Originally Posted by
Spydoc
I take back all the good words that I said about this server and if anyone is interested in knowing why, I'll write an essay with the reasons. Yes, I'm doing this to let out my frustration with the server, but I'm also doing it to warn anyone who might want to play here.
TL:DR - Don't waste your time playing in this server, it's bugged beyond the Staff's control.
Contents:
1. Introduction
2. Skill delay
3. Duplicating items
4. Rewards system
5. Incorrect elemental defense
6. Critical damage
7. Pay-to-win settings
8. Godlike Slayer
9. Conclusion
1. I'm not going to lie to you, this is the most broken server that I've seen so far in this season. Yes, the season is still relatively new, so bugs are to be expected, but in a moment you'll understand why these bugs make the gaming experience horrible.
2. From day one of the launch, the bugs were already more than noticeable. A lot of skills had a delay in them - skills like Chaotic Diseier, Chain Lightning, Explosion, Pollution, Bat Flock and I'm sure there were many more. The delay was in the form of doing damage way too rarely. The animation of the skills was showing that you're hitting the target repetitively, but you were dealing damage to it only once for every five attacks or so. Basically if you were using any of these abilities, your DPS would have been dramatically reduced. This is a bug that hasn't been fixed yet.
3. Next comes the bug with duplicating items. For some odd reason, the server thought that removing items from your vault is a form of duping. Whenever you tried to remove an item from your vault, you would get a message that you're trying to dupe and get disconnected from the server. It took them four days to resolve this issue and until then you needed to contact the Staff to have your items fixed.
4. This server has a system that rewards the fastest levelers with items, whenever they reach a specific breakpoint. I actually liked the idea, since it would incentivise more players to give their best and try to level up as fast as possible. First I'm going to write a rant about this and then I'll write what the actual bugs with the system are. My rant is that the top players during the beta test got wcoins as a reward. These wcoins could be spend for huge experience buffs, which put you way ahead of the competition. Basically the top players after the launch were the players who were also at the top during the beta. Just in case I need to elaborate why this is a problem, I'll do it. The purpose of a beta test is to have people testing, obviously. When you give out rewards to the players who first reach the max level, then instead of trying to test out different aspects of the game, they'll instead AFK at spots all day and not bother to test anything. They could potentially find a bug while leveling, but that's pretty much most of the testing the top players have probably done. I'm not saying that every player during the beta hasn't made any tests. I know that some of them have in fact been doing proper tests but those players are only a handful. Because of this, the server was launched with many game breaking bugs. Not to mention that after the launch, in order to compete with these rewarded players from the beta test, you had to donate to get the same experience buffs as theirs. Now on to the actual bug with this system. It didn't reward you with the correct amount of rewards. You needed to contact the Staff in order to receive the missing rewards. But this isn't the only reason why you would have needed to contact them. One of the level 400 rewards is a pair of 2nd wings. The DL cape was bugged in such a way that you couldn't equip it, couldn't place it in your vault, personal store or even sell it to a vendor. It was stuck in your inventory and because getting the rewards required you to have an almost completely empty inventory, it prevented you from getting the next rewards. At the time there were only around 10-15 active players in Discord, so I can't even imagine how the rest of them handled all of these issues without contacting the Staff. Probably most of them didn't, since the population dropped by half after a single day.
5. Incorrect elemental defense values for the classes is an issue that's also persistent in this server. Some classes had too low elemental defense, while others had an absurdly high amount. Here are a couple of examples with the classes that I had tested with. The Slayer with 1450 agility had roughly 180 elemental defense, while an ASM with around 1800 agility had around 900 elemental defense. Both of them were wearing the pentagram for beginners, meaning that they were getting the same amount of elemental defense from external sources. Basically with some classes you could survive in Ferea like it's a walk in the park, while with others you couldn't survive in a spot for even two seconds. Many people were complaining about this but I believe the Staff found out about the issue after I contacted them in Discord, because the main way to contact them is through there and as I previously wrote, there were only 10-15 active players in the channel. After I notified them about this, they fixed the classes by giving them elemental defense values that I proposed based on my testings. Most likely there are more classes that have an incorrect value of this stat, since obviously I can't test every class after the release of the server. This was the job of the beta testers that didn't do it properly as seen.
