Bmd preview + Source Code
Well.. i am trying make a bmd preview becouse the pentiums tool not work fine..
i do it with a recompilation of info that i find in some sources..
Can read files bmd,ozt and ozj to s6.
https://s24.postimg.org/zfgfrbj9x/test.jpg
use arrow keys to change to other bmd.
hold click Right and left to do zoom.
i want add support to skeleton and animation maybe somebody can help with this..
SOURCE CODE..
BMD_PREVIEW_SRC
we need add skeleton support and animation support to try make a new system like pentium tools.. if somebody can help with this.. i will can help to add map support..
Re: Bmd preview + Source Code
source code release..
we need add skeleton support and animation support to try make a new system like pentium tools.. if somebody can help with this.. i will can help to add map support..
Re: Bmd preview + Source Code
what exactly help u need with animations and skeleton support? like what have to do.
Re: Bmd preview + Source Code
@Pinkof always improving man, this is very good!
Re: Bmd preview + Source Code
Quote:
Originally Posted by
KarLi
what exactly help u need with animations and skeleton support? like what have to do.
i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.
i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.
Re: Bmd preview + Source Code
I dont think this have much with it but ! here a link to a tool to viewer files .spr DCSPRITE10. http://rptd.ch/misc/games/drpgsprviewer-1.0.7z
Re: Bmd preview + Source Code
The guy I learnt OpenGL basics from is making a series on animations. I think he explains stuff quite well (only the first video has been released, but the 2nd one is coming soon). You can find it at https://www.youtube.com/watch?v=f3Cr8Yx3GGA
Also, you ought to clean your code a bit as you have two classes do the same thing - parse BMD files. Good luck with the project!
Do you know of any published file description for the other files (BMDs representing text, ATTs, etc.)?
Re: Bmd preview + Source Code
The idea behind this is awesome, but I believe it should be pointed in another direction.
Probably something related to OpenGL/WebGL/HTML5 would be better, as more developers may get interested in the project, like me :P
Re: Bmd preview + Source Code
Quote:
Originally Posted by
Pinkof
i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.
i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.
Almost all mu items are rigged to a skeleton.
BMD's contain information both static and animated.
SMD's can as well hold static and animated info.
It all revolves around the holy mu skeleton...
I am rigging and animating stuff in milkshape ...it's a very old and outdated 3d modeler but since it supports smd import it's more than enough for basic 3d works.
However...creating new animations is veeeery time consuming.
Re: Bmd preview + Source Code
In a folder full of custom items, how do you get what are the ozj files that a bmd needs?
Re: Bmd preview + Source Code
Quote:
Originally Posted by
wazakai
In a folder full of custom items, how do you get what are the ozj files that a bmd needs?
if u export the bmd, the ozj/ozt are exported as well. you can use pentium for now...it will create a folder and also convert the ozj or ozt files for you.
Re: Bmd preview + Source Code
Quote:
Originally Posted by
Pinkof
i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.
i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.
You need build every local matrix of each bone and now iterate it, is make by rotation*translation
Mu online don't use Euler Rotations use Quaternion Rotations
Global bone matrix
Code:
vertexTransformMatrix = boneMatrix*boneParentMatrix*boneParentParentMatrxi*...*boneRoot
vertexTransformed = vertex.xyz*vertexTransformMatrix; result is a homogeneus vector4
same for normal if you use it
Re: Bmd preview + Source Code
Quote:
Originally Posted by
abysel
if u export the bmd, the ozj/ozt are exported as well. you can use pentium for now...it will create a folder and also convert the ozj or ozt files for you.
Thank you, this one works. I hope some would also share a compiled glow editor that runs in windows 10
Re: Bmd preview + Source Code
Quote:
Originally Posted by
wazakai
Thank you, this one works. I hope some would also share a compiled glow editor that runs in windows 10
https://drive.google.com/open?id=0Bx...lp0VUM2U3I0WWs
working fine for me on win 10.
Re: Bmd preview + Source Code
Quote:
Originally Posted by
abysel
I've been looking for this anywhere thanks! +1
Re: Bmd preview + Source Code
O hi,
Anyone know how to open an items, like wings from klient? I mean preview, optimaly in PNG, need some images for my fanpage.
Thank you.
Re: Bmd preview + Source Code
Quote:
Originally Posted by
glados1337
O hi,
Anyone know how to open an items, like wings from klient? I mean preview, optimaly in PNG, need some images for my fanpage.
Thank you.
Pentium tools can :)
Re: Bmd preview + Source Code
I dont see in Pentium this option, img preview, just opening OZJ, it's not full preview of wings etc.
3D BMD, i can convert only to SMD. But still "working", it!s see editor has problem with some wings like "classic 1st": https://imgur.com/a/tK5fh black border.
Conquer, devil, 2.5,4th its wont open :(.
Re: Bmd preview + Source Code
Re: Bmd preview + Source Code
Quote:
Originally Posted by
dnetford
pentiun tool has virus
because it got cracked and bypassed,repacked /packed differently so we can use it.. you have to allow it.
what i usually do, i keep it in original .rar and run pentium tools from inside there allow from antivirus if u have and always do that but you are fine you will be fine using pentium tools after so many years no one reported any bad thing about that false positive alarm virus.
Re: Bmd preview + Source Code
Quote:
Originally Posted by
glados1337
O hi,
Anyone know how to open an items, like wings from klient? I mean preview, optimaly in PNG, need some images for my fanpage.
Thank you.
English:
You can choose to use our converter... anyway no file exists that this blessed page does not mark how false positives.
Spanish:
Podés optar por utilizar nuestro convertidor... de todos modos no existe ningún archivo que esta bendita página no marque como falsos positivos.
Quote:
Credits:
Hybrid
Nemesis