Please help-me for barricade flying in server
http://image.prntscr.com/image/e593a...204a3142fb.png:blushing::mad:
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Please help-me for barricade flying in server
http://image.prntscr.com/image/e593a...204a3142fb.png:blushing::mad:
Look in new source :
Look here maibe :
Code:BOOL obj_Barricade::OnCreate()
{
bool trustServerPosition = false;
r3d_assert(m_ItemID > 0);
if(m_ItemID == WeaponConfig::ITEMID_BarbWireBarricade)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_Barricade_BarbWire_Built.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_WoodShieldBarricade)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_Barricade_WoodShield_Built.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_WoodShieldBarricadeZB)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_Barricade_WoodShield_Built_ZB.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_RiotShieldBarricade)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_Riot_Shield_01.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_RiotShieldBarricadeZB)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Item_Riot_Shield_ZB.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_SandbagBarricade)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\item_barricade_Sandbag_built.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_WoodenDoorBlock)
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Block_Door_Wood_2M_01.sco", true, false, true, true );
else if(m_ItemID == WeaponConfig::ITEMID_MetalWallBlock)
{
m_PrivateModel = r3dGOBAddMesh("Data\\ObjectsDepot\\Weapons\\Block_Wall_Metal_2M_01.sco", true, false, true, true );
trustServerPosition = true; // as they can be stacked on top of each other
}
For player walking in the head maibe change .sco character i dont sure ! go test ( Take in new src )