6. If anyone remembers the old bug with the Critical Damage buff of the DL, that actually caused you to deal less critical damage than normal damage, then this bug can be seen in this server as well. Not specifically with the DL buff, but with the actual unbuffed in any way critical damage. I don't know if every class has this bug, but the Slayer does less damage with critical hits when compared to his normal damage. You could be doing 4k normal hits on a target and at the same time doing 3.5k critical hits, without gaining any buffs or placing any debuffs on the target. In other words, the more critical chance you have, the less DPS you're doing.
7. This part isn't a bug, it's a design trait that I wanted to put somewhere in this post. Currently the only way to get wcoins is by donating, as I already mentioned that earlier. That's not so bad, as long as there aren't any pay-to-win items in the shop. Well, there is actually something that can be considered exactly that. One of the requirements to upgrade your mastery set is to have your items upgraded to +11. Pretty much in every server players are using Talisman of Chaos Assembly in order to prevent their items from disappearing in case they fail when upgrading. After all, nobody would like for their Holyangel item to be destroyed and have hundreds of thousands of Ruud gone to waste. I used this just as an example but the same rule applies for anything that needs to get upgraded beyond +9. This includes the creation of 4th wings, which require you to have 3rd wings upgraded to +13. Anyway, you get the idea - Talisman of Chaos Assembly is a very important item in the game. The issues here are two, that actually made me believe that this is a money grabbing server. The first one is that the success chance for upgrading is less than the GMO standarts. You can see it for yourself in their website under the info section. I even asked the Staff if those values are correct and they confirmed it. Every attempt for upgrading an item to +10 and +11 has a 45% success chance without luck and you gain an extra 20% with luck, making it a total of 65% instead of the normal 75%. If your intention is to upgrade your mastery piece item to +11 with luck, you actually have a 42% chance of achieving that. More than half of your attempts will fail. Now back to the Talismans of Chaos Assembly, which are actually also a problem in this server. If upgrading your mastery set to +11 with a 75% success chance wasn't enough of a motive for you to use these talismans, then at 65% success chance that should be a big enough motive for you. The real question is how can one obtain these talismans? The most realistic answer is by donating. You can either buy them with wcoins or by trying to kill one of the mini bosses that spawn once a day and even then you aren't guaranteed that a talisman will drop. This is why I wrote that the most realistic way to obtain them is by donating, the mini-bosses are an unreliable way of getting them and in my opinion you should consider yourself lucky if you get even a single talisman in a week of hunting the mini-bosses, since obviously you'll have a competition for them and they spawn every 24 hours. The Staff did tell me that some day they'll make some kind of invasions that will also have a chance to reward you with the talismans, but who knows when it's going to happen and if the chance to get them is going to be even remotely higher than from the mini-bosses. Some players already have obtained full Bloodangel set and they can't upgrade it. Unless they are willing to donate, try to kill mini-bosses, which as I previously stated is very unreliable and has a low chance, or crossing their fingers that their items won't disappear at a 42% chance per item. Just in case some people don't know how statistics work, I'll paint you the bigger picture. Upgrading 5 items (4 mastery set items and 1 weapon all of them with luck) to +11, so you can upgrade them to the next tier, without having any fails in the process, has a 1.3% chance to happen. If you're playing with a class that uses mastery items in both weapon slots, then the chance goes down to 0.54%. You are bound to have at least one item to fail and if you don't get talismans using the above mentioned methods, you're just playing with fire. The ways to get these talismans and the reduced success chance for upgrading are the reasons why I believe that this is just a money grabbing server and it's painstakingly obvious. At the start I wasn't aware of this because I didn't know all of this information that I'm giving you now.
