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Rare Items Drop Rate
Dear Developers,
i have a Problem with my Rare Drop Rates at VSRO 1.188 Files. The Prob looks like "1.37204893E+21" in RefDropClassSel_RareEquip, if i change it to like 0.1 or 0,1 i get a runtime error at startup of the Gameserver. If i set the Rarity in RefObjCommon to 3 at SOX Items they drop massive, if its 2 they never Drop.
Can anyone help?
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Re: Rare Items Drop Rate
The logical aspect of JoyMax coding their server and probability in floats and doubles with insane int-ranges.
You might have to find a solution on your own, or stick to those long values.
And on the other thing, always go with 0.1 (english seperator for values below 1), and your SQL and server engine (ODBC) should also be set to english.