Bmd preview + Source Code
Well.. i am trying make a bmd preview becouse the pentiums tool not work fine..
i do it with a recompilation of info that i find in some sources..
Can read files bmd,ozt and ozj to s6.
https://s24.postimg.org/zfgfrbj9x/test.jpg
use arrow keys to change to other bmd.
hold click Right and left to do zoom.
i want add support to skeleton and animation maybe somebody can help with this..
SOURCE CODE..
BMD_PREVIEW_SRC
we need add skeleton support and animation support to try make a new system like pentium tools.. if somebody can help with this.. i will can help to add map support..
Re: Bmd preview + Source Code
source code release..
we need add skeleton support and animation support to try make a new system like pentium tools.. if somebody can help with this.. i will can help to add map support..
Re: Bmd preview + Source Code
what exactly help u need with animations and skeleton support? like what have to do.
Re: Bmd preview + Source Code
@Pinkof always improving man, this is very good!
Re: Bmd preview + Source Code
Quote:
Originally Posted by
KarLi
what exactly help u need with animations and skeleton support? like what have to do.
i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.
i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.
Re: Bmd preview + Source Code
I dont think this have much with it but ! here a link to a tool to viewer files .spr DCSPRITE10. http://rptd.ch/misc/games/drpgsprviewer-1.0.7z
Re: Bmd preview + Source Code
The guy I learnt OpenGL basics from is making a series on animations. I think he explains stuff quite well (only the first video has been released, but the 2nd one is coming soon). You can find it at https://www.youtube.com/watch?v=f3Cr8Yx3GGA
Also, you ought to clean your code a bit as you have two classes do the same thing - parse BMD files. Good luck with the project!
Do you know of any published file description for the other files (BMDs representing text, ATTs, etc.)?
Re: Bmd preview + Source Code
The idea behind this is awesome, but I believe it should be pointed in another direction.
Probably something related to OpenGL/WebGL/HTML5 would be better, as more developers may get interested in the project, like me :P
Re: Bmd preview + Source Code
Quote:
Originally Posted by
Pinkof
i need some tutorial or example how work with animation using smd files format to fix the problem when load mobs items or other things with animations. try load a bow and you can see that have bug visual.
i have decompiled 70% the function where draw the objects in a main s3 and 99b but i cant understand how work the animation.
Almost all mu items are rigged to a skeleton.
BMD's contain information both static and animated.
SMD's can as well hold static and animated info.
It all revolves around the holy mu skeleton...
I am rigging and animating stuff in milkshape ...it's a very old and outdated 3d modeler but since it supports smd import it's more than enough for basic 3d works.
However...creating new animations is veeeery time consuming.
Re: Bmd preview + Source Code
In a folder full of custom items, how do you get what are the ozj files that a bmd needs?