WibboEmulator + Client websocket engine
Butterfly Emulator edit Kodamas - PRODUCTION-201705012204-567246680
Hello, i share my emulator which is an edit of Butterfly and Plusemu (Multi-language fr, en, br), has a roleplay mode activatable from the table roleplay.
With the client who integrates the websocket writes with typescript and scss (Use webpack)
ROLEPLAY : (https://pastebin.com/V926gsXs)
- Activation of the roleplay mode from the roleplay table (applies to all the apartments of the owner)
- Life bar (green)
- Energy bar (yellow)
- Money - Ammunition - Level
- Projectile system, weapons in melee and distance
- RP inventory system and RP item exchange
- Command :pan to shoot from a distance (sends a projectile)
- Command :cac x to hit hand-to-hand
- Command :givemoney x to transfer money to a player
- Bot PVP (roleplay_enemy table) (Team, Aggro, drop money or item, lifepoint, weapon cac and distance, and other)
- Purchase item RP and/or equipment
- Time system (1h = 24h) with day and night cycle (change of moodlights and color of the decor)
COMMAND :
- Command :superbot count (shows up x bot of your character)
- Command :dupliroom (duplique the room with Wired config, teleport, pet, bot)
- Command :mazo (luck game)
- Command :janken x (Rock paper scissors)
- Command :autofloor (remove the square without furniture)
- Command :maxfloor (Floor to 50x50)
- Command :hidewireds (makes visible or invisible the Wireds present in the room)
- Command :bot (transf bot)
FOOT :
- Old foot - New Foot (:oldfoot) the ball is quite similar to that of Habbo
WIREDS :
- almost all the Wireds fix
- Superwired effect and condition (a lot of functionality, RP also)
WEBSOCKET CLIENT :
- YoutubeTV (Show and edit)
- Alert and advertising tool
- New alert and game alert
- Roleplay fonctionnaly (Hud, Inventory, UseItem RP, Exchange item RP, Buy item RP)
- Notif alert
- User walking with keyboard or gamepad
SCREENSHOTS
And many other things
Habbo.swf: https://github.com/JasonWibbo/HabboSwfOpenSource
Pack SWF: https://mega.nz/#!mV9RzIbT!sSMaQvOSz...MzVNqY7uxb1dXs
Client engine: https://github.com/JasonWibbo/WibboClient
Emulator + db: https://github.com/JasonWibbo/WibboEmulator
Re: WibboEmulator + Client websocket engine
Nice release ! :D
But can you add some screenshots please ?
:D
Re: WibboEmulator + Client websocket engine
Quote:
Originally Posted by
pipitt05000
Nice release ! :D
But can you add some screenshots please ?
:D
Thank you, alright i'm doing that
Re: WibboEmulator + Client websocket engine
Awesome release! I hardly ever see any typescript projects on here. And besides that, I haven't seen a CMS that directly reads packets. My upcoming project has that, but I haven't seen anyone use something like that in production, nice work!
Re: WibboEmulator + Client websocket engine
I didn't really understand where to put the Client-Master...
Re: WibboEmulator + Client websocket engine
Quote:
Originally Posted by
Swayn
I didn't really understand where to put the Client-Master...
you need download nodejs to compile https://nodejs.org/en/
and execute it's console cmd (in the client's folder)
> npm init
> webpack
Re: WibboEmulator + Client websocket engine
Hello Jason,
I tried to function the web socket but in vain, impossible for me without a tutorial from you,
I hope you can help us.
Re: WibboEmulator + Client websocket engine
Quote:
Originally Posted by
MrPowa
Hello Jason,
I tried to function the web socket but in vain, impossible for me without a tutorial from you,
I hope you can help us.
Hello, If you used https you need to create a websocket proxy with ngnix and cloudflare.
https://www.nginx.com/blog/websocket-nginx/
https://support.cloudflare.com/hc/en...are-work-with-
https://www.digitalocean.com/communi...r-ubuntu-14-04
Code:
server {
listen 2053 ssl;
server_name _;
ssl_certificate /etc/nginx/ssl/nginx.crt;
ssl_certificate_key /etc/nginx/ssl/nginx.key;
location / {
proxy_pass http://IPemulator:527;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_set_header Host $host;
proxy_connect_timeout 1d;
proxy_send_timeout 1d;
proxy_read_timeout 1d;
}
}
and reconfig /api/getssoticketweb.php
You also need to activate the hide extension .php or put the .php in build.js (getclientconfig, getclientdata, getssoticketweb)
In the client file (index.html) must also be added <script>var roomId = 0;</script>
Re: WibboEmulator + Client websocket engine
Quote:
Originally Posted by
Yavuzz
Müşteri Websocket Engine için bir eğitim hazırladınız mı? Peki Api klasörü nerede?
Hangi cms kullanmalıyım lütfen yardım
Discord : Yavuz#9018
Here you have the base files (API folder + Client file) : https://mega.nz/#!CQli2YyS!mW7sf4ynv...AleZS_Hi3J3IlQ
And you have a basic cms here : https://github.com/JasonWibbo/WibboLikeCms
Re: WibboEmulator + Client websocket engine
Why didn't you call this Wibbo MorningStar?
Re: WibboEmulator + Client websocket engine
Quote:
Originally Posted by
LeChris
Why didn't you call this Wibbo MorningStar?
Idk. Call it as you want lol
Re: WibboEmulator + Client websocket engine
I installed the system with the LikeCms and API files you gave.butwebsocket does not appear in the console and does not connect ws://myvdsipadress:527
Do we need to open a port? Please help me
Do we need to open a port? Please help me.
Re: WibboEmulator + Client websocket engine
Quote:
Originally Posted by
Yavuzz
I installed the system with the LikeCms and API files you gave.butwebsocket does not appear in the console and does not connect ws://myvdsipadress:527
Do we need to open a port? Please help me
Do we need to open a port? Please help me.
Port 527 for websocket
"ws://" = no ssl, "wss://" for ssl
Re: WibboEmulator + Client websocket engine
Cannot connection websockets with revcms. I'm sure the connections are straight.LikeCMS connects, but when I enter the cliente it sends back to the index this is a problem. Also LikeCMS is in very poor condition. Please do a tutorial or suggest cms to work.
- - - Updated - - -
Wibbo comes to the console websocket connections. But my hotel does not come with revcms.
Re: WibboEmulator + Client websocket engine
I'm really afraid how the authentication was performed on this.