https://src.cool/data/attachment/for...sk5funff01.jpghttps://src.cool/data/attachment/for...gkw8xzgxo8.jpghttps://src.cool/data/attachment/for...g96d96ldui.jpghttps://src.cool/data/attachment/for...7nddlddn2u.jpg
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thank you for this excellent data !! :D:
mirror please
i didn't compile it yet
mirror? uu
Is there no server?
https://i.imgur.com/eyaiLne.png
i am using visual studio 2013
cocos2D 3.4
you already share the project
you just need to create an empty project with cocs2d3.4 and put the "classes" and "ressources"that you shared into the new project and build it
if you are not familiar with cocos2d
you should watch how to setup a project with VS and cocos on youtube
For me I had to also manually edit all paths, since they just call #include with no folder, but they're in folders and subfolders. But after that it compiles fine. although it has some little issues like calling addListener twice, and a crash when you close the game (easy to fix tho)
EDIT:
Here is a plist extractor and viewer that I just made for the *.plist files.
https://i.imgur.com/3bbHSw0.png
Share-Online - dl/02LFXTQP4X
Virusscan (3 garbage AVs are detecting the packer that I used..):
https://www.virustotal.com/gui/file-...Mg==/detection
EDIT 2:
New stuff:
- Saving out sprite sheets
- Replacing images (must be same size.)
Version 2:
TinyUpload.com - best file hosting solution, with no limits, totaly free
Virustotal (Again stupid AVs detecting my packer. If you dont trust me, dont use it ;)):
https://www.virustotal.com/gui/file-...OA==/detection
EDIT:
Fixed opening bug!
Translated (Exported and reimported using my tool):
Spoiler:
Since my last post is older, here is a repo with all the requirements and fully working:
https://github.com/exmex/KingdomRushFrontiers