Adding new packets,finding client packet structures.
Hey,
In server game source you could see under network package the sending/receiving packets classes. if you look into each class you could see it is writing hardcoded bytes into a buffer and then send it.
Now, i dont have much experience with reverse engineering so i'm wondering if someone with background
can give more info about the way they found the structure for each packet.
Did they(ogrefest) use wire shark, or just reverse engineer the client.exe to find these structures?
Thanks!
Re: Adding new packets,finding client packet structures.
There was a packet sniffer for BDO.
Re: Adding new packets,finding client packet structures.
Quote:
Originally Posted by
master_unknown
There was a packet sniffer for BDO.
where can i find it? and is there any guide of how to use it exactly?
Re: Adding new packets,finding client packet structures.
It's on GitHub but the description shows it as "deprecated" (if I'm talking about the same as master_unknown).
Re: Adding new packets,finding client packet structures.
Re: Adding new packets,finding client packet structures.
here --> https://github.com/blackdesert/Black...-Network-Tools
but as Via Nais said it“s marked as "Deprecated. Prefer using proxy sniffing."
Re: Adding new packets,finding client packet structures.
anyone got a backup copy of that github?
Re: Adding new packets,finding client packet structures.
Quote:
Originally Posted by
ruikangzhu1990
anyone got a backup copy of that github?
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm