zTeam Season6 Ep3 AddWingsEffect Fix
http://i.imgur.com/1utiSJC.jpg
LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
LPVOID F1_Thisv7;
DWORD F1_Arg1v7;
DWORD F1_Arg11v7;
DWORD F1_Arg2v7;
DWORD F2_Arg5v7;
DWORD F3_Arg3v7;
//
LPVOID F1_Thisv8;
DWORD F1_Arg1v8;
DWORD F1_Arg11v8;
DWORD F1_Arg2v8;
DWORD F2_Arg5v8;
DWORD F3_Arg3v8;
//
LPVOID F1_Thisv9;
DWORD F1_Arg1v9;
DWORD F1_Arg11v9;
DWORD F1_Arg2v9;
DWORD F2_Arg5v9;
DWORD F3_Arg3v9;
//
LPVOID F1_Thisv10;
DWORD F1_Arg1v10;
DWORD F1_Arg11v10;
DWORD F1_Arg2v10;
DWORD F2_Arg5v10;
DWORD F3_Arg3v10;
//
LPVOID F1_Thisv11;
DWORD F1_Arg1v11;
DWORD F1_Arg11v11;
DWORD F1_Arg2v11;
DWORD F2_Arg5v11;
DWORD F3_Arg3v11;
//
LPVOID F1_Thisv12;
DWORD F1_Arg1v12;
DWORD F1_Arg11v12;
DWORD F1_Arg2v12;
DWORD F2_Arg5v12;
DWORD F3_Arg3v12;
//
LPVOID F1_Thisv13;
DWORD F1_Arg1v13;
DWORD F1_Arg11v13;
DWORD F1_Arg2v13;
DWORD F2_Arg5v13;
DWORD F3_Arg3v13;
//
LPVOID F1_Thisv14;
DWORD F1_Arg1v14;
DWORD F1_Arg11v14;
DWORD F1_Arg2v14;
DWORD F2_Arg5v14;
DWORD F3_Arg3v14;
//
LPVOID F1_Thisv15;
DWORD F1_Arg1v15;
DWORD F1_Arg11v15;
DWORD F1_Arg2v15;
DWORD F2_Arg5v15;
DWORD F3_Arg3v15;
//
LPVOID F1_Thisv16;
DWORD F1_Arg1v16;
DWORD F1_Arg11v16;
DWORD F1_Arg2v16;
DWORD F2_Arg5v16;
DWORD F3_Arg3v16;
//
LPVOID F1_Thisv17;
DWORD F1_Arg1v17;
DWORD F1_Arg11v17;
DWORD F1_Arg2v17;
DWORD F2_Arg5v17;
DWORD F3_Arg3v17;
//
LPVOID F1_Thisv18;
DWORD F1_Arg1v18;
DWORD F1_Arg11v18;
DWORD F1_Arg2v18;
DWORD F2_Arg5v18;
DWORD F3_Arg3v18;
//
LPVOID F1_Thisv19;
DWORD F1_Arg1v19;
DWORD F1_Arg11v19;
DWORD F1_Arg2v19;
DWORD F2_Arg5v19;
DWORD F3_Arg3v19;
//
LPVOID F1_Thisv20;
DWORD F1_Arg1v20;
DWORD F1_Arg11v20;
DWORD F1_Arg2v20;
DWORD F2_Arg5v20;
DWORD F3_Arg3v20;
//
LPVOID F1_Thisv21;
DWORD F1_Arg1v21;
DWORD F1_Arg11v21;
DWORD F1_Arg2v21;
DWORD F2_Arg5v21;
DWORD F3_Arg3v21;
//
LPVOID F1_Thisv22;
DWORD F1_Arg1v22;
DWORD F1_Arg11v22;
DWORD F1_Arg2v22;
DWORD F2_Arg5v22;
DWORD F3_Arg3v22;
//
LPVOID F1_Thisv23;
DWORD F1_Arg1v23;
DWORD F1_Arg11v23;
DWORD F1_Arg2v23;
DWORD F2_Arg5v23;
DWORD F3_Arg3v23;
//
LPVOID F1_Thisv24;
DWORD F1_Arg1v24;
DWORD F1_Arg11v24;
DWORD F1_Arg2v24;
DWORD F2_Arg5v24;
DWORD F3_Arg3v24;
// ----------------------------------------------------------------------------------------------
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
mov F1_Thisv11, edx
mov F1_Thisv12, edx
mov F1_Thisv13, edx
mov F1_Thisv14, edx
mov F1_Thisv15, edx
mov F1_Thisv16, edx
mov F1_Thisv17, edx
mov F1_Thisv18, edx
mov F1_Thisv19, edx
mov F1_Thisv20, edx
mov F1_Thisv21, edx
mov F1_Thisv22, edx
mov F1_Thisv23, edx
mov F1_Thisv24, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
mov F1_Arg1v11, edx
mov F1_Arg1v12, edx
mov F1_Arg1v13, edx
mov F1_Arg1v14, edx
mov F1_Arg1v15, edx
mov F1_Arg1v16, edx
mov F1_Arg1v17, edx
mov F1_Arg1v18, edx
mov F1_Arg1v19, edx
mov F1_Arg1v20, edx
mov F1_Arg1v21, edx
mov F1_Arg1v22, edx
mov F1_Arg1v23, edx
