[Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Hello Ragezone!
Today I bring you a great development what we are working together with @SirMaster, it is a "remake" of Mu Online.
We are developing the Client and Server from scratch, everything is made from zero.
Our client has the same animation speeds, physics and others details as the original.
Technologies:
Quote:
Graphic Engine: DirectX 11 (Support graphic cards with Shader Model 4.0 and greater)
and OpenGL (For Cross Platform, not available yet)
Audio Engine(Sounds): XAudio2
Audio Engine(Musics): PortAudio
Network: Elion Network(use IOCP for Windows, not available yet for others OS, it is a fully scalable network library)
Performance:
Quote:
(Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows)
Elion
230+ FPS Entire Lorencia with all Objects
Webzen
1 FPS Entire Lorencia with all Objects
Elion
120+ FPS with 300 characters with different equipment
Webzen
1 FPS with 300 characters with different equipment
Elion
350+ FPS with 15 different characters
Webzen
16~18 FPS with 15 different characters
Elion
350+ FPS with full speed Twisting Slash
Webzen
8~12 FPS with full speed(as much it can give) Twisting Slash
* Still working on optimizations, this mean in future will be even faster without lose quality, instead increasing it
Special Features
Quote:
Up to 8K Textures (Of course this would be overkill for the game)
Fully Multithreading Engine (Can choose how many cores of your Processor)
Optimized Network System
Native Architecture Anti-Hack (No way to do Speed Hack, One Hit Hack, Teleport Hack, Position Hack, and many more... This was the most important feature in the development, if wasn't able to do this, wouldn't continue with the project)
Cross Platform Support
Full 3D Camera with Smooth Movements and Unlimited vision range
Improved Helper System with Online/Offline Mode
Improved Shadows
Shadows Types
None : Disable shadows
Original : Improved original shadows
Original+ : Improved original shadows with terrain height support
CHS : Advanced shadows (AAA Games shadows)
We are still working on Season 6 Episode 3 features like events, and NPCs, and still fixing some bugs when appears.
We know this development will take time, but we think it is going to be the best project ever!
Here I leave some screenshots
The server is already working, can play without any problem, except there is missing a few events and NPCs functionality (All monsters are available, we are talking about NPCs)
If want to test it, here is the website: https://elion.mu/
Soon more info about this project!
Atte: Pinkof
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
(Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows) :w00t:Your PC is so strong but not for all user else, who use medium or event low PC. how can run this technology smoothly ?.... I'm testing on your sv AND dont know how to use camera 3D (zoom&rotate) ?
Native Architecture Anti-Hack => I can hack speed easily with CE.....
Your work are so amazing, love your 3D Graphic Engine it made MU revise !!! hope this feature will be shared someday.... :P:
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
socolas
(Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows) :w00t:Your PC is so strong but not for all user else, who use medium or event low PC. how can run this technology smoothly ?.... I'm testing on your sv AND dont know how to use camera 3D (zoom&rotate) ?
Native Architecture Anti-Hack => I can hack speed easily with CE.....
Your work are so amazing, love your 3D Graphic Engine it made MU revise !!! hope this feature will be shared someday.... :P:
The speed hack doesn'n work.. you just acelerate the graphics. Open 2 main 1 with speedhack and other without speedhack and move the 2 character to the same place.. will take the same time move to the point.
All movement are synchronized with the gameserver
To use cam 3d press and hold the key' shift 'and press and hold left click. Use the scroll to do zoom
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Nice project, looks almost perfect from the surface :)
Do you plan to release server files or is it a completely closed project?
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
socolas
(Based on Core i7 7700K with GeForce GTX 1080 Ti and Enabled Advanced Shadows) :w00t:Your PC is so strong but not for all user else, who use medium or event low PC. how can run this technology smoothly ?.... I'm testing on your sv AND dont know how to use camera 3D (zoom&rotate) ?
Native Architecture Anti-Hack => I can hack speed easily with CE.....
Your work are so amazing, love your 3D Graphic Engine it made MU revise !!! hope this feature will be shared someday.... :P:
The idea isn't prohibite modify your client memory, because that is impossible, there is always a way, but instead make it useless, and that is exactly what we did with exactly no side effects, that means it won't modify clients experience at all, it works perfectly, about the performance, the idea of compare with a 7700K is to provide enough information about how bad is the webzen code and how well worked and optimized is our client, actually we tested the original webzen client(latest version) with a very low specs notebook and we got between 16~19FPS with normal camera and few monsters in Noria, but in our client we got stable 48~50 FPS with even more monsters, Noria is the most heavy map in MU since it got a lot of models with bones, of course this performance is with unlimited camera, in future we will give the option to limit it to original range, and this will help to improve performance alot since there is many things being processed internally because of unlimited camera.
Quote:
Originally Posted by
nevS
Nice project, looks almost perfect from the surface :)
Do you plan to release server files or is it a completely closed project?
It is a closed-source project, we don't know what will happen in future, but hope this will increase people hope about client performance, we know there is many problems with the original client, for example the castle siege, too many players decrease a lot the FPS, don't matter what computer you got, however with our client will be able to play it without any problem, and also would give you the extra feature of be sure there is no hackers around you, so you get performance and security at same time.
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
why you don't go for better graphics? or better ui?
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
cadena
why you don't go for better graphics? or better ui?
Actually we will rework everything, including GUI, after we finish the features, we will begin to rework the entire game.
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
SirMaster
Actually we will rework everything, including GUI, after we finish the features, we will begin to rework the entire game.
great to hear, looking forward to see more.
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Why dont you start with season X interface?
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
jackbot
Why dont you start with season X interface?
when the base of S6E3 is done, instead of upgrade to Season X interface, we will do our own interface, we are looking to improve it a lot and make it match with our future features, there is a lot of things to finish, but when reach that point of progress you will see the Evolution of Mu Online(including the Interface) ;)
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Why dont you start with season X interface?
Because he has the original WZ client source (pre-ex700)
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
Bigman
Because he has the original WZ client source (pre-ex700)
We want fix all bug first .the interface is not important for now. We can add any interface but will be in other moment. Soon we will have more info.
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
hi Pinkof
how to fix news Pet Movement??
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
Bigman
Because he has the original WZ client source (pre-ex700)
Original wz src where is ?
https://i.imgur.com/BDzxrx7.png
https://i.imgur.com/V1e8yOk.jpg
:cool:
- - - Updated - - -
Quote:
Originally Posted by
youxiwang
hi Pinkof
how to fix news Pet Movement??
https://www.youtube.com/watch?v=YklK...ature=youtu.be
re: [Development] Mu Client Re-Make Season 6 Episode 3 DirectX 11
Quote:
Originally Posted by
Kiosani
every day posting the same images.. why? i can't understand you... and why post you a video? every days says HELP ME PINKOF! I NEED YOUR HELP... and now you come with it ? LOL
Please dont make more spam just talk about this project.. Thanks to everybody