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DBOG 2.0 Open Source Development Progress
Hey all! In this thread I would like to show what ever progress I make with this source. Of course, any and all progress will be on the DBOGLOBAL github page in a Pull Request as well as a fork of the main repo. So I'll start off this thread with what I recently got working properly:
Charging Aura Colors
RP Charge auras now change to the correct color depending on the grade of the pants you wear!
+0 pants:
https://i.imgur.com/tosAKRF.jpg
+15 pants:
https://i.imgur.com/ZGKIC1y.jpg
That's all I have so far. I'm currently working on both guard auras as well as dash auras too. I may upload my progress on those later today! One problem I'm encountering with charge auras is the positioning as well as scaling, so if anyone has any insight on these feel free to reply to this thread!
Again, all progress will be on the github so feel free to grab the code. I'll see you all in the next update!
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I just got guard aura colors displaying properly depending on jacket grade level!
+0 jacket:
https://i.imgur.com/1NNldsC.jpg
+15 jacket:
https://i.imgur.com/rxYovKq.jpg
These changes have also been uploaded to the newest PR in the github as well as my forked repo! Next I will be working on dash auras.
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Ah, I would also like to note that every effect color for both these auras work from +0 to +15! Feel free to experiment!
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Re: DBOG 2.0 Open Source Development Progress
Much appreciated. Good work man!
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Re: DBOG 2.0 Open Source Development Progress
Thank you! If you have any features in mind that you think are most urgent to be restored let me know here. I'll do my best to restore as many as I can (I'm still learning how this source works but I think I have a basic grasp of it xD)
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Re: DBOG 2.0 Open Source Development Progress
Dash aura updates coming in an hour or two when I get home!
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Update coming in a few minutes! Uploading my progress to github right now.
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Alright so now dash aura colors work properly! I had to take a different route while implementing this than I did with both charge auras and guard auras, so it took a bit longer to implement but here it is!
+0 boots/no boots:
https://i.imgur.com/K2weXSN.jpg
+15 boots:
https://i.imgur.com/KYGr3Er.jpg
As always, all progress has been uploaded to the github PR and fork. Next I'll attempt at implementing item upgrade effects! So far, by default, you have no effects except for the mini aura you get when you get an item to +15. Also, if anyone has any ideas on how I can fix that issue with the charge aura's positioning please let me know asap! I'll see everyone in the next update! :laugh:
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Re: DBOG 2.0 Open Source Development Progress
Hey guys I may not have an update for a bit, since I have IRL stuff to take care of. But, I am currently working on item effects. I'm researching how this system works in the client, so if you have any tips feel free to let me know! I'll update you all soon.
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Re: DBOG 2.0 Open Source Development Progress
Could you please share the complied exe?
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Re: DBOG 2.0 Open Source Development Progress
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Re: DBOG 2.0 Open Source Development Progress
In the future I'll include binary releases on the release tab on github!
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Small update coming in a bit!
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Here's the small update:
Right now I've kind of grasped how item upgrade effects work in the client! I'm working on getting them to display correctly but for now here's how +15 effects look like! If anyone knows how all the item upgrade effects are supposed to look properly please post some screenshots for reference!
+15 armor:
https://i.imgur.com/QcYOiAn.jpg
I'll continue working on this and I'll upload the finished product to the github. I'll see everyone in the next update! :thumbup1:
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Another update coming soon!
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Item upgrade effects now display properly, for the most part. I still need to get the extra effects working (lightning, etc.)
+15 armor:
https://media0.giphy.com/media/nApKb...qb5W/giphy.gif
I still have some work for this to work as well as it did on TW. I'll upload what I have to the github when I get all the effects working properly! For now, if anyone has any tips let me know. I'll see everyone in the next update! :laugh:
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Just tested it with weapons. Effects work on every type of gear!
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Here is another update! I was looking into the charge aura and I managed to fix the aura's positioning! The aura's still messy though so I guess it's a work in progress.
https://i.imgur.com/g4pfr4Z.jpg
I'll upload aura changes to the github when I get it working properly too! I'll see you all in the next update!
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Re: DBOG 2.0 Open Source Development Progress
the problem with the effect of the auras can only be solved with the venus tool, it is a problem of reading the effect files.
You have to fix the reading of the effects or fix it with the Venus tool.
good job
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Re: DBOG 2.0 Open Source Development Progress
Thank you so much for the input, ivan! I'll compile Venus after I finish with item upgrade effects and fix the auras!
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Re: DBOG 2.0 Open Source Development Progress
When you manage to compile Venus let me know, I'll tell you what you need to modify. There are many effects that suffer from the same bug.
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Re: DBOG 2.0 Open Source Development Progress
I managed to compile it just now, actually. Although it does crash. Going to debug it now to see the problem.
