Leather Set from MU Origin
All models are .FBX with muonline's DK bone structure.
How this can help you? I dont know.
How to use them in Mu? I dont know.
I thinks its easy for skilled modders.
http://hazecmufr.com/downloads/LeatherSet.rar
http://hazecmufr.com/downloads/leather.jpg
Re: Leather Set from MU Origin
Unfortunaly the position is not centered on the character and i dont wanna waste time repositioning it
here .obj converted (import with 3ds max or milkshape 3d) (fbx import only with Blender)
Zippyshare.com - dkleathermuoriginOBJ.rar
Re: Leather Set from MU Origin
Quote:
Originally Posted by
KarLi
Unfortunaly the position is not centered on the character and i dont wanna waste time repositioning it
here .obj converted (import with 3ds max or milkshape 3d) (fbx import only with Blender)
Zippyshare.com - dkleathermuoriginOBJ.rar
Thanks Karli, I make the BMD's and convert .png Textures, etc... I put 1 Skeleton on this... but must be fixed.. I mean.. no movements ;)
Screenshot:
http://i.imgur.com/bV2b1Cd.jpg
PS: Here I leave BMD + OZJ (Renamed by me) and SMD + JPG
https://mega.nz/#!vEBR2YLS!5D5hE-LU0...hizPLSC44nZPVI
Re: Leather Set from MU Origin
Do you want the movements animations .smd or .obj @Kiosani ?
Re: Leather Set from MU Origin
Quote:
Originally Posted by
KarLi
Do you want the movements animations .smd or .obj @
Kiosani ?
No bro, I'm only trying to make this Set usable like: Skin on any MU Client, well you know... that having this Set, textures from less than: 512 x 512 (on this case: 128 x 128), can be used on any MU Client even: Old School.
SMD is better... I only don't know how to make to adapt skeleton to every part of this set.
Re: Leather Set from MU Origin
Wow, look great. :ott:
The .FXB models has his bone structure messed up.
I am newbie, i got the .blender files from a friend but i cant do anything usefull. The .blender bones structure looks right. Do this .blender file help? Do want to see then?
I have Short Swort, Legendary Sword and that angel sword.
I will share here too.
EDIT
http://hazecmufr.com/downloads/LeatherSet.rar - .blend Blender Files
http://hazecmufr.com/downloads/Swords.rar - .FBX they are static. (Short Sword, Legendary Sword and Divine Sword os Archangel)
Re: Leather Set from MU Origin
@Kiosani i cant make animations work lol..
Zippyshare.com - animationsLeatherSetMuOrigins.rar
those are the animations .smd
when i convert with pentuim tools the skeleton with animations i get size of.bmd file (0 kilobyte)
Re: Leather Set from MU Origin
@KarLi why need add animation to armor? assign bone and enjoy =) @pcdubaum can you get object map?
Re: Leather Set from MU Origin
Quote:
Originally Posted by
ikenylee
@
KarLi why need add animation to armor? assign bone and enjoy =) @
pcdubaum can you get object map?
I problably have a early minor development build and few assets.
I have Lorencia and Devias Map with monsters. UI icons, sounds and images. I saw Vine and Pad textures and folder structure, i dont have time to look all.
Lorencia has 3 models for all the map, Terrain, Houses and Wall are integrate in one big mesh. Props and objects are in anothe mesh. Some monsters even has a bone structure, bad animations or even shows correctly.
Devias is worst, the map has only 128x128 in size, i dons know, but this looks wrong in someway. But monsters models are beauty.
Re: Leather Set from MU Origin
@ikenylee well not armor but Gloves and Boots need animation or they dont move when player walks and only shadow moves lol.
Re: Leather Set from MU Origin
Quote:
Originally Posted by
ikenylee
@
KarLi why need add animation to armor? assign bone and enjoy =) @
pcdubaum can you get object map?
ikenylee, can you assign bones from skeleton that I put on my models ? Thanks
Re: Leather Set from MU Origin
The newest download file has blender files with Bone and Weight paint. But i cant convent to SMD or BMD.
Re: Leather Set from MU Origin
@pcdubaum
i tried using the blend files and exporting to .SMD then to .BMD and same thing :s
i guess the rig / bones should be attached to the mesh and converted to .smd ?
im curious, why pentium tools asks for importing animations and @ikenylee says no need to put animations? i mean if animations/rig are in .BMD of (default DK skin) and work.. why wouldnt this work? pcdubaum provided the models with the rig/bones and didnt work for me either :s
Re: Leather Set from MU Origin
We tried, thanks to all.
My Pentium Tools stopped running few years ago. I dont have a mu online client for testing.
My final .smd files, everithing looks right but... my pentium tools not working... www.hazecmufr.com/downloads/LeatherSetSMD.rar
Thank you.
Re: Leather Set from MU Origin
look first of all in .smd
the images = ZS_foot_001 instead of ZS_foot_001.jpeg (so u know) that u cant compile any file with wrong image file name.
and i tried again the boots, same thing happens there are no animations for the boots (boots dont move)
ps u can use SMDtoBMDConverter.exe (search in google to find link in ragezone) instead of pentium tools.
Re: Leather Set from MU Origin
Main load animations from file player.bmd not model, you need only assign vertex to joint
you can check here: 0 "Bip01" -1 1 "Bip01 Footsteps" 0 2 "Bip01 Pelvis" 0 3 "Bip01 L Thigh" 2 4 - Pastebin.com
Re: Leather Set from MU Origin
have other model set mu origin ?
Re: Leather Set from MU Origin
@KarLi convert item/object to obj i can make everything to MU, very quickly i need 6-9 min to make one set
@Kiosani here project .ms3d + .bmd complete for mu: https://mega.nz/#!Q8xiAZxL!By0Aizu6g...D6LFxPF8JU5Pds
tutorial:
https://www.youtube.com/watch?v=Zqo8GRyO3l0
my english is very bad :D
Re: Leather Set from MU Origin
Quote:
Originally Posted by
ikenylee
Thank you bro ! Amazing Release This is lacking me only learn of 3d modeling. :):
Re: Leather Set from MU Origin
@ikenylee ahh perfect, i understand now what u did :) cảm ơn