re: [Help] Crywolf & navimap
.ozp is .png noncrypted , just add 4 bytes "89 50 4E 47" at first and save as .ozp or remove first 4 bytes and save as .png
re: [Help] Crywolf & navimap
Quote:
Originally Posted by
myheart
.ozp is .png noncrypted , just add 4 bytes "89 50 4E 47" at first and save as .ozp or remove first 4 bytes and save as .png
Which programme should I use to add "89 50 4E 47" bytes ? and how can I export the Icarus cages zone navimap ?
re: [Help] Crywolf & navimap
Quote:
Originally Posted by
RickG
Which programme should I use to add "89 50 4E 47" bytes ? and how can I export the Icarus cages zone navimap ?
you can use any hex editor
re: [Help] Crywolf & navimap
Re: HELP crywolf & navimap
Quote:
Originally Posted by
myheart
you can use any hex editor
Quote:
Originally Posted by
DragonSeth
Thanks both of you guys. Now the import/export can't be easier. One problem less :) Tested and It works :)
About the new map : (Icarus with cages)
So the only thing is left to figure out how to export navimap. I opened .att and map files with Pentium tools. I took some pictures there is something similar like navimap.
EncTerrain11.att
Terrain11.att
As you can see here, there is no export option. The only one is the EncTerrain11.map where .jpg export aviable. That's all what I found. Maybe I'm wrong , maybe not.
Can you explain how does it work ? or How do you do it for yourself ?
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Update: Crywolf,Barracks problem solved. The problem was movereq(kor).txt didn't overwrite somehow ... Thanks to @Dope Boy One