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In VenusFramework.cpp the debugger throws an access violation here
Code:
RpWorldAddLight(m_pWorld, m_pAmbientLight);
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Re: DBOG 2.0 Open Source Development Progress
By the way, all the information for the upgrade effects of the items is in an xml, it is called itemupgradeproperty.xml. You can extract it from the Taiwan client
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I would love to help you with that error but I don't have much idea about it, in fact I don't know how to make all the tools compile. But I'm willing to pay whoever can
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Re: DBOG 2.0 Open Source Development Progress
You can actually compile most of the tools with Visual Studio 2010. I haven't tried the other tools but ModelTool2 and Venus both compile with it! ModelTool2 works pretty well it's just Venus that's crashing at the moment because of null pointers.
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Also yes I've been referring to that script for the upgrade effects! It's helped a lot.
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Wait does this bug require Venus tool for it to be fixed or can it be fixed directly from the client source?
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Re: DBOG 2.0 Open Source Development Progress
Actually the error is due to the effect file reader. There are some bytes that are moved, and because of that there are values that are assigned to variables that should not and that is why they have those strange movements.
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How did you manage to compile all the tools?
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Re: DBOG 2.0 Open Source Development Progress
I had Visual Studio 2010 installed as well as XtremeToolkitPro 13.2.1! I then switched to the Release4Tools and made sure to switch all the libraries to Visual Studio 2010. When you do that you can then import the tool project you want and fix all the dependencies in the project settings. After that, you should be able to compile the tool. However, the tool may not work properly (like Venus tool for me right now) so you will need to fix some problems in the tool's source code.
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Also what is the effect file reader that I need to modify?
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Re: DBOG 2.0 Open Source Development Progress
In the part of correcting all the dependencies of the project, this is where I have failed. Whenever I try to correct them, there are more errors than they did before and there are some errors in the dependencies that I cannot resolve. I have not managed to compile all the tools due to those problems. I can not solve the errors in the dependencies, it is something very difficult for me.
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Re: DBOG 2.0 Open Source Development Progress
What tools in particular are you trying to compile? I can try compiling them for you, if needed. Although they may not work as they should.
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Re: DBOG 2.0 Open Source Development Progress
I'm not sure which files need to be modified, but you can check where these two files are uploaded.visualeffect_01.eff and visualeffect_02.eff
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The venus tool (as well as other tools) need a folder with files, because if it can't find it, it will crash.
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Re: DBOG 2.0 Open Source Development Progress
hi this compiled can help you in the operation of certain old applications.
https://github.com/abbodi1406/vcredist
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Re: DBOG 2.0 Open Source Development Progress
I tried using the VenusData folder that came with the old DragonBallEditor release and it sends me to a different null pointer when debugging it. I do think that there are some more files missing.
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Re: DBOG 2.0 Open Source Development Progress
You just have to put this in the same folder as the Venus tool, and you have to extract all the game files with packeditor.exe https://mega.nz/file/po8CxKoC#MUIQN6...spNqFD8BpNIBTw
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Re: DBOG 2.0 Open Source Development Progress
Also I found both visual effect files so it looks like I may need to actually somehow fix venus to get them to be read properly. I'll have to look into it soon.
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Re: DBOG 2.0 Open Source Development Progress
If you have managed to correct the dependencies of many tools, could you upload all those solutions to the gihub repository?
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Venus manages to read the effects well, in that there is no problem, the problem is that the saving of files must be fixed. Since it damaged us it only fixed the effect file reader, but did not fix the option to save them. So the only thing to do is to replicate the option to read the effect files but in the save option.
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
ivanlamega
I will try this out now!
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Thank you ivan! Now venus no longer crashes!:laugh:
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Also I will upload any tools I manage to compile onto the github! In fact, I will also release the tool binaries!
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Also I will try to fix the saving. I do not know much on how DBO's tools work, but I will learn through the source and do my best. Any progress I make will be released with the source as well as binaries. Thank you for your help!
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Alright so for now, I believe I can just hex edit the effect files using Venus as a guide until I manage to get the save function working. Once again, thank you for your help ivan!
https://i.imgur.com/Uc9tSm1.png
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Re: DBOG 2.0 Open Source Development Progress
Great, glad I was helpful.Hopefully you can upload all compiled tools and fixed code on github so we can all compile it. :D
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Re: DBOG 2.0 Open Source Development Progress
I will have an update on tbe charge auras soon. I will also release the modified effect files. Stay tuned!
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Re: DBOG 2.0 Open Source Development Progress
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Re: DBOG 2.0 Open Source Development Progress
Sorry I was very busy today. Update coming in a bit!
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Okay, so thanks to ivan's help I was able to sort of figure out what the problem is with charging auras. The effect's models were very buggy with the model size (in hex, the size of the x-axis was 0 while its size on the bias x-axis was a number like 0.85). So, I tried fixing it to the best of my ability and it turned out much better than I expected. Although there are still bugs regarding aura size, it looks much better now than it did before!
Here's how it looks like as an example with +0 pants and +15 pants:
https://i.imgur.com/QX6tUPN.jpg
https://i.imgur.com/e7fX0i8.jpeg
The bug here is that sometimes there's one or two waves that have incorrect sizes but most of them have the correct size! I will look into this very soon. If you guys have any further tips, feel free to let me know! I have uploaded the modified visual effect file on a separate repo on github.
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Make sure to also read the README.md file on the repo! It tells you how to use the modified visual effect file.
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Another update coming soon!
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Charge auras are now properly displaying! Thanks to ivan's immense help, I now know how to edit effects. In the future I will modify the Venus tool to try to have it save any changes instead of having to manually use hex editting to modify effects. The new modified effects file is on the github!
Here's how auras look now:
https://i.imgur.com/XIRx315.jpg
https://i.imgur.com/OGuxp8H.jpg
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Re: DBOG 2.0 Open Source Development Progress
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Re: DBOG 2.0 Open Source Development Progress
Thank you for all your help ivan! Now I'll continue working on the upgrade effects. Once I finish that, I'll work on displaying fly correctly and then implementing quest searching! Once I finish those I will get some important tools compiled.
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The repo and PR have now been updated! I also added compiled client binary in the release tag for those who aren't able to compile the source. Enjoy!
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Re: DBOG 2.0 Open Source Development Progress
How are you progressing? :):
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
ivanlamega
How are you progressing? :):
I am progressing a bit slow at the moment due to real life obligations. I'm also having some trouble displaying item upgrade effects (the lightning effect around the armor and extra effects around gear). I'm currently researching different ways I can get this feature to work!
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Re: DBOG 2.0 Open Source Development Progress
The information about the lightning effect on the items is in the file itemproperty.rdf in the prop.pak. Inside that file is the information of the effects of all the items that can be upgraded :):
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pGradeEffect = (CNtlInstanceEffect*)GetSceneManager()->CreateEntity(PLENTITY_EFFECT, m_pProperty->GetUpgradeEffectProperty()->szEffect[eGrade]);
// First bone
if (strlen(m_pProperty->GetUpgradeEffectProperty()->szBone1) > 0) {
SPLAttachAttr sAttachAttr;
sAttachAttr.vOffsetPos = m_pProperty->GetUpgradeEffectProperty()->vOffset1;
AttachBone(pGradeEffect, m_pProperty->GetUpgradeEffectProperty()->szBone1, &sAttachAttr);
m_pUpgradeEffects.push_back(pGradeEffect);
pGradeEffect->SetVisible(m_bEnableUpgradeEffect);
}
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Re: DBOG 2.0 Open Source Development Progress
Thank you so much ivan! I will try this out!
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Hmm... it doesn't seem to be working. Every armor and weapon item can be upgraded to 15 and have the effects correct? Does the source read the effects correctly?
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Re: DBOG 2.0 Open Source Development Progress
Yes, that code works, I'm using it, in fact you can debug and you will see all the information that the object has
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Re: DBOG 2.0 Open Source Development Progress
Yes when I debug it it seems to send me to a nullptr with pGradeEffect. It's weird because I initialized it the same way you did.
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Re: DBOG 2.0 Open Source Development Progress
You must filter because not all equipment has effects, I did this::
if (m_eInstanceEquipSlotType == ITEM_EQUIP_TWO_HAND || m_eInstanceEquipSlotType == ITEM_EQUIP_BACK || m_eInstanceEquipSlotType == ITEM_EQUIP_R_HAND || m_eInstanceEquipSlotType == ITEM_EQUIP_L_HAND || m_eInstanceEquipSlotType == ITEM_EQUIP_USER_MOVE1 || m_eInstanceEquipSlotType == ITEM_EQUIP_MASK) {
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Re: DBOG 2.0 Open Source Development Progress
Ah I see that's why! Thank you ivan I will try it out. Does every piece of armor when it reaches upgrade level 15 have the lightning effect?
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Does this seem right?
