Feedback/WIP: New Jewel / Enchants
These are Ideas for Jewels/Enchants I have for my little gunz development. I'm looking for feedback, ideas of implementation and insight. I will be making the code public on completion. Open source or bust!
All of these will only work with melee weapons equipped (including the bottled plague).
***Please don't ask me for the source or files as there is NONE at this time.***
Demonic Skull - 10/15/20% Of Damage dealt is returned to the user. - COMPLETE
Angelic Skull - Reduces all damage to 0.01 and returns 30/50/70% instances of (would be) damage to target in the form of healing.
Leech's Skull - A fixed 4/8/12 points of healing is applied per target hit.
Skull Kings Crown - All swings have 7/14/21% splash range of the target.
Angel's Halo - HP -5/10/15; HP Regen +1/+2/+3.
Assassins Cowl - AP -5/10/20; AP Regen +1/+2/+3.
Dragons Fang - HP&AP -25, Splash 50%;
Bottled Plague - HP&AP Degen -3/-5/-7 in a 100 Radius of player (Including yourself!);
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Update - 12/22/2019 I have successfully made the Demonic Skull prototype AND IT WORKS!
Update - 12/22/2019 Created an RMesh for a cool pink glow effect.
Update - 12/22/2019 Changed Values from 10/15/20% to 40/60/80%. As it only happens during Insane Massives.
Update - 12/22/2019 Found out the massives were doing HUGE damage (duh) reduced it to 20% of dmg from enchant.
Update - 12/22/2019 Added 4 Screenshots
Update - 1/4/2020 Fixed Not working in questmode
Re: Feedback/WIP: New Jewel / Enchants
Re: Feedback/WIP: New Jewel / Enchants
this looks awesome, i really hope this works out for ya!
anything that gets added to this community is useful! thanks!
Re: Feedback/WIP: New Jewel / Enchants
Quote:
Originally Posted by
Equilizer17
this looks awesome, i really hope this works out for ya!
anything that gets added to this community is useful! thanks!
Alot of files needed to be edited to make it work, I'll be adding source when I'm finished working out the kinks. The hard part is enabling it into quest mode.