Re: DayZ.60 custom modeling?
Problem is in the config file of model. If you give me model, that you need to add, i can repair model.
Re: DayZ.60 custom modeling?
Quote:
Originally Posted by
2fed
Problem is in the config file of model. If you give me model, that you need to add, i can repair model.
Yes! I can send it over right now ^^ any help is much much appreciated!
MaskModelPbo
Thanks!
Re: DayZ.60 custom modeling?
Fixed & added config. YOUR MODEL
Re: DayZ.60 custom modeling?
Quote:
Originally Posted by
2fed
Thank you so very much 2fed! ill test it now
Re: DayZ.60 custom modeling?
Test the model, than tell me if you see any bugs.
Re: DayZ.60 custom modeling?
http://image.prntscr.com/image/a37e6a05862240ec8f44488194968c95.png
Didn't seem to work? Looks much closer yet no go.
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Quote:
Originally Posted by
2fed
Test the model, than tell me if you see any bugs.
Perhaps it's a problem with my config? I do have a model.cfg.. Hmm
Re: DayZ.60 custom modeling?
Right now problem not in config file, problem in positioning. Wait and i fix that bug.
Re: DayZ.60 custom modeling?
Quote:
Originally Posted by
2fed
Right now problem not in config file, problem in positioning. Wait and i fix that bug.
Ill stick around, thank you very much 2fed.
Re: DayZ.60 custom modeling?
Fixed model
And if you want to add more staff like mask's, you can download my pack of models HERE
Re: DayZ.60 custom modeling?
Quote:
Originally Posted by
2fed
Fixed model
And if you want to add more staff like mask's, you can download my pack of models
HERE
Awesome! Testing now, thanks for your work 2fed!
edit: still not working.. Wonder why? Positioning is on track? :T removed my model cfg etc and it still does the exact same thing. Did I perhaps do something wrong in converting it from an obj to p3d in blender? http://image.prntscr.com/image/a210f...109b0d2405.png
Re: DayZ.60 custom modeling?
Not a tall man) Not a tall)
Re: DayZ.60 custom modeling?
Hm.. I really wonder what it could be then, if it's not blender on the conversion.
Re: DayZ.60 custom modeling?
Config and model must be in one catalog of pbo
Oww)) I taked mistake. Yeah, config.cfg need be named model.cfg sorry)
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Ok, now try this archive
Re: DayZ.60 custom modeling?
Quote:
Originally Posted by
2fed
Config and model must be in one catalog of pbo
Oww)) I taked mistake. Yeah, config.cfg need be named model.cfg sorry)
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Ok, now try this
archive
testing now, thanks once more.
Tested, seems to do the exact same thing.
(I renamed the cfg model.cfg, even as config.cfg there is no change whatsoever)
If it helps whatsoever, here is my pbo.
https://mega.nz/#!K95j3IKC!w6zrEScB5...Ul5ffC2kzWlL3g
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On a side note: I used this tutorial for making the mask (only the blender part, didn't touch it when he started editing the config)
https://www.youtube.com/watch?v=TboTYArmi2s
Is there something perhaps wrong with what he did in blender?