Code:
if (m_eInstanceEquipSlotType == ITEM_EQUIP_TWO_HAND ||
m_eInstanceEquipSlotType == ITEM_EQUIP_BACK ||
m_eInstanceEquipSlotType == ITEM_EQUIP_R_HAND ||
m_eInstanceEquipSlotType == ITEM_EQUIP_L_HAND ||
m_eInstanceEquipSlotType == ITEM_EQUIP_USER_MOVE1 ||
m_eInstanceEquipSlotType == ITEM_EQUIP_MASK)
{
pGradeEffect = (CNtlInstanceEffect*)GetSceneManager()->CreateEntity(PLENTITY_EFFECT, m_pProperty->GetUpgradeEffectProperty()->szEffect[eGrade]);
// First bone and second bone
if (strlen(m_pProperty->GetUpgradeEffectProperty()->szBone1) > 0) {
SPLAttachAttr sAttachAttr;
sAttachAttr.vOffsetPos = m_pProperty->GetUpgradeEffectProperty()->vOffset1;
AttachBone(pGradeEffect, m_pProperty->GetUpgradeEffectProperty()->szBone1, &sAttachAttr);
m_pUpgradeEffects.push_back(pGradeEffect);
pGradeEffect->SetVisible(m_bEnableUpgradeEffect);
}
if (strlen(m_pProperty->GetUpgradeEffectProperty()->szBone2) > 0)
{
SPLAttachAttr sAttachAttr2;
sAttachAttr2.vOffsetPos = m_pProperty->GetUpgradeEffectProperty()->vOffset2;
AttachBone(pGradeEffect, m_pProperty->GetUpgradeEffectProperty()->szBone2, &sAttachAttr2);
m_pUpgradeEffects.push_back(pGradeEffect);
pGradeEffect->SetVisible(m_bEnableUpgradeEffect);
}
}
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Re: DBOG 2.0 Open Source Development Progress
One more thing, you need to replace the itemproperty.rdf file that the client 2.0 has with the one that the TW client has, in the TW client there is a file called itemproperty.rdf in the prop.pak, you need to copy that file and put it in the prop .pak of the client 2.0 to have the effects.
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Re: DBOG 2.0 Open Source Development Progress
Sorry for the lack of updates everyone! Real life responsibilities have been taking over mostly. I'll be back with some updates soon! At the moment I'm working on getting the item effects correctly read (from TW's itemupgradeproperty script). I'm currently going through the client's source to see how it reads scripts. I hope to have updates for you all in the future!
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Re: DBOG 2.0 Open Source Development Progress
Great, there are examples of how to read the xml files in the same client code. I think one is soundproperty.xml
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I hope updates from you soon!
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Re: DBOG 2.0 Open Source Development Progress
Could you please share the complied exe?
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
ivanlamega
Great, there are examples of how to read the xml files in the same client code. I think one is soundproperty.xml
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I hope updates from you soon!
Yes! I will be posting updates soon. I am currently busy with real life obligations so I have not done work on this project. I should be back to it soon!
Quote:
Originally Posted by
afreedom
Could you please share the complied exe?
The compiled exe should be on the github page!
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Re: DBOG 2.0 Open Source Development Progress
Later today I will upload some tool projects where I fixed their dependencies and a tutorial on how to compile them properly!
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Uploading the fixed tool projects to the github! I will teach you all how to compile them on the weekend!
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I uploaded the fixed project files for ModelTool2 and Venus! To compile them make sure you have Visual Studio 2010 installed and convert all libraries as well as those two tool projects to Visual Studio 2010 (v100). I will write a more in depth guide on this during the weekend!
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Re: DBOG 2.0 Open Source Development Progress
Hello everyone! The tutorial on how to compile the projects may come a little later than expected. I'm going to be getting a new laptop, today, so I'll need time to set up my working environment on there! Sorry for any inconvenience!
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Re: DBOG 2.0 Open Source Development Progress
Hello guys i dont know why my packeditor dont work i do evrything you write in text file but aura do not change i use a complied pack editor i do not compile it for myself. When i open editor and select obj file he say me cant find file
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Re: DBOG 2.0 Open Source Development Progress
What's wrong with the aura?
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Also the tutorial for compiling the tool projects comes Thursday!
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Re: DBOG 2.0 Open Source Development Progress
Tutorial for compiling the tools comes out later today!
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Currently writing the tutorial! It should come out soon.
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Tutorial is now up! It's in the tutorial section.
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Re: DBOG 2.0 Open Source Development Progress
actually I can't find the download for the required GFx SDK 3.3. :v help...
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
AphroL3N
actually I can't find the download for the required GFx SDK 3.3. :v help...
Someone in the help section also asked this. I provided the GFx sdk there.
Also, for everyone else, I will not be updating this anytime soon because I currently have real life obligations weighing down on me. I will come back when I finish what I need to do. Also, if any of you need help please make a topic in the help section and, when I can, I will help you all there! Thank you for understanding.
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Re: DBOG 2.0 Open Source Development Progress
How to change the language of 2.0 client?
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Re: DBOG 2.0 Open Source Development Progress
hi everyone, I have a problem with my client, no upgrade color is displayed. do you have an idea? iam french sorry for my english ;)
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
vegeku
hi everyone, I have a problem with my client, no upgrade color is displayed. do you have an idea? iam french sorry for my english ;)
use : DBOGLOBAL-Updates
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Re: DBOG 2.0 Open Source Development Progress
hi guys, how can i change the items of the NPC, cash shop, tokens only with the hex editor? does anyone know any tutorials for me to learn how to do this? or do have any tools that compile for that?
