only appear in noria or maybe its just random i mean if he appear in noria he cant be sprawned in lorencia in same time . What i made config invasion manager add cord spawn in monstersetbase but i check it 5 times And skeleton only appear in noria All the time its any difference if i put map numer 00 or 0 For lorencia?