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load bmd source dll
so I'm trying to add new items to Exillum S3 (Reedlan + Cutoms)+ SOURCE
I added it to my source:
#include "stdafx.h"
#include "BMDRead.h"
#include "Define.h"
#include "TMemory.h"
// -------------------------------------------------------------------
char * ModelsFolder = "Data\\Item";
char * TexFolder = "Item";
// -------------------------------------------------------------------
pLoadModel Model = (pLoadModel) (iLoadModel);
pLoadTexture Texture = (pLoadTexture) (iLoadTexture);
// -------------------------------------------------------------------
void cModelLoad()
{
LoadModel();
// ----
Model(ITEM2(14, 101), ModelsFolder, "j_luck01", -1);
Model(ITEM2(0, 70), ModelsFolder, "Sword71", -1);
Model(ITEM2(0, 71), ModelsFolder, "Sword72", -1);
Model(ITEM2(0, 72), ModelsFolder, "Sword73", -1);
Model(ITEM2(0, 73), ModelsFolder, "Sword74", -1);
but in the game I'm still don't see any items ( https://ibb.co/hXCiw5 )
some1 pls help me thanks
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Re: load bmd source dll
nvm I changed 0, 70 to 705 ETC and work (X*512+y+635)