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Re: DBOG 2.0 Open Source Development Progress
need help i cant solved that :(
error MSB8013 :
links image:
https://ibb.co/LNmGDZL
https://ibb.co/93ZxjmJ
I will be attentive to your comments, I appreciate your time and understanding
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Re: DBOG 2.0 Open Source Development Progress
Hello everyone! I'm sorry for being gone for so long. IRL has been busy, but I plan on coming back really soon (maybe in a few weeks time)! Once again, if you require help with certain things regarding the client source, remember to post it all in the help section and I will get to them soon.
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
antkorderos
You should ask in help forum, but anyway, u need open DboClient Project first, after add PackEditor how existing project to your Tool Folder in explorer of the solution, and compile it with Release4Tools || x32
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Re: DBOG 2.0 Open Source Development Progress
Hello, first of all thank you for all the work you have been doing regarding the development of the Daneos source, Thanks to you I have been able to start the creation of my server,
I am not a programmer or an expert but I try to learn, I also have the illusion of start my own server, so I will try to help as much as possible by finding bugs within my knowledge and I will share them in this thread, here I want to leave some bugs that I have found within the game that I still do not know how to correct them.
In case anyone is interested and to be able to correct them together as a community, I know they are small but in the long run they will need to be solved!
1) Fly Aura Wrong Position
https://i.postimg.cc/FHb2DV3D/2021-07-01-02-06-49.jpg
2) within instances PS: I don't know if in all, but in particular this one showed me the map like this
https://i.postimg.cc/W45Yy28H/2021-07-01-02-22-09.jpg
3) Item Shop and Objects of the same (as shown in the image in the blank options there is nothing loaded, and it should also be noted that some items such as the kid clock, vehicles and others do not work, they can be bought but not used)
https://i.postimg.cc/66cq1FxG/2021-07-01-02-25-10.jpg
4) FCharge Aura Wrong Position & Color reflection in clothing. (I don't know if maybe I have already talked about this, if so I would like you to let me know, I don't know if I'm wrong but I think I read that they are still working on fixing it, but I did everything MakotoYuki said and I could have the auras According to the level, although I have not yet achieved that the color is reflected in the clothes,
but if the color is seen when the skill is performed, the detail is that the aura is not in its correct position at least for me, if there is any solution for the aforementioned it would be great to attach it)
PHOTO AURA:
https://i.postimg.cc/HLL1nvPF/2021-07-01-02-27-04.jpg
PHOTO CLOTHES: (Here you can see a white glow, which is reflected and has an effect, but it is supposed to be purple as I saw in the photo of MakotoYuki's post, Maybe this is already solved and I still don't know, if someone knows Please let me know.)
https://i.postimg.cc/Vkrjwzzh/2021-07-01-02-33-35.jpg
There are still more things but I know that they are still part of the development that is carried out in parts and I don't want to be annoying with that either,
the auras intrigue me because I know that in this same post I have talked about it but I don't understand why My look that way,
just like the shine on clothes.
Thank you very much for your attention and hopefully one day we can have a stable code to start our projects,
this wonderful game does not die! a hug to all greetings from Colombia and excuse my English :)
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
Rudveel
Hello, first of all thank you for all the work you have been doing regarding the development of the Daneos source, Thanks to you I have been able to start the creation of my server,
I am not a programmer or an expert but I try to learn, I also have the illusion of start my own server, so I will try to help as much as possible by finding bugs within my knowledge and I will share them in this thread, here I want to leave some bugs that I have found within the game that I still do not know how to correct them.
In case anyone is interested and to be able to correct them together as a community, I know they are small but in the long run they will need to be solved!
1) Fly Aura Wrong Position
https://i.postimg.cc/FHb2DV3D/2021-07-01-02-06-49.jpg
2) within instances PS: I don't know if in all, but in particular this one showed me the map like this
https://i.postimg.cc/W45Yy28H/2021-07-01-02-22-09.jpg
3) Item Shop and Objects of the same (as shown in the image in the blank options there is nothing loaded, and it should also be noted that some items such as the kid clock, vehicles and others do not work, they can be bought but not used)
https://i.postimg.cc/66cq1FxG/2021-07-01-02-25-10.jpg
4) FCharge Aura Wrong Position & Color reflection in clothing. (I don't know if maybe I have already talked about this, if so I would like you to let me know, I don't know if I'm wrong but I think I read that they are still working on fixing it, but I did everything MakotoYuki said and I could have the auras According to the level, although I have not yet achieved that the color is reflected in the clothes,
but if the color is seen when the skill is performed, the detail is that the aura is not in its correct position at least for me, if there is any solution for the aforementioned it would be great to attach it)
PHOTO AURA:
https://i.postimg.cc/HLL1nvPF/2021-07-01-02-27-04.jpg
PHOTO CLOTHES: (Here you can see a white glow, which is reflected and has an effect, but it is supposed to be purple as I saw in the photo of MakotoYuki's post, Maybe this is already solved and I still don't know, if someone knows Please let me know.)
https://i.postimg.cc/Vkrjwzzh/2021-07-01-02-33-35.jpg
There are still more things but I know that they are still part of the development that is carried out in parts and I don't want to be annoying with that either,
the auras intrigue me because I know that in this same post I have talked about it but I don't understand why My look that way,
just like the shine on clothes.
