[HELP] How to Make WarZ.sln Read Two .fev File (Audio file)
I'm trying to add separate sounds, but src only plays the first .fev (airdrop sound).Can someone tell me how I can get this fucking code to work.
Sln -> Screenshot by Lightshot
Cod -> Screenshot by Lightshot
Anyone who understands codes knows how to help me?
Re: [HELP] How to Make WarZ.sln Read Two .fev File (Audio file)
What are you trying to accomplish by adding 2 if statements? Sounds like you want both of them to be loaded at all times, so why would you?
And why are you trying to use 2 .fev files while you could just use the already existing one?
Re: [HELP] How to Make WarZ.sln Read Two .fev File (Audio file)
Quote:
Originally Posted by
Laenoar
What are you trying to accomplish by adding 2 if statements? Sounds like you want both of them to be loaded at all times, so why would you?
And why are you trying to use 2 .fev files while you could just use the already existing one?
I want to separate the sound of AirDrop from other sounds, because if I put it in WarZ_Sounds, I do not know why, it does not play MenuMusic (the rest is normal)
Re: [HELP] How to Make WarZ.sln Read Two .fev File (Audio file)
you can just add your sound in your current sound data.. i've made an basic video tutorial about how to do it some days ago, if you prefer you can take a look at
https://www.youtube.com/watch?v=OqUtfHNJfzo
Re: [HELP] How to Make WarZ.sln Read Two .fev File (Audio file)
Quote:
Originally Posted by
Bombillo
I use your files and a MenuMusic_01 simply does not play, but sound airdrop Work.
Re: [HELP] How to Make WarZ.sln Read Two .fev File (Audio file)
make sure that the directory of the menumusic in source is linked with the same file in the sound sdk (FMOD Project), check in Main_Network.cpp for mainmenuTheme = SoundSys.GetEventIDByPath(" 2 times
and check in FMOD SDK at
MainMenu GUI folder - for example
"Sounds/MainMenu GUI/UI_MENU_MUSIC" this is default warz music directory