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Exp System *HELP*
Hey, how to make config dynamic exp of IGC_ExpSystem.xml, Server Season 10.3
I want to make a dynamic exp 600x~25x, I did not understand how it works. someone help me ?
*IGC_ExpSystem*
<?xml version="1.0" encoding="utf-8"?><!-- // ============================================================// == INTERNATIONAL GAMING CENTER NETWORK// == Build Awesome MU Server with IGC Server Suite - Season 12 Part 1-2 == (C) 2010-2015 IGC-Network (R)// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// == File is a part of IGCN Group MuOnline Server files.// ============================================================//// ### ExpSystem ###// CalcType: Defines a type of exp calculation to be used// 0: Static exp only// ~ NormalExp + EventExp + VipExp + MapBonusExp// ~ MasterExp + EventExp + VipExp + MapBonusExp// 1: Static + Dynamic// ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp// ~ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp// 2: Static * Dynamic// ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp// ~ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp// 3: Dynamic only// ~ DynamicExp + EventExp + VipExp + MapBonusExp// ~ DynamicExp + EventExp + VipExp + MapBonusExp// DebugMode: If enables will display a log in Game Server, 0/1//// ### ExpSystem::StaticExp ###// Normal: The normal experience multiplier, float // Master: The master experience multiplier, float// Event: The event experience bonus, float// Quest: The quest experience multiplier (quests received from Quests System), float//// ### ExpSystem::DynamicExpRangeList ###// MinReset: Start range of resets count to apply the rule// MaxReset: End range of resets count to apply the rule// MinLevel: Start range of level to apply the rule// MaxLevel: End range of level to apply the rule// NormalExp: Regular experience multiplier// MasterExp: Master experience multiplier//// STRICTLY NO COMMENTS INSIDE TAGS//--><ExpSystem CalcType="0" DebugMode="0"> <StaticExp Normal="9000.0" Master="9000.0" Event="0.0" Quest="100.0" /> <DynamicExpRangeList> <!-- First rule match a player requirements will be applied, therefore order of entries matters --> <Range MinReset="0" MaxReset="0" MinLevel="1" MaxLevel="50" NormalExp="1.0" MasterExp="1.0" /> <Range MinReset="0" MaxReset="0" MinLevel="51" MaxLevel="100" NormalExp="1.0" MasterExp="9.9" /> <Range MinReset="0" MaxReset="0" MinLevel="101" MaxLevel="200" NormalExp="1.0" MasterExp="1.0" /> <Range MinReset="0" MaxReset="0" MinLevel="201" MaxLevel="400" NormalExp="1.0" MasterExp="1.0" /> <Range MinReset="0" MaxReset="0" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.8" /> <Range MinReset="0" MaxReset="0" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="2.2" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="1" MaxReset="2" MinLevel="1" MaxLevel="50" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="51" MaxLevel="100" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="101" MaxLevel="200" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="201" MaxLevel="400" NormalExp="1.1" MasterExp="1.0" /> <Range MinReset="1" MaxReset="2" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.2" /> <Range MinReset="1" MaxReset="2" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.4" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="3" MaxReset="4" MinLevel="1" MaxLevel="50" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="51" MaxLevel="100" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="101" MaxLevel="200" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="201" MaxLevel="400" NormalExp="1.2" MasterExp="1.0" /> <Range MinReset="3" MaxReset="4" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.3" /> <Range MinReset="3" MaxReset="4" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.5" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="5" MaxReset="6" MinLevel="1" MaxLevel="50" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="51" MaxLevel="100" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="101" MaxLevel="200" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="201" MaxLevel="400" NormalExp="1.3" MasterExp="1.0" /> <Range MinReset="5" MaxReset="6" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.4" /> <Range MinReset="5" MaxReset="6" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.5" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="7" MaxReset="8" MinLevel="1" MaxLevel="50" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="51" MaxLevel="100" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="101" MaxLevel="200" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="201" MaxLevel="400" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="7" MaxReset="8" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.5" /> <Range MinReset="7" MaxReset="8" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.6" /> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <Range MinReset="9" MaxReset="6" MinLevel="1" MaxLevel="50" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="51" MaxLevel="100" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="101" MaxLevel="200" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="201" MaxLevel="400" NormalExp="1.4" MasterExp="1.0" /> <Range MinReset="9" MaxReset="6" MinLevel="401" MaxLevel="550" NormalExp="1.0" MasterExp="1.6" /> <Range MinReset="9" MaxReset="6" MinLevel="551" MaxLevel="702" NormalExp="1.0" MasterExp="1.7" /> </DynamicExpRangeList></ExpSystem>
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Re: Exp System *HELP*
pls help-me, how to make dynamic exp?
Example
Exp: 600x
0 resets ~ 25 resets
Exp: 400x
26 resets ~ 50 resets
Exp: 200x
51 resets ~ 75 resets
I did not find any tutorial...plss help-me