Cash effect animation not looping?
Okay, so for anyone else using MapleSolaxia v2 as a source here is the fix for this issue:
Make sure your item ID in your Item.wz and String.wz start with "050101". So for example, "05010144". :w00t:
I am adding in cash effects to v83 which I am using the graphics of newer capes. Everything works well with importing them, but in game the animation of the cape does not loop - it will play once and then become still until I move or do something else to trigger the animation again.
How do I make it loop like it should normally?
https://image.ibb.co/i67yvH/Untitled.png
Re: Cash effect animation not looping?
Mmm, what's the delay of frame 11?
Also, I'm no expert in WZ editing, but I'm not sure I've seen the "fixed" property as a subproperty of "effect" before, generally it's a child of "effect" subproperties themselves. Is it an item that's supposed to always show up in the same direction, regardless of where your character is facing?
Re: Cash effect animation not looping?
Quote:
Originally Posted by
Pipotron
Mmm, what's the delay of frame 11?
Also, I'm no expert in WZ editing, but I'm not sure I've seen the "fixed" property as a subproperty of "effect" before, generally it's a child of "effect" subproperties themselves. Is it an item that's supposed to always show up in the same direction, regardless of where your character is facing?
Okay, I deleted the fixed property, and none of the frames had a delay property at all, so I added them and made it 90 for every one, but it's still yielding the same results. I made a quick 20 second video to show what the problem is:
https://streamable.com/f4ajz
The first effect is just showing what it should be like. And then I go on to show how all of mine don't repeat their animation.
Also, this is what my Item wz looks like now:
https://image.ibb.co/dKmU4c/Untitled.png
Re: Cash effect animation not looping?
Did you dumped the item info of those ids or did you create them?
Re: Cash effect animation not looping?
Okay, so for anyone else using MapleSolaxia v2 as a source here is the fix for this issue:
Make sure your item ID in your Item.wz and String.wz start with "050101". So for example, "05010144".