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Unity3d mobile "city of light" Client+Server source
Hi i bought this is chinese forum , i have vip account this game is a little much expensive.
Anyone have knowledge to setup much better share it :)
Enjoy guys!
Unity3d version: 4.6 above
Link:
页面不存在
Password: 2vkw
Decompression Pass: "http://9miao.com/" without quote
http://pic.element3ds.com/forum/2016...wwxq2hjb7g.jpg
http://pic.element3ds.com/forum/2016...wwxq2hjb7g.jpg
http://pic.element3ds.com/forum/2016...ta6fyzwm7t.jpg
http://pic.element3ds.com/forum/2016...9ipfayoo8o.jpg
http://pic.element3ds.com/forum/2016...yy6b2bonjo.jpg
http://pic.element3ds.com/forum/2016...0ov5bbok1v.jpg
http://pic.element3ds.com/forum/2016...uuui3sdkma.jpg
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http://pic.element3ds.com/forum/2016...5eh9qplggp.jpg
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http://pic.element3ds.com/forum/2016...cxvmgxzf0f.png
Description:
Front end unity + back-end c +++ database
The city of light hand tour to light and dark the two forces of struggle for the background, creating a grand magic, urgent need to save the dark world. Players here become cute brave light warriors, began a fight with the dark demons adventure tour. You have to return to the classic Diablo world; gesture switching, skills inheritance, let you build their own exclusive role; a key to the world, so that you can not stop the role; Operation, cool cool blow, so you really experience the pleasure of action.
server configuration:
1. Create a new server project Please vcproj project files under the src under the second directory
Such as server \ src \ servers \ logingate \ logingate.vcproj
2. After creating, add the following attribute tabs to the project's Property Manager
Server \ src \ common \ common.vsprops Debug, Release all right, you can right on the project -> Add Existing Property Sheet ...
Server \ src \ common \ basicServerFramework \ sdnet.vsprops Debug
Server \ src \ common \ basicServerFramework \ sdnetRelease.vsprops Release
3. Modify the configuration of the new project and select All Configurations: All Configurations
And then modify the Configuration Properties -> General
Output Directory and Intermediate Directory to inherit the attribute <inherit from parents or project defaults>
Modify Project Defaults -> Character Set to Use Multi-Byte Character Set
Modify the C / C ++ -> General -> Code Generation -> Runtime Library to inherit the property <inherit from parents or project defaults>
4. Set dependencies:
Server \ src \ common \ basicServerFramework \ basicServerFramework.vcproj
5. Completed
Engine version: unity3d 4.6 above
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Re: Unity3d mobile "city of light" Client+Server source
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Re: Unity3d mobile "city of light" Client+Server source
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Re: Unity3d mobile "city of light" Client+Server source
Mega
https://mega.nz/#!HEpElbSB!DJGXaGqj2HmdyQd9ZnOBr7UswNXKq-7J5X2InfWfy7M
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Re: Unity3d mobile "city of light" Client+Server source
PHP Script for arealist.php:
Code:
<?php
$arr = array(
"Areas" => array(
array(
"address" => "http://YOUR-SERVER-IP/" // This is for asset-bundle download.
),
array(
"ServerID" => "1",
"IP" => "YOUR-SERVER-IP",
"Port" => "8000",
"ServerName" => "Main"
),
"AreaNotice" => "",
"DefaultServerID" => "1",
"PushString" => array(
/*array(
"content" => "0,0,0,0,0,0,0,0,0,Hello World, HELLO WORLD"
),*/
),
)
);
header("Content-type: application/json");
$json = json_encode($arr);
$json = preg_replace("@\\\/@", "/", $json);
die($json);
?>
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Re: Unity3d mobile "city of light" Client+Server source
the database is incomplete
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Re: Unity3d mobile "city of light" Client+Server source
Nope. It's complete. It has everything you need. Except for the backend. (When you publish it to android it pops up a login interface from 3rdparty, which has no source.)
If you want to get the android client working you'll have to do a lot of manual labor. Since it tries to call 3rdparty libraries which don't exist in the release
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Re: Unity3d mobile "city of light" Client+Server source
i just check sa server/bin and some of the bin i think 2 or 3 have no sql include.
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Re: Unity3d mobile &quot;city of light&quot; Client+Server source
could you make tutorial and could you upload the fix file.
i hope it move this to the development section.
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could you make tutorial and could you upload the fix file.
i hope it move this to the development section.
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can you make tutorial to setup and provide fix files
Quote:
Originally Posted by
GigaToni
Nope. It's complete. It has everything you need. Except for the backend. (When you publish it to android it pops up a login interface from 3rdparty, which has no source.)
