I all ^^! i go to test but i am bad creator of spot .. or npc location aajajaj ani help me .. plis have any goob monstersetbate to files s6 muemu :D if possible give me :) ty !!
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I all ^^! i go to test but i am bad creator of spot .. or npc location aajajaj ani help me .. plis have any goob monstersetbate to files s6 muemu :D if possible give me :) ty !!
dude whats so hard?
if u want successful server then learn atleast basic configs.
in monstersetbase.txtCode://=========================================================================================================================================
// SPOTS
//=========================================================================================================================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
003 00 30 180 090 226 244 -1 45 //Spider
002 00 30 180 090 226 244 -1 40 //Budge Dragon
002 00 30 135 020 240 088 -1 20 //Budge Dragon
000 00 30 135 020 240 088 -1 45 //Bull Fighter
006 00 30 095 168 175 244 -1 20 //LIch
014 00 30 095 168 175 244 -1 15 //Skeleton
001 00 30 008 011 094 244 -1 45 //Hound
004 00 30 008 011 094 244 -1 45 //Elite Bull Fighter
007 00 30 008 011 060 080 -1 15 //Giant
end
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
024 02 30 170 080 245 200 -1 30 //Worm
023 02 30 170 080 245 200 -1 10 //Hommerd
022 02 30 050 006 166 244 -1 40 //Ice Monster
023 02 30 050 006 166 244 -1 30 //Hommerd
019 02 30 050 006 166 244 -1 40 //Yeti
021 02 30 050 006 166 244 -1 30 //Assassin
020 02 30 050 006 166 244 -1 20 //Elite Yeti
020 02 30 005 050 050 155 -1 20 //Elite Yeti
020 02 30 006 184 080 244 -1 10 //Elite Yeti
025 02 30 006 184 080 244 -1 03 //Ice Queen
end
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
003 03 30 139 063 247 164 -1 60 //Spider
026 03 30 109 046 154 181 -1 10 //Goblin
026 03 30 136 156 247 204 -1 10 //Goblin
026 03 30 135 042 247 073 -1 10 //Goblin
027 03 30 109 046 154 181 -1 20 //Chain Scorpion
027 03 30 135 042 247 073 -1 20 //Chain Scorpion
027 03 30 136 156 247 204 -1 20 //Chain Scorpion
033 03 30 106 003 247 040 -1 20 //Elite Goblin
033 03 30 059 006 128 106 -1 20 //Elite Goblin
028 03 30 106 003 247 040 -1 20 //Beetle Monster
028 03 30 059 006 128 106 -1 20 //Beetle Monster
029 03 30 106 003 247 040 -1 20 //Hunter
029 03 30 059 006 128 106 -1 20 //Hunter
030 03 30 007 004 063 176 -1 10 //Forest Monster
030 03 30 041 107 107 181 -1 10 //Forest Monster
030 03 30 105 184 247 246 -1 10 //Forest Monster
031 03 30 007 004 063 176 -1 20 //Agon
031 03 30 041 107 107 181 -1 20 //Agon
031 03 30 105 184 247 246 -1 20 //Agon
032 03 30 004 168 115 248 -1 40 //Stone Golem
end
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
017 09 30 119 080 150 115 -1 35 //Cyclops
015 09 30 119 080 150 115 -1 35 //Skeleton Archer
010 09 30 121 152 151 184 -1 35 //Dark Knight
039 09 30 121 152 151 184 -1 35 //Poison Shadow
041 09 30 049 138 079 173 -1 35 //Death Cow
037 09 30 049 138 079 173 -1 35 //Devil
064 09 30 053 074 083 109 -1 35 //Ogre archer
065 09 30 053 074 083 109 -1 35 //Elite Ogre
end
4
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
294 32 30 120 080 150 115 -1 35 //Ax Warrior
060 32 30 120 080 150 115 -1 35 //Bloody wolf
290 32 30 122 152 151 184 -1 35 //Lizard Warrior
057 32 30 122 152 151 184 -1 35 //Iron Wheel
434 32 30 050 138 079 173 -1 35 //Gigantis
435 32 30 050 138 079 173 -1 35 //Berserker
end
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
003 51 30 013 125 056 168 -1 15 //Spider
003 51 30 102 194 142 238 -1 15 //Spider
418 51 30 054 131 088 180 -1 10 //Strange Rabbit
418 51 30 084 178 142 212 -1 10 //Strange Rabbit
421 51 30 087 090 125 170 -1 10 //Polluted Butterfly
421 51 30 118 130 164 172 -1 10 //Polluted Butterfly
419 51 30 118 087 160 141 -1 20 //Hideous Rabbit
end
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
481 63 30 064 054 124 089 -1 03 //Zombie Fighter
481 63 30 065 012 105 047 -1 03 //Zombie Fighter
481 63 30 022 010 064 098 -1 04 //Zombie Fighter
483 63 30 021 128 077 186 -1 04 //Resurrected Gladiator
483 63 30 028 189 105 232 -1 04 //Resurrected Gladiator
485 63 30 123 186 174 219 -1 02 //Ash Slaughterer
485 63 30 172 215 230 234 -1 02 //Ash Slaughterer
485 63 30 175 171 238 194 -1 02 //Ash Slaughterer
485 63 30 203 195 243 214 -1 01 //Ash Slaughterer
488 63 30 198 106 226 148 -1 03 //Cruel Blood Assassin
488 63 30 228 107 248 133 -1 01 //Cruel Blood Assassin
488 63 30 168 101 198 131 -1 01 //Cruel Blood Assassin
491 63 30 143 008 178 063 -1 02 //Ruthless Lava Giant
491 63 30 182 013 210 070 -1 02 //Ruthless Lava Giant
491 63 30 211 039 244 072 -1 01 //Ruthless Lava Giant
end
so whats so hard with this?
u just change MOB ID (First number) and new map CODE (second number) and coords..
then copy the code and last number how many monsters and u can add as muc has u want.