8. I wanted to save the best for last, since if everything that I've written so far isn't enough to demotivate you from playing in this server, then this has to do it. If it doesn't, then you probably also like eating horse feces. The Slayer is so broken in this server that it actually breaks the game. Give yourself a moment before you continue to read this and try to figure out what could be wrong with the class. Is it because of the delay in the damage that Bat Flock has? It is quite an annoying bug but it's not the end of the world, since you have other ways to do damage anyway. Is it because of the low amount of elemental defense? The issue is already fixed after I told them about it. It's actually a bug that doesn't make the class weaker, instead it literally makes it a God. No other class in the server can even touch it. Until now I didn't want to share it with anyone in the server but the Staff itself with the hopes that they fix it before it becomes out of control. They already tried everything to fix it and they couldn't do it. Their words were that they have no idea what else they can do about it, so that most likely means that they'll never actually find a solution. Because of that, I no longer care about how many people will find out, but it's a matter of time before more people would have founded out by themselves anyway. The only reason why I was the first one to notice is because I was the highest leveled Slayer in the server. It's related to the Skill Enhancement tree, so this is the reason for my early finding. The bug is that the Pierce Attack talent gives you negative damage. It literally says on the tooltip that it gives -1 damage. If you're wondering how that can make you godlike and deal an absurd amount of damage, I don't have an explanation. The only thing I know is what I saw as soon as I put one point in the talent. As soon as I joined an event, I believe it was Blood Castle, I noticed that I was literally one-shotting the mobs. I couldn't see the damage because for some reason if you're doing way too much damage to a mob compared to its health, it doesn't display the damage. After that I went into Devil Square, where the mobs have way more health, and I was shocked at what I saw. I WAS DOING 50,000 DAMAGE PER HIT! This is the first and last time I'm going to write something in all caps, because I want to emphasize how game breaking this is. Level 801, with starting wings and starting gear, who does 50k damage per hit. Oh and also the mechanics of Pierce Attack are broken. Normally it does 3 hits per attack but it does 5-6 hits per attack on targets affected by the Bat Flock debuff. In this server you don't even need to keep the debuff up because Pierce Attack always does 5-6 hits per attack. Each one of those 5-6 hits does 50k damage. Yes, you are reading this correctly. That's around 250k-300k damage per attack. Almost nothing in the game can survive even a single attack, when we exclude bosses, of course. Just to clarify that this bug doesn't have a chance to happen, it literally happens on every attack that you do. For some odd reason this bug happens only in event maps like BC, DS and CC but it also happens in the non-pvp server. There are two servers - one that has PVP enabled and a second one that doesn't have it enabled but you gain 15% less experience. If you are doing so much damage, you can just go to the non-pvp server and level up on the toughest spots that are available for your level, you won't even notice the experience penalty. Of course, I wasn't actually doing this since I don't like exploiting and this is why I was leveling up in the PVP server where I was doing normal damage. Basically if you want to be in the top spots in the rankings and get the rewards that this server offers to the top ranking players, you are out of luck if you aren't playing a Slayer. Not only that but you are also out of luck in events. Do you want to get the Archangel weapon in Blood Castle and get the rewards for returning it? Too bad, the Slayer destroyed the statue in the blink of an eye and grabbed it already. Do you want to be the top player in Devil Square and get the rewards, since only the top player receives them? Too bad, the Slayer has gained at least 100 times more points than you. Do you want to win in Illusion Temple and get the almighty Wings of Power for a day? Too bad, the Slayer is going to one-shot you before you can even react. The only real chance you have is in Chaos Castle, where you could knock out the player with the explosions from the mobs. If you ever see a Slayer that's at least 801 level in your event instance, it's best for you to just leave. I'm also shocked that during the beta test nobody has actually tested the new class for this season. Logically this has to be the most important thing to test.
9. As a conclusion I'm just going to write that if you don't want to go through everything that I've written in this post, and believe me you will go through this at some point if you are playing here, then don't bother even downloading the client. Just go back and search for another server. If there isn't one that suits your needs, then you can try playing another game or do some other activities. Any activity is better than wasting even a second in this server. Well, if any of you want to play in this server just so they can level up a Slayer and abuse the heck out of the bugged damage, then that's fair enough. In regards to that, they also can't handle the issue like normal human beings. I told them about the Pierce Attack bug literally a minute or two after I was certain that the skill is bugged, which means that I didn't keep it a secret from them. I hated that I was doing so much damage because it was not fair towards the other players. The only way I could avoid abusing it is by not playing with the class at all. Considering that they can't fix the bug, this means I will never be able to play as a Slayer in this server. I didn't want that, so I decided to continue playing as planned. As you can assume, this lead me to level up really fast, so the admin, who is the only Staff member in the entire server, blocked my accounts. He did this also to a couple of other players, who were at the top in the rankings. Players get punished for a bug that they cannot fix and there is literally no way to avoid abusing it. The only way to avoid this is by not playing with the class, as I already mentioned. I even suggested to him to completely block the class. As of this moment, there are only 9 characters above level 800 but as soon as more Slayers reach this level, I'm fully expecting the same fate for them. Rushed release of a server leading to a huge amount of bugs beyond belief and inhumane Staff with money grabbing intentions is the biggest red signal anyone could receive.