Issues with high heels like Dancing Blossom boots
Hey all, I'm importing some models from the latest Korean version, and I'm running into issues with tall high heels models like the Dancing Blossom and the Female Deathknight Boots. I've made sure to double check to see that I've included the clip files in my import, as well as the materials, models, and anything else (I'm pretty sure). It's interesting because it appears the cast shadow is rendering the shoe models, however they're not being rendered on the character itself. Anyone have any ideas?
On second look, it appears it's not rendering many of the small details of the Dancing Blossom armor
https://i.imgur.com/gNyeTKj.png
And it seems the Deathknight set is doing the same thing (ex the gap in the arms above the sleeve, the headpiece not rendering at all)
https://i.imgur.com/0wJCbOB.png
(How it should look)
http://nxcache.nexon.net/cms/2017/24...-lady-full.png
I'm also having trouble with getting the auras to display.
Re: Issues with high heels like Dancing Blossom boots
this happens because Nexon changed the armour shader to a fancy PBS Shader to make the metal look EXTRA shiny too fix you just need to edit the materials
Re: Issues with high heels like Dancing Blossom boots
Quote:
Originally Posted by
Tannaka
this happens because Nexon changed the armour shader to a fancy PBS Shader to make the metal look EXTRA shiny too fix you just need to edit the materials
Interesting! I'll see what I find. Thank you!
So-- In trying to maintain the model fidelity and not have to tweak the shaders, I tried to copy the entire shader folder from the most recent version of the game. It seems a lot of the shaders were tweaked for the better. I'd like to see if I can get the new shaders to work with this older client.
Re: Issues with high heels like Dancing Blossom boots
you can either edit the vmt files changing heroes_pbs to heroes_metal/faceskin or you can you import the new shaders folder and hten use the new rise std_shaderdx9.dll and std_shaderdx8.dll which should bring in all the super shiny stuff dunno how well that works with winnsi injection though
Re: Issues with high heels like Dancing Blossom boots
Cool, got it all to work by copying the shader folder and just replacing those two dlls with the most recent ones!
https://i.imgur.com/VZChbKV.png