If you want to get the android client working you'll have to do a lot of manual labor. Since it tries to call 3rdparty libraries which don't exist in the release
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Re: Unity3d mobile "city of light" Client+Server source
Hi, has anyone managed to get this to work for iOS and Android? Willing to pay you to help me get it up and working.
Thank you!
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Re: Unity3d mobile "city of light" Client+Server source
I hope someone have tutorial on this
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Re: Unity3d mobile "city of light" Client+Server source
Hi all,
Because i'm a new in C++ so somebody can tell me how to build or complie this server??
And about client, i using unity 5.4.1 so when i open client in unity it seem be have a lot of error with NGUI. What version of your unity to open this client??
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Re: Unity3d mobile "city of light" Client+Server source
Version 4.6.1f1
Assets/Script/Editor/ExportAssetBundle.cs(1432,17): error CS0029: Cannot implicitly convert type `uint' to `uint[]'
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
geralex88
Version 4.6.1f1
Assets/Script/Editor/ExportAssetBundle.cs(1432,17): error CS0029: Cannot implicitly convert type `uint' to `uint[]'
change your uint to "uint[]"
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Re: Unity3d mobile "city of light" Client+Server source
Anyone got a google drive link? Mega.co.nz has become trash. Using sync to download having to wait 6 hours. The download finished and restarted.
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
AhroRosh
Anyone got a google drive link? Mega.co.nz has become trash. Using sync to download having to wait 6 hours. The download finished and restarted.
Use Megadownloader v1.7
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Re: Unity3d mobile "city of light" Client+Server source
Wow nice game ! sad none interested on this ! :/ to build front end
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Re: Unity3d mobile "city of light" Client+Server source
this one works, you just need to code a lot of stuff for it to work. also their using plugin like FX maker which is not already in the asset store.
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Re: Unity3d mobile "city of light" Client+Server source
Anyone setup guide?
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Re: Unity3d mobile "city of light" Client+Server source
Someone compiled the project? Working?
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Re: Unity3d mobile "city of light" Client+Server source
source code in the first post isn't full
this is a link for full version source code include sdk
unity3d 精品手游、恢弘魔幻类游戏《地城之光》源码下载VIP源码专区智诚源码-站务与交流网页游戏源码_vip源码_棋牌源码_棋牌游戏开发_房卡游戏_棋牌游戏平台_精品源码 - Powered by Discuz!
i want it but i cannot have it :(::(::(:
and sorry for my poor english
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or maybe this
http://www.uures.net/forum.php?mod=viewthread&tid=4211&extra=page%3D1&page=1
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Re: Unity3d mobile "city of light" Client+Server source
Too bad payment not support paypal
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Re: Unity3d mobile "city of light" Client+Server source
as far as i remember, that one in the first post is complete.
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Re: Unity3d mobile "city of light" Client+Server source
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Re: Unity3d mobile "city of light" Client+Server source
The game starts up and errors on the training location.
https://pp.userapi.com/c841123/v8411...m0PH15jHBA.jpg
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Re: Unity3d mobile "city of light" Client+Server source
if someone would upload again this files to google drive, ill help you set it up.
i still have the client but i lost my server files of this game.
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
karl7
if someone would upload again this files to google drive, ill help you set it up.
i still have the client but i lost my server files of this game.
https://drive.google.com/file/d/16JR...ew?usp=sharing
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Re: Unity3d mobile "city of light" Client+Server source
@geralex88
Thanks
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@geralex88
anyway it needs a password. and the password at the first post dont work
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
karl7
@
geralex88
Thanks
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@
geralex88
anyway it needs a password. and the password at the first post dont work
Pw : http://www.9miao.com/
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Re: Unity3d mobile "city of light" Client+Server source
Assets/Script/Editor/ExportAssetBundle.cs(1432,17): error CS0029: Cannot implicitly convert type `uint' to `uint[]'
Quote:
Originally Posted by
Mhartian
change your uint to "uint[]"
All have tried. Which line to change? on the coordinates does not find anything.
Thank you in advance.
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
All have tried. Which line to change? on the coordinates does not find anything.
line 1432. it should return "uint[]" since the function type is "uint[]".
CMIIW.
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
dewadev
line 1432. it should return "uint[]" since the function type is "uint[]".
CMIIW.
Well, I'm not a fool.
