[Help] Make a furni open the navigator?
Hi all so I am wondering if it is possible to make a furniture clickable so that when yuo click it it would take you to the navigator.
This is the furniture i am trying to make it take you to the navigator.
https://i.imgur.com/6CZeKSu.png
Is there some "extra_data" that I have to add to make it open the navigator?
I am currently using Arcturus Emulator.
Any help is appreciated.
Re: [Help] Make a furni open the navigator?
Re: [Help] Make a furni open the navigator?
Quote:
Originally Posted by
The General
Not possible.
Actually it could be, if they click the X, Y coordinates, you could check if that spot contains a room-o-matic and then send the packet that opens up the room creation dialogue, it's not the navigator, but that's how they originally worked in the Shockwave Habbo.
Re: [Help] Make a furni open the navigator?
Quote:
Originally Posted by
Quackster
Actually it could be, if they click the X, Y coordinates, you could check if that spot contains a room-o-matic and then send the packet that opens up the room creation dialogue, it's not the navigator, but that's how they originally worked in the Shockwave Habbo.
You already get a packet when you click on a furniture regardless.
I've tried it, it actually opens twice the dialog because of the old and new navigator both handle the packet so you would need to modify the client.
He said just navigator, not room creator dialog. Actually, I think you can use an event:open/navigator or something too.
Re: [Help] Make a furni open the navigator?
Quote:
Originally Posted by
The General
You already get a packet when you click on a furniture regardless.
I've tried it, it actually opens twice the dialog because of the old and new navigator both handle the packet so you would need to modify the client.
He said just navigator, not room creator dialog. Actually, I think you can use an event:open/navigator or something too.
Would I use the event:open/navigator in the furni's extra data?
Re: [Help] Make a furni open the navigator?
No. You send a new packet when its being clicked. In Arcturus it is called NuxAlertComposer. You will have to write a plugin for Arcturus and define a new interaction. Then on the onclick handler you will send that packet.
I am not 100% sure if there is an event for this available.
Re: [Help] Make a furni open the navigator?
Quote:
Originally Posted by
The General
I've tried it, it actually opens twice the dialog because of the old and new navigator both handle the packet so you would need to modify the client.
Don't know what you're talking about, there's only one navigator in Habbo...
Quote:
Originally Posted by
The General
He said just navigator, not room creator dialog.
I clearly addressed that with:
Quote:
it's not the navigator, but that's how they originally worked in the Shockwave Habbo.
Re: [Help] Make a furni open the navigator?
Quote:
Originally Posted by
Quackster
Don't know what you're talking about, there's only one navigator in Habbo...
If you go through the source code of the client you will notice the old navigator AKA phoenix style and HabboNewNavigator. Both have an event handler registered to the same event causing two room creation windows to popup.
Re: [Help] Make a furni open the navigator?
I found the furni "room_wl15_ele" will go to the navigator when double clicked and I opened the SWF and found this code.
" <action link="navigator/tab/official_view"/> "
I just dont know how to insert it into the infoboard swf without breaking the swf.
If anyone can help I would appreciate it.