[Help] How to understand the file "ItemOption.txt"
it looks like this:
Code:
//Index OptionIndex OptionValue ItemMinIndex ItemMaxIndex ItemOption1 ItemOption2 ItemOption3 ItemNewOption Comment
0 0 0 0000 2559 1 * * * //General Weapon
1 84 5 0000 2559 * 1 * * //General Weapon
2 80 4 0000 2559 * * 1 * //General Weapon
3 99 12 0000 2559 * * * 1 //General Weapon
4 98 12 0000 2559 * * * 2 //General Weapon
5 97 7 0000 2559 * * * 4 //General Weapon
6 94 2 0000 2559 * * * 8 //General Weapon
7 93 20 0000 2559 * * * 16 //General Weapon
8 92 10 0000 2559 * * * 32 //General Weapon
...
1 84 5 6149 6149 * 1 * * //Wings of Devil
2 85 1 6149 6149 * * 1 * //Wings of Devil
2 80 4 6149 6149 * * 1 32 //Wings of Devil
3 100 5 6149 6149 * * * 1 //Wings of Devil
4 101 5 6149 6149 * * * 2 //Wings of Devil
5 102 3 6149 6149 * * * 4 //Wings of Devil
6 103 50 6149 6149 * * * 8 //Wings of Devil
7 97 5 6149 6149 * * * 16 //Wings of Devil
1 84 5 6150 6150 * 1 * * //Wings of Darkness
2 81 4 6150 6150 * * 1 * //Wings of Darkness
2 80 4 6150 6150 * * 1 32 //Wings of Darkness
3 100 5 6150 6150 * * * 1 //Wings of Darkness
4 101 5 6150 6150 * * * 2 //Wings of Darkness
...
Re: [Help] How to understand the file "ItemOption.txt"
Index:
Option slot number.
0 = Option1 (Skill)
1 = Option2 (Luck)
2 = Option3 (Jewel of Life)
3 = NewOption1 (Excellent 1)
4 = NewOption2 (Excellent 2)
5 = NewOption3 (Excellent 4)
6 = NewOption4 (Excellent 8)
7 = NewOption5 (Excellent 16)
8 = NewOption6 (Excellent 32)
9 = Common1
10 = Common2
11 = Common3
12 = Common4
13 = Common5
OptionIndex = Index of the Excellent or Special Options ID you wish to put (Some server files dont reveal ID codes)
OptionValue = Value of Option ID ( Example if OptionIndex is Damage Decrease and OptionValue is 10% = Damage Decrease is 10%)
ItemMinIndex = MinIndex Formula (512*CategoryID+Item ID)
ItemMaxIndex = MaxIndex Formula (512*CategoryID+Item ID)
ItemOption1 = ItemOption1: Item option1(skill) required, -1 if any.
ItemOption2 = ItemOption2: Item option2(luck) required, -1 if any.
ItemOption3 = ItemOption3: Item option3(JoL option) required, -1 if any. Else is 1=4
ItemNewOption = ItemNewOption: Item NewOption(excellent) required, -1 if any. Mostly is either 0 or 1,2,4,8,16 or 32
Comment = Just for your Reference any text can be add after //
Credits to Xteam Documentation.
Re: [Help] How to understand the file "ItemOption.txt"
Quote:
Originally Posted by
Jukatoo
Index:
Option slot number.
0 = Option1 (Skill)
1 = Option2 (Luck)
2 = Option3 (Jewel of Life)
3 = NewOption1 (Excellent 1)
4 = NewOption2 (Excellent 2)
5 = NewOption3 (Excellent 4)
6 = NewOption4 (Excellent 8)
7 = NewOption5 (Excellent 16)
8 = NewOption6 (Excellent 32)
9 = Common1
10 = Common2
11 = Common3
12 = Common4
13 = Common5
OptionIndex = Index of the Excellent or Special Options ID you wish to put (Some server files dont reveal ID codes)
OptionValue = Value of Option ID ( Example if OptionIndex is Damage Decrease and OptionValue is 10% = Damage Decrease is 10%)
ItemMinIndex = MinIndex Formula (512*CategoryID+Item ID)
ItemMaxIndex = MaxIndex Formula (512*CategoryID+Item ID)
ItemOption1 = ItemOption1: Item option1(skill) required, -1 if any.
ItemOption2 = ItemOption2: Item option2(luck) required, -1 if any.
ItemOption3 = ItemOption3: Item option3(JoL option) required, -1 if any. Else is 1=4
ItemNewOption = ItemNewOption: Item NewOption(excellent) required, -1 if any. Mostly is either 0 or 1,2,4,8,16 or 32
Comment = Just for your Reference any text can be add after //
Credits to Xteam Documentation.
thx.
I tried to set ItemOption2=1, but the item(wings) did not have luck option,it seems to be related to "itemOptionRate.txt"
Code:
1 84 5 6149 6149 * 1 * * //Wings of Devil
Re: [Help] How to understand the file "ItemOption.txt"
Quote:
Originally Posted by
smth
thx.
I tried to set
ItemOption2=1, but the item(wings) did not have luck option,it seems to be related to "itemOptionRate.txt"
Code:
1 84 5 6149 6149 * 1 * * //Wings of Devil
learn to experiment more my friend, u dont loose nothing if u keep changing values with 1 or star etc, and reloading the GS, or you liek to wait for answers? i suggest you trial and error, all information is already out there, and in your .txt file comments on the top even, don't be afraid to make mistakes and get errors.. just backup the file and learn it.
Re: [Help] How to understand the file "ItemOption.txt"
Quote:
Originally Posted by
smth
thx.
I tried to set
ItemOption2=1, but the item(wings) did not have luck option,it seems to be related to "itemOptionRate.txt"
Code:
1 84 5 6149 6149 * 1 * * //Wings of Devil
Perhaps i suggest you test with a Custom Jewel of Luck if you files enable it or tool-editor. If it does appear.
May i know what files do u use?