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[Release] S6 Zteam
build source = visual studio utilmate 2010
source + sv + clien new fix 21/10/2017
fix in clien:
max speed = 3000 in visual fix.cpp and in visual fix.h
fix bug agi lag skill power slash magic gladiator.
https://drive.google.com/file/d/0Bw7...ew?usp=sharing
not pass :):
special thanks
zteam
Benczek
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re: [Release] S6 Zteam
Some more screenshots would be good :)
(Y)
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re: [Release] S6 Zteam
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re: [Release] S6 Zteam
i start muserver it begin run bag
"free file found at muserver.org dont sell trade"
how remove it !
some one help me ! more thanks
https://uphinhnhanh.com/images/2017/...-44-735.md.jpg
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re: [Release] S6 Zteam
release file fix crash chaos card
file GMMng.cpp
in gameserver
https://drive.google.com/file/d/0Bw71tESXnLDkQlBhNXJ0YUlvVHM/view?usp=sharing
code:
case COMMAND_MAKECHAOSCARD:
{
char sztext[256];
int cardtype = this->GetTokenNumber();
int Amount = this->GetTokenNumber();
switch(cardtype)
{
case 0:
{
for(int i = 0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,54), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
case 1:
{
for(int i = 0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,92), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Golden Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
case 2:
{
for(int i = 0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,93), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Rare Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
case 3:
{
for(int i=0;i<Amount;i++)
{
ItemSerialCreateSend(aIndex, gObj[aIndex].MapNumber, gObj[aIndex].X, gObj[aIndex].Y, ITEMGET(14,95), 0, 0, 0, 0, 0, -1, 0, 0);
}
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Created %d Mini Chaos Cards",Amount);
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
break;
default:
memset(sztext, NULL, sizeof(sztext));
sprintf(sztext,"Input a valid chaos card");
GCServerMsgStringSend(sztext,lpObj->m_Index,1);
}
}
break;
command :
/makechaoscard 1 10
type:
0-> normal chaos card
1-> Golden chaos card
2-> rare chaos card
3-> mini chaos card
special thanks
natzugen
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release file eledoradoevent.cpp : fix LizardKing crash in game server
https://drive.google.com/file/d/0Bw7...ew?usp=sharing
code:
void CEledoradoEvent::RegenDevilLizardKing()
{
char msg[255]; // [sp+4Ch] [bp-110h]@6
int MapNumber; // [sp+14Ch] [bp-10h]@4
int n; // [sp+150h] [bp-Ch]@1
for (n = 0; n < OBJ_MAXMONSTER; ++n)
{
if (gObj[n].Class == 80) //-> Golden Vepar
{
gObj[n].Live = 1;
MapNumber = 7;
gObj[n].MapNumber = 7;
while (gMSetBase.GetBoxPosition( MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y))
;
this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber;
this->m_BossDevilLizardKingMapX = gObj[n].X;
this->m_BossDevilLizardKingMapY = gObj[n].Y;
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
LogAddTD("Make GoldLizarKing : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
wsprintfA(msg, "GoldLizarKing invasion started : %d, %d,%d", MapNumber, gObj[n].X, gObj[n].Y);
AllSendServerMsg(msg);
}
else if (gObj[n].Class == 81) //-> Golden Devil Lizard King
{
gObj[n].Live = 1;
MapNumber = this->m_BossDevilLizardKingMapNumber;
gObj[n].MapNumber = MapNumber;
gMSetBase.GetBoxPosition(MapNumber,this->m_BossDevilLizardKingMapX - 4,this->m_BossDevilLizardKingMapY - 4,
this->m_BossDevilLizardKingMapX + 4,this->m_BossDevilLizardKingMapY + 4,gObj[n].X,gObj[n].Y);
gObj[n].Life = gObj[n].MaxLife;
gObj[n].TX = gObj[n].X;
gObj[n].TY = gObj[n].Y;
gObj[n].MTX = gObj[n].X;
gObj[n].MTY = gObj[n].Y;
gObj[n].StartX = gObj[n].X;
gObj[n].StartY = gObj[n].Y;
gObj[n].m_State = 1;
gObj[n].PathCount = 0;
}
}
}
special thanks
natzugen
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re: [Release] S6 Zteam
Its useless... nothing new in this files.... maybe more bug in it than in the other releases.
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re: [Release] S6 Zteam
some one help me add item new in sever and clien : how ????
https://uphinhnhanh.com/images/2017/10/02/item.md.jpg
it not show new item
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re: [Release] S6 Zteam
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re: [Release] S6 Zteam
they could resubmit the files and the client again
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re: [Release] S6 Zteam
dont worry i will release all file fix
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re: [Release] S6 Zteam
I have i new option
wait me update next :sleep:
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re: [Release] S6 Zteam
update Ex 602
+ fix clien
fix speed 1000 dex = 100 agi
continue fix....
+fix fenrir:
fenrir attack 30%
fenrir defence 30%
fenrir golden + 30% at + 30% def + 30%hp + 30%mp
+fix option exccelent:
hp 4% > hp 20%
mp 4% > mp 20%
zen drop 30% > 50%
+ fix number magic acess
+ fix down load in server = light
+fix skill
fire burst DL
power slash Mg
death stab Dk = stuffed dame in 1 hit
Rageful Blow Dk
https://uphinhnhanh.com/images/2017/...55-0000.md.jpg
to be continue zteam ss6 will be good server for online than muemu ss6 :w00t:
pass bao91
server
https://drive.google.com/file/d/1c0j...ew?usp=sharing
clien fix
https://drive.google.com/file/d/1pL5...ew?usp=sharing
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re: [Release] S6 Zteam
update Ex_603
+fix server
+skill:
drain life sum
lighting shock sum
chain of lighting sum
skill chaos of bird DL
skill electric park Dl
skill lightning storm MG
skill flasma of fenrir increase more dame
skill dark horse Dl
skill random + dame raven increase more dame
expand limit life attack monster max ~ 22 billion
infinite raven + dark horse + Dinorant
fix error
DecPartyMemberHPandMP send to server
number of magic exceeds send to server
fix clien:
skill_eng.bmd
to be continue :ott:
pass bao91
server
https://drive.google.com/file/d/1ojS...ew?usp=sharing
clien
https://drive.google.com/file/d/1EvS...ew?usp=sharing
raven dame
https://uphinhnhanh.com/images/2017/...02-0000.md.jpg
sum lighting shock
https://uphinhnhanh.com/images/2017/...13-0000.md.jpg
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re: [Release] S6 Zteam
new fix EX_604
infor fixed :
infinite arrow > elf
fix speed skill fire slash > MG
fix skill 3 shot > elf
fix skill dragon slasher > crash sv RF
fix attack rate elf
fix reqlevel skill all class > now all class use full skill no need level
fix stuffing dame skill dk: death stab, rageful blow, twistin slash
pass bao91
server
https://drive.google.com/file/d/1KyI...ew?usp=sharing
clien
https://drive.google.com/file/d/1Tk6...ew?usp=sharing
https://uphinhnhanh.com/images/2017/...59-0000.md.jpg
stuffing damage
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re: [Release] S6 Zteam
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re: [Release] S6 Zteam
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re: [Release] S6 Zteam
What about gen system and gift system? Work?