I changed the unit on this line and even more mistakes appeared.
post please ExportAssetBundle.cs already ready without errors
sorry, bad eng
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Re: Unity3d mobile "city of light" Client+Server source
this game works fine in unity 4 with only a few things to edit. downside is the support on latest OS of phones.
challenging part is updating to 2017. Will really take time to finish due 100+ errors mostly because of NGUI
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
karl7
this game works fine in unity 4 with only a few things to edit. downside is the support on latest OS of phones.
challenging part is updating to 2017. Will really take time to finish due 100+ errors mostly because of NGUI
Hi karl did you fix issue about sdk ,since the client source not complete
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Re: Unity3d mobile "city of light" Client+Server source
@Mhartian
What SDK to be exact?
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Re: Unity3d mobile "city of light" Client+Server source
How can fix error on the screen?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The game starts up and errors on the training location.
https://pp.userapi.com/c841123/v8411...m0PH15jHBA.jpg
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
ImpoSsSible
Well, I'm not a fool.
I changed the unit on this line and even more mistakes appeared.
post please ExportAssetBundle.cs already ready without errors
sorry, bad eng
edit line 1432 with this "return new uint[]{CalcCRC(pathName), CalcCRC(pathName)};" .but im not sure about the second parameter.
maybe the best way you should use unity 4.5.2.
sorry im completely new to unity
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
karl7
I mean when you compile in android and play it pops up something
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
dewadev
edit line 1432 with this "return new uint[]{CalcCRC(pathName), CalcCRC(pathName)};" .but im not sure about the second parameter.
maybe the best way you should use unity 4.5.2.
sorry im completely new to unity
thanks dude
upd
crack or 4.5.2 unity?
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Re: Unity3d mobile "city of light" Client+Server source
@Mhartian
you can bypass it or remove it
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
karl7
@
Mhartian
you can bypass it or remove it
Thanks karl, you manage to run server and client?
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Re: Unity3d mobile "city of light" Client+Server source
Please put server configuration.
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
ImpoSsSible
Well, I'm not a fool.
I changed the unit on this line and even more mistakes appeared.
post please ExportAssetBundle.cs already ready without errors
sorry, bad eng
Hello, the correct line should be
Code:
return new uint[]{};
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Re: Unity3d mobile "city of light" Client+Server source
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Re: Unity3d mobile "city of light" Client+Server source
anyone success to run this?
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Re: Unity3d mobile "city of light" Client+Server source
Client Work ! Need full SQL ds_gameserver
SDK need :)
I test create APK
ERROR
Quote:
Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
C:\Users\888\AppData\Local\Android\sdk\build-tools\25.0.3\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/888/AppData/Local/Android/sdk/platforms/android-25\android.jar" -F bin/resources.ap_
stderr[
AndroidManifest.xml:17: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').
AndroidManifest.xml:17: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
AndroidManifest.xml:18: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
AndroidManifest.xml:65: error: Error: No resource found that matches the given name (at 'theme' with value '@style/gl_activity_translucent').
]
stdout[
Configurations:
(default)
Files:
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Including resources from package: C:\Users\888\AppData\Local\Android\sdk\platforms\android-25\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
]
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Re: Unity3d mobile "city of light" Client+Server source
This works if you use an old unity3d engine. upgrading this to latest version is a pain in the ass specially that the source is javascript.
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Re: Unity3d mobile "city of light" Client+Server source
Problem Ngui ! Me not work server ! :(
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Re: Unity3d mobile "city of light" Client+Server source
Can share config from this?
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Re: Unity3d mobile "city of light" Client+Server source
Apk create crash unity :(
Server Start !
[CBasicServerFramework::Init:41] Agent Init Failed.
AgentSdkConfig
Quote:
<agentproxyconfig>
<agentinfo ip="127.0.0.1" port="3000"/>
<reconnectinterval>5</reconnectinterval>
<recvbuf>12288</recvbuf>
<sendbuf>12288</sendbuf>
<unique64idgen url="http://172.30.10.124:89/phpscript_uniqueid/webservice/get_unique_32_id.php"/>
</agentproxyconfig>
need -> get_unique_32_id.php
Need Sdk -> SDGU_SDK1.0.11.rar(Android Apk Update)
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Re: Unity3d mobile "city of light" Client+Server source
Hello. Is it possible to use your source code to create my own game? Will not the publisher start a lawsuit?
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Re: Unity3d mobile "city of light" Client+Server source
Quote:
Originally Posted by
Eref
Hello. Is it possible to use your source code to create my own game? Will not the publisher start a lawsuit?
I think no, there is a store of unity3d for the asset you want , find and buy the asset you want guarantee its legal.