Re: [HELP]Legend Game Reward
Add new Setreward count for legend
- - - Updated - - -
Or you cant modifdy premium system double $/xp
Re: [HELP]Legend Game Reward
Very cool of you to try and do before you ask for help.Do a followingFor Premium is X2 double XP, in this line make up to Legend, good luck
Code:
// get sell price int itemPrice = 0; { const GearConfig* gc = g_pWeaponArmory->getGearConfig(itm.itemID); const WeaponConfig* wc = g_pWeaponArmory->getWeaponConfig(itm.itemID); const BackpackConfig* bpc = g_pWeaponArmory->getBackpackConfig(itm.itemID); //const WeaponAttachmentConfig* wac = g_pWeaponArmory->getAttachmentConfig(slot.Items[a].itemID); if (gc || wc || bpc/* || wac*/) { profile_.ProfileData.PremiumAcc > 0 ? itemPrice = (int(ItemPriceGD(itm) *itm.quantity *0.2)) : itemPrice = (int(ItemPriceGD(itm) *itm.quantity *0.1)); } }
Re: [HELP]Legend Game Reward
Quote:
Originally Posted by
asd4129
Change
Code:
gUserProfile.ProfileData.isLegend
for
Code:
profile_.ProfileData.AccountType == 0
Re: [HELP]Legend Game Reward
Quote:
Originally Posted by
Oosmar02
Add new Setreward count for legend
- - - Updated - - -
Or you cant modifdy premium system double $/xp
Thx for reply how to add new count?
Re: [HELP]Legend Game Reward
Quote:
Originally Posted by
asd4129
Nice, but no usage "IsLegend" you will need make a bool for it.
Use .AccountType == 0
0 = Legend
1 = Pionner
2 = Survivor
3 = Guest (48hours)
20 ~ 29 = Trial
50 = Russian
This is usage only in UsersData table
Re: [HELP]Legend Game Reward
Quote:
Originally Posted by
LukasCCB
Nice, but no usage "IsLegend" you will need make a bool for it.
Use .AccountType == 0
0 = Legend
1 = Pionner
2 = Survivor
3 = Guest (48hours)
20 ~ 29 = Trial
50 = Russian
This is usage only in UsersData table
isLegend only test I did everything in the picture
I logged in game but not working
What else do I have to do?