Thank you very much for your attention and hopefully one day we can have a stable code to start our projects,
this wonderful game does not die! a hug to all greetings from Colombia and excuse my English :)
Thank you for this bug report! This would help greatly with development! Regarding the auras, did you make sure to use the visualeffect file I provided on the github? You must unpack DBOG 2.0's client (specifically the objects) and replace the visualeffect file with the fix I provided. And regarding clothing, the color should reflect on there. Have you tried using TW's itempropertyupgrade xml?
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Re: DBOG 2.0 Open Source Development Progress
Hello, thanks for answering, mm what about adjusting the position of the aura seems to me that it is the packeditor, right? I think that I already have it clear, but what you say about the brightness of the clothes this "itempropertyupgrade xml" I do not understand, is it a file? Where can I get it? It would be great if you could explain a little more to me if it is not too much trouble, I do not have much knowledge yet, a hug
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Re: DBOG 2.0 Open Source Development Progress
I found other bugs, I will update this post as I get more errors.
Problem with the Dojo (When you try to enter you get stuck at the entrance and nothing happens,
you must relog to be able to appear inside the DOJO, I tried with the direct teleports that they sell inside the dojo but the same thing happens you get stuck!)
PS: Even if you are already inside after relog, if you try to leave through the portal, the same thing will happen to you, you will be stuck,
I have also noticed that there are some objects that break the game in an absurd way to the point that you must delete your character and create a new one, For example the capsule of the dogi of the great saiyaman gives a horrendous bug, among others that also does exactly what It would be great if they could find a solution, I will leave the codes of each item that I have found bugged:
1) 90007 (Saiyaman Dogi Bugg) BIG BUG BROKE CHARACTER
2)90091 (other dogi idk) BUGGED SAME PROBLEM
3)93001 (other dogi idk) BUGG
4)@additem 1041044 BUGG
5)@additem 7000012 to 7000018 ITEM BUGGGGGGGGG CC
6)@additem 92001 BUGGGG
So far they are the ones that have presented me with problems, if I find more I will notify you
https://i.postimg.cc/bJJHpwW7/2021-07-02-02-05-43.jpg
There is also a detail with the sky and the flight limit, so I see the sky is quite distorted when you take a considerable height, also adding to that there is no flight limit, you can fly infinitely up or to any place it's quite annoying. I will attach an image of the distorted sky but it is not specific, just remember that since I took a photo of my character and remembered that I should report it here, you can still appreciate the distortion or stretching of the texture a bit!
https://i.postimg.cc/L84syC7s/2021-07-02-02-28-11.jpg
I will attach another photo in a few hours to be more specific with the problem, although I am sure you have already noticed because we have the same client.
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
Rudveel
Hello, thanks for answering, mm what about adjusting the position of the aura seems to me that it is the packeditor, right? I think that I already have it clear, but what you say about the brightness of the clothes this "itempropertyupgrade xml" I do not understand, is it a file? Where can I get it? It would be great if you could explain a little more to me if it is not too much trouble, I do not have much knowledge yet, a hug
If you have DBO Resource Tool you can "unpack" the scr.pak file of DBO TW. Within that pack file, you will see itemupgradeproperty. That xml essentially lays out the effects of item upgrades. Although, at the moment, the client will only show you the aura of each item and not the special effects surrounding the aura.
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Re: DBOG 2.0 Open Source Development Progress
OK, I have understood very little, should I have the TW client? Where do I get the DBO Resource Tool, if you could provide it to me it would be great, or that the itemupgradeproperty file much better!
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Re: DBOG 2.0 Open Source Development Progress
Yes having the TW client would help, although you could just use DBOG 1.0's client since it's just TW. Use the DBO resource tool to extract the anything you want from the .pak files from the client. In this case, you use it to extract itemupgradeproperty from scr.pak. Here's a link to download DBO Resource Tool https://www.mediafire.com/file/qtk2l...eTool.zip/file
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Re: DBOG 2.0 Open Source Development Progress
Hey everyone , i am really interested to participate in the process of learning thanks to this project. Can someone git me a GitHub so i can download the client and source ? I will try my best ! ^^
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
Mateosan
Hey everyone , i am really interested to participate in the process of learning thanks to this project. Can someone git me a GitHub so i can download the client and source ? I will try my best ! ^^
This is the github link
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Thanks a lot ! Can we be in contact during this process ? I would be glad to receive your discord so i can add you.
