A simple remote port monitoring tool
It's a common knowledge that private game servers go down unexpectedly due to either unknown crashes or attacks from rival server owners. Hence I built a very rudimentary monitoring tool using NodeJS which can notify the server owner through Discord or Email if and when server port is not accessible.
Link: https://github.com/cyberinferno/simp...e-port-monitor
Let me know your thoughts on this!
Re: A simple remote port monitoring tool
I know this is old but is this still working? I get errors when running it when it trys to notify of TypeError: Cannot read properties of undefined (reading "'failure with command" ')
Re: A simple remote port monitoring tool
Quote:
Originally Posted by
vileninja
I know this is old but is this still working? I get errors when running it when it trys to notify of TypeError: Cannot read properties of undefined (reading "'failure with command" ')
Share screenshot of the error and I can try to help you out!
Re: A simple remote port monitoring tool
Re: A simple remote port monitoring tool
Quote:
Originally Posted by
vileninja
Please check the file config/default.json if it has all the default config. Seems like the config loader could not load the failure message!
Re: A simple remote port monitoring tool
Quote:
Originally Posted by
cyberinferno
Please check the file config/default.json if it has all the default config. Seems like the config loader could not load the failure message!
Does it have e to have the smtp and all that in it?
Re: A simple remote port monitoring tool
Quote:
Originally Posted by
vileninja
Does it have e to have the smtp and all that in it?
No. Keep it like original config. Override config in development.json file.
Re: A simple remote port monitoring tool
Quote:
Originally Posted by
cyberinferno
No. Keep it like original config. Override config in development.json file.
There is no development.json file?
Re: A simple remote port monitoring tool
Quote:
Originally Posted by
vileninja
There is no development.json file?
development.json has to be created to override the default config as given as an example in README of the project!