[DISCUSSION] Ran Online Mobile
Hey
We are a small group of indie game developers and we are planning to recreate a ran online for mobile (if copyright is not a problem lol). I am just wondering if there is a way to get all the 3d assets from the game? (this will save us a lot of time).
Note: I don't have any idea what are the files inside the game.
Re: [DISCUSSION] Ran Online Mobile
i've done this before to my project unity. so far i got entire models maps,weapons,and mobs. but i assure you there will be copyright issue when u using it for official. kindly pm me
Re: [DISCUSSION] Ran Online Mobile
Quote:
Originally Posted by
EmpireZ
i've done this before to my project unity. so far i got entire models maps,weapons,and mobs. but i assure you there will be copyright issue when u using it for official. kindly pm me
I am just wondering there is a lot of private server but they didn't sue all of them.
Re: [DISCUSSION] Ran Online Mobile
Quote:
Originally Posted by
EmpireZ
i've done this before to my project unity. so far i got entire models maps,weapons,and mobs. but i assure you there will be copyright issue when u using it for official. kindly pm me
Can I see your demo? Thx.
Re: [DISCUSSION] Ran Online Mobile
Quote:
Originally Posted by
ajaysanity
Hey
We are a small group of indie game developers and we are planning to recreate a ran online for mobile (if copyright is not a problem lol). I am just wondering if there is a way to get all the 3d assets from the game? (this will save us a lot of time).
Note: I don't have any idea what are the files inside the game.
Almost all skins, maps and object n game can be easliy exported and be use to any game engines
such as unity or unreal
i even made my via buildbox and gamemaker testing thier 3D capability
if you can export animation from game
then everything will be a copy paste thing
as far as assets are concern
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Quote:
Originally Posted by
EmpireZ
i've done this before to my project unity. so far i got entire models maps,weapons,and mobs. but i assure you there will be copyright issue when u using it for official. kindly pm me
did you manage to export all in game animations bro??
because
i failed in that part
making all animations 1 by 1 will take forever and hard T_T
Re: [DISCUSSION] Ran Online Mobile
Quote:
Originally Posted by
ramispo
did you manage to export all in game animations bro??
because
i failed in that part
making all animations 1 by 1 will take forever and hard T_T
yeah i can export the model with their bone as well . the easy way to get all of those you need to use smartsync from xnalara/blender which support procedural animation .X format.
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Quote:
Originally Posted by
pan0s
Can I see your demo? Thx.
there is no demo/preview, but i've posted some picture of my remake version of this game month ago at my social media facebook.
Re: [DISCUSSION] Ran Online Mobile
[QUOTE=EmpireZ;9104109]yeah i can export the model with their bone as well . the easy way to get all of those you need to use smartsync from xnalara/blender which support procedural animation .X format.
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hmmm , you mean you can export the animation from ran game itslef, and the animation converted back to .x file?
is that what it is??
i never use blender that much, ill try it ,
because its too time consumnng remaking all animation from scracth 1 by 1 ( forever is not enough to finish )
EDIT:
i can export mesh and bones too,
i got the full bone structure of ran online both male and female
i even add base bone stucture additional bones (b_M.x ans b_w.x)
but export animation from game itself, I failed , so remaking animaton from scratch is my only way and its not worth it .
Re: [DISCUSSION] Ran Online Mobile
[QUOTE=ramispo;9104721]
Quote:
Originally Posted by
EmpireZ
yeah i can export the model with their bone as well . the easy way to get all of those you need to use smartsync from xnalara/blender which support procedural animation .X format.
- - - Updated - - -
hmmm , you mean you can export the animation from ran game itslef, and the animation converted back to .x file?
is that what it is??
i never use blender that much, ill try it ,
because its too time consumnng remaking all animation from scracth 1 by 1 ( forever is not enough to finish )
EDIT:
i can export mesh and bones too,
i got the full bone structure of ran online both male and female
i even add base bone stucture additional bones (b_M.x ans b_w.x)
but export animation from game itself, I failed , so remaking animaton from scratch is my only way and its not worth it .
it's not converted, u can actually load the original .X model from the game. xnalara have sequence animation for 3D model, which is you can merge main directx model with skeleton directx. then export it to xnalara format/fbx. then u can load it with blender to show all animations of your 3D model.
Re: [DISCUSSION] Ran Online Mobile
Didn't they just released a WALK Online Mobile which is heavily inspired from Ran Online?
Do you mean you want to fully port the PC version to Mobile version?
I highly recommend to create from scratch using Unity, just use Ran Online as inspiration if you still want to keep some aspects of it.
This way, you can monetize and grow without the risk of MinCom suing you.
Re: [DISCUSSION] Ran Online Mobile
If you have the capability to create a ran-inspired mmorpg mobile game, I also recommend you to not use mincoms official assets instead use assets from the assets store. As long as the MVP works and you programmed it the way ran works. I think you'll be fine. As @Vision said, kindly check "Walk Online". They already did what you wanna do.
Re: [DISCUSSION] Ran Online Mobile
I actually hired a pro directx freelancer online for $10k and he was able to extract the model/bones/mesh and it's animation, but some calculations are wrong.
Re: [DISCUSSION] Ran Online Mobile
About the copyright issue, I guess it's fine as long it is not published in playstore and advertise like a private server
Re: [DISCUSSION] Ran Online Mobile
What you facebook i want to see the picture ?