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Re: DBOG 2.0 Open Source Development Progress
Hey everyone! Just going to talk a little bit about what's been going on this past month. I've been trying to fix my development environment on my new laptop since I no longer have access to my old one. Unfortunately some of the progress I've made since the last github commit has been lost but it is what it is, I will roll with the punches. Right now, my main focus is getting some basic features working in the client as well as getting some of the tools working properly so that people can play around with them to their heart's content. At the moment, I'm currently learning how some of these tools work so that I may recreate some of them. I hope I can put out some more updates on these soon!
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Re: DBOG 2.0 Open Source Development Progress
Hey man, how are you? I have a question, how you edited aura effect? Does your Venus tool allow you to save the edited .eff and run the game?
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
player1
Hey man, how are you? I have a question, how you edited aura effect? Does your Venus tool allow you to save the edited .eff and run the game?
I used Venus as a guide for the aura's positioning values and used a hex editor to modify those values, just like what was shown earlier in the thread. Basically, you would need to follow a certain structure provided in the client source (it may even be in the Venus tool's source, if memory serves).
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Re: DBOG 2.0 Open Source Development Progress
Okey man! thanks you! I'll try it
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Re: DBOG 2.0 Open Source Development Progress
Hey everyone. It's been a while! I've been busy lately and recently my hard drive with all my work broke with bad sectors and I haven't made backups (very bad practice on my end so remember to always back up your work!). Anyways I just wanted to mention what I want to do in the near future with this project.
Firstly, I plan on attempting to rewrite 2.0's server protocol to work with TW (aka 1.0) since I'm fairly certain the servers are exactly the same except with rewritten login protocols. At the moment I'm going to research how the server handles this as soon as I get my development environment set up once more.
Second, I will continue work on fixing the graphical issues 2.0 has such as the broken upgrade effects.
That's basically what I have been thinking about the past couple of days. I will also attempt to get some tools working, too, since it's not ideal to have to constantly modify hex values to get what we want working lol. I'll also get around to bug fixes so the only thing I request is, if possible, for anyone interested to make a list of bugs in the issues section on 2.0's github! I hope to come back here soon with any sort of update if time allows. I will also try to help anyone if needed and if I know how to fix certain issues on the spot.
I hope you all have a safe and wonderful day :)
EDIT: Of course for the first thing, I will upload the modified server protocol on a separate github branch when ready!
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Hey everyone. It's been a while! I've been busy lately and recently my hard drive with all my work broke with bad sectors and I haven't made backups (very bad practice on my end so remember to always back up your work!). Anyways I just wanted to mention what I want to do in the near future with this project.
Firstly, I plan on attempting to rewrite 2.0's server protocol to work with TW (aka 1.0) since I'm fairly certain the servers are exactly the same except with rewritten login protocols. At the moment I'm going to research how the server handles this as soon as I get my development environment set up once more.
Second, I will continue work on fixing the graphical issues 2.0 has such as the broken upgrade effects.
That's basically what I have been thinking about the past couple of days. I will also attempt to get some tools working, too, since it's not ideal to have to constantly modify hex values to get what we want working lol. I'll also get around to bug fixes so the only thing I request is, if possible, for anyone interested to make a list of bugs in the issues section on 2.0's github! I hope to come back here soon with any sort of update if time allows. I will also try to help anyone if needed and if I know how to fix certain issues on the spot.
I hope you all have a safe and wonderful day :)
EDIT: Of course for the first thing, I will upload the modified server protocol on a separate github branch when ready!
I'm glad to hear that!
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
player1
Thank you! I actually did not have this already so this will help greatly with development on the source! Were you the one who corrected the tool? :D
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Thank you! I actually did not have this already so this will help greatly with development on the source! Were you the one who corrected the tool? :D
You're welcome! Yes, I modified it so that it allows saving correctly, it was necessary to add some values so that it would not be bugged when reading it
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
player1
You're welcome! Yes, I modified it so that it allows saving correctly, it was necessary to add some values so that it would not be bugged when reading it
Very good work player! :)
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Re: DBOG 2.0 Open Source Development Progress
Hey everyone! I have some goodies I would like to share with everyone sometime later today thanks to SanGawku :)
I'm going to update everyone as soon as possible!
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Hey everyone! I have some goodies I would like to share with everyone sometime later today thanks to SanGawku :)
I'm going to update everyone as soon as possible!
Great! I'll be waiting!