mov F1_Arg1v24, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov F1_Arg11v11, edx
mov F1_Arg11v12, edx
mov F1_Arg11v13, edx
mov F1_Arg11v14, edx
mov F1_Arg11v15, edx
mov F1_Arg11v16, edx
mov F1_Arg11v17, edx
mov F1_Arg11v18, edx
mov F1_Arg11v19, edx
mov F1_Arg11v20, edx
mov F1_Arg11v21, edx
mov F1_Arg11v22, edx
mov F1_Arg11v23, edx
mov F1_Arg11v24, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
mov F1_Arg2v11, edx
mov F1_Arg2v12, edx
mov F1_Arg2v13, edx
mov F1_Arg2v14, edx
mov F1_Arg2v15, edx
mov F1_Arg2v16, edx
mov F1_Arg2v17, edx
mov F1_Arg2v18, edx
mov F1_Arg2v19, edx
mov F1_Arg2v20, edx
mov F1_Arg2v21, edx
mov F1_Arg2v22, edx
mov F1_Arg2v23, edx
mov F1_Arg2v24, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov F2_Arg5v11, edx
mov F2_Arg5v12, edx
mov F2_Arg5v13, edx
mov F2_Arg5v14, edx
mov F2_Arg5v15, edx
mov F2_Arg5v16, edx
mov F2_Arg5v17, edx
mov F2_Arg5v18, edx
mov F2_Arg5v19, edx
mov F2_Arg5v20, edx
mov F2_Arg5v21, edx
mov F2_Arg5v22, edx
mov F2_Arg5v23, edx
mov F2_Arg5v24, edx
mov edx, AddWingsEffect_Buff
}
// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if (AddWingsEffect_Buff == ITEM2(12, 181)) //Wings of Conqueror
{
Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v1, 1.5, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v2, 1.5, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v3, 1.5, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v4, 1.5, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v5, 1.5, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v6, 1.5, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v7, 1.5, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v8, 1.5, Color, F2_Arg5v8, 1.0, 0);
// --
Color[0] = 1.0;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v9, 1.5, Color, F2_Arg5v9, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v10, 1.5, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v11, 1.5, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v12, 1.5, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v13, 1.5, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v14, 1.5, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v15, 1.5, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v16, 1.5, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v17, 1.5, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v18, 1.5, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v19, 1.5, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v20, 1.5, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v21, 1.5, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v22, 1.5, Color, F2_Arg5v22, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v23, 1.5, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v24, 1.5, Color, F2_Arg5v24, 1.0, 0);
// --
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
This My Edit Source
i want perfect Wings of Conqueror Effect
who show me perfect source please