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Re: DBOG 2.0 Open Source Development Progress
Hey again guys! Ok so if you were paying attention to the github page for my 2.0 fork, you will probably notice a brand new branch! That's the new tw branch. Thanks to SanGawku, he provided the source files that can have you run your own TW server using 2.0's server as a base :)
However, there are errors in the source that will need to be fixed and I will be getting around to that right now. All credits for this fantastic release goes to SanGawku! He's done so much for DBO over the years and I firmly believe that him and his team were critical for where we managed to get to today with the DBO private server community.
He also provided another goodie he gave me permission to release that I will be uploading as soon as I fix the newest branch on the github.
Until then, everyone! And once again thank you so much for this awesome release SanGawku :D:
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Hey again guys! Ok so if you were paying attention to the github page for my 2.0 fork, you will probably notice a brand new branch! That's the new tw branch. Thanks to SanGawku, he provided the source files that can have you run your own TW server using 2.0's server as a base :)
However, there are errors in the source that will need to be fixed and I will be getting around to that right now. All credits for this fantastic release goes to SanGawku! He's done so much for DBO over the years and I firmly believe that him and his team were critical for where we managed to get to today with the DBO private server community.
He also provided another goodie he gave me permission to release that I will be uploading as soon as I fix the newest branch on the github.
Until then, everyone! And once again thank you so much for this awesome release SanGawku :D:
It's cool! Thanks for sharing it and too for SanGawku!
If i understand correctly, it's server tw 1.69 for using with 1.69 client, true? or it's for 2.1 client?
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
player1
It's cool! Thanks for sharing it and too for SanGawku!
If i understand correctly, it's server tw 1.69 for using with 1.69 client, true? or it's for 2.1 client?
TW was version 1.69, so this server he provided will work for that! It was just called "DBOG 1.0" recently.
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
TW was version 1.69, so this server he provided will work for that! It was just called "DBOG 1.0" recently.
Oh!, it's great! I'll take in count, thanks for sharing again!
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Re: DBOG 2.0 Open Source Development Progress
A little update on the TW branch: I am currently fixing some missing packet structs and removing the boost dependency from the source. Some of the packets I have no knowledge of and seem to be new (such as some NFY packets). For now, I will work on fixing the missing ones that we already know of and are critical to the source :)
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Re: DBOG 2.0 Open Source Development Progress
Tiny update! I managed to update most of the packet structs and boost has been removed from the source. The server now compiles beautifully! However I think there's something I did not fix properly within the source since we cannot login to TW at the moment. I will continue to work on this so that everyone can have a complete TW server :)
I hope to update you all soon!
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Re: DBOG 2.0 Open Source Development Progress
Very Good work! You can check http://inchaosdb.freecluster.eu/?p=dev there's some sources, tools etc, maybe some of them will work for you!
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
player1
That's interesting... this person already released a 1.0 source?
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Re: DBOG 2.0 Open Source Development Progress
yes he did, the website owner is ElHave
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Re: DBOG 2.0 Open Source Development Progress
Which one is the 1.0 source that was released?
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Which one is the 1.0 source that was released?
i think that Dbo Nostalgia, Dbo New Elite and old 1.69 global
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Re: DBOG 2.0 Open Source Development Progress
Hello everyone! Since there is a fully functional 1.0 source already released, I will shift focus onto the tool SanGawku provided. I will still release the server SanGawku gave me, however, as promised soon! This tool is a EDF/RDF decryptor/encryptor. According to Gawku this tool can convert entire folders! I will update you soon :)
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
MakotoYuki
Hello everyone! Since there is a fully functional 1.0 source already released, I will shift focus onto the tool SanGawku provided. I will still release the server SanGawku gave me, however, as promised soon! This tool is a EDF/RDF decryptor/encryptor. According to Gawku this tool can convert entire folders! I will update you soon :)
can you link the 1.0 source?
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
racegod
can you link the 1.0 source?
Unfortunately the website that the fixed 1.0 source was uploaded on seems to have been suspended. I will go back and fix the TW server that SanGawku provided me with in the coming days!
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Re: DBOG 2.0 Open Source Development Progress
Hi Mkoto good job I'm curious about your progress could you please share some pics. Thanks for the work as always
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Re: DBOG 2.0 Open Source Development Progress
Quote:
Originally Posted by
junson
Hi Mkoto good job I'm curious about your progress could you please share some pics. Thanks for the work as always
If you are speaking of the 1.0 source there isn't really anything to be shown. The only things that need fixing is the boost dependency which will be uploaded onto the TW branch in the github!
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Re: DBOG 2.0 Open Source Development Progress
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yeah that website is down, would also like that 1.0 source, very much appreciated! Good work.
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Quote:
Originally Posted by
racegod
can you link the 1.0 source?
can you link the github link ?
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check on youtube ther eis people who posted it !!
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Quote:
Originally Posted by
FoRest98
check on youtube ther eis people who